When someone enters the area, it flashes without interruption
 
	
		
	
addEventHandler ( "onResourceStart", resourceRoot,
function (   )
	for i, v in ipairs(TufrsPos) do
		local ColShape = createColRectangle(v[1], v[2], v[3], v[4])
		local Team = getTeamFromName(v[5])
		local TeamName = "N/A"
		local R, G, B = 255, 255, 255
		if Team then
			R, G, B = getTeamColor(Team) TeamName = getTeamName(Team)
		end
		Tufrs[ColShape] = { 
		Radar = createRadarArea(v[1], v[2], v[3], v[4] , R, G, B, 180) , 
		TeamName = TeamName , 
		occupier = 100 ,
		Money = v[6] ,
		}
	end 
end )
addEventHandler("onMouseEnter",root,
function(mouse)
if source == BTN.Open then
guiSetAlpha(BTN.Open,0.80)
end
end
)
addEventHandler("onMouseLeave",root,
function(Leave)
if source == BTN.Open then
guiSetAlpha(BTN.Open,1)
end
end
)
function getColPlayerTeam (Col, Team)
	for i, pla in pairs(getElementsWithinColShape(Col, "player")) do
		if getPlayerTeam(pla) and getPlayerTeam(pla) ~= getTeamFromName("Criminals") and getTeamName(getPlayerTeam(pla)) == getTeamName(Team) then
			return true
		else
			exports.guimessages:sendClientMessage( "~Warning : You must kill the other team members in the zone~",pla ,232 ,0 ,0 )
			return false
		end
	end
	return false
end
function getTeamTufrs(Team)
	local Tufr = {  }
	for Col, v in pairs(Tufrs) do
		if v.TeamName == getTeamName(Team) then
			table.insert( Tufr, Col )
		end
	end
	return Tufr
end
addEventHandler("onColShapeHit",root,
function(pla)
	local Rader = Tufrs[source]
	if ( Rader ) then
		setElementData(pla, "TeamTufrs",Rader )
	end
end)
addEventHandler("onColShapeLeave",root,
function(pla)
	setElementData(pla, "TeamTufrs",false )
end)
setTimer (function ( )
	for Col, v in pairs(Tufrs) do
		for i, pla in pairs(getElementsWithinColShape(Col, "player")) do
			local Team = getPlayerTeam ( pla )
			if Team and getColPlayerTeam (Col, Team) then
				if getTeamName(Team) ~= Tufrs[Col].TeamName then
					if Tufrs[ Col ].occupier > 1 then
						Tufrs[ Col ].occupier = Tufrs[ Col ].occupier - 1
						setRadarAreaFlashing ( Tufrs[ Col ].Radar, true )
					elseif Tufrs[ Col ].occupier == 1  then
						local r, g, b = getTeamColor ( getPlayerTeam ( pla ) )
						setRadarAreaFlashing ( Tufrs[ Col ].Radar, false )
						setRadarAreaColor ( Tufrs[ Col ].Radar, r, g, b, 150 )
						Tufrs[ Col ].TeamName = getTeamName(Team)
						Tufrs[ Col ].occupier =  100
						exports.guimessages:sendClientMessage( "~Your Team now controls the turf~",pla ,0 ,255 ,0 )
						for i, player in ipairs(getPlayersInTeam( Team )) do
							local Money = Tufrs[ Col ].Money
							exports.guimessages:sendClientMessage("You won ~$~"..Money, player, 0, 255, 0)
							setElementData(player, "Money", getElementData(player, "Money") + Money)
						end
					end
					else
					if Tufrs[ Col ].occupier < 99 then
						Tufrs[ Col ].occupier = Tufrs[ Col ].occupier + 1 
					elseif Tufrs[ Col ].occupier == 99  then
						local r, g, b = getTeamColor ( getPlayerTeam ( pla ) )
						setRadarAreaFlashing ( Tufrs[ Col ].Radar, false )
						setRadarAreaColor ( Tufrs[ Col ].Radar, r, g, b, 150 )
						Tufrs[ Col ].TeamName = getTeamName(Team)
						Tufrs[ Col ].occupier =  100
					end
				end
			end
			setElementData(pla, "TeamTufrs",Tufrs[Col] )
		end
	end
end,5000, 0)