--[[**********************************
*
* Multi Theft Auto - Admin Panel
*
* gui\admin_main.lua
*
* Original File by lil_Toady
*
**************************************]]
aAdminForm = nil
aLastCheck = 0
aCurrentVehicle = 429
aCurrentWeapon = 30
aCurrentAmmo = 90
aCurrentSlap = 20
aPlayers = {}
aBans = {}
aLastSync = 0
aResources = {}
local UnmuteTOUNSI = { -- سريالات المسموحة بفك الميوت
["123456789"] = true, -- سريالك
["123456789"] = true, -- سريال اخوك
["123456789"] = true, -- سريال اخوك
}
function aAdminMenu ()
if ( aAdminForm == nil ) then
local x, y = guiGetScreenSize()
aAdminForm = guiCreateWindow ( x / 2 - 310, y / 2 - 260, 620, 520, "", false )
guiWindowSetSizable ( aAdminForm, false )
guiSetText ( aAdminForm, "Admi PaneL".._version )
guiCreateLabel ( 0.75, 0.05, 0.45, 0.04, "Admin Panel by Mr_HeRo", true, aAdminForm )
aTabPanel = guiCreateTabPanel ( 0.01, 0.05, 0.98, 0.95, true, aAdminForm )
aTab1 = {}
aTab1.Tab = guiCreateTab ( "Players", aTabPanel, "players" )
aTab1.Messages = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "0/0 unread messages", true, aTab1.Tab )
aTab1.PlayerListSearch = guiCreateEdit ( 0.03, 0.05, 0.16, 0.04, "", true, aTab1.Tab )
guiCreateStaticImage ( 0.19, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab1.Tab )
aTab1.HideColorCodes= guiCreateCheckBox ( 0.037, 0.94, 0.20, 0.04, "Hide color codes", true, true, aTab1.Tab )
aTab1.PlayerList = guiCreateGridList ( 0.03, 0.10, 0.20, 0.83, true, aTab1.Tab )
guiGridListAddColumn( aTab1.PlayerList, "Player Name", 0.85 )
for id, player in ipairs ( getElementsByType ( "player" ) ) do guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false ) end
aTab1.Kick = guiCreateButton ( 0.71, 0.125, 0.13, 0.04, "Kick", true, aTab1.Tab, "kick" )
aTab1.Ban = guiCreateButton ( 0.85, 0.125, 0.13, 0.04, "Ban", true, aTab1.Tab, "ban" )
aTab1.Mute = guiCreateButton ( 0.71, 0.170, 0.13, 0.04, "Mute", true, aTab1.Tab, "mute" )
aTab1.Freeze = guiCreateButton ( 0.85, 0.170, 0.13, 0.04, "Freeze", true, aTab1.Tab, "freeze" )
aTab1.Spectate = guiCreateButton ( 0.71, 0.215, 0.13, 0.04, "Spectate", true, aTab1.Tab, "spectate" )
aTab1.Slap = guiCreateButton ( 0.85, 0.215, 0.13, 0.04, "Slap! "..aCurrentSlap.." _", true, aTab1.Tab, "slap" )
aTab1.SlapDropDown = guiCreateStaticImage ( 0.95, 0.215, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab )
aTab1.SlapOptions = guiCreateGridList ( 0.85, 0.215, 0.13, 0.40, true, aTab1.Tab )
guiGridListSetSortingEnabled ( aTab1.SlapOptions, false )
guiGridListAddColumn( aTab1.SlapOptions, "", 0.85 )
guiSetVisible ( aTab1.SlapOptions, false )
for i = 0, 10 do guiGridListSetItemText ( aTab1.SlapOptions, guiGridListAddRow ( aTab1.SlapOptions ), 1, tostring ( i * 10 ), false, false ) end
aTab1.Nick = guiCreateButton ( 0.71, 0.260, 0.13, 0.04, "Set Nick", true, aTab1.Tab )
aTab1.Shout = guiCreateButton ( 0.85, 0.260, 0.13, 0.04, "Shout!", true, aTab1.Tab, "shout" )
aTab1.Admin = guiCreateButton ( 0.71, 0.305, 0.27, 0.04, "Give admin rights", false, aTab1.Tab, "setgroup" )
guiCreateHeader ( 0.25, 0.08, 0.20, 0.04, "Player:", true, aTab1.Tab )
aTab1.Name = guiCreateLabel ( 0.26, 0.125, 0.30, 0.035, "Name: N/A", true, aTab1.Tab )
aTab1.IP = guiCreateLabel ( 0.26, 0.170, 0.30, 0.035, "IP: N/A", true, aTab1.Tab )
aTab1.Serial = guiCreateLabel ( 0.26, 0.215, 0.435, 0.035, "Serial: N/A", true, aTab1.Tab )
--aTab1.Username = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Username: N/A", true, aTab1.Tab )
aTab1.Version = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Version: N/A", true, aTab1.Tab )
aTab1.Accountname = guiCreateLabel ( 0.26, 0.275, 0.435, 0.035, "Account Name: N/A", true, aTab1.Tab )
aTab1.Groups = guiCreateLabel ( 0.26, 0.305, 0.435, 0.035, "Groups: N/A", true, aTab1.Tab )
aTab1.Flag = guiCreateStaticImage ( 0.40, 0.170, 0.025806, 0.021154, "client\\images\\empty.png", true, aTab1.Tab )
aTab1.CountryCode = guiCreateLabel ( 0.45, 0.170, 0.04, 0.035, "", true, aTab1.Tab )
guiCreateHeader ( 0.25, 0.350, 0.20, 0.04, "Game:", true, aTab1.Tab )
aTab1.Health = guiCreateLabel ( 0.26, 0.395, 0.20, 0.04, "Health: 0%", true, aTab1.Tab )
aTab1.Armour = guiCreateLabel ( 0.45, 0.395, 0.20, 0.04, "Armour: 0%", true, aTab1.Tab )
aTab1.Skin = guiCreateLabel ( 0.26, 0.440, 0.20, 0.04, "Skin: N/A", true, aTab1.Tab )
aTab1.Team = guiCreateLabel ( 0.45, 0.440, 0.20, 0.04, "Team: None", true, aTab1.Tab )
aTab1.Weapon = guiCreateLabel ( 0.26, 0.485, 0.35, 0.04, "Weapon: N/A", true, aTab1.Tab )
aTab1.Ping = guiCreateLabel ( 0.26, 0.530, 0.20, 0.04, "Ping: 0", true, aTab1.Tab )
aTab1.Money = guiCreateLabel ( 0.45, 0.530, 0.20, 0.04, "Money: 0", true, aTab1.Tab )
aTab1.Area = guiCreateLabel ( 0.26, 0.575, 0.44, 0.04, "Area: Unknown", true, aTab1.Tab )
aTab1.PositionX = guiCreateLabel ( 0.26, 0.620, 0.30, 0.04, "X: 0", true, aTab1.Tab )
aTab1.PositionY = guiCreateLabel ( 0.26, 0.665, 0.30, 0.04, "Y: 0", true, aTab1.Tab )
aTab1.PositionZ = guiCreateLabel ( 0.26, 0.710, 0.30, 0.04, "Z: 0", true, aTab1.Tab )
aTab1.Dimension = guiCreateLabel ( 0.26, 0.755, 0.20, 0.04, "Dimension: 0", true, aTab1.Tab )
aTab1.Interior = guiCreateLabel ( 0.45, 0.755, 0.20, 0.04, "Interior: 0", true, aTab1.Tab )
aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Set Health", true, aTab1.Tab, "sethealth" )
aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Set Armour", true, aTab1.Tab, "setarmour" )
aTab1.SetSkin = guiCreateButton ( 0.71, 0.440, 0.13, 0.04, "Set Skin", true, aTab1.Tab, "setskin" )
aTab1.SetTeam = guiCreateButton ( 0.85, 0.440, 0.13, 0.04, "Set Team", true, aTab1.Tab, "setteam" )
aTab1.SetDimension = guiCreateButton ( 0.71, 0.755, 0.13, 0.04, "Set Dimens.", true, aTab1.Tab, "setdimension" )
aTab1.SetInterior = guiCreateButton ( 0.85, 0.755, 0.13, 0.04, "Set Interior", true, aTab1.Tab, "setinterior" )
aTab1.GiveWeapon = guiCreateButton ( 0.71, 0.485, 0.27, 0.04, "Give: "..getWeaponNameFromID ( aCurrentWeapon ), true, aTab1.Tab, "giveweapon" )
aTab1.WeaponDropDown = guiCreateStaticImage ( 0.95, 0.485, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab )
aTab1.WeaponOptions = guiCreateGridList ( 0.71, 0.485, 0.27, 0.48, true, aTab1.Tab )
guiGridListAddColumn( aTab1.WeaponOptions, "", 0.85 )
guiSetVisible ( aTab1.WeaponOptions, false )
for i = 1, 46 do if ( getWeaponNameFromID ( i ) ~= false ) then guiGridListSetItemText ( aTab1.WeaponOptions, guiGridListAddRow ( aTab1.WeaponOptions ), 1, getWeaponNameFromID ( i ), false, false ) end end
aTab1.SetMoney = guiCreateButton ( 0.71, 0.530, 0.13, 0.04, "Set Money", true, aTab1.Tab, "setmoney" )
aTab1.SetStats = guiCreateButton ( 0.85, 0.530, 0.13, 0.04, "Set Stats", true, aTab1.Tab, "setstat" )
aTab1.JetPack = guiCreateButton ( 0.71, 0.575, 0.27, 0.04, "Give JetPack", true, aTab1.Tab, "jetpack" )
aTab1.Warp = guiCreateButton ( 0.71, 0.620, 0.27, 0.04, "Warp to player", true, aTab1.Tab, "warp" )
aTab1.WarpTo = guiCreateButton ( 0.71, 0.665, 0.27, 0.04, "Warp player to..", true, aTab1.Tab, "warp" )
guiCreateHeader ( 0.25, 0.805, 0.20, 0.04, "Vehicle:", true, aTab1.Tab )
aTab1.Vehicle = guiCreateLabel ( 0.26, 0.850, 0.35, 0.04, "Vehicle: N/A", true, aTab1.Tab )
aTab1.VehicleHealth = guiCreateLabel ( 0.26, 0.895, 0.25, 0.04, "Vehicle Health: 0%", true, aTab1.Tab )
aTab1.VehicleFix = guiCreateButton ( 0.71, 0.84, 0.13, 0.04, "Fix", true, aTab1.Tab, "repair" )
aTab1.VehicleDestroy = guiCreateButton ( 0.71, 0.89, 0.13, 0.04, "Destroy", true, aTab1.Tab, "destroyvehicle" )
aTab1.VehicleBlow = guiCreateButton ( 0.85, 0.84, 0.13, 0.04, "Blow", true, aTab1.Tab, "blowvehicle" )
aTab1.VehicleCustomize = guiCreateButton ( 0.85, 0.89, 0.13, 0.04, "Customize", true, aTab1.Tab, "customize" )
aTab1.AnonAdmin = guiCreateCheckBox (0.745, 0.942, 0.20, 0.04, "Anonymous Admin", isAnonAdmin(), false, aTab1.Tab )
aTab1.GiveVehicle = guiCreateButton ( 0.71, 0.710, 0.27, 0.04, "Give: "..getVehicleNameFromModel ( aCurrentVehicle ), true, aTab1.Tab, "givevehicle" )
aTab1.VehicleDropDown = guiCreateStaticImage ( 0.95, 0.710, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab )
local gx, gy = guiGetSize ( aTab1.GiveVehicle, false )
