WARNING: [gamemode]/weapon/backpack/server.lua:43: Bad argument @ 'setPedAnimation' [Expected number at argument 8, got boolean] < Console Log.
 
	Script is : 
 
	addEvent("backpackGroundOpen",true) 
	addEventHandler("backpackGroundOpen",getRootElement(),function() 
	    if isPedInVehicle(source) then return end 
	    if isElementInWater(source) then return end 
	    --setPedAnimation (source,"BOMBER","BOM_Plant_Loop",nil,false,false,false,false) 
	    setPedAnimation(source,"BOMBER","BOM_Plant_Loop",nil,true,false,false,false) 
	    local x,y,z = getElementPosition(source) 
	    prot = getPedRotation(source) 
	    local offsetRot = math.rad(prot+90) 
	    local vx = x + 0.75 * math.cos(offsetRot) 
	    local vy = y + 0.75 * math.sin(offsetRot) 
	    local vrot = prot+180 
	    local backpackSlots = getElementData(source,"MAX_Slots") 
	    if (backpackSlots == 12 or backpackSlots == 16) then 
	        backpackGround[source] = createObject(1866,vx,vy,z-0.8,100,180,vrot) 
	    elseif (backpackSlots == 13 or backpackSlots == 17) then 
	        backpackGround[source] = createObject(1867,vx,vy,z-0.8,100,180,vrot) 
	    elseif (backpackSlots == 20 or backpackSlots == 24) then 
	        backpackGround[source] = createObject(1868,vx,vy,z-0.8,100,180,vrot) 
	    elseif (backpackSlots == 25 or backpackSlots == 29) then 
	        backpackGround[source] = createObject(1869,vx,vy,z-0.9,100,180,vrot) 
	    elseif (backpackSlots == 30 or backpackSlots == 34) then 
	        backpackGround[source] = createObject(1870,vx,vy,z-0.8,100,180,vrot) 
	    elseif (backpackSlots == 35 or backpackSlots == 39) then 
	        backpackGround[source] = createObject(1871,vx,vy,z-0.75,-70,0,vrot) 
	    end 
	    if elementBackpack[source] and isElement(elementBackpack[source]) then 
	        setElementAlpha(elementBackpack[source],0) 
	    end 
	end)