شكرا يا باشا
المود اهو يا باشا
ممكن تعرفنى اعدل على ايه
-----الكلنت
coptargets = 0
--ADDS BLIPS AND MARKERS FOR POLICE STATIONS
addEvent("copdirections", true)
function copshops()
if coptargets == 0 then
coptargets = 1
blip1 = createBlip ( 2246.1008300781, 2453.1953125, 9.8203125, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() )
marker1 = createMarker ( 2246.1008300781, 2453.1953125, 9.8203125, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() )
colshape1 = createColSphere ( 2246.1008300781, 2453.1953125, 9.8203125, 6 )
setElementData ( colshape1, "purpose", "copshop" )
blip2 = createBlip ( -1406.9072265625, 2655.0927734375, 55.6875, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() )
marker2 = createMarker ( -1406.9072265625, 2655.0927734375, 55.6875, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() )
colshape2 = createColSphere ( -1406.9072265625, 2655.0927734375, 55.6875, 6 )
setElementData ( colshape2, "purpose", "copshop" )
blip3 = createBlip ( -209.9542, 977.7558, 18.188976, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() )
marker3 = createMarker ( -209.9542, 977.7558, 18.188976, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() )
colshape3 = createColSphere (-209.9542, 977.7558, 18.188976, 6 )
setElementData ( colshape3, "purpose", "copshop" )
blip4 = createBlip ( -1628.2619628906, 676.62005615234, 6.1901206970215, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() )
marker4 = createMarker ( -1628.2619628906, 676.62005615234, 6.1901206970215, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() )
colshape4 = createColSphere ( -1628.2619628906, 676.62005615234, 6.1901206970215, 6 )
setElementData ( colshape4, "purpose", "copshop" )
blip5 = createBlip ( 624.66278076172, -605.72027587891, 15.923292160034, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() )
marker5 = createMarker ( 624.66278076172, -605.72027587891, 15.923292160034, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() )
colshape5 = createColSphere ( 624.66278076172, -605.72027587891, 15.923292160034, 6 )
setElementData ( colshape5, "purpose", "copshop" )
blip6 = createBlip ( 1565.3386230469, -1628.5202636719, 12.382812, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() )
marker6 = createMarker ( 1565.3386230469, -1628.5202636719, 12.382812, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() )
colshape6 = createColSphere ( 1565.3386230469, -1628.5202636719, 12.382812, 6 )
setElementData ( colshape6, "purpose", "copshop" )
blip7 = createBlip ( -2164.3779296875, -2389.533203125, 29.617206573486, 30, 3, 0, 0, 255, 255, 50, getLocalPlayer() )
marker7 = createMarker ( -2164.3779296875, -2389.533203125, 29.617206573486, "cylinder", 6, 0, 0, 255, 55, getLocalPlayer() )
colshape7 = createColSphere ( -2164.3779296875, -2389.533203125, 29.617206573486, 6 )
setElementData ( colshape7, "purpose", "copshop" )
end
end
addEventHandler("copdirections", getRootElement(), copshops)
--TRIGGERED WHEN A COP STATION IS REACHED
function copshophit (theshape)
if isElement(theshape) then
if (getElementData(theshape, "purpose") == "copshop" ) then
if ( getElementType( source ) == "player" ) then
if (getElementData ( source, "currentstatus" ) == "underarrest") then
local thecaptor = (getElementData ( source, "captor" ))
local mx, my, mz = getElementPosition(theshape)
local clientprisonercheck = setTimer ( clientcheckforprisoners, 1500, 1, thecaptor )
triggerServerEvent ("lockemup", getLocalPlayer (), source, mx, my, mz )
end
end
end
end
end
addEventHandler ( "onClientElementColShapeHit", getRootElement(), copshophit)
function clientcheckforprisoners(thecop)
if isElement(thecop) then
local prisoners = 0
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