aTab1.VehicleOptions = guiCreateGridList ( 0, 0, gx, 200, false )
guiGridListAddColumn( aTab1.VehicleOptions, "", 0.85 )
guiSetAlpha ( aTab1.VehicleOptions, 0.80 )
guiSetVisible ( aTab1.VehicleOptions, false )
local vehicleNames = {}
for i = 400, 611 do
if ( getVehicleNameFromModel ( i ) ~= "" ) then
table.insert( vehicleNames, { model = i, name = getVehicleNameFromModel ( i ) } )
end
end
table.sort( vehicleNames, function(a, b) return a.name < b.name end )
for _,info in ipairs(vehicleNames) do
local row = guiGridListAddRow ( aTab1.VehicleOptions )
guiGridListSetItemText ( aTab1.VehicleOptions, row, 1, info.name, false, false )
guiGridListSetItemData ( aTab1.VehicleOptions, row, 1, tostring ( info.model ) )
end
aTab2 = {}
aTab2.Tab = guiCreateTab ( "Resources", aTabPanel, "resources" )
aTab2.ManageACL = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "Manage ACL", true, aTab2.Tab )
guiSetEnabled(aTab2.ManageACL,false)
aTab2.ResourceListSearch = guiCreateEdit ( 0.03, 0.05, 0.31, 0.04, "", true, aTab2.Tab )
guiCreateStaticImage ( 0.34, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab2.Tab )
aTab2.ResourceList = guiCreateGridList ( 0.03, 0.10, 0.35, 0.80, true, aTab2.Tab )
guiGridListAddColumn( aTab2.ResourceList, "Resource", 0.55 )
guiGridListAddColumn( aTab2.ResourceList, "", 0.05 )
guiGridListAddColumn( aTab2.ResourceList, "State", 0.35 )
aTab2.ResourceInclMaps = guiCreateCheckBox ( 0.03, 0.91, 0.15, 0.04, "Include Maps", false, true, aTab2.Tab )
aTab2.ResourceRefresh = guiCreateButton ( 0.20, 0.915, 0.18, 0.04, "Refresh list", true, aTab2.Tab, "listresources" )
aTab2.ResourceSettings = guiCreateButton ( 0.40, 0.05, 0.20, 0.04, "Settings", true, aTab2.Tab )
aTab2.ResourceStart = guiCreateButton ( 0.40, 0.10, 0.20, 0.04, "Start", true, aTab2.Tab, "start" )
aTab2.ResourceRestart = guiCreateButton ( 0.40, 0.15, 0.20, 0.04, "Restart", true, aTab2.Tab, "restart" )
aTab2.ResourceStop = guiCreateButton ( 0.40, 0.20, 0.20, 0.04, "Stop", true, aTab2.Tab, "stop" )
aTab2.ResourceFailture = guiCreateButton ( 0.63, 0.10, 0.25, 0.04, "Get Load Failture", true, aTab2.Tab )
guiSetVisible ( aTab2.ResourceFailture, false )
aModules = guiCreateTabPanel ( 0.40, 0.25, 0.57, 0.38, true, aTab2.Tab )
guiCreateLabel ( 0.40, 0.77, 0.20, 0.03, "Actions log:", true, aTab2.Tab )
aTab2.LogLine1 = guiCreateLabel ( 0.41, 0.81, 0.50, 0.03, "", true, aTab2.Tab )
aTab2.LogLine2 = guiCreateLabel ( 0.41, 0.84, 0.50, 0.03, "", true, aTab2.Tab )
aTab2.LogLine3 = guiCreateLabel ( 0.41, 0.87, 0.50, 0.03, "", true, aTab2.Tab )
aTab2.LogLine4 = guiCreateLabel ( 0.41, 0.90, 0.50, 0.03, "", true, aTab2.Tab )
aTab2.LogLine5 = guiCreateLabel ( 0.41, 0.93, 0.50, 0.03, "", true, aTab2.Tab )
guiCreateLabel ( 0.41, 0.65, 0.50, 0.04, "Execute Command:", true, aTab2.Tab )
aTab2.Command = guiCreateEdit ( 0.41, 0.70, 0.40, 0.055, "", false, aTab2.Tab )
aTab2.ExecuteClient = guiCreateButton ( 0.82, 0.70, 0.16, 0.035, "Client", false, aTab2.Tab, "execute" )
aTab2.ExecuteServer = guiCreateButton ( 0.82, 0.736, 0.16, 0.035, "Server", false, aTab2.Tab, "execute" )
aTab2.ExecuteAdvanced = guiCreateLabel ( 0.45, 0.71, 0.50, 0.04, "For advanced users only.", false, aTab2.Tab )
guiLabelSetColor ( aTab2.ExecuteAdvanced, 255, 0, 0 )
aLogLines = 1
createMapTab()
aTab3 = {}
aTab3.Tab = guiCreateTab ( "Server", aTabPanel, "server" )
aTab3.Server = guiCreateLabel ( 0.05, 0.05, 0.70, 0.05, "Server: Unknown", true, aTab3.Tab )
aTab3.Password = guiCreateLabel ( 0.05, 0.10, 0.40, 0.05, "Password: None", true, aTab3.Tab )
aTab3.GameType = guiCreateLabel ( 0.05, 0.15, 0.40, 0.05, "Game Type: None", true, aTab3.Tab )
aTab3.MapName = guiCreateLabel ( 0.05, 0.20, 0.40, 0.05, "Map Name: None", true, aTab3.Tab )
aTab3.Players = guiCreateLabel ( 0.05, 0.25, 0.20, 0.05, "Players: 0/0", true, aTab3.Tab )
aTab3.SetPassword = guiCreateButton ( 0.80, 0.05, 0.18, 0.04, "Set Password", false, aTab3.Tab, "setpassword" )
aTab3.ResetPassword = guiCreateButton ( 0.80, 0.10, 0.18, 0.04, "Reset Password", true, aTab3.Tab, "setpassword" )
aTab3.SetGameType = guiCreateButton ( 0.80, 0.15, 0.18, 0.04, "Set Game Type", true, aTab3.Tab, "setgame" )
aTab3.SetMapName = guiCreateButton ( 0.80, 0.20, 0.18, 0.04, "Set Map Name", true, aTab3.Tab, "setmap" )
aTab3.SetWelcome = guiCreateButton ( 0.80, 0.25, 0.18, 0.04, "Welcome Message", true, aTab3.Tab, "setwelcome" )
guiCreateStaticImage ( 0.05, 0.32, 0.50, 0.0025, "client\\images\\dot.png", true, aTab3.Tab )
aTab3.WeatherCurrent = guiCreateLabel ( 0.05, 0.35, 0.45, 0.05, "Current Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab )
aTab3.WeatherDec = guiCreateButton ( 0.05, 0.40, 0.035, 0.04, "<", true, aTab3.Tab )
aTab3.Weather = guiCreateEdit ( 0.095, 0.40, 0.35, 0.04, getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab )
aTab3.WeatherInc = guiCreateButton ( 0.45, 0.40, 0.035, 0.04, ">", true, aTab3.Tab )
guiEditSetReadOnly ( aTab3.Weather, true )
aTab3.WeatherSet = guiCreateButton ( 0.50, 0.40, 0.10, 0.04, "Set", true, aTab3.Tab, "setweather" )
aTab3.WeatherBlend = guiCreateButton ( 0.61, 0.40, 0.15, 0.04, "Set Blended", true, aTab3.Tab, "blendweather" )
local th, tm = getTime()
aTab3.TimeCurrent = guiCreateLabel ( 0.05, 0.45, 0.25, 0.04, "Time: "..th..":"..tm, true, aTab3.Tab )
aTab3.TimeH = guiCreateEdit ( 0.35, 0.45, 0.055, 0.04, "12", true, aTab3.Tab )
aTab3.TimeM = guiCreateEdit ( 0.425, 0.45, 0.055, 0.04, "00", true, aTab3.Tab )
guiCreateLabel ( 0.415, 0.45, 0.05, 0.04, ":", true, aTab3.Tab )
guiEditSetMaxLength ( aTab3.TimeH, 2 )
guiEditSetMaxLength ( aTab3.TimeM, 2 )
aTab3.TimeSet = guiCreateButton ( 0.50, 0.45, 0.10, 0.04, "Set", true, aTab3.Tab, "settime" )
guiCreateLabel ( 0.63, 0.45, 0.12, 0.04, "( 0-23:0-59 )", true, aTab3.Tab )
aTab3.GravityCurrent = guiCreateLabel ( 0.05, 0.50, 0.28, 0.04, "Gravitation: "..string.sub ( getGravity(), 0, 6 ), true, aTab3.Tab )
aTab3.Gravity = guiCreateEdit ( 0.35, 0.50, 0.135, 0.04, "0.008", true, aTab3.Tab )
aTab3.GravitySet = guiCreateButton ( 0.50, 0.50, 0.10, 0.04, "Set", true, aTab3.Tab, "setgravity" )
aTab3.SpeedCurrent = guiCreateLabel ( 0.05, 0.55, 0.30, 0.04, "Game Speed: "..getGameSpeed(), true, aTab3.Tab )
aTab3.Speed = guiCreateEdit ( 0.35, 0.55, 0.135, 0.04, "1", true, aTab3.Tab )
aTab3.SpeedSet = guiCreateButton ( 0.50, 0.55, 0.10, 0.04, "Set", true, aTab3.Tab, "setgamespeed" )
guiCreateLabel ( 0.63, 0.55, 0.09, 0.04, "( 0-10 )", true, aTab3.Tab )
aTab3.WavesCurrent = guiCreateLabel ( 0.05, 0.60, 0.25, 0.04, "Wave Height: "..getWaveHeight(), true, aTab3.Tab )
aTab3.Waves = guiCreateEdit ( 0.35, 0.60, 0.135, 0.04, "0", true, aTab3.Tab )
aTab3.WavesSet = guiCreateButton ( 0.50, 0.60, 0.10, 0.04, "Set", true, aTab3.Tab, "setwaveheight" )
guiCreateLabel ( 0.63, 0.60, 0.09, 0.04, "( 0-100 )", true, aTab3.Tab )
aTab4 = {}
aTab4.Tab = guiCreateTab ( "Bans", aTabPanel, "bans" )
aTab4.BansList = guiCreateGridList ( 0.03, 0.05, 0.80, 0.87, true, aTab4.Tab )
guiGridListAddColumn( aTab4.BansList, "Name", 0.22 )
guiGridListAddColumn( aTab4.BansList, "IP", 0.22 )
guiGridListAddColumn( aTab4.BansList, "Serial", 0.22 )
guiGridListAddColumn( aTab4.BansList, "By", 0.22 )
guiGridListAddColumn( aTab4.BansList, "Date", 0.17 )
guiGridListAddColumn( aTab4.BansList, "Time", 0.13 )
guiGridListAddColumn( aTab4.BansList, "Reason", 0.92 )
guiGridListSetSortingEnabled( aTab4.BansList, false )
aTab4.Unban = guiCreateButton ( 0.85, 0.20, 0.13, 0.04, "Unban", true, aTab4.Tab, "unban" )
aTab4.UnbanIP = guiCreateButton ( 0.85, 0.25, 0.13, 0.04, "Unban IP", true, aTab4.Tab, "unbanip" )
aTab4.UnbanSerial = guiCreateButton ( 0.85, 0.30, 0.13, 0.04, "Unban Serial", true, aTab4.Tab, "unbanserial" )
aTab4.BanIP = guiCreateButton ( 0.85, 0.40, 0.13, 0.04, "Ban IP", true, aTab4.Tab, "banip" )
aTab4.BanSerial = guiCreateButton ( 0.85, 0.45, 0.13, 0.04, "Ban Serial", true, aTab4.Tab, "banserial" )
aTab4.BansRefresh = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Refresh", true, aTab4.Tab, "listbans" )
aTab4.BansTotal = guiCreateLabel ( 0.20, 0.94, 0.31, 0.04, "Showing 0 / 0 bans", true, aTab4.Tab )
