Criley54
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Everything posted by Criley54
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I keep getting https://i.gyazo.com/241f5d229f4de63018ce02a1dc5a7a5c.png and my points are : function createZomieForPlayer(x, y, z) x, y, z = getElementPosition(source) counter = 0 if getElementData(source, "lastzombiespawnposition") then local xL, yL, zL = getElementData(source, "lastzombiespawnposition")[3] or getElementData(source, "lastzombiespawnposition")[1] or false, getElementData(source, "lastzombiespawnposition")[2] or false, false if xL and getDistanceBetweenPoints3D(x, y, z, xL, yL, zL) < 60 then ---- RIGHT HERE return end end if getElementData(source, "spawnedzombies") + 3 <= 21 then for i = 1, 20 do counter = counter + 1 local number1 = math.random(-50, 50) local number2 = math.random(-50, 50) if number1 < 18 and number1 > -18 then number1 = 20 end if number2 < 18 and number2 > -18 then number2 = -20 end randomZskin = math.random(1, table.getn(ZombiePedSkins)) zombie = call(getResourceFromName("slothbot"), "spawnBot", x + number1, y + number2, z, math.random(0, 360), ZombiePedSkins[randomZskin], 0, 0, getTeamFromName("Zombies")) setElementData(zombie, "zombie", true) setElementData(zombie, "blood", 4500) setElementData(zombie, "owner", source) call(getResourceFromName("slothbot"), "setBotGuard", zombie, x + number1, y + number2, z, false) end setElementData(source, "lastzombiespawnposition", { x, y, z }) setElementData(source, "spawnedzombies", getElementData(source, "spawnedzombies") + 3) end end addEvent("createZomieForPlayer", true) addEventHandler("createZomieForPlayer", getRootElement(), createZomieForPlayer) addEventHandler("createZomieForPlayer", getRootElement(), createZomieForPlayer) function zombieCheck1() for i, ped in ipairs(getElementsByType("ped")) do if getElementData(ped, "zombie") then goReturn = false local zombieCreator = getElementData(ped, "owner") if not isElement(zombieCreator) then outputDebugString("test") setElementData(ped, "status", "dead") setElementData(ped, "target", nil) setElementData(ped, "leader", nil) destroyElement(ped) goReturn = true end if not goReturn then local xZ, yZ, zZ = getElementPosition(getElementData(ped, "owner")) local x, y, z = getElementPosition(ped) if getDistanceBetweenPoints3D(x, y, z, xZ, yZ, zZ) > 50 then --- RIGHT HERE if getElementData(zombieCreator, "spawnedzombies") - 1 >= 0 then setElementData(zombieCreator, "spawnedzombies", getElementData(zombieCreator, "spawnedzombies") - 1) end setElementData(ped, "status", "dead") setElementData(ped, "target", nil) setElementData(ped, "leader", nil) destroyElement(ped) end end end end end setTimer(zombieCheck1, 5000, 0) They are if xL and getDistanceBetweenPoints3D(x, y, z, xL, yL, zL) < 60 then if getDistanceBetweenPoints3D(x, y, z, xZ, yZ, zZ) > 50 then
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It didn't really though it was spawning 3 and they wasn't respawning
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How would I shorten it all to 10 zombies per player and they respawn? because they are currently not respawning still
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Well this is my current code and they aren't respawning function createZombieTable(player) setElementData(player, "playerZombies", { "no", "no", "no", "no", "no", "no", "no", "no", "no" }) setElementData(player, "spawnedzombies", 0) end function createZomieForPlayer(x, y, z) x, y, z = getElementPosition(source) counter = 0 if getElementData(source, "lastzombiespawnposition") then local xL, yL, zL = getElementData(source, "lastzombiespawnposition")[3] or getElementData(source, "lastzombiespawnposition")[1] or false, getElementData(source, "lastzombiespawnposition")[2] or false, false if xL and getDistanceBetweenPoints3D(x, y, z, xL, yL, zL) < 50 then return end end if getElementData(source, "spawnedzombies") + 3 <= 275 then for i = 1, 276 do counter = counter + 1 local