if (getElementData ( thePlayer, "captor" ) == thecop ) then
prisoners = prisoners+1
end
end
if prisoners == 0 then
setElementData ( thecop, "currentarrests", "none" )
clearcopshops()
elseif prisoners == 1 then
setElementData ( thecop, "currentarrests", "single" )
elseif prisoners == 2 then
setElementData ( thecop, "currentarrests", "double" )
end
end
end
--REMOVES POLICE STATION BLIPS FROM COPS RADAR AND THE MARKERS
addEvent("clearcopdirections", true)
function clearcopshops()
if coptargets == 1 then
coptargets = 0
destroyElement ( blip1 )
destroyElement ( marker1 )
destroyElement ( colshape1 )
destroyElement ( blip2 )
destroyElement ( marker2 )
destroyElement ( colshape2 )
destroyElement ( blip3 )
destroyElement ( marker3 )
destroyElement ( colshape3 )
destroyElement ( blip4 )
destroyElement ( marker4 )
destroyElement ( colshape4 )
destroyElement ( blip5 )
destroyElement ( marker5 )
destroyElement ( colshape5 )
destroyElement ( blip6 )
destroyElement ( marker6 )
destroyElement ( colshape6 )
destroyElement ( blip7 )
destroyElement ( marker7 )
destroyElement ( colshape7 )
end
end
addEventHandler("clearcopdirections", getRootElement(), clearcopshops)
----------------السرفر
kingCOP = createElement( "Pgroup", "cops" )
kingCIV = createElement( "Pgroup", "civs" )
kingNONE = createElement( "Pgroup", "none" )
function legalstartup(startedresource)
if startedresource == getThisResource() then
WantedWatch = setTimer (wantedlevelmonitor, 1000, 0)
local allplayers = getElementsByType ( "player" )
local detectmethod = get("legalsystem.Copmethod")
for playerKey,thePlayer in ipairs(allplayers) do
if detectmethod == "team" then
local copteam = get("legalsystem.Copteam")
local thisTeam = getPlayerTeam(thePlayer)
if thisTeam ~= false then
if thisTeam == getTeamFromName(copteam) then
setElementParent ( thePlayer, kingCOP )
else
setElementParent ( thePlayer, kingCIV )
end
end
elseif detectmethod == "skin" then
local thisSkin = getPedSkin(thePlayer)
setElementData(getRootElement(),"Copskins",get("legalsystem.Copskins"))
local copskins = getElementData(getRootElement(),"Copskins")
if type(copskins) == "table" and #copskins > 0 then
for k,skinID in ipairs(copskins) do
copskins[skinID] = true
end
end
local isacop = 0
for ElementKey, ElementValue in ipairs ( copskins ) do
if thisSkin == ElementValue then
isacop = 1
end
end
if isacop == 1 then
setElementParent ( thePlayer, kingCOP )
else
setElementParent ( thePlayer, kingCIV )
end
end
end
end
end
addEventHandler( "onResourceStart", getRootElement(), legalstartup)
function copSpawnCheck()
local detectmethod = get("legalsystem.Copmethod")
if detectmethod == "team" then
local copteam = get("legalsystem.Copteam")
local thisTeam = getPlayerTeam(source)
if thisTeam ~= false then
if thisTeam == getTeamFromName(copteam) then
setElementParent ( source, kingCOP )
else
setElementParent ( source, kingCIV )
end
end
elseif detectmethod == "skin" then
local thisSkin = getPedSkin(source)
setElementData(getRootElement(),"Copskins",get("legalsystem.Copskins"))
local copskins = getElementData(getRootElement(),"Copskins")
if type(copskins) == "table" and #copskins > 0 then
for k,skinID in ipairs(copskins) do
copskins[skinID] = true
end
end
local isacop = 0
for ElementKey, ElementValue in ipairs ( copskins ) do
if thisSkin == ElementValue then
isacop = 1
end
end
if isacop == 1 then
setElementParent ( source, kingCOP )
else
setElementParent ( source, kingCIV )
end
end
end
addEventHandler ( "onPlayerSpawn", getRootElement(), copSpawnCheck )
--ARREST PLAYERS BY SMACKING WITH A NIGHTSTICK
function rodneykingcheck ( attacker, weapon, bodypart, loss )
if (attacker) and (weapon == 3) then
if getElementParent(attacker) == kingCOP then