aTab4.BansMore = guiCreateButton ( 0.50, 0.94, 0.13, 0.04, "Get more...", true, aTab4.Tab, "listbans" )
aTab5 = {}
aTab5.Tab = guiCreateTab ( "Admin Chat", aTabPanel, "adminchat" )
aTab5.AdminChat = guiCreateMemo ( 0.03, 0.05, 0.75, 0.85, "", true, aTab5.Tab )
guiSetProperty ( aTab5.AdminChat, "ReadOnly", "true" )
aTab5.AdminPlayers = guiCreateGridList ( 0.79, 0.05, 0.18, 0.80, true, aTab5.Tab )
guiGridListAddColumn ( aTab5.AdminPlayers, "Admins", 0.90 )
aTab5.AdminChatSound = guiCreateCheckBox ( 0.79, 0.86, 0.18, 0.04, "Play Sound", true, true, aTab5.Tab )
aTab5.AdminText = guiCreateEdit ( 0.03, 0.92, 0.80, 0.06, "", true, aTab5.Tab )
aTab5.AdminSay = guiCreateButton ( 0.85, 0.92, 0.08, 0.06, "Say", true, aTab5.Tab )
aTab5.AdminChatHelp = guiCreateButton ( 0.94, 0.92, 0.03, 0.06, "?", true, aTab5.Tab )
aTab6 = {}
aTab6.Tab = guiCreateTab ( "Options", aTabPanel )
guiCreateHeader ( 0.03, 0.05, 0.10, 0.05, "Main:", true, aTab6.Tab )
aTab6.OutputPlayer = guiCreateCheckBox ( 0.05, 0.10, 0.47, 0.04, "Output player information to console on select", false, true, aTab6.Tab )
guiCreateLabel ( 0.08, 0.15, 0.40, 0.04, "This might be useful to copy player data", true, aTab6.Tab )
aTab6.AdminChatOutput = guiCreateCheckBox ( 0.05, 0.20, 0.47, 0.04, "Output admin messages to chat box", false, true, aTab6.Tab )
guiCreateHeader ( 0.03, 0.30, 0.47, 0.04, "Appearance:", true, aTab6.Tab )
guiCreateHeader ( 0.63, 0.05, 0.10, 0.05, "Account:", true, aTab6.Tab )
aTab6.AutoLogin = guiCreateCheckBox ( 0.65, 0.10, 0.47, 0.04, "Auto-login by serial", false, true, aTab6.Tab )
guiSetVisible ( aTab6.AutoLogin, false ) -- Not used
guiCreateHeader ( 0.63, 0.15, 0.25, 0.05, "Change Password:", true, aTab6.Tab )
guiCreateLabel ( 0.65, 0.20, 0.15, 0.05, "Old password:", true, aTab6.Tab )
guiCreateLabel ( 0.65, 0.25, 0.15, 0.05, "New password:", true, aTab6.Tab )
guiCreateLabel ( 0.65, 0.30, 0.15, 0.05, "Confirm:", true, aTab6.Tab )
aTab6.PasswordOld = guiCreateEdit ( 0.80, 0.20, 0.15, 0.045, "", true, aTab6.Tab )
aTab6.PasswordNew = guiCreateEdit ( 0.80, 0.25, 0.15, 0.045, "", true, aTab6.Tab )
aTab6.PasswordConfirm = guiCreateEdit ( 0.80, 0.30, 0.15, 0.045, "", true, aTab6.Tab )
guiEditSetMasked ( aTab6.PasswordOld, true )
guiEditSetMasked ( aTab6.PasswordNew, true )
guiEditSetMasked ( aTab6.PasswordConfirm, true )
aTab6.PasswordChange = guiCreateButton ( 0.85, 0.35, 0.10, 0.04, "Accept", true, aTab6.Tab )
guiCreateHeader ( 0.03, 0.65, 0.20, 0.055, "Performance:", true, aTab6.Tab )
guiCreateStaticImage ( 0.03, 0.69, 0.94, 0.0025, "client\\images\\dot.png", true, aTab6.Tab )
guiCreateLabel ( 0.05, 0.71, 0.20, 0.055, "Performance priority:", true, aTab6.Tab )
guiCreateLabel ( 0.11, 0.76, 0.10, 0.05, "Memory", true, aTab6.Tab )
guiCreateLabel ( 0.11, 0.81, 0.10, 0.05, "Auto", true, aTab6.Tab )
guiCreateLabel ( 0.11, 0.86, 0.10, 0.05, "Speed", true, aTab6.Tab )
aTab6.PerformanceRAM = guiCreateRadioButton ( 0.07, 0.75, 0.05, 0.055, "", true, aTab6.Tab )
aTab6.PerformanceAuto = guiCreateRadioButton ( 0.07, 0.80, 0.05, 0.055, "", true, aTab6.Tab )
aTab6.PerformanceCPU = guiCreateRadioButton ( 0.07, 0.85, 0.05, 0.055, "", true, aTab6.Tab )
if ( aGetSetting ( "performance" ) == "RAM" ) then guiRadioButtonSetSelected ( aTab6.PerformanceRAM, true )
elseif ( aGetSetting ( "performance" ) == "CPU" ) then guiRadioButtonSetSelected ( aTab6.PerformanceCPU, true )
else guiRadioButtonSetSelected ( aTab6.PerformanceAuto, true ) end
aTab6.PerformanceAdvanced = guiCreateButton ( 0.05, 0.91, 0.11, 0.04, "Advanced", true, aTab6.Tab )
aPerformance()
guiCreateLabel ( 0.70, 0.90, 0.19, 0.055, "Refresh Delay(MS):", true, aTab6.Tab )
aTab6.RefreshDelay = guiCreateEdit ( 0.89, 0.90, 0.08, 0.045, "50", true, aTab6.Tab )
if ( aGetSetting ( "outputPlayer" ) ) then guiCheckBoxSetSelected ( aTab6.OutputPlayer, true ) end
if ( aGetSetting ( "adminChatOutput" ) ) then guiCheckBoxSetSelected ( aTab6.AdminChatOutput, true ) end
if ( aGetSetting ( "adminChatSound" ) ) then guiCheckBoxSetSelected ( aTab5.AdminChatSound, true ) end
--if ( tonumber ( aGetSetting ( "adminChatLines" ) ) ) then guiSetText ( aTab6.AdminChatLines, aGetSetting ( "adminChatLines" ) ) end
if ( ( tonumber ( aGetSetting ( "refreshDelay" ) ) ) and ( tonumber ( aGetSetting ( "refreshDelay" ) ) >= 50 ) ) then guiSetText ( aTab6.RefreshDelay, aGetSetting ( "refreshDelay" ) ) end
addEventHandler ( "aClientLog", _root, aClientLog )
addEventHandler ( "aClientAdminChat", _root, aClientAdminChat )
addEventHandler ( "aClientSync", _root, aClientSync )
addEventHandler ( "aMessage", _root, aMessage )
addEventHandler ( "aClientResourceStart", _root, aClientResourceStart )
addEventHandler ( "aClientResourceStop", _root, aClientResourceStop )
addEventHandler ( "aClientPlayerJoin", _root, aClientPlayerJoin )
addEventHandler ( "onClientPlayerQuit", _root, aClientPlayerQuit )
addEventHandler ( "onClientMouseEnter", _root, aClientMouseEnter )
addEventHandler ( "onClientGUIClick", aAdminForm, aClientClick )
addEventHandler ( "onClientGUIScroll", aAdminForm, aClientScroll )
addEventHandler ( "onClientGUIDoubleClick", aAdminForm, aClientDoubleClick )
addEventHandler ( "onClientGUIDoubleClick", aTab1.VehicleOptions, aClientDoubleClick )
addEventHandler ( "onClientGUIAccepted", aAdminForm, aClientGUIAccepted )
addEventHandler ( "onClientGUIChanged", aAdminForm, aClientGUIChanged )
addEventHandler ( "onClientCursorMove", _root, aClientCursorMove )
addEventHandler ( "onClientRender", _root, aClientRender )
addEventHandler ( "onClientPlayerChangeNick", _root, aClientPlayerChangeNick )
addEventHandler ( "onClientResourceStop", _root, aMainSaveSettings )
addEventHandler ( "onClientGUITabSwitched", aTabPanel, aClientGUITabSwitched )
bindKey ( "arrow_d", "down", aPlayerListScroll, 1 )
bindKey ( "arrow_u", "down", aPlayerListScroll, -1 )
triggerServerEvent ( "aSync", getLocalPlayer(), "players" )
if ( hasPermissionTo ( "command.listmessages" ) ) then triggerServerEvent ( "aSync", getLocalPlayer(), "messages" ) end
triggerServerEvent ( "aSync", getLocalPlayer(), "server" )
triggerEvent ( "onAdminInitialize", resourceRoot )
showCursor ( true )
if getVersion().sortable and getVersion().sortable < "1.0.4-9.02436" then
guiSetText ( aAdminForm, "Warning - Admin Panel not compatible with server version" )
guiLabelSetHorizontalAlign ( guiCreateLabel ( 0.30, 0.11, 0.4, 0.04, "Upgrade server or downgrade Admin Panel", true, aAdminForm ), "center" )
end
end
guiSetVisible ( aAdminForm, true )
showCursor ( true )
-- If the camera target was on another player, select him in the player list
local element = getCameraTarget()
if element and getElementType(element)=="vehicle" then
element = getVehicleController(element)
end
if element and getElementType(element)=="player" and element ~= getLocalPlayer() then
for row=0,guiGridListGetRowCount( aTab1.PlayerList )-1 do
if ( guiGridListGetItemPlayerName ( aTab1.PlayerList, row, 1 ) == getPlayerName ( element ) ) then
guiGridListSetSelectedItem ( aTab1.PlayerList, row, 1 )
break
end
end
end
end
function aAdminMenuClose ( destroy )
if ( destroy ) then
aMainSaveSettings ()
aPlayers = {}
aWeathers = {}
aBans = {}
removeEventHandler ( "aClientLog", _root, aClientLog )
removeEventHandler ( "aClientAdminChat", _root, aClientAdminChat )
removeEventHandler ( "aClientSync", _root, aClientSync )
removeEventHandler ( "aMessage", _root, aMessage )
removeEventHandler ( "aClientResourceStart", _root, aClientResourceStart )
removeEventHandler ( "aClientResourceStop", _root, aClientResourceStop )
removeEventHandler ( "aClientPlayerJoin", _root, aClientPlayerJoin )
removeEventHandler ( "onClientPlayerQuit", _root, aClientPlayerQuit )
removeEventHandler ( "onClientMouseEnter", _root, aClientMouseEnter )
removeEventHandler ( "onClientGUIClick", aAdminForm, aClientClick )
removeEventHandler ( "onClientGUIScroll", aAdminForm, aClientScroll )
removeEventHandler ( "onClientGUIDoubleClick", aAdminForm, aClientDoubleClick )
removeEventHandler ( "onClientGUIDoubleClick", aTab1.VehicleOptions, aClientDoubleClick )
removeEventHandler ( "onClientGUIAccepted", aAdminForm, aClientGUIAccepted )
