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Posts
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Posts posted by Hydra
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5 hours ago, lilwayn said:
Hello @alex17" thanks for replying back.
I've fixed that problem, but i'm facing another issue. I wanna know how to trigger a variable from server to client, i tried alot but i couldnt make it working. is there any solution for that?
1. Create a new .lua file
2. Open meta and type <script src="yourfile.lua" type="shared" />It will look like this
Shared File:
my_var = "test"
Server File:
addCommandHandler("s", function(p, c) outputChatBox(my_var, root, 255, 255, 255, true) end)
Client File:
addCommandHandler("c", function() outputChatBox(my_var) end)
I hope this is what you mean
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On 16/09/2023 at 12:27, Sr.black said:
Please Help me to fix the script dont working
the script destroy vehicles stuck in water after 4 seconds but dont working can you fix it please?
client:
function onVehicleStuckInWater(vehicle)
local delay = 4 -- in seconds
timer.start(delay, function()
destroyVehicle(vehicle)
end)
endserver:
local vehiclesInWater = {}
function onVehicleEnterWater(vehicle)
vehiclesInWater[vehicle] = true
endfunction onVehicleLeaveWater(vehicle)
vehiclesInWater[vehicle] = nil
endfunction onTick()
for vehicle, _ in ipairs(vehiclesInWater) do
local z = getVehicleZ(vehicle)
if z < -1.5 then
triggerClientEvent("onVehicleStuckInWater", getVehiclePlayer(vehicle), vehicle)
end
end
endyou forgot to use addEvent for your function to work when you want to trigger it
Client
function onVehicleStuckInWater(vehicle) local delay = 4 -- in seconds timer.start(delay, function() destroyVehicle(vehicle) end) end addEvent("onVehicleStuckInWater", true) addEventHandler("onVehicleStuckInWater", root, onVehicleStuckInWater)
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Weather & Time events
--// Client addDebugHook("postFunction", function(_, _, _, _, _, weatherType) triggerEvent("onClientWeatherChange", resourceRoot, weatherType) end, {"setWeather"}) addDebugHook("postFunction", function(_, _, _, _, _, timeHour, timeMinute) triggerEvent("onClientTimeChange", resourceRoot, timeHour, timeMinute) end, {"setTime"}) --// Server addDebugHook("postFunction", function(_, _, _, _, _, weatherType) triggerEvent("onWeatherChange", resourceRoot, weatherType) end, {"setWeather"}) addDebugHook("postFunction", function(_, _, _, _, _, timeHour, timeMinute) triggerEvent("onTimeChange", resourceRoot, timeHour, timeMinute) end, {"setTime"})
EXAMPLES (CLIENT & SERVER):
function TimeOnWeatherChange() outputChatBox("Weather changed (SERVER)", root, 255, 255, 0, true) end addEvent("onWeatherChange") addEventHandler("onWeatherChange", root, TimeOnWeatherChange) function TimeCheck() outputChatBox("Time changed (SERVER)", root, 255, 255, 0, true) end addEvent("onTimeChange") addEventHandler("onTimeChange", root, TimeCheck) function CTimeOnWeatherChange() outputChatBox("Weather changed (CLIENT)") end addEvent("onClientWeatherChange") addEventHandler("onClientWeatherChange", root, CTimeOnWeatherChange) function CTimeCheck() outputChatBox("Time changed (CLIENT)") end addEvent("onClientTimeChange") addEventHandler("onClientTimeChange", root, CTimeCheck)
NOTE: Aceste eventuri merg doar daca folositi functiile (setTime & setWeather)
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Daca am avea mai multe layere la setSkyGradient am putea face cerul cum e pe GTA V. Din pacate avem doar top & bottom rgb, oricum cred ca este posibil cu un obiect custom si shader pe el cu o textura.
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interesanta idee
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shader sau obiect custom?
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Speed Effect & Nitro Effect
Preview: https://streamable.com/89uc5l
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Mai usor e fara _ la numele functiilor
function FindValueInTable
function FindValuePosInTable
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local myMarker = createMarker(...) addEventHandler("onClientMarkerHit", myMarker, function(hit, dim) local vehicle = getPedOccupiedVehicle(localPlayer) if hit == localPlayer or hit == vehicle then if vehicle then setElementPosition(vehicle, x, y, z) setElementPosition(localPlayer, x, y, z) else setElementPosition(localPlayer, x, y, z) end end end)
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Post a code, we can help you without it!
I guess u need to put it like:
addEventHandler("onPlayerSpawn", root, function() -- trigger your onPlayerFirstSpawn event end)
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16 hours ago, FlorinSzasz said:
Hi, i want to translate some pages from wiki to Romanian language so we can have functions and events translated to our language. And i was saving a page and i got this:
This user is currently blocked. The latest block log entry is provided below for reference:
17:16, 16 March 2023 Abuse filter talk contribs blocked FlorinSzasz talk contribs with an expiration time of indefinite (account creation disabled, cannot edit own talk page) (Automatically blocked by abuse filter. Description of matched rule: Spam bot detection)
I want to know where i was wrong or where i did something wrong?