local thecop = attacker
local theprisoner = source
local wlevel = getPlayerWantedLevel( source )
if (getElementData ( theprisoner, "currentstatus" ) ~= "underarrest") and (wlevel > 0) then
if (getElementData ( attacker, "currentarrests" ) ~= "single" ) and (getElementData ( attacker, "currentarrests" ) ~= "double" ) then
setElementData ( thecop, "currentarrests", "single" )
triggerClientEvent(thecop,"copdirections",thecop)
elseif (getElementData ( attacker, "currentarrests" ) == "single" ) then
setElementData ( thecop, "currentarrests", "double" )
end
setElementData ( theprisoner, "currentstatus", "underarrest" )
setElementData ( theprisoner, "captor", thecop )
showCursor ( source, true )
toggleAllControls ( source, false, true, false )
walktheprisoner ( thecop, theprisoner )
setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner ))
end
end
end
end
addEventHandler ( "onPlayerDamage", getRootElement(), rodneykingcheck )
--ARREST PLAYERS BY HOLDING THEM AT GUNPOINT IF THEY HAVE LOW HP
function sightscheck ( element )
if isElement(element) then
if ( getElementType ( element ) == "player" ) then
if ( getControlState ( source, "aim_weapon" ) ) then
local currentgun = getPlayerWeapon ( source )
local wlevel = getPlayerWantedLevel( element )
if (currentgun > 19) and (currentgun < 39) and (wlevel > 0) then
if getElementParent(source) == kingCOP then
local thecop = source
local theprisoner = element
local cx, cy, cz = getElementPosition ( source )
local px, py, pz = getElementPosition ( element )
if ( getElementHealth ( element ) < 15 ) and ( getDistanceBetweenPoints3D ( cx, cy, cz, px, py, pz ) < 3 ) then
if (getElementData ( theprisoner, "currentstatus" ) ~= "underarrest" ) then
if (getElementData ( thecop, "currentarrests" ) ~= "single" ) and (getElementData ( thecop, "currentarrests" ) ~= "double" ) then
triggerClientEvent(thecop,"copdirections",thecop)
setElementData ( thecop, "currentarrests", "single" )
elseif (getElementData ( thecop, "currentarrests" ) == "single" ) then
setElementData ( thecop, "currentarrests", "double" )
end
setElementData ( theprisoner, "currentstatus", "underarrest" )
setElementData ( theprisoner, "captor", thecop )
showCursor ( theprisoner, true )
toggleAllControls ( theprisoner, false, true, false )
walktheprisoner ( thecop, theprisoner )
setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner ))
-- local arresttoolong = setTimer ( freetheguy, 180000, 1, theprisoner )
end
end
end
end
end
end
end
end
addEventHandler ( "onPlayerTarget", getRootElement(), sightscheck )
--ARREST PLAYERS BY PULLING THEM OUT OF A VEHICLE
function yankhimout(player, seat, jacker)
if isElement(jacker) then
if getElementParent(jacker) == kingCOP then
local wlevel = getPlayerWantedLevel( player )
if wlevel > 0 then
if (getElementData ( jacker, "currentarrests" ) ~= "single" ) and (getElementData ( jacker, "currentarrests" ) ~= "double" ) then
local thecop = jacker
local theprisoner = player
setElementData ( theprisoner, "currentstatus", "underarrest" )
setElementData ( theprisoner, "captor", thecop )
setElementData ( thecop, "currentarrests", "single" )
triggerClientEvent(thecop,"copdirections",thecop)
showCursor ( theprisoner, true )
toggleAllControls ( theprisoner, false, true, false )
walktheprisoner ( thecop, theprisoner )
setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner ))
elseif (getElementData ( jacker, "currentarrests" ) == "single" ) then
local thecop = jacker
local theprisoner = player
setElementData ( theprisoner, "currentstatus", "underarrest" )
setElementData ( theprisoner, "captor", thecop )
setElementData ( thecop, "currentarrests", "double" )
showCursor ( theprisoner, true )