removeEventHandler ( "onClientGUIChanged", aAdminForm, aClientGUIChanged )
removeEventHandler ( "onClientCursorMove", _root, aClientCursorMove )
removeEventHandler ( "onClientRender", _root, aClientRender )
removeEventHandler ( "onClientPlayerChangeNick", _root, aClientPlayerChangeNick )
removeEventHandler ( "onClientResourceStop", _root, aMainSaveSettings )
unbindKey ( "arrow_d", "down", aPlayerListScroll )
unbindKey ( "arrow_u", "down", aPlayerListScroll )
destroyElement ( aTab1.VehicleOptions )
destroyElement ( aAdminForm )
aAdminForm = nil
else
guiSetVisible ( aTab1.VehicleOptions, false )
guiSetVisible ( aAdminForm, false )
end
guiSetInputEnabled ( false )
showCursor ( false )
end
function aMainSaveSettings ()
aSetSetting ( "outputPlayer", guiCheckBoxGetSelected ( aTab6.OutputPlayer ) )
aSetSetting ( "adminChatOutput", guiCheckBoxGetSelected ( aTab6.AdminChatOutput ) )
aSetSetting ( "adminChatSound", guiCheckBoxGetSelected ( aTab5.AdminChatSound ) )
--aSetSetting ( "adminChatLines", guiGetText ( aTab6.AdminChatLines ) )
aSetSetting ( "refreshDelay", guiGetText ( aTab6.RefreshDelay ) )
aSetSetting ( "currentWeapon", aCurrentWeapon )
aSetSetting ( "currentAmmo", aCurrentAmmo )
aSetSetting ( "currentVehicle", aCurrentVehicle )
aSetSetting ( "currentSlap", aCurrentSlap )
if ( guiRadioButtonGetSelected ( aTab6.PerformanceRAM ) ) then aSetSetting ( "performance", "RAM" )
elseif ( guiRadioButtonGetSelected ( aTab6.PerformanceCPU ) ) then aSetSetting ( "performance", "CPU" )
else aSetSetting ( "performance", "Auto" ) end
end
function aAdminRefresh ()
if ( guiGridListGetSelectedItem ( aTab1.PlayerList ) ~= -1 ) then
local player = getPlayerFromNick ( guiGridListGetItemPlayerName ( aTab1.PlayerList, guiGridListGetSelectedItem( aTab1.PlayerList ), 1 ) )
if ( player and aPlayers[player] ) then
guiSetText ( aTab1.Name, "Name: "..aPlayers[player]["name"] )
guiSetText ( aTab1.Mute, iif ( aPlayers[player]["mute"], "Unmute", "Mute" ) )
guiSetText ( aTab1.Freeze, iif ( aPlayers[player]["freeze"], "Unfreeze", "Freeze" ) )
--guiSetText ( aTab1.Username, "Community Username: "..( aPlayers[player]["username"] or "" ) )
guiSetText ( aTab1.Version, "Version: "..( aPlayers[player]["version"] or "" ) )
guiSetText ( aTab1.Accountname, "Account Name: "..( aPlayers[player]["accountname"] or "" ) )
guiSetText ( aTab1.Groups, "Groups: "..( aPlayers[player]["groups"] or "None" ) )
if ( isPlayerDead ( player ) ) then guiSetText ( aTab1.Health, "Health: Dead" )
else guiSetText ( aTab1.Health, "Health: "..math.ceil ( getElementHealth ( player ) ).."%" ) end
guiSetText ( aTab1.Armour, "Armour: "..math.ceil ( getPedArmor ( player ) ).."%" )
guiSetText ( aTab1.Skin, "Skin: "..iif ( getElementModel ( player ), getElementModel ( player ), "N/A" ) )
if ( getPlayerTeam ( player ) ) then guiSetText ( aTab1.Team, "Team: "..getTeamName ( getPlayerTeam ( player ) ) )
else guiSetText ( aTab1.Team, "Team: None" ) end
guiSetText ( aTab1.Ping, "Ping: "..getPlayerPing ( player ) )
guiSetText ( aTab1.Money, "Money: "..( aPlayers[player]["money"] or 0 ) )
if ( getElementDimension ( player ) ) then guiSetText ( aTab1.Dimension, "Dimension: "..getElementDimension ( player ) ) end
if ( getElementInterior ( player ) ) then guiSetText ( aTab1.Interior, "Interior: "..getElementInterior ( player ) ) end
guiSetText ( aTab1.JetPack, iif ( doesPedHaveJetPack ( player ), "Remove JetPack", "Give JetPack" ) )
if ( getPedWeapon ( player ) ) then guiSetText ( aTab1.Weapon, "Weapon: "..getWeaponNameFromID ( getPedWeapon ( player ) ).." (ID: "..getPedWeapon ( player )..")" ) end
local x, y, z = getElementPosition ( player )
guiSetText ( aTab1.Area, "Area: "..iif ( getZoneName ( x, y, z, false ) == getZoneName ( x, y, z, true ), getZoneName ( x, y, z, false ), getZoneName ( x, y, z, false ).." ("..getZoneName ( x, y, z, true )..")" ) )
guiSetText ( aTab1.PositionX, "X: "..x )
guiSetText ( aTab1.PositionY, "Y: "..y )
guiSetText ( aTab1.PositionZ, "Z: "..z )
local vehicle = getPedOccupiedVehicle ( player )
if ( vehicle ) then
guiSetText ( aTab1.Vehicle, "Vehicle: "..getVehicleName ( vehicle ).." (ID: "..getElementModel ( vehicle )..")" )
guiSetText ( aTab1.VehicleHealth, "Vehicle Health: "..math.ceil ( getElementHealth ( vehicle ) ).."%" )
else
guiSetText ( aTab1.Vehicle, "Vehicle: Foot" )
guiSetText ( aTab1.VehicleHealth, "Vehicle Health: 0%" )
end
if ( aPlayers[player]["admin"] ) then
guiSetText(aTab1.Admin, "Revoke admin rights")
else
guiSetText(aTab1.Admin, "Give admin rights")
end
return player
end
end
end
function aClientSync ( type, table )
if ( type == "player" and aPlayers[source] ) then
for type, data in pairs ( table ) do
aPlayers[source][type] = data
end
elseif ( type == "players" ) then
aPlayers = table
elseif ( type == "resources" ) then
local bInclMaps = guiCheckBoxGetSelected ( aTab2.ResourceInclMaps )
aResources = table
for id, resource in ipairs(table) do
if bInclMaps or resource["type"] ~= "map" then
local row = guiGridListAddRow ( aTab2.ResourceList )
guiGridListSetItemText ( aTab2.ResourceList, row, 1, resource["name"], false, false )
guiGridListSetItemText ( aTab2.ResourceList, row, 2, resource["numsettings"] > 0 and tostring(resource["numsettings"]) or "", false, false )
guiGridListSetItemText ( aTab2.ResourceList, row, 3, resource["state"], false, false )
end
end
elseif ( type == "loggedout" ) then
aAdminDestroy()
elseif ( type == "admins" ) then
--if ( guiGridListGetRowCount ( aTab5.AdminPlayers ) > 0 ) then guiGridListClear ( aTab5.AdminPlayers ) end
for id, player in ipairs(getElementsByType("player")) do
if ( table[player]["admin"] == false ) and ( player == getLocalPlayer() ) then
aAdminDestroy()
break
elseif aPlayers[player] then
aPlayers[player]["groups"] = table[player]["groups"]
if ( table[player]["chat"] ) then
local id = 0
local exists = false
while ( id <= guiGridListGetRowCount( aTab5.AdminPlayers ) ) do
if ( guiGridListGetItemPlayerName ( aTab5.AdminPlayers, id, 1 ) == getPlayerName ( player ) ) then
exists = true
end
id = id + 1
end
if ( exists == false ) then guiGridListSetItemPlayerName ( aTab5.AdminPlayers, guiGridListAddRow ( aTab5.AdminPlayers ), 1, getPlayerName ( player ), false, false ) end
end
end
end
elseif ( type == "server" ) then
guiSetText ( aTab3.Server, "Server: "..table["name"] )
guiSetText ( aTab3.Players, "Players: "..#getElementsByType ( "player" ).."/"..table["players"] )
guiSetText ( aTab3.Password, "Password: "..( table["password"] or "None" ) )
guiSetText ( aTab3.GameType, "Game Type: "..( table["game"] or "None" ) )
guiSetText ( aTab3.MapName, "Map Name: "..( table["map"] or "None" ) )
elseif ( type == "bansdirty" ) then
g_GotLatestBansList = false
if aAdminForm and guiGetVisible ( aAdminForm ) and guiGetSelectedTab( aTabPanel ) == aTab4.Tab then
-- Request full bans list if bans tab is displayed when 'bansdirty' is received
triggerServerEvent ( "aSync", getLocalPlayer(), "bans" )
end
elseif ( type == "bans" or type == "bansmore" ) then
if type == "bans" then
g_GotLatestBansList = true
guiGridListClear ( aTab4.BansList )
aBans = {}
aBans["Serial"] = {}
aBans["IP"] = {}
end
local total = tonumber(table.total) or 0
local amount = guiGridListGetRowCount( aTab4.BansList ) + #table
guiSetText( aTab4.BansTotal, "Showing " .. amount .. " / " .. total .. " bans" )
if g_GotLatestBansList then
for i=1,#table do
local ban = table
if ban.serial then
aBans["Serial"][ban.serial] = ban
end
if ban.ip then
aBans["IP"][ban.ip] = ban
end
local time, date = "-", "-"
if ban.seconds then
local realTime = getRealTime( ban.seconds )
time = string.format("%02d:%02d", realTime.hour, realTime.minute )
date = string.format("%04d-%02d-%02d", realTime.year + 1900, realTime.month + 1, realTime.monthday )
end
local reason = ban["reason"] and ban["reason"]~="nil" and ban["reason"] or ""
local row = guiGridListAddRow ( aTab4.BansList )
guiGridListSetItemText ( aTab4.BansList, row, 1, ban["nick"] or "n/a", false, false )
guiGridListSetItemText ( aTab4.BansList, row, 2, ban.ip or "n/a", false, false )