Seems like you did something wrong
Quote(Automatically blocked by abuse filter. Description of matched rule: Spam bot detection)
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Patesc asta de fiecare data cand ma apuc de un proiect, incep in forta si dupa mi se ia chefu dar tot ajung pana la capat sa termin ce imi propun
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Nu gasesc o categorie adecvata pentru a posta link-urile acestea dar cea mai buna optiune ar fi aici:
https://wiki.multitheftauto.com/wiki/RO/Main_Page - (Tradus in Romana, posibil sa fie mici greseli)
https://wiki.multitheftauto.com/index.php?title=RO/Cum_Poti_Ajuta (Tradus in Romana, posibil sa fie mici greseli)
https://wiki.multitheftauto.com/wiki/RO/createPed - (Tradus in Romana)https://wiki.multitheftauto.com/wiki/RO/getPedAmmoInClip - (Tradus in Romana)
https://wiki.multitheftauto.com/wiki/RO/getPedArmor - (Tradus in Romana)
O sa incerc sa traduc cat mai multe
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Car Selector (Alpha)
Preview: https://streamable.com/qqabrd-
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From what I understand, you want the balance of the money in the bank to be displayed in your HUD, right? Well, you will have to use setElementData and getElementData to see what amount you have in the bank
Example:
addEventHandler("onClientRender", root, function() local bankMoney = getElementData(localPlayer, "bankMoney") or 0 dxDrawText("Bank Blance: "..bankMoney.."", 100, 200, 30, 30, tocolor(255, 255, 255, 255), 1.00, "default-bold", "left", "top") end) --// I'm pretty sure you have an element data in your bank system, try to put it like on this example
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Or if you have multiple objects in client-side, you can use this variant (not tested)
--// Client local myObj1 = createObject(18450, 0, 0, 2) local myObj2 = createObject(18450, 100, 200, 20) function DestroyObject(theObject) local theObject = theObject or false if theObject ~= false then if getElementType(theObject) == "object" then destroyElement(theObject) end end end addEvent("DestroyObject", true) addEventHandler("DestroyObject", root, DestroyObject) --// Server function DeleteClientObjects(thePlayer, cmd, objName) if objName then triggerClientEvent(root, "DestroyObject", root, objName) end end addCommandHandler("delobject", DeleteClientObjects) --// Command Example /delobject myObj1 (it will destroy the myObj1 from client-side)
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Sneak Peek #2
Aproape la fel ca in joc
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Sneak Peek #1
https://streamable.com/bn5x5j-
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unii stiu ca lucram la acest proiect de tip nfs, din pacate am pierdut toate resursele din cauza unui reboot la laptop
Insa ca sa nu las oamenii care au intrat pe serverul de discord si au reactionat la fiecare actualizare dezamagiti ca nu mi-am tinut promisiunea, am inceput un proiect de tip RPG in stilul la GTA:V Online
Discord: https://discord.gg/XcPJeahDQEPreview:
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10 hours ago, Molvine said:
Hello! I tried to do something similar, but even without animation, the code came out hard to read. I'm sure it's not optimal, but at least it works.
Sorry, but my knowledge is hardly enough to create an animation. But I can try if you still need it!
Video:
Code:local image = dxCreateTexture(":nfsmw/assets/icon.png") local selected = 1 local count = 5 local elementOffset = 10*scaleValue --padding between items in a menu list local w, h = 100*scaleValue, 100*scaleValue local offsetX, offsetY = 550*scaleValue, 50*scaleValue local x, y = getScreenStartPositionFromBox(w, h, offsetX, offsetY, "right", "bottom") function render() local selectedPos = x for i=1, count do local difference = i-selected --get the difference between the selected element and the rendered element local differenceCopy = difference if difference < 0 then differenceCopy = -difference end local height = h - (differenceCopy*20*scaleValue) --here we decrease the size as we move away from the selected element local width = w - (differenceCopy*20*scaleValue) local offset = 0 local step = 1 if difference < 0 then step = -step end if difference ~= 0 then for k=0, difference, step do --the loop calculates the offset using the width for each element. I didn't come up with a formula how to calculate it without a loop offset = offset + (20*scaleValue)*k end end if difference > 0 then offset = offset - 20*scaleValue*differenceCopy end --if the element is further than the selected one, then we decrease the offset by one point. without it, elements after the selected one have an offset one point less than required local xImage = selectedPos + (w*difference) - offset + 10*scaleValue*difference --the actual position of the x-axis of the element local yImage = y+(h-height)/2 --the actual y-axis position of the element local alpha = 255 - 100*(differenceCopy) --transparency decreases with distance from the selected element if alpha < 0 then alpha = 0 end dxDrawImage(xImage, yImage, width, height, image, _, _, tocolor(255,255,255,alpha)) --element rendering end end function startRender() addEventHandler("onClientRender", root, render) end startRender() function selectElementInMenu(key, keyState, turn) --element select function if turn == "right" then if selected >= count then selected = count return end selected = selected + 1 elseif turn == "left" then if selected <= 1 then selected = 1 return end selected = selected - 1 end end bindKey("o", "up", moveMenu, "right") bindKey("i", "up", moveMenu, "left")
Thank you so much!
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43 minutes ago, FlorinSzasz said:
Well i dont know if this might help you but if u mean something like this i can give u some ideas i think, also i used
dxDrawImage() dxDrawRectangle()
https://drive.google.com/drive/folders/1vF7AlP8S1ggWoi7DZa60vZRxWRLnzDlQ?usp=sharing
I know about drawing functions, i don't know how to make the effect to be exactly like in the video
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Hello, can someone give me an example on how I could make this effect?
I tried to do it but without success, can't figure it out how to make it to be like in the video above-
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Would be cool to see gta 4 project come back :))
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Singura optiune e sa cauti prin resursele respective si sa schimbi locatia blipurilor si markerelor cu locatiile din LV pe care le vrei tu.
Șir de funcții utile
in Scripting
Posted · Edited by Hydra
Cu aceasta functie puteti seta cursoru in centrul unui rectangle(merge si pentru text cel mai probabil)
https://wiki.multitheftauto.com/wiki/SetCursorCenteredOnRectangle