toggleAllControls ( theprisoner, false, true, false )
walktheprisoner ( thecop, theprisoner )
setElementData ( theprisoner, "arrestTimeout", setTimer ( freetheguy, 180000, 1, theprisoner ))
end
end
end
end
end
addEventHandler ( "onVehicleExit", getRootElement(), yankhimout )
--FORCES A PRISONER TO FOLLOW THE COP
function walktheprisoner(thecop, theprisoner)
if (getElementData ( theprisoner, "currentstatus" ) == "underarrest") and (getPedOccupiedVehicle ( theprisoner ) == false ) then
local copx, copy, copz = getElementPosition ( thecop )
local prisonerx, prisonery, prisonerz = getElementPosition ( theprisoner )
copangle = ( 360 - math.deg ( math.atan2 ( ( copx - prisonerx ), ( copy - prisonery ) ) ) ) % 360
setPedRotation ( theprisoner, copangle )
setCameraTarget ( theprisoner, theprisoner )
local dist = getDistanceBetweenPoints2D ( copx, copy, prisonerx, prisonery )
if ( dist > 16 ) then
freetheguy ( theprisoner ) --FREES PRISONER IF HE GETS FAR AWAY
elseif ( dist > 12 ) then
setControlState ( theprisoner, "sprint", true )
setControlState ( theprisoner, "walk", false )
setControlState ( theprisoner, "forwards", true )
local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner )
elseif ( dist > 6 ) then
setControlState ( theprisoner, "sprint", false )
setControlState ( theprisoner, "walk", false )
setControlState ( theprisoner, "forwards", true )
local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner )
elseif ( dist > 1.5 ) then
setControlState ( theprisoner, "sprint", false )
setControlState ( theprisoner, "walk", true )
setControlState ( theprisoner, "forwards", true )
local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner )
elseif ( dist < 1.5 ) then
setControlState ( theprisoner, "sprint", false )
setControlState ( theprisoner, "walk", false )
setControlState ( theprisoner, "forwards", false )
local zombify = setTimer ( walktheprisoner, 500, 1, thecop, theprisoner )
end
end
end
--FREES A PLAYER (RESETS THEIR CONTROLS AND STATUS)
function freetheguy (theprisoner)
local thecaptor = (getElementData ( theprisoner, "captor" ))
setElementData ( theprisoner, "currentstatus", "none" )
setElementData ( theprisoner, "captor", "none" )
showCursor ( theprisoner, false )
setControlState ( theprisoner, "sprint", false )
setControlState ( theprisoner, "walk", false )
setControlState ( theprisoner, "forwards", false )
toggleAllControls (theprisoner, true)
local prisonercheck = setTimer ( checkforprisoners, 1500, 1, thecaptor )
TimoutTimer = (getElementData ( theprisoner, "arrestTimeout" ))
if isTimer(TimoutTimer) then
killTimer(TimoutTimer)
setElementData ( theprisoner, "arrestTimeout", nil)
TimeoutTimer = nil
end
end
function checkforprisoners(thecop)
if isElement(thecop) then
local prisoners = 0
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
if (getElementData ( thePlayer, "captor" ) == thecop ) then
prisoners = prisoners+1
end
end
if prisoners == 0 then
setElementData ( thecop, "currentarrests", "none" )
triggerClientEvent( thecop,"clearcopdirections",thecop)
elseif prisoners == 1 then
setElementData ( thecop, "currentarrests", "single" )
elseif prisoners == 2 then
setElementData ( thecop, "currentarrests", "double" )
end
end
end
--[[ BLOCKED TO PREVENT CHEATING (WAS USED FOR TESTING)
function cheatescape (playerSource)
freetheguy ( playerSource )
setPlayerWantedLevel( playerSource, 0 )
end
addCommandHandler ( "freeme", cheatescape )
]]
-- FREE PRISONER IF DEATH OF COP OR PRISONER
function someonedied( ammo, attacker, weapon, bodypart )
local wlevel = getPlayerWantedLevel( source )
if wlevel > 0 then
if isElement(attacker) then
if getElementParent(attacker) == kingCOP then
local Kreward = get("legalsystem.Kreward")