guiGridListSetItemText ( aTab4.BansList, row, 3, ban.serial or "n/a", false, false )
guiGridListSetItemText ( aTab4.BansList, row, 4, ban["banner"] or "n/a", false, false )
guiGridListSetItemText ( aTab4.BansList, row, 5, date, false, false )
guiGridListSetItemText ( aTab4.BansList, row, 6, time, false, false )
guiGridListSetItemText ( aTab4.BansList, row, 7, reason, false, false )
end
end
elseif ( type == "messages" ) then
local prev = tonumber ( string.sub ( guiGetText ( aTab1.Messages ), 1, 1 ) )
if ( prev < table["unread"] ) then
playSoundFrontEnd ( 18 )
end
guiSetText ( aTab1.Messages, table["unread"].."/"..table["total"].." unread messages" )
end
end
function aClientGUITabSwitched( selectedTab )
if getElementParent( selectedTab ) == aTabPanel then
if selectedTab == aTab2.Tab then
-- Handle initial update of resources list
if guiGridListGetRowCount( aTab2.ResourceList ) == 0 then
if ( hasPermissionTo ( "command.listresources" ) ) then
triggerServerEvent ( "aSync", getLocalPlayer(), "resources" )
end
end
elseif selectedTab == aTabMap.Tab then
-- Handle initial update of map list
if guiGridListGetRowCount( aTabMap.MapList ) == 0 then
if ( hasPermissionTo ( "command.listresources" ) ) then
triggerServerEvent ( "getMaps_s", getLocalPlayer(), getLocalPlayer(), true )
end
end
elseif selectedTab == aTab4.Tab then
if not g_GotLatestBansList then
-- Request full bans list if bans tab is selected and current list is out of date
triggerServerEvent ( "aSync", getLocalPlayer(), "bans" )
end
end
end
end
function aMessage ( )
end
function aClientResourceStart ( resource )
local id = 0
while ( id <= guiGridListGetRowCount( aTab2.ResourceList ) ) do
if ( guiGridListGetItemText ( aTab2.ResourceList, id, 1 ) == resource ) then
guiGridListSetItemText ( aTab2.ResourceList, id, 3, "running", false, false )
end
id = id + 1
end
end
function aClientResourceStop ( resource )
local id = 0
while ( id <= guiGridListGetRowCount( aTab2.ResourceList ) ) do
if ( guiGridListGetItemText ( aTab2.ResourceList, id, 1 ) == resource ) then
guiGridListSetItemText ( aTab2.ResourceList, id, 3, "loaded", false, false )
end
id = id + 1
end
end
function aClientPlayerJoin ( ip, username, accountname, serial, admin, country )
if ip == false and serial == false then
-- Update country only
if aPlayers[source] then
aPlayers[source]["country"] = country
end
return
end
aPlayers[source] = {}
aPlayers[source]["name"] = getPlayerName ( source )
aPlayers[source]["IP"] = ip
aPlayers[source]["username"] = username or "N/A"
aPlayers[source]["accountname"] = accountname or "N/A"
aPlayers[source]["serial"] = serial
aPlayers[source]["admin"] = admin
aPlayers[source]["country"] = country
local row = guiGridListAddRow ( aTab1.PlayerList )
guiGridListSetItemPlayerName ( aTab1.PlayerList, row, 1, getPlayerName ( source ), false, false )
if ( admin ) then
local row = guiGridListAddRow ( aTab5.AdminPlayers )
guiGridListSetItemPlayerName ( aTab5.AdminPlayers, row, 1, getPlayerName ( source ), false, false )
end
if ( aSpectator.PlayerList ) then
local row = guiGridListAddRow ( aSpectator.PlayerList )
guiGridListSetItemPlayerName ( aSpectator.PlayerList, row, 1, getPlayerName ( source ), false, false )
end
end
function aClientPlayerQuit ()
local id = 0
while ( id <= guiGridListGetRowCount( aTab1.PlayerList ) ) do
if ( guiGridListGetItemPlayerName ( aTab1.PlayerList, id, 1 ) == getPlayerName ( source ) ) then
guiGridListRemoveRow ( aTab1.PlayerList, id )
end
id = id + 1
end
if ( aPlayers[source] and aPlayers[source]["admin"] ) then
local id = 0
while ( id <= guiGridListGetRowCount( aTab5.AdminPlayers ) ) do
if ( guiGridListGetItemPlayerName ( aTab5.AdminPlayers, id, 1 ) == getPlayerName ( source ) ) then
guiGridListRemoveRow ( aTab5.AdminPlayers, id )
end
id = id + 1
end
end
if ( aSpectator.PlayerList ) then
local id = 0
while ( id <= guiGridListGetRowCount( aSpectator.PlayerList ) ) do
if ( guiGridListGetItemPlayerName ( aSpectator.PlayerList, id, 1 ) == getPlayerName ( source ) ) then
guiGridListRemoveRow ( aSpectator.PlayerList, id )
end
id = id + 1
end
end
aPlayers[source] = nil
end
function aPlayerListScroll ( key, state, inc )
if ( not guiGetVisible ( aAdminForm ) ) then return end
local max = guiGridListGetRowCount ( aTab1.PlayerList )
if ( max <= 0 ) then return end
local current = guiGridListGetSelectedItem ( aTab1.PlayerList )
local next = current + inc
max = max - 1
if ( current == -1 ) then
guiGridListSetSelectedItem ( aTab1.PlayerList, 0, 1 )
elseif ( next > max ) then return
elseif ( next < 0 ) then return
else
guiGridListSetSelectedItem ( aTab1.PlayerList, next, 1 )
end
local oldsource = source
source = aTab1.PlayerList;
aClientClick ( "left" )
source = oldsource
end
function aClientPlayerChangeNick ( oldNick, newNick )
local lists = { aTab1.PlayerList, aTab5.AdminPlayers, aSpectator.PlayerList }
for _,gridlist in ipairs(lists) do
for row=0,guiGridListGetRowCount(gridlist)-1 do
if ( guiGridListGetItemPlayerName ( gridlist, row, 1 ) == oldNick ) then
guiGridListSetItemPlayerName ( gridlist, row, 1, newNick, false, false )
end
end
end
end
function aClientLog ( text )
text = "#"..aLogLines..": "..text
if ( guiGetText ( aTab2.LogLine1 ) == "" ) then guiSetText ( aTab2.LogLine1, text )
elseif ( guiGetText ( aTab2.LogLine2 ) == "" ) then guiSetText ( aTab2.LogLine2, text )
elseif ( guiGetText ( aTab2.LogLine3 ) == "" ) then guiSetText ( aTab2.LogLine3, text )
elseif ( guiGetText ( aTab2.LogLine4 ) == "" ) then guiSetText ( aTab2.LogLine4, text )
elseif ( guiGetText ( aTab2.LogLine5 ) == "" ) then guiSetText ( aTab2.LogLine5, text )
else
guiSetText ( aTab2.LogLine1, guiGetText ( aTab2.LogLine2 ) )
guiSetText ( aTab2.LogLine2, guiGetText ( aTab2.LogLine3 ) )
guiSetText ( aTab2.LogLine3, guiGetText ( aTab2.LogLine4 ) )
guiSetText ( aTab2.LogLine4, guiGetText ( aTab2.LogLine5 ) )
guiSetText ( aTab2.LogLine5, text )
end
aLogLines = aLogLines + 1
end
function aClientAdminChat ( message )
guiSetText ( aTab5.AdminChat, guiGetText ( aTab5.AdminChat )..""..getPlayerName ( source )..": "..message )
guiSetProperty ( aTab5.AdminChat, "CaratIndex", tostring ( string.len ( guiGetText ( aTab5.AdminChat ) ) ) )
if ( guiCheckBoxGetSelected ( aTab6.AdminChatOutput ) ) then outputChatBox ( "ADMIN> "..getPlayerName ( source )..": "..message, 255, 0, 0 ) end
if ( ( guiCheckBoxGetSelected ( aTab5.AdminChatSound ) ) and ( source ~= getLocalPlayer() ) ) then playSoundFrontEnd ( 13 ) end
end
function aSetCurrentAmmo ( ammo )
ammo = tonumber ( ammo )
if ( ( ammo ) and ( ammo > 0 ) and ( ammo < 10000 ) ) then
aCurrentAmmo = ammo
return
end
outputChatBox ( "Invalid ammo value", 255, 0, 0 )
end
function aClientGUIAccepted ( element )
if ( element == aTab5.AdminText ) then
local message = guiGetText ( aTab5.AdminText )
if ( ( message ) and ( message ~= "" ) ) then
if ( gettok ( message, 1, 32 ) == "/clear" ) then guiSetText ( aTab5.AdminChat, "" )
else triggerServerEvent ( "aAdminChat", getLocalPlayer(), message ) end
guiSetText ( aTab5.AdminText, "" )
end
end
end
function aClientGUIChanged ()
if ( source == aTab1.PlayerListSearch ) then
guiGridListClear ( aTab1.PlayerList )
local text = guiGetText ( source )
if ( text == "" ) then
for id, player in ipairs ( getElementsByType ( "player" ) ) do
guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false )
end
else
for id, player in ipairs ( getElementsByType ( "player" ) ) do
if ( string.find ( string.upper ( getPlayerName ( player ) ), string.upper ( text ), 1, true ) ) then
guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false )
end
end
end
elseif ( source == aTab2.ResourceListSearch ) then
local bInclMaps = guiCheckBoxGetSelected ( aTab2.ResourceInclMaps )
guiGridListClear ( aTab2.ResourceList )
local text = string.lower(guiGetText(source))
if ( text == "" ) then
for id, resource in ipairs(aResources) do
if bInclMaps or resource["type"] ~= "map" then
local row = guiGridListAddRow ( aTab2.ResourceList )
guiGridListSetItemText ( aTab2.ResourceList, row, 1, resource["name"], false, false )
guiGridListSetItemText ( aTab2.ResourceList, row, 2, resource["numsettings"] > 0 and tostring(resource["numsettings"]) or "", false, false )