number1 = math.random(-50, 50) local number2 = math.random(-50, 50) if number1 < 18 and number1 > -18 then number1 = 20 end if number2 < 18 and number2 > -18 then number2 = -20 end randomZskin = math.random(1, table.getn(ZombiePedSkins)) zombie = call(getResourceFromName("slothbot"), "spawnBot", x + number1, y + number2, z, math.random(0, 360), ZombiePedSkins[randomZskin], 0, 0, getTeamFromName("Zombies")) setElementData(zombie, "zombie", true) setElementData(zombie, "blood", 4500) setElementData(zombie, "owner", source) call(getResourceFromName("slothbot"), "setBotGuard", zombie, x + number1, y + number2, z, false) end setElementData(source, "lastzombiespawnposition", { x, y, z }) setElementData(source, "spawnedzombies", getElementData(source, "spawnedzombies") + 275) end end addEvent("createZomieForPlayer", true) addEventHandler("createZomieForPlayer", getRootElement(), createZomieForPlayer) function zombieCheck1() for i, ped in ipairs(getElementsByType("ped")) do if getElementData(ped, "zombie") then goReturn = false local zombieCreator = getElementData(ped, "owner") if not isElement(zombieCreator) then outputDebugString("test") setElementData(ped, "status", "dead") setElementData(ped, "target", nil) setElementData(ped, "leader", nil) destroyElement(ped) goReturn = true end if not goReturn then local xZ, yZ, zZ = getElementPosition(getElementData(ped, "owner")) local x, y, z = getElementPosition(ped) if getDistanceBetweenPoints3D(x, y, z, xZ, yZ, zZ) > 60 then if getElementData(zombieCreator, "spawnedzombies") - 1 >= 0 then setElementData(zombieCreator, "spawnedzombies", getElementData(zombieCreator, "spawnedzombies") - 1) end setElementData(ped, "status", "dead") setElementData(ped, "target", nil) setElementData(ped, "leader", nil) destroyElement(ped) end end end end end setTimer(zombieCheck1, 5000, 0)
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I changed the for i = 1, 3 do to for i = 1, 20 do and they're not respawning? just spawning, I kill them and not coming back?
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I keep getting https://i.gyazo.com/6d66e3b363ce480f983e7476899edf9f.png
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I have the old version of DayZ uncompiled as I like it, I need to create more zombies than just three spawning or two, how would I do it? This is my createZombie function function createZombieTable(player) setElementData(player, "playerZombies", { "no", "no", "no", "no", "no", "no", "no", "no", "no" }) setElementData(player, "spawnedzombies", 0) end function createZomieForPlayer(x, y, z) x, y, z = getElementPosition(source) counter = 0 if getElementData(source, "lastzombiespawnposition") then local xL, yL, zL = getElementData(source, "lastzombiespawnposition")[3] or getElementData(source, "lastzombiespawnposition")[1] or false, getElementData(source, "lastzombiespawnposition")[2] or false, false if xL and getDistanceBetweenPoints3D(x, y, z, xL, yL, zL) < 50 then return end end if getElementData(source, "spawnedzombies") + 3 <= 9 then for i = 1, 3 do counter = counter + 1 local number1 = math.random(-50, 50) local number2 = math.random(-50, 50) if number1 < 18 and number1 > -18 then number1 = 20 end if number2 < 18 and number2 > -18 then number2 = -20 end randomZskin = math.random(1, table.getn(ZombiePedSkins)) zombie = call(getResourceFromName("slothbot"), "spawnBot", x + number1, y + number2, z, math.random(0, 360), ZombiePedSkins[randomZskin], 0, 0, getTeamFromName("Zombies")) setElementData(zombie, "zombie", true) setElementData(zombie, "blood", 4500) setElementData(zombie, "owner", source) call(getResourceFromName("slothbot"), "setBotGuard", zombie, x + number1, y + number2, z, false) end setElementData(source, "lastzombiespawnposition", { x, y, z }) setElementData(source, "spawnedzombies", getElementData(source, "spawnedzombies") + 3) end end addEvent("createZomieForPlayer", true) addEventHandler("createZomieForPlayer", getRootElement(), createZomieForPlayer)
