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Avagard

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Everything posted by Avagard

  1. for some reason its still not working... nothing on debug
  2. so what is my current level?
  3. idk maybe there is a problem with this? addEventHandler("onPlayerJoin",root, function() setPedStat ( source, 70, 999 ) setPedStat ( source, 71, 999 ) setPedStat ( source, 72, 999 ) setPedStat ( source, 74, 999 ) setPedStat ( source, 76, 999 ) setPedStat ( source, 77, 999 ) setPedStat ( source, 78, 999 ) setPedStat ( source, 79, 999 ) end )
  4. why i can't move while shooting? what is the problem function shootingWhileMoving() setWeaponProperty(23, "poor", "flag_move_and_aim", true ) setWeaponProperty( 24, "poor", "flag_move_and_aim",true) setWeaponProperty( 25, "poor", "flag_move_and_aim",true ) setWeaponProperty( 26, "poor", "flag_move_and_aim",true) setWeaponProperty( 27, "poor", "flag_move_and_aim", true ) setWeaponProperty( 29, "poor", "flag_move_and_aim", true ) setWeaponProperty( 30, "poor", "flag_move_and_aim", true ) setWeaponProperty( 31, "poor", "flag_move_and_aim",true ) setWeaponProperty( 33, "poor", "flag_move_and_aim", true) setWeaponProperty( 34, "poor", "flag_move_and_aim", true ) setWeaponProperty(23, "poor", "flag_move_and_shoot", true ) setWeaponProperty( 24, "poor", "flag_move_and_shoot",true) setWeaponProperty( 25, "poor", "flag_move_and_shoot",true ) setWeaponProperty( 26, "poor", "flag_move_and_shoot",true) setWeaponProperty( 27, "poor", "flag_move_and_shoot", true ) setWeaponProperty( 29, "poor", "flag_move_and_shoot", true ) setWeaponProperty( 30, "poor", "flag_move_and_shoot", true ) setWeaponProperty( 31, "poor", "flag_move_and_shoot",true ) setWeaponProperty( 33, "poor", "flag_move_and_shoot", true) setWeaponProperty( 34, "poor", "flag_move_and_shoot", true ) end addEventHandler("onResourceStart",root,shootingWhileMoving)
  5. hello! i want to fix a problem. when player dies and his teammates are dead too i want them to respawn i tried to do it but instead the window of spectating shows basically it does not trigger server: function RestartRoundLobby1CT() local players = getElementsByType ( "player" ) for theKey,thePlayers in ipairs ( players ) do if getElementDimension ( thePlayers ) == 0 then if getElementData ( thePlayers , "alive" ) == false then randomSpawnT1( source, randomSpawnTableT1 ) end end end end addEvent("RestartRoundLobby1CT",true) addEventHandler ( "RestartRoundLobby1CT", root, RestartRoundLobby1CT ) addEventHandler( "onPlayerWasted", getRootElement( ), function() setElementData(source,"alive",false) end ) client function getTeamPlayersSpectate1() local player = getLocalPlayer() local players = getElementsByType ( "player" ) for theKey,thePlayers in ipairs ( players ) do if getElementDimension ( thePlayers ) == 0 then if not getElementData ( thePlayers , "alive" ) == true then triggerServerEvent("RestartRoundLobby1CT",player) else guiSetVisible (dead.label[1],true) guiSetVisible (dead.window[1],true) showCursor(true) guiGridListAddRow(dead.gridlist[1]) guiGridListSetItemText(dead.gridlist[1], 0, 1, getPlayerName(thePlayers), false, false) end end end end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), getTeamPlayersSpectate1 ) please help
  6. nvm... stupid thing.. i fixed it
  7. hello, why this doesn't trigger? the output shows but it doesn't trigger.. help please --------- server: function spawn1 (source) -- skin spawnPlayer (source, 169.7470703125, -58.4306640625 +5, 1.578125 +5, 0, 13, 0, 0) fadeCamera (source, true) setCameraTarget (source, source) setElementData(source,"MTAGOW",false) end addEvent("spawnLobby1",true) addEventHandler("spawnLobby1",root,spawn1) ---------------- client: function clicked () local row, col = guiGridListGetSelectedItem (MTAGO.gridlist[1]) if guiGridListGetSelectedItem (MTAGO.gridlist[1]) then if guiGridListGetItemText (MTAGO.gridlist[1], row, col) == "Lobby 1 0/10 Bakkara Competetive " then outputChatBox ( "Joining...") triggerEvent ( "spawnLobby1", source) end end end addEventHandler("onClientGUIClick", MTAGO.label[7], clicked)
  8. nvm found the problem.
  9. hello! i want when the cursor is on the label the font get bigger, and if the cursor is not on the labbel it goes back to normal i made the script but it doesn't work.. anybody help? function enter() local bigfont = guiCreateFont("files/mtago.ttf", 20) if guiGetText(label) == "PLAY" then guiSetFont(label, bigfont) end end addEventHandler( "onClientMouseEnter", root, enter)]] function leave() local smallfont = guiCreateFont("files/mtago.ttf", 15) if not guiGetText(label) == "PLAY" then guiSetFont(label, smallfont) end end addEventHandler( "onClientMouseLeave", root, leave)
  10. nvm.. i found a way to do it :)! thanks for the help
  11. okay how can i do that? but the problem is when they reload.
  12. i want people to have different weapon models when they carry them
  13. ;/ i saw a server has script like this
  14. HI!!!! i just want to ask if this is possible, if it is please tell me how if 2 guys had the same gun for example a sniper, is it possible for them to have different models? and also they can see each other models sorry for bad english
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