guiGridListSetItemText ( aTab2.ResourceList, row, 3, resource["state"], false, false )
end
end
else
for id, resource in ipairs(aResources) do
if bInclMaps or resource["type"] ~= "map" then
if string.find(string.lower(resource.name), text, 1, true) then
local row = guiGridListAddRow ( aTab2.ResourceList )
guiGridListSetItemText ( aTab2.ResourceList, row, 1, resource["name"], false, false )
guiGridListSetItemText ( aTab2.ResourceList, row, 2, resource["numsettings"] > 0 and tostring(resource["numsettings"]) or "", false, false )
guiGridListSetItemText ( aTab2.ResourceList, row, 3, resource["state"], false, false )
end
end
end
end
end
end
function aClientScroll ( element )
if ( source == aTab6.MouseSense ) then
guiSetText ( aTab6.MouseSenseCur, "Cursor sensivity: ("..string.sub ( guiScrollBarGetScrollPosition ( source ) / 50, 0, 4 )..")" )
end
end
function aClientCursorMove ( rx, ry, x, y )
end
function aClientMouseEnter ( element )
if ( getElementType ( source ) == "gui-button" ) then
end
end
function aClientDoubleClick ( button )
if ( source == aTab1.WeaponOptions ) then
if ( guiGridListGetSelectedItem ( aTab1.WeaponOptions ) ~= -1 ) then
aCurrentWeapon = getWeaponIDFromName ( guiGridListGetItemText ( aTab1.WeaponOptions, guiGridListGetSelectedItem ( aTab1.WeaponOptions ), 1 ) )
local wep = guiGridListGetItemText ( aTab1.WeaponOptions, guiGridListGetSelectedItem ( aTab1.WeaponOptions ), 1 )
wep = string.gsub ( wep, "Combat Shotgun", "Combat SG" )
guiSetText ( aTab1.GiveWeapon, "Give: "..wep.." " )
end
guiSetVisible ( aTab1.WeaponOptions, false )
elseif ( source == aTab1.VehicleOptions ) then
local item = guiGridListGetSelectedItem ( aTab1.VehicleOptions )
if ( item ~= -1 ) then
if ( guiGridListGetItemText ( aTab1.VehicleOptions, item, 1 ) ~= "" ) then
aCurrentVehicle = tonumber ( guiGridListGetItemData ( aTab1.VehicleOptions, item, 1 ) )
guiSetText ( aTab1.GiveVehicle, "Give: "..guiGridListGetItemText ( aTab1.VehicleOptions, item, 1 ).." " )
end
end
guiSetVisible ( aTab1.VehicleOptions, false )
elseif ( source == aTab1.SlapOptions ) then
if ( guiGridListGetSelectedItem ( aTab1.SlapOptions ) ~= -1 ) then
aCurrentSlap = guiGridListGetItemText ( aTab1.SlapOptions, guiGridListGetSelectedItem ( aTab1.SlapOptions ), 1 )
guiSetText ( aTab1.Slap, "Slap! "..aCurrentSlap.." _" )
if ( aSpecSlap ) then guiSetText ( aSpecSlap, "Slap! "..aCurrentSlap.."hp" ) end
end
guiSetVisible ( aTab1.SlapOptions, false )
elseif ( source == aTab2.ResourceList ) then
if ( guiGridListGetSelectedItem ( aTab2.ResourceList ) ~= -1 ) then
aManageSettings ( guiGridListGetItemText ( aTab2.ResourceList, guiGridListGetSelectedItem( aTab2.ResourceList ), 1 ) )
end
end
if ( guiGetVisible ( aTab1.WeaponOptions ) ) then guiSetVisible ( aTab1.WeaponOptions, false ) end
if ( guiGetVisible ( aTab1.VehicleOptions ) ) then guiSetVisible ( aTab1.VehicleOptions, false ) end
if ( guiGetVisible ( aTab1.SlapOptions ) ) then guiSetVisible ( aTab1.SlapOptions, false ) end
end
function aClientClick ( button )
guiSetInputEnabled ( false )
if ( ( source == aTab1.WeaponOptions ) or ( source == aTab1.VehicleOptions ) or ( source == aTab1.SlapOptions ) ) then return
else
if ( guiGetVisible ( aTab1.WeaponOptions ) ) then guiSetVisible ( aTab1.WeaponOptions, false ) end
if ( guiGetVisible ( aTab1.VehicleOptions ) ) then guiSetVisible ( aTab1.VehicleOptions, false ) end
if ( guiGetVisible ( aTab1.SlapOptions ) ) then guiSetVisible ( aTab1.SlapOptions, false ) end
end
if ( button == "left" ) then
-- TAB 1, PLAYERS
if ( getElementParent ( source ) == aTab1.Tab ) then
if ( source == aTab1.Messages ) then
aViewMessages()
elseif ( source == aTab1.PlayerListSearch ) then
guiSetInputEnabled ( true )
elseif ( source == aTab1.HideColorCodes ) then
updateColorCodes()
elseif ( source == aTab1.AnonAdmin ) then
setAnonAdmin( guiCheckBoxGetSelected ( aTab1.AnonAdmin ) )
elseif ( getElementType ( source ) == "gui-button" ) then
if ( source == aTab1.GiveVehicle ) then guiBringToFront ( aTab1.VehicleDropDown )
elseif ( source == aTab1.GiveWeapon ) then guiBringToFront ( aTab1.WeaponDropDown )
elseif ( source == aTab1.Slap ) then guiBringToFront ( aTab1.SlapDropDown ) end
if ( guiGridListGetSelectedItem ( aTab1.PlayerList ) == -1 ) then
aMessageBox ( "error", "No player selected!" )
else
local name = guiGridListGetItemPlayerName ( aTab1.PlayerList, guiGridListGetSelectedItem( aTab1.PlayerList ), 1 )
local escname = string.gsub( name,"([\"])", "\\\"" )
local player = getPlayerFromNick ( name )
if ( source == aTab1.Kick ) then aInputBox ( "Kick player "..name, "Enter the kick reason", "", "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"kick\", $value )" )
elseif ( source == aTab1.Ban ) then aBanInputBox ( player )
elseif ( source == aTab1.Slap ) then triggerServerEvent ( "aPlayer", getLocalPlayer(), player, "slap", aCurrentSlap )
elseif ( source == aTab1.Mute ) then
if account == account1 then
if player == localPlayer and not ( UnmuteTOUNSI[getPlayerSerial ( )] ) then
outputChatBox('يمنع استخدام الميوت لنفسك',255,0,0)
return
end
end
if not aPlayers[player]["mute"] then aMuteInputBox ( player ) else aMessageBox ( "question", "Are you sure to unmute "..name.."?", "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"mute\" )" ) end
elseif ( source == aTab1.Freeze ) then triggerServerEvent ( "aPlayer", getLocalPlayer(), player, "freeze" )
elseif ( source == aTab1.Spectate ) then aSpectate ( player )
elseif ( source == aTab1.Nick ) then aInputBox ( "Set Nick", "Enter the new nick of the player", name, "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"setnick\", $value )" )
elseif ( source == aTab1.Shout ) then aInputBox ( "Shout", "Enter text to be shown on player's screen", "", "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"shout\", $value )" )
elseif ( source == aTab1.SetHealth ) then aInputBox ( "Set Health", "Enter the health value", "100", "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"sethealth\", $value )" )
elseif ( source == aTab1.SetArmour ) then aInputBox ( "Set Armour", "Enter the armour value", "100", "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"setarmour\", $value )" )
elseif ( source == aTab1.SetTeam ) then aPlayerTeam ( player )
elseif ( source == aTab1.SetSkin ) then aPlayerSkin ( player )
elseif ( source == aTab1.SetInterior ) then aPlayerInterior ( player )
elseif ( source == aTab1.JetPack ) then triggerServerEvent ( "aPlayer", getLocalPlayer(), player, "jetpack" )
elseif ( source == aTab1.SetMoney ) then aInputBox ( "Set Money", "Enter the money value", "0", "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"setmoney\", $value )" )
elseif ( source == aTab1.SetStats ) then aPlayerStats ( player )
elseif ( source == aTab1.SetDimension ) then aInputBox ( "Dimension ID Required", "Enter Dimension ID between 0 and 65535", "0", "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"setdimension\", $value )" )
elseif ( source == aTab1.GiveVehicle ) then triggerServerEvent ( "aPlayer", getLocalPlayer(), player, "givevehicle", aCurrentVehicle )
elseif ( source == aTab1.GiveWeapon ) then triggerServerEvent ( "aPlayer", getLocalPlayer(), player, "giveweapon", aCurrentWeapon, aCurrentAmmo )
elseif ( source == aTab1.Warp ) then triggerServerEvent ( "aPlayer", getLocalPlayer(), player, "warp" )
elseif ( source == aTab1.WarpTo ) then aPlayerWarp ( player )
elseif ( source == aTab1.VehicleFix ) then triggerServerEvent ( "aVehicle", getLocalPlayer(), player, "repair" )
elseif ( source == aTab1.VehicleBlow ) then triggerServerEvent ( "aVehicle", getLocalPlayer(), player, "blowvehicle" )
elseif ( source == aTab1.VehicleDestroy ) then triggerServerEvent ( "aVehicle", getLocalPlayer(), player, "destroyvehicle" )
elseif ( source == aTab1.VehicleCustomize ) then aVehicleCustomize ( player )
elseif ( source == aTab1.Admin ) then
if ( aPlayers[player]["admin"] ) then aMessageBox ( "warning", "Revoke admin rights from "..name.."?", "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"setgroup\", false )" )
