- compressing maps when sending them to players at connect..
now my maps are 1.05MB, and with compression it will be around 200KB i think..
- compiling client-side scripts before sending them to players
(im protecting my scripts, and its boring to re-compile them every update, and having another meta.xml for server, and another for local server (so i can easly open script editor, but then i have to copy it, compile, change name, and send to the server)
[this should have something like compile="false" available in meta.xml (and "true" should be default (i think)), so i can send my readme.lua (just comment) to players.]