The player only earns moneys when player take turf.but ı want a group to make money every 20 minutes.and ı dont want to make turf with the car.
Would you help me with this? its important for us.Thank you.
local turfPos = {
{ 2709.5104980469, -1593.6439208984, 0, 197.5, 92, 90 },
{ 2440.403320315, -1722.5418701172, 0, 245, 133, 30 },
{ 2625.7390136719, -2024.4792480469, 0, 245, 133, 30 },
{2422.5437011719, -1829.01171875, 0, 197.5, 92, 90 },
{ 2641.6721191406, -1449.9906005899, 0, 245, 133, 30 },
{ 2635.8344726563, -1289.7164306641, 0, 245, 133, 30 },
{ 2650.5544433594, -1141.5219726563, 0, 197.5, 92, 90 },
{ 2443.5759277344, -2247.7583007813, 0, 255, 140, 30 },
{ 2292.3610839844, -2062.405761788, 0, 255, 140, 30 },
{ 2175.6198730469, -1858.5258789063, 0, 197.5, 92, 90 },
{ 2129.63110351556, -1746.5291748047, 0, 245, 150, 30 },
{ 2372.3046875, -1549.7535400391, 0, 245, 225, 30 },
{ 2372.6462402344, -1300.7740478516, 0, 245, 260, 30 },
{ 2103.0454101563, -1568.2351074219, 0, 242, 400, 30 },
{ 2056.5090332031, -1129.5450439453, 0, 245, 133, 30 },
{ 2376.6982421875, -2787.8405761719, 0, 460, 420, 220 },
{ 1279.3182373047, -2644.47245625, 0, 600, 600, 400 },
{ -2364.412109375, -181.12747192383, 0, 150, 200, 90 }}
local turfElement = {}
local turfTimer = {}
local checkComplete = false
local messages = {
[1] = "Turf System By VitoScaletta Was Started Correctly!",
[2] = "This Territory Already Belongs To %s",
[3] = "You Enter Into De %s's Turf Zone.Wait 2 Minutes To Capture The Turf And Win +1K!",
[4] = "This Turf Doesn't Belong To Anyone.Wait 2 Minutes To Capture The Turf And Win +1K!",
[5] = "Congratulations.You Capture The Turf. +1K!",
[6] = "If You Don't Come Back Within 20 Second, You Won't Capture The Turf",
[7] = "You Couldn't Capture The Turf Because Of Absence"
}
-- Nadie = None | Just a translation
addEventHandler("onResourceStart", resourceRoot,
function()
executeSQLQuery("CREATE TABLE IF NOT EXISTS Turf_System ( Turfs TEXT, GangOwner TEXT, r INT, g INT, b INT)")
--
local check = executeSQLQuery("SELECT * FROM Turf_System" )
if #check == 0 then
for i=1,#turfPos do
executeSQLQuery("INSERT INTO Turf_System(Turfs,GangOwner,r,g,b) VALUES(?,?,?,?,?)", "Turf["..tostring(i).."]", "Nadie", 0, 255, 0)
end
elseif #check > 1 then
for i = #check, #turfPos do
executeSQLQuery("INSERT INTO Turf_System(Turfs,GangOwner,r,g,b) VALUES(?,?,?,?,?)", "Turf["..tostring(i).."]", "Nadie", 0, 255, 0)
end
end
for i,v in ipairs(turfPos) do
local sqlData = executeSQLQuery("SELECT * FROM Turf_System WHERE Turfs=?", "Turf["..tostring(i).."]")
local turfCol = createColCuboid(unpack(v))
setElementData(turfCol, "getTurfGang", sqlData[1].GangOwner)
local turfArea = createRadarArea(v[1], v[2], v[4], v[5], sqlData[1].r, sqlData[1].g, sqlData[1].b, 175)
turfElement[turfCol] = {turfCol, turfArea, i}
turfTimer[turfCol] = {}
end
outputDebugString( messages[1] )
end )
addEventHandler ( "onColShapeHit", root,
function ( player )
if turfElement[source] and source == turfElement[source][1] then
local turf,area,id = unpack( turfElement[source] )
local playerGang = getElementData ( player, "gang" )
local turfGang = executeSQLQuery("SELECT GangOwner FROM Turf_System WHERE Turfs=?", "Turf["..tostring(id).."]" )
if ( turfGang[1].GangOwner == playerGang ) then
outputChatBox( messages[2]:format( turfGang[1].GangOwner or "None" ), player, 0, 255, 0, false )
else
local playerGang = getElementData ( player, "gang" )
setElementData( source, "warTurf", playerGang )
if ( isTimer ( turfTimer[source][1] ) ) then
if isTimer( turfTimer[source][2] ) then killTimer( turfTimer[source][2] ) end
return
end
if ( playerGang ) then
local r, g, b = unpack ( getGangColor ( playerGang ) )
-- local r, g, b = 255, 255, 255
setRadarAreaFlashing ( area, true )
if turfGang[1].GangOwner ~= "Nadie" then
outputChatBox( messages[3]:format( turfGang[1].GangOwner ), player, 0, 255, 0, false )
else
outputChatBox( messages[4], player, 0, 255, 0, false )
end
turfTimer[source][1] = setTimer (
function ( )
local players = getGangPlayersInTurf ( turf, playerGang )
setRadarAreaColor ( area, tonumber(r), tonumber(g), tonumber(b), 175 )
for _, player in ipairs ( players ) do
outputChatBox( messages[5], player, 0, 255, 0, false )
triggerClientEvent(player, "onTakeTurf", player)
givePlayerMoney ( player, 1000 )
executeSQLQuery("UPDATE Turf_System SET GangOwner=?,r=?,g=?,b=? WHERE Turfs=?", playerGang, tonumber(r), tonumber(g), tonumber(b), "Turf["..tostring(id).."]" )
-- setElementData ( turf, "getTurfGang", playerGang )
end
setRadarAreaFlashing ( area, false )
end
,120000, 1)
end
end
end
end
)
addEventHandler ( "onColShapeLeave", root,
function( player )
if turfElement[source] and source == turfElement[source][1] then
if isTimer( turfTimer[source][1] ) then
local aGang = getElementData( source, "warTurf" )
local ps = getGangPlayersInTurf( source, aGang )
if ps == 0 then
outputChatBox( messages[6], player, 255, 0, 0 )
turfTimer[source][2] = setTimer(
function(source, aGang)
if isTimer(turfTimer[source][1]) then killTimer(turfTimer[source][1]) end
setRadarAreaFlashing(turfElement[source][2], false)
for _, v in ipairs( getElementsByType("player") ) do
if getElementData(v, "gang") == aGang then
outputChatBox(messages[7], v, 255, 0, 0)
end
end
end
, 20000, 1, source, aGang)
end
end
end
end
)
function getGangPlayersInTurf( turf, gang ) -- element, string
if turf and gang then
local players = getElementsWithinColShape ( turf, "player" )
local gPla = {}
for _, v in ipairs( players ) do
if getElementData(v, "gang") == gang then
table.insert(gPla, v)
end
end
return gPla
end
end
function getGangColor(gangName)
return exports[ "gang_system" ]:getGangData ( gangName, "color" )
end