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Posts posted by Suerte
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Hola. Soy la Serpiente que anda por el bosque y aquí hay una fruta del Árbol del Conocimiento.
Las teclas más usado y sus descripciones
2 = Sniper rápido
3 = Escopetas con balas infinitas
6 = Uso estos cuando hago spawn
7 = Para modificar los vehículos
# = Borrar tus vehículos
z = Volar
; = Activar los binds para knife
- = Desactivarlos
Quotebind 1 hk
bind 1 repair
bind 2 hk
bind 2 repair
bind 2 give 34
bind 3 hk
bind 3 repair
bind 3 give 25
bind 3 give 26
bind 4 give 33
bind 5 hk
bind 5 repair
bind 5 give 24
bind 6 setstyle 6
bind 6 give 39
bind 6 give 4
bind 6 give 22 100
bind 6 give 28 10000
bind 6 give 34 10000
bind 6 give 31 10000
bind 7 0 255 255 0 255 255
bind 7 neon white
bind 7 addupgrade 1074
bind 7 pj 2
bind 8 sp x x -1000
bind 9 grav 0
bind 9 grav 0.008
bind 0 flip
bind 0 repair
bind = sp x x 200
bind [ sp x x 99990
bind ] sp x x 40
bind , sp
bind . grav 0.008
bind . grav 0
bind / grav 0.008
bind / grav 0.1
bind # cv 590 590
bind w stopanim
bind z supermanKnife (Fuera de Ware)
Quotebind \ walk
bind \ sprint
bind \ jump
bind \ forwards
bind \ aim_weaponKnife (Ware)
Quotebind ; bind mouse5 down anim ped run_player
bind ; bind mouse5 up stopanim
bind ; bind q sp x x 1300
bind ; bind e sp x x 1000.5
bind ; bind mouse2 forwards
bind ; bind mouse2 walk
bind ; bind mouse2 jump
bind ; bind mouse2 sprint
bind ; unbind e next_weapon
bind ; unbind q previous_weapon
bind ; unbind mouse_wheel_up previous_weapon
bind ; unbind mouse_wheel_down next_weapon
bind ; bind mouse_wheel_up fire
bind ; bind mouse_wheel_down fire
bind ; bind mouse_wheel_up anim knife nil
bind ; bind mouse_wheel_down anim knife nil
bind ; bind mouse4 down jp
bind ; bind mouse4 down grav 0.1
bind ; bind mouse4 down forwards
bind ; bind mouse4 down sprint
bind ; bind mouse4 up sp x x 1000.5
bind ; bind mouse4 up grav 0.008
bind ; bind mouse4 up jp
bind - unbind mouse4 down
bind - unbind mouse4 up
bind - unbind mouse5 down anim
bind - unbind mouse5 up stopanim
bind - unbind q sp
bind - unbind e sp
bind - unbind mouse2 forwards
bind - unbind mouse2 walk
bind - unbind mouse2 jump
bind - unbind mouse2 sprint
bind - bind e next_weapon
bind - bind q previous_weapon
bind - bind mouse_wheel_up previous_weapon
bind - bind mouse_wheel_down next_weapon
bind - unbind mouse_wheel_up fire
bind - unbind mouse_wheel_down fire
bind - unbind mouse_wheel_up anim
bind - unbind mouse_wheel_down anim -
On 16/01/2017 at 22:34, Alexandre Makina said:
Interesting resource. It will be useful.
But that's not exactly what I need ... In this feature the player has to give a command to pick up the weapons. If in case he acquiring otherwise the weapons do not appear in his standard menu.
I need a feature that when the player acquires a weapon, regardless of the shape, it stays with it even if it already has another of the same category and that appears in its menu in a common way, without commands.Thanks for checking out the script! The resource does have an export function (givePlayerWeapon) that you can use in your own script. The generic example is in the resource description. If you want it to affect pickup items, I think you need to get it to work with onClientPickupHit.
allweapons is just a quick demonstration & proof of concept for people like you to innovate and improve on it feel free to modify/copy it, good luck!
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for i=0,rowCount do if guiGridListRemoveRow(cart,i) then outputChatBox("row "..i.." removed") else outputChatBox("err") endend
the loop is the problem, this might be the solution.
Same result, but thanks.
Ah, I just realised the problem. When row index 0 is deleted, index 1, 2 .. etc. are shifted upwards to 0, 1.. so the next index 1 that is being deleted is actually the original index 2, but the original index 1 never gets touched. I guess it worked that way for all the odd numbers.
Tests confirmed it. Solved code:
for i=0,rowCount do guiGridListRemoveRow(cart,0) end
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I am trying to delete every row in a GridList (named cart):
for i=0,rowCount-1,1 do if guiGridListRemoveRow(cart,i) then outputChatBox("row "..i.." removed") else outputChatBox("err") end end
However, only indexes 0, 2, 4 .. etc. are deleted. Despite this, the debug information in the ChatBox shows there are no errors. i.e. with 4 rows, it will show:
row 0 removed row 1 removed row 2 removed row 3 removed
But it only works for the even indexes. So when I show the GUI again, index 1, 3, 5 etc.. are still there.
It's probably a noob mistake but yano.
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bandi, " and ' are the same, they just can't be used together in a string.
Suerte I have noticed skins only work for the first server u go on,
Yes, the function was definitely called on the resource start. Nice resource generator though
But that is a weird thing qaisjp.. This morning I thought I'd try again but it was already working! Cool, I think.
EDIT: just for the future.. if you have already logged into your server, you need to restart MTA to load the skin.