local thisreward = wlevel*Kreward
givePlayerMoney ( attacker, thisreward ) -- REWARDS A KILL IF THE PLAYER HAS A WANTED LEVEL
end
end
end
if (getElementData ( source, "currentstatus" ) == "underarrest") then
freetheguy ( source ) --IF A PRISONER DIES, FREES THEM FOR RESPAWN
end
if (getElementData ( source, "currentarrests" ) == "single" ) or (getElementData ( source, "currentarrests" ) == "double" ) then
setElementData ( source, "currentarrests", "none" )
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
if (getElementData ( thePlayer, "captor" ) == source ) then
freetheguy ( thePlayer ) --IF A COP DIES, FREES ALL HIS PRISONERS
end
end
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), someonedied )
-- FREE PRISONER IF COP WAS JACKED OUT OF A CAR
function playergotout( player, seat, jacker )
if isElement(jacker) then
if (getElementData ( player, "currentarrests" ) == "single" ) or (getElementData ( player, "currentarrests" ) == "double" ) then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
if (getElementData ( thePlayer, "captor" ) == player ) then
freetheguy ( thePlayer )
end
end
end
end
end
addEventHandler ( "onVehicleExit", getRootElement(), playergotout )
-- FREE PRISONER IF THE COP OR THE PRISONER DISCONNECTS
function aplayerleft()
if (getElementData ( source, "currentarrests" ) == "single" ) or (getElementData ( source, "currentarrests" ) == "double" ) then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
if (getElementData ( thePlayer, "captor" ) == source ) then
freetheguy ( thePlayer ) -- IF A COP DISCONNECTS, FREES HIS PRISONERS
end
end
end
end
addEventHandler ( "onPlayerQuit", getRootElement(), aplayerleft )
-- FREE PRISONER IF A COP CAR GOT TOO DAMAGED
function cardamaged(loss)
local carid = getElementModel( source )
if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 then
local carhealth = getElementHealth ( source )
if ( getElementHealth ( source ) < 500 ) then
guy1 = getVehicleOccupant ( source, 2 )
if isElement(guy1) then
if (getElementData ( guy1, "currentstatus" ) == "underarrest") then
freetheguy( guy1 )
end
end
guy2 = getVehicleOccupant ( source, 2 )
if isElement(guy2) then
if (getElementData ( guy2, "currentstatus" ) == "underarrest") then
freetheguy( guy2 )
end
end
guy3 = getVehicleOccupant ( source, 3 )
if isElement(guy3) then
if (getElementData ( guy3, "currentstatus" ) == "underarrest") then
freetheguy(guy3)
end
end
end
end
end
addEventHandler ( "onVehicleDamage", getRootElement(), cardamaged )
--LOADS A PRISONER INTO A COP CAR
function copcarenter (vehicle, seat, jacked )
local carid = getElementModel( vehicle )
if carid == 598 or carid == 596 or carid == 597 or carid == 427 or carid == 490 then
if getElementParent(source) == kingCOP then
if (getElementData ( source, "currentarrests" ) == "single" ) or (getElementData ( source, "currentarrests" ) == "double" ) then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
if (getElementData ( thePlayer, "captor" ) == source ) then
local copx, copy, copz = getElementPosition ( source )
local prisonerx, prisonery, prisonerz = getElementPosition ( thePlayer )
local dist = getDistanceBetweenPoints2D ( copx, copy, prisonerx, prisonery )
if ( dist < 6 ) then
if (getVehicleOccupant ( vehicle, 2 ) == false) then
warpPedIntoVehicle ( thePlayer, vehicle, 2 )
elseif (getVehicleOccupant ( vehicle, 3 ) == false) then
warpPedIntoVehicle ( thePlayer, vehicle, 3 )
end
end
end
end
end
end
elseif carid == 599 then
if getElementParent(source) == kingCOP then
if (getElementData ( source, "currentarrests" ) == "single" ) or (getElementData ( source, "currentarrests" ) == "double" ) then
local players = getElementsByType ( "player" )
for theKey,thePlayer in ipairs(players) do
