Yeah, so !
 
	For the grenade damages, i only modify the damage at 25.000.
 
local damageTable = {
	{"M16A4", 4600},
	{"MK 48 Mod 0", 4900},
	{"M4A1", 4500},
	{"RPK", 4500},
	{"AKS-74", 4500},
	{"XM8", 4900},
	{"AK5C", 4900},
	{"DMR", 15000},
	{"Cheytac M200", 45000},
	{"AS50", 40000},
	{"MK12", 9900},
	{"Mosin 9130", 9800},
	{"M24", 13000},
	{"M107", 50000},
	{"SVD Dragunov", 13000},
	{"MCS-870", 4500},
	{"AKS-74U", 4300},
	{"SKS-45", 8000},
	{"AA-12", 5100},
	{"Double barrel", 4000},
	{"MP7", 1600},
	{"Hunting Knife", 1500},
	{"Machete", 4000},
	{"Makarov", 1300},
	{"M1911 SD", 2000},
	{"PDW", 1300},
	{"Desert Eagle", 3200},
	{"Grenade", 25000},
	{"Baseball Bat", 1450},
	{"Fire Axe", 1600},
	{"Katana", 1800}
};
	And for the backpack, i only remplaced the "txd" and "dff" of the original skin, in "mods" = "items"
 
	For the Coyote, it's the "1252.dff" and "1252.txd", check it in the script files "core".
 
	I didn't creat new backpack, i juste edit the backpack script in all of the scripts files, use "control - F" to search the info of your backpack, and edit it.