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TXD
CLIENT.LUA
resourceRoot = getResourceRootElement(getThisResource()) function loadTXD() local txd = engineLoadTXD ( "FAM1.txd" ) --returns userdata engineImportTXD ( txd, 105 ) --returns true end addEventHandler('onClientResourceStart', resourceRoot, loadTXD )
META.XML
<meta> <info author="suerte" type="script" version="1.0.0" /> <script src="server.lua" type="server" /> <script src="client.lua" type="client" /> <file src="FAM1.txd" /> </meta>
Help
So what did I do wrong? Console looks like everything worked.. it just.. doesn't work. I hope its something stupid i'll keep at it but any help is massifly appreciated.
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Is MTASA now an active, thriving community? did anyone ever come up with an awesome complex scripted RPG server that didn't require "meta gaming" rules to keep people in check?
MTA does have an active community! RP is still gay so I don't know how far they've succeeded in 'keeping people in check'
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that would be awesome. really MTA is not far from being its own game and i think it could really benefit from the flexibility of it (not that I know anything about coding, but I imagine so). Maybe the MTA team can do it already but its avoided because including original GTA would increase the download to 4.5gb either way i would download it lol
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This should be moved to the Scripting section
Anyway, you should use the source of the event to pass on the player element, and then you can use it to spawn him.
Yes, you are right. I was about to request it moved.
Also, thank you very much!!!!!!
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CLIENT:
--gui button leads to triggerServerEvent ( "onChooseSpawn", getRootElement(), 105 )
SERVER:
addEvent( "onChooseSpawn", true ) function spawnHandler ( skinID ) setCameraTarget ( getRootElement() ) fadeCamera(getRootElement(), true ) spawnPlayer(getRootElement(), 2495, -1685, 14) end addEventHandler( "onChooseSpawn", getRootElement(), spawnHandler )
The event is triggered and the function starts. This part works.
The command spawnPlayer(getRootElement(), 2495, -1685, 14) does not work however giveWeapon( getRootElement(), 34, 1000 ) does work?
Note: I used "onPlayerJoin" and "onPlayerDeath" and spawnPlayer(source, 2495, -1685, 14), and that works. But I need it to work with the GUI
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Well Suerte that means its dead,only 1 stealh server is mainly active,and it has a lot of laggs,we need one good stealth server GCC will lauch one new age stealth soon
ok thats good. i would launch a server myself but I can't pay for it but i do want to make a merge of stealth and basemode
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So as you know good old stealth mode is pretty much dead.The only one who participate in stealth gamemode are unskilled people,noobies,or players who had entered the server by mistake.We are here to make awesome,pro Stealth Clan War.This is SPAARTAA anyway wanna chalenge our GCC(Gamin Community Clan) Just post here if you are willing to play vs us.
all you need is:
-Team of 4-5 players
-Good mood
we will provide a server,dont worry.
So its "one shoot one kill,not luck,just skill"-The good old stealth mode is back!
Cheers !
THIS IS STEEEAALTH
stealth isn't dead! but a lot of people are noobs so its harder for them to have fun when getting raped every round
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So there aren't any solutions? Only the distance between player and server makes the affect?
There is a solution. If everyone is getting 300ms ping because of distance from the server, then get a south african server
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I kind of like it. It's a lot of fun to kill people with and it's like another feature in the game. I suppose I wouldn't mind if it was fixed, but i'm not going to push for it lol.
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Anything would be "nice". You can always code a patch if you think it's necessary.
What's the point of having a Suggestions forum if you're just going to tell people they should code it themselves?
I do like this suggestion.
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It feels a bit pointless really, because of the nightly's. Later versions will still continue and so, if you play them, the next version won't be as cool. This time it was alright though, cause I stopped playing the nightly's about a month ago.
EDIT: On a happier note, MTA 1.0 is awesome. SFPG is a good extension of the awesome.
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Not bad..
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I've never thought camping was noobish in SA since, as Slothman says, it's a lot to do with strategy. Sometimes that's waiting for the enemy to come to you, as it's really easy to pull off headshots when hiding behind a wall.
I haven't ever thought of using the camera with satchels, i've always camped at the satchel area or waited for the blips to be in the right place Nice idea.
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So does it only work for Linux? Or can we use it with Windows too? I don't know sh!t when it comes to anything to do with Linux, lol.
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You should also check if you have modified your handling.cfg. It isn't exactly a "hack", however it does give the same impression and is generally considered a bannable offence.
BTW, what is your first language?
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Hey, I was just wondering, is it possible to import all the objects of Vice City (the map with all the objects) in San Andreas? Because I like the features of San Andreas, but the map of Vice City is better.
You can do that normally ( get this: http://www.fileradar.net/files/view/Gra ... dreas/5369 ). I dunno if it will work with MTA though.
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I can help translating into comprehendable spanish until some Spanish guy comes along and fixes any errors
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Hunger System, you now have to eat to keep your hunger up else you will probably faint
Skin changing which is only allowed at Binco's clothes shop
Mobile phone system which allows you to call and receive calls if you have a mobile phone
Player damage system for when driving and crashing that reduces a players health depending on how big the hit was
Engine won't start automatically, you will need to start it, also you control the lights and locks of the car
Fuel system
Mechanic system. Your car will break down if it is damaged to much, you would have to get it fixed at a mechanic
Change owner.
To buy a car you would have to go to a dealership where you place your order. Then the dealer forwards the order to the car importer who gets your brand new car to be delivered to the showroom
Don't panic if your car stopped with no fuel! You can fill up fuel in a can and then go fill your car up
All of these seem like drawbacks. I know that's basically how RP is.. just something I probably wouldn't enjoy (sreh)
Nooooooooooo... Not more RolePlay server...Too much FR, RP and Race these days. What happened to the DM days of 0.1 -> 0.5 Really need to setup a TDM/Stealth server, lol.
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WTF, why its says MTA Client validation failed...
Same error. I'm also logged in.
K, now i'm just timing out.
Binds actual
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