if (getElementData ( thePlayer, "captor" ) == source ) then
local copx, copy, copz = getElementPosition ( source )
local prisonerx, prisonery, prisonerz = getElementPosition ( thePlayer )
local dist = getDistanceBetweenPoints2D ( copx, copy, prisonerx, prisonery )
if ( dist < 6 ) then
if (getVehicleOccupant ( vehicle, 2 ) == false) then
warpPedIntoVehicle ( thePlayer, vehicle, 1 )
end
end
end
end
end
end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), copcarenter )
--WARPS A PRISONER TO JAIL AND MAKES THEM SERVE THEIR TIME
addEvent ("lockemup", true )
function donotpassgo(player, mx, my, mz)
if (isPedInVehicle(player)) then
removePedFromVehicle(player)
end
local thecaptor = (getElementData ( player, "captor" ))
if isElement(thecaptor) then
local prisonercheck = setTimer ( checkforprisoners, 1500, 1, thecaptor )
local wlevel = getPlayerWantedLevel( player )
local Areward = get("legalsystem.Areward")
local thisreward = wlevel*Areward
givePlayerMoney ( thecaptor, thisreward ) -- REWARDS AN ARREST
end
setElementInterior(player, 6)
local dimension = math.random ( 7, 99 )
setElementDimension ( player, dimension )
setElementPosition(player, 265.34832763672, 78.314476013184, 1001.0390625)
showCursor ( player, false )
setControlState ( player, "sprint", false )
setControlState ( player, "walk", false )
setControlState ( player, "forwards", false )
toggleAllControls (player, true)
setElementData ( player, "captor", "none" )
triggerEvent ( "onJailsStart", player ) -- TRIGGERS DELETION OF BLIP ONCE JAILED
local jailtime = get("legalsystem.jailtime")
local hadenough = setTimer ( doingyourtime, jailtime, 1, player, mx, my, mz )
TimoutTimer = (getElementData ( player, "arrestTimeout" ))
if isTimer(TimoutTimer) then
killTimer(TimoutTimer)
setElementData ( player, "arrestTimeout", nil)
TimeoutTimer = nil
end
end
addEventHandler ( "lockemup", getRootElement(), donotpassgo )
function doingyourtime(player, mx, my, mz)
local wlevel = getPlayerWantedLevel( player )
if wlevel > 0 then
setPlayerWantedLevel( player, wlevel-1 )
local jailtime = get("legalsystem.jailtime")
local hadenough = setTimer ( doingyourtime, jailtime, 1, player, mx, my, mz )
else
shawshank(player, mx, my, mz)
end
end
--LETS A PRISONER OUT OF JAIL
function shawshank(player, mx, my, mz)
setElementInterior(player, 0)
setElementDimension ( player, 0)
setElementPosition(player, mx, my, mz+1)
setElementData ( player, "currentstatus", "none" )
end
--MONITORS WANTED LEVELS AND CREATES OR DESTROYS BLIP BASED ON WANTED LEVEL
function wantedlevelmonitor()
local allplayers = getElementsByType ( "player" )
for playerKey,thePlayer in ipairs(allplayers) do
if (getElementData ( thePlayer, "wantedstatus" ) ~= "Wanted" ) then
if getPlayerWantedLevel(thePlayer) > 0 then
setElementData ( thePlayer, "wantedstatus", "Wanted", false )
end
else
if getPlayerWantedLevel(thePlayer) == 0 then
setElementData ( thePlayer, "wantedstatus", "unWanted", false )
end
end
end
end
function changestatus (dataName)
if getElementType ( source ) == "player" and dataName == "wantedstatus" then
if (getElementData ( source, "wantedstatus" ) == "Wanted" ) then
local thisblip = createBlipAttachedTo (source, 56, 4, 255, 0, 0, 255, 0, 99999, kingCOP )
setElementData ( thisblip, "purpose", "wantedblip", false )
elseif (getElementData ( source, "wantedstatus" ) == "unWanted" ) then
local attachedElements = getAttachedElements ( source )
if ( attachedElements ) then
for ElementKey, ElementValue in ipairs ( attachedElements ) do
if (getElementData ( ElementValue, "purpose" ) == "wantedblip" ) then
destroyElement(ElementValue)
end
end
end
end
end
end
addEventHandler( "onElementDataChange", getRootElement(), changestatus )