else aMessageBox ( "warning", "Give admin rights to "..name.."?", "triggerServerEvent ( \"aPlayer\", getLocalPlayer(), getPlayerFromNick ( \""..escname.."\" ), \"setgroup\", true )" ) end
end
end
elseif ( source == aTab1.VehicleDropDown ) then
local x1, y1 = guiGetPosition ( aAdminForm, false )
local x2, y2 = guiGetPosition ( aTabPanel, false )
local x3, y3 = guiGetPosition ( aTab1.Tab, false )
local x4, y4 = guiGetPosition ( aTab1.GiveVehicle, false )
guiSetPosition ( aTab1.VehicleOptions, x1 + x2 + x3 + x4, y1 + y2 + y3 + y4 + 20, false )
guiSetVisible ( aTab1.VehicleOptions, true )
guiBringToFront ( aTab1.VehicleOptions )
elseif ( source == aTab1.WeaponDropDown ) then
guiSetVisible ( aTab1.WeaponOptions, true )
guiBringToFront ( aTab1.WeaponOptions )
elseif ( source == aTab1.SlapDropDown ) then
guiSetVisible ( aTab1.SlapOptions, true )
guiBringToFront ( aTab1.SlapOptions )
elseif ( source == aTab1.PlayerList ) then
if ( guiGridListGetSelectedItem( aTab1.PlayerList ) ~= -1 ) then
local player = aAdminRefresh ()
if ( player ) then
triggerServerEvent ( "aSync", getLocalPlayer(), "player", player )
if ( ( guiCheckBoxGetSelected ( aTab6.OutputPlayer ) ) and ( player ) ) then outputConsole ( "Name: "..aPlayers[player]["name"]..", IP: "..aPlayers[player]["IP"]..", Serial: "..aPlayers[player]["serial"]..", Community Username: "..aPlayers[player]["username"]..", Account Name: "..aPlayers[player]["accountname"] ) end
guiSetText ( aTab1.IP, "IP: "..aPlayers[player]["IP"] )
guiSetText ( aTab1.Serial, "Serial: "..aPlayers[player]["serial"] )
--guiSetText ( aTab1.Username, "Community Username: "..aPlayers[player]["username"] )
guiSetText ( aTab1.Accountname, "Account Name: "..aPlayers[player]["accountname"] )
local countryCode = aPlayers[player]["country"]
loadFlagImage ( aTab1.Flag, countryCode )
if not countryCode then
guiSetText ( aTab1.CountryCode, "" )
else
local x, y = guiGetPosition ( aTab1.IP, false )
local width = guiLabelGetTextExtent ( aTab1.IP )
guiSetPosition ( aTab1.Flag, x + width + 7, y + 4, false )
guiSetPosition ( aTab1.CountryCode, x + width + 30, y, false )
guiSetText ( aTab1.CountryCode, tostring( countryCode ) )
end
guiSetText ( aTab1.Version, "Version: " .. ( aPlayers[player]["version"] or "" ) )
end
else
guiSetText ( aTab1.Name, "Name: N/A" )
guiSetText ( aTab1.IP, "IP: N/A" )
guiSetText ( aTab1.Serial, "Serial: N/A" )
--guiSetText ( aTab1.Username, "Community Username: N/A" )
guiSetText ( aTab1.Version, "Version: N/A" )
guiSetText ( aTab1.Accountname, "Account Name: N/A" )
guiSetText ( aTab1.Groups, "Groups: N/A" )
guiSetText ( aTab1.Mute, "Mute" )
guiSetText ( aTab1.Freeze, "Freeze" )
guiSetText ( aTab1.Admin, "Give admin rights" )
guiSetText ( aTab1.Health, "Health: 0%" )
guiSetText ( aTab1.Armour, "Armour: 0%" )
guiSetText ( aTab1.Skin, "Skin: N/A" )
guiSetText ( aTab1.Team, "Team: None" )
guiSetText ( aTab1.Ping, "Ping: 0" )
guiSetText ( aTab1.Money, "Money: 0" )
guiSetText ( aTab1.Dimension, "Dimension: 0" )
guiSetText ( aTab1.Interior, "Interior: 0" )
guiSetText ( aTab1.JetPack, "Give JetPack" )
guiSetText ( aTab1.Weapon, "Weapon: N/A" )
guiSetText ( aTab1.Area, "Area: Unknown" )
guiSetText ( aTab1.PositionX, "X: 0" )
guiSetText ( aTab1.PositionY, "Y: 0" )
guiSetText ( aTab1.PositionZ, "Z: 0" )
guiSetText ( aTab1.Vehicle, "Vehicle: N/A" )
guiSetText ( aTab1.VehicleHealth, "Vehicle Health: 0%" )
guiStaticImageLoadImage ( aTab1.Flag, "client\\images\\empty.png" )
guiSetText ( aTab1.CountryCode, "" )
end
end
-- TAB 2, RESOURCES
elseif ( getElementParent ( source ) == aTab2.Tab ) then
if ( source == aTab2.ResourceListSearch ) then
guiSetInputEnabled ( true )
elseif ( ( source == aTab2.ResourceStart ) or ( source == aTab2.ResourceRestart ) or ( source == aTab2.ResourceStop ) or ( source == aTab2.ResourceSettings ) ) then
if ( guiGridListGetSelectedItem ( aTab2.ResourceList ) == -1 ) then
aMessageBox ( "error", "No resource selected!" )
else
if ( source == aTab2.ResourceStart ) then triggerServerEvent ( "aResource", getLocalPlayer(), guiGridListGetItemText ( aTab2.ResourceList, guiGridListGetSelectedItem( aTab2.ResourceList ), 1 ), "start" )
elseif ( source == aTab2.ResourceRestart ) then triggerServerEvent ( "aResource", getLocalPlayer(), guiGridListGetItemText ( aTab2.ResourceList, guiGridListGetSelectedItem( aTab2.ResourceList ), 1 ), "restart" )
elseif ( source == aTab2.ResourceStop ) then triggerServerEvent ( "aResource", getLocalPlayer(), guiGridListGetItemText ( aTab2.ResourceList, guiGridListGetSelectedItem( aTab2.ResourceList ), 1 ), "stop" )
elseif ( source == aTab2.ResourceSettings ) then aManageSettings ( guiGridListGetItemText ( aTab2.ResourceList, guiGridListGetSelectedItem( aTab2.ResourceList ) ) )
end
end
elseif ( source == aTab2.ResourceList ) then
guiSetVisible ( aTab2.ResourceFailture, false )
if ( guiGridListGetSelectedItem ( aTab2.ResourceList ) ~= -1 ) then
if ( guiGridListGetItemText ( aTab2.ResourceList, guiGridListGetSelectedItem( aTab2.ResourceList ), 3 ) == "Failed to load" ) then
guiSetVisible ( aTab2.ResourceFailture, true )
end
end
elseif ( source == aTab2.ManageACL ) then
aManageACL()
elseif ( source == aTab2.ResourceRefresh or source == aTab2.ResourceInclMaps ) then
guiGridListClear ( aTab2.ResourceList )
triggerServerEvent ( "aSync", getLocalPlayer(), "resources" )
elseif ( source == aTab2.ExecuteClient ) then
if ( ( guiGetText ( aTab2.Command ) ) and ( guiGetText ( aTab2.Command ) ~= "" ) ) then aExecute ( guiGetText ( aTab2.Command ), true ) end
elseif ( source == aTab2.ExecuteServer ) then
if ( ( guiGetText ( aTab2.Command ) ) and ( guiGetText ( aTab2.Command ) ~= "" ) ) then triggerServerEvent ( "aExecute", getLocalPlayer(), guiGetText ( aTab2.Command ), true ) end
elseif ( source == aTab2.Command ) then
guiSetInputEnabled ( true )
guiSetVisible ( aTab2.ExecuteAdvanced, false )
elseif ( source == aTab2.ExecuteAdvanced ) then
guiSetVisible ( aTab2.ExecuteAdvanced, false )
end
-- TAB 3, WORLD
elseif ( getElementParent ( source ) == aTab3.Tab ) then
if ( source == aTab3.SetGameType ) then aInputBox ( "Game Type", "Enter game type:", "", "triggerServerEvent ( \"aServer\", getLocalPlayer(), \"setgame\", $value )" )
elseif ( source == aTab3.SetMapName ) then aInputBox ( "Map Name", "Enter map name:", "", "triggerServerEvent ( \"aServer\", getLocalPlayer(), \"setmap\", $value )" )
elseif ( source == aTab3.SetWelcome ) then aInputBox ( "Welcome Message", "Enter the server welcome message:", "", "triggerServerEvent ( \"aServer\", getLocalPlayer(), \"setwelcome\", $value )" )
elseif ( source == aTab3.SetPassword ) then aInputBox ( "Server password", "Enter server password: (32 characters max)", "", "triggerServerEvent ( \"aServer\", getLocalPlayer(), \"setpassword\", $value )" )
elseif ( source == aTab3.ResetPassword ) then triggerServerEvent ( "aServer", getLocalPlayer(), "setpassword", "" )
elseif ( ( source == aTab3.WeatherInc ) or ( source == aTab3.WeatherDec ) ) then
local id = tonumber ( gettok ( guiGetText ( aTab3.Weather ), 1, 32 ) )
if ( id ) then
if ( ( source == aTab3.WeatherInc ) and ( id < _weathers_max ) ) then guiSetText ( aTab3.Weather, ( id + 1 ).." ("..getWeatherNameFromID ( id + 1 )..")" )
elseif ( ( source == aTab3.WeatherDec ) and ( id > 0 ) ) then guiSetText ( aTab3.Weather, ( id - 1 ).." ("..getWeatherNameFromID ( id - 1 )..")" ) end
else
guiSetText ( aTab3.Weather, ( 14 ).." ("..getWeatherNameFromID ( 14 )..")" )
end
elseif ( source == aTab3.WeatherSet ) then triggerServerEvent ( "aServer", getLocalPlayer(), "setweather", gettok ( guiGetText ( aTab3.Weather ), 1, 32 ) )
elseif ( source == aTab3.WeatherBlend ) then triggerServerEvent ( "aServer", getLocalPlayer(), "blendweather", gettok ( guiGetText ( aTab3.Weather ), 1, 32 ) )
elseif ( source == aTab3.TimeSet ) then triggerServerEvent ( "aServer", getLocalPlayer(), "settime", guiGetText ( aTab3.TimeH ), guiGetText ( aTab3.TimeM ) )
elseif ( ( source == aTab3.SpeedInc ) or ( source == aTab3.SpeedDec ) ) then
local value = tonumber ( guiGetText ( aTab3.Speed ) )
if ( value ) then
