This can do the job.
 
		
			
				local screenW, screenH = guiGetScreenSize() 
				local x, y = (screenW/1600), (screenH/900)
			 
			
				local list = {     
				    { "playername1", "kills1" }, 
				    { "playername2", "kills2" }, 
				    { "playername3", "kills3" }, 
				    { "playername4", "kills4" }, 
				    { "playername5", "kills5" }, 
				    { "playername6", "kills6" }, 
				    { "playername7", "kills7" }, 
				    { "playername8", "kills8" }, 
				    { "playername9", "kills9" }, 
				    { "playername10", "kills10" }     
				}
			 
			
				function drawThisBitch( ) 
				for i, v in ipairs ( list ) do 
				    dxDrawText( v[1] .. " " .. v[2], x*111, (y*400)+(y*(55*i)), x*252, y*50, tocolor(207, 207, 207, 235), x*0.80, "pricedown", "left", "center", false, false, false, false, false) 
				end 
				end 
				addEventHandler ( "onClientRender", root, drawThisBitch )