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idan1432

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. @koragg try this: local AngX, AngZ, specdis, ticks, ticks2, speed, specon = 0, 0, 0, 0, 1, 0.8, nil function MoveMouse(rx, ry, x, y) if not isCursorShowing() then local sx, sy = guiGetScreenSize() ticks = getTickCount() ticks2 = 1 AngX = (AngX + (x - (sx/2))/10) % 360 AngZ = (AngZ + (y - (sy/2))/10) % 360 if AngZ > 180 then if AngZ < 315 then AngZ = 315 end else if AngZ > 45 then AngZ = 45 end end end end function RenderVeiw() if not specon then removeEventHandler("onClientPreRender", getRootElement(), RenderVeiw) removeEventHandler("onClientCursorMove", getRootElement(), MoveMouse) return 1 end local ox, oy, oz local x, y, z = getElementPosition(specon) if ticks+10000 < getTickCount() then local fixAngle = 360 if getKeyState("Q") == true then fixAngle = 270 end if getKeyState("E") == true then fixAngle = 90 end if getKeyState("Q") == true and getKeyState("E") == true or getKeyState("mouse3") == true then fixAngle = 180 end local rx, ry, rz = getElementRotation(specon) local dis = AngX-(fixAngle-rz) local dis1 = math.abs(dis) local zdis = (35-AngZ) if AngZ < 360 and AngZ > 270 then zdis = 35+(360-AngZ) end if math.abs(zdis) > speed then zdis = zdis*(speed/math.abs(zdis)) end if dis1 > 30 then if speed < 4 then speed = speed + 0.8 end end if dis1 < 30 then if speed > 0.8 then speed = speed - 0.8 end end if dis1 > speed then dis = dis*(speed/dis1) end if dis1 < speed and math.abs(zdis) < speed and ticks2 == 1 then ticks2 = 0 triggerEvent("mouseAnimationEndCamera", getRootElement()) end AngX = AngX - dis AngZ = AngZ + zdis end ox = x - math.sin(math.rad(AngX)) * specdis oy = y - math.cos(math.rad(AngX)) * specdis oz = z + math.tan(math.rad(AngZ)) * specdis setCameraMatrix(ox, oy, oz, x, y, z) end function mouseAnimationEndCamera() -- animation end end function PlayerSpecOnElement(spec, distance) if spec == nil or distance == nil or spec == "None" then specon = nil specdis = 0 return 1 end if specon then removeEventHandler("onClientPreRender", getRootElement(), RenderVeiw) removeEventHandler("onClientCursorMove", getRootElement(), MoveMouse) end specon = spec specdis = distance addEventHandler("onClientPreRender", getRootElement(), RenderVeiw) addEventHandler("onClientCursorMove", getRootElement(), MoveMouse) end addEvent("setPlayerSpecOnElement", true) addEventHandler("setPlayerSpecOnElement", getRootElement(), PlayerSpecOnElement) and tell me if it work
  2. where do you put this script on server-side or client-side? this script have to be on server-side
  3. @koragg i found how to do this that the calculations: local AngX, AngZ, specdis, ticks, speed, specon = 0, 0, 0, 0, 0.8, nil function MoveMouse(rx, ry, x, y) if not isCursorShowing() then local sx, sy = guiGetScreenSize() ticks = getTickCount() AngX = (AngX + (x - (sx/2))/10) % 360 AngZ = (AngZ + (y - (sy/2))/10) % 360 if AngZ > 180 then if AngZ < 315 then AngZ = 315 end else if AngZ > 45 then AngZ = 45 end end end end function RenderVeiw() if not specon then removeEventHandler("onClientRender", getRootElement(), RenderVeiw) removeEventHandler("onClientCursorMove", getRootElement(), MoveMouse) return 1 end local ox, oy, oz local x, y, z = getElementPosition(specon) if ticks+10000 < getTickCount() then local rx, ry, rz = getElementRotation(specon) local dis = AngX-(360-rz) local dis1 = math.abs(dis) if dis1 > 30 then if speed < 4 then speed = speed + 0.8 end end if dis1 < 30 then if speed > 0.8 then speed = speed - 0.8 end end if dis1 > speed then dis = dis/(dis1/(speed)) end AngX = AngX - dis end ox = x - math.sin(math.rad(AngX)) * specdis oy = y - math.cos(math.rad(AngX)) * specdis oz = z + math.tan(math.rad(AngZ)) * specdis setCameraMatrix(ox, oy, oz, x, y, z) end function PlayerSpecOnElement(spec, distance) if spec == nil or distance == nil or spec == "None" then specon = nil specdis = 0 return 1 end if specon then removeEventHandler("onClientRender", getRootElement(), RenderVeiw) removeEventHandler("onClientCursorMove", getRootElement(), MoveMouse) end specon = spec specdis = distance addEventHandler("onClientRender", getRootElement(), RenderVeiw) addEventHandler("onClientCursorMove", getRootElement(), MoveMouse) end addEvent("setPlayerSpecOnElement", true) addEventHandler("setPlayerSpecOnElement", getRootElement(), PlayerSpecOnElement)
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