I am making a script to spawn objects in random places on the map, but I have a question, is there a function that does this automatically or do I need to manually add the locations?
if getControlState ( "aim_weapon" ) and ( ped == localPlayer ) and getPedWeapon(localPlayer) == 34 then
setElementAlpha ( element, 0 )
end
use this in the bone_attach_c file
Thanks man, it helped a lot.
Last question, how can I make it replace only m4, is it possible?
As shown in the picture, if you have a shotgun or other weapon in your hand it will also replace.