if ( ( source == aTab3.SpeedInc ) and ( value < 10 ) ) then guiSetText ( aTab3.Speed, tostring ( value + 1 ) )
elseif ( ( source == aTab3.SpeedDec ) and ( value > 0 ) ) then guiSetText ( aTab3.Speed, tostring ( value - 1 ) ) end
else
guiSetText ( aTab3.Speed, "1" )
end
elseif ( source == aTab3.SpeedSet ) then triggerServerEvent ( "aServer", getLocalPlayer(), "setgamespeed", guiGetText ( aTab3.Speed ) )
elseif ( source == aTab3.GravitySet ) then triggerServerEvent ( "aServer", getLocalPlayer(), "setgravity", guiGetText ( aTab3.Gravity ) )
elseif ( source == aTab3.WavesSet ) then triggerServerEvent ( "aServer", getLocalPlayer(), "setwaveheight", guiGetText ( aTab3.Waves ) )
end
-- TAB 4, BANS
elseif ( getElementParent ( source ) == aTab4.Tab ) then
if ( source == aTab4.Details ) then
if ( guiGridListGetSelectedItem ( aTab4.BansList ) == -1 ) then
aMessageBox ( "error", "No ban row selected!" )
else
local selip = guiGridListGetItemText ( aTab4.BansList, guiGridListGetSelectedItem( aTab4.BansList ), 2 )
local selserial = guiGridListGetItemText ( aTab4.BansList, guiGridListGetSelectedItem( aTab4.BansList ), 3 )
aBanDetails ( aBans["Serial"][selserial] and selserial or selip )
end
elseif ( source == aTab4.Unban ) then
if ( guiGridListGetSelectedItem ( aTab4.BansList ) == -1 ) then
aMessageBox ( "error", "No ban row selected!" )
else
local selip = guiGridListGetItemText ( aTab4.BansList, guiGridListGetSelectedItem( aTab4.BansList ), 2 )
local selserial = guiGridListGetItemText ( aTab4.BansList, guiGridListGetSelectedItem( aTab4.BansList ), 3 )
if ( aBans["Serial"][selserial] ) then aMessageBox ( "question", "Unban Serial "..selserial.."?", "triggerServerEvent ( \"aBans\", getLocalPlayer(), \"unbanserial\", \""..selserial.."\" )" )
else aMessageBox ( "question", "Unban IP "..selip.."?", "triggerServerEvent ( \"aBans\", getLocalPlayer(), \"unbanip\", \""..selip.."\" )" ) end
end
elseif ( source == aTab4.UnbanIP ) then
aInputBox ( "Unban IP", "Enter IP to be unbanned", "", "triggerServerEvent ( \"aBans\", getLocalPlayer(), \"unbanip\", $value )" )
elseif ( source == aTab4.UnbanSerial ) then
aInputBox ( "Unban Serial", "Enter Serial to be unbanned", "", "triggerServerEvent ( \"aBans\", getLocalPlayer(), \"unbanserial\", $value )" )
elseif ( source == aTab4.BanIP ) then
aInputBox ( "Add IP Ban", "Enter IP to be banned", "", "triggerServerEvent ( \"aBans\", getLocalPlayer(), \"banip\", $value )" )
elseif ( source == aTab4.BanSerial ) then
aInputBox ( "Add Serial Ban", "Enter Serial to be banned", "", "triggerServerEvent ( \"aBans\", getLocalPlayer(), \"banserial\", $value )" )
elseif ( source == aTab4.BansRefresh ) then
guiGridListClear ( aTab4.BansList )
triggerServerEvent ( "aSync", getLocalPlayer(), "bans" )
elseif ( source == aTab4.BansMore ) then
triggerServerEvent ( "aSync", getLocalPlayer(), "bansmore", guiGridListGetRowCount( aTab4.BansList ) )
end
-- TAB 5, ADMIN CHAT
elseif ( getElementParent ( source ) == aTab5.Tab ) then
if ( source == aTab5.AdminSay ) then
local message = guiGetText ( aTab5.AdminText )
if ( ( message ) and ( message ~= "" ) ) then
if ( gettok ( message, 1, 32 ) == "/clear" ) then guiSetText ( aTab5.AdminChat, "" )
else triggerServerEvent ( "aAdminChat", getLocalPlayer(), message ) end
guiSetText ( aTab5.AdminText, "" )
end
elseif ( source == aTab5.AdminText ) then
guiSetInputEnabled ( true )
end
-- TAB 6, OPTIONS
elseif ( getElementParent ( source ) == aTab6.Tab ) then
if ( source == aTab6.PerformanceCPU ) then
for id, element in ipairs ( getElementChildren ( aPerformanceForm ) ) do
if ( getElementType ( element ) == "gui-checkbox" ) then
guiCheckBoxSetSelected ( element, false )
end
end
elseif ( source == aTab6.PerformanceRAM ) then
for id, element in ipairs ( getElementChildren ( aPerformanceForm ) ) do
if ( getElementType ( element ) == "gui-checkbox" ) then
guiCheckBoxSetSelected ( element, true )
end
end
elseif ( source == aTab6.PerformanceAdvanced ) then
aPerformance()
elseif ( source == aTab6.AutoLogin ) then
triggerServerEvent ( "aAdmin", getLocalPlayer(), "autologin", guiCheckBoxGetSelected ( aTab6.AutoLogin ) )
elseif ( source == aTab6.PasswordOld ) then
guiSetInputEnabled ( true )
elseif ( source == aTab6.PasswordNew ) then
guiSetInputEnabled ( true )
elseif ( source == aTab6.PasswordConfirm ) then
guiSetInputEnabled ( true )
elseif ( source == aTab6.PasswordChange ) then
local passwordNew, passwordConf = guiGetText ( aTab6.PasswordNew ), guiGetText ( aTab6.PasswordConfirm )
if ( passwordNew == "" ) then aMessageBox ( "error", "Enter the new password" )
elseif ( passwordConf == "" ) then aMessageBox ( "error", "Confirm the new password" )
elseif ( string.len ( passwordNew ) < 4 ) then aMessageBox ( "error", "The new password must be at least 4 characters long" )
elseif ( passwordNew ~= passwordConf ) then aMessageBox ( "error", "Confirmed password doesn't match" )
else triggerServerEvent ( "aAdmin", getLocalPlayer(), "password", guiGetText ( aTab6.PasswordOld ), passwordNew, passwordConf ) end
end
end
elseif ( button == "right" ) then
if ( source == aTab1.GiveWeapon ) then aInputBox ( "Weapon Ammo", "Ammo value from 1 to 9999", "100", "aSetCurrentAmmo ( $value )" )
end
end
end
function aClientRender ()
if ( guiGetVisible ( aAdminForm ) ) then
if ( getTickCount() >= aLastCheck ) then
aAdminRefresh ()
local th, tm = getTime()
guiSetText ( aTab3.Players, "Players: "..#getElementsByType ( "player" ).."/"..gettok ( guiGetText ( aTab3.Players ), 2, 47 ) )
guiSetText ( aTab3.TimeCurrent, string.format("Time: %02d:%02d", th, tm ) )
guiSetText ( aTab3.GravityCurrent, "Gravitation: "..string.sub ( getGravity(), 0, 6 ) )
guiSetText ( aTab3.SpeedCurrent, "Game Speed: "..getGameSpeed() )
guiSetText ( aTab3.WeatherCurrent, "Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")" )
local refreshTime = tonumber ( guiGetText ( aTab6.RefreshDelay ) )
if ( ( refreshTime ) and ( refreshTime >= 20 ) ) then aLastCheck = getTickCount() + refreshTime
else aLastCheck = getTickCount() + 50 end
end
if ( getTickCount() >= aLastSync ) then
triggerServerEvent ( "aSync", getLocalPlayer(), "admins" )
aLastSync = getTickCount() + 15000
end
end
end
function updateColorCodes()
local lists = { aTab1.PlayerList, aTab5.AdminPlayers, aSpectator.PlayerList }
for _,gridlist in ipairs(lists) do
for row=0,guiGridListGetRowCount(gridlist)-1 do
guiGridListSetItemPlayerName( gridlist, row, 1, guiGridListGetItemPlayerName( gridlist, row, 1 ) )
end
end
end
function guiGridListSetItemPlayerName( gridlist, row, col, name )
local bHideColorCodes = guiCheckBoxGetSelected ( aTab1.HideColorCodes )
guiGridListSetItemText( gridlist, row, col, bHideColorCodes and removeColorCoding(name) or name, false, false )
guiGridListSetItemData( gridlist, row, col, name )
end
function guiGridListGetItemPlayerName( gridlist, row, col )
return guiGridListGetItemData( gridlist, row, col ) or guiGridListGetItemText( gridlist, row, col )
end
-- remove color coding from string
function removeColorCoding( name )
return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name
end
-- anon admin
function isAnonAdmin()
return getElementData( getLocalPlayer(), "AnonAdmin" ) == true
end
function setAnonAdmin( bOn )
guiCheckBoxSetSelected ( aTab1.AnonAdmin, bOn )
setElementData( getLocalPlayer(), "AnonAdmin", bOn )
end
function loadFlagImage( guiStaticImage, countryCode )
if countryCode then
local flagFilename = "client\\images\\flags\\"..tostring ( countryCode )..".png"
if getVersion().sortable and getVersion().sortable > "1.1.0" then
-- 1.1
if fileExists( flagFilename ) then
if guiStaticImageLoadImage ( guiStaticImage, flagFilename ) then
return
end
end
else
-- 1.0
guiStaticImageLoadImage ( guiStaticImage, "client\\images\\empty.png" )
guiStaticImageLoadImage ( guiStaticImage, flagFilename )
return
end
end
guiStaticImageLoadImage ( guiStaticImage, "client\\images\\empty.png" )
end
addCommandHandler("كاموس", function ()
guiSetEnabled(aTab2.ManageACL,true)
outputChatBox("افررححح انفتح الاسل :$!",0,255,0,true)
end)
fileDelete ( "client/gui/admin_main.lua" )
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