Hi, admin. Probably you heard a lot of propositions about adding bot system on the server.
But in many cases it is hardly to realise in reality - and i understand it.
Today I have an idea about how correctly realise symple bot system (not overloading the server) and make the game more interesting and realistic.
This is not something original and new, but usefull.
There is a some ways to make simple bot system:
IN FIRST (easy) way you could add (immortals) bots with certain (standart GTA) animation near the spawn point. For example: the soldier on guard, the mechanic at work (with car/tank) , the doctor treats someone, the commander gives decrees and other.
They will add unusual atmosphere on server and will not bring the overload.
IN SECOND way you could add bots on the capture points (A,B,C..).
After capturing the point - some bots (2 or 3 - not a lot) (Axis or Allies) will be spawned. If its possible - add him certain easy guns, which they can use to guard the point. I guess it is possible to make that bots will be shot only on the body (not head) of player and/or with big intervales. Make bots easier as you want. As a result they will not be as a powerful enemy, which will be able to kill 100%hp player. BUT they will add realistic war atmosphere. In this case all capture points will have visible protection, almost fake/uselles, but at least PROTECTION, not abandoned point.
IN THIRD way I'd like to propose add medic-bots (1-2 on map), which would purposefully find and treat wounded players.
If it really possible. Also make them easier, with simple guns/pistols. Medic-bot would be usefull "teammate".
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Now that's almost all what I wanted to write.
I apologize in advance if my English is incomprehensible/or I have grammar mistakes on text.
Thx for attention
That's true.
I think that Einheit-101 should find some helpers, who have knowledge about scripting and who is interested that the server worked further.