itHyperoX
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Everything posted by itHyperoX
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Nice one thanks. Another question , is there any function, or something to check that is the object is still visible ? I mean when i change the Z pos (to down - ) of the object, i want to stop to the object go under the world
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You are the best mate, one more question. How can i decrease / increase with 0.1 the Z player position after the player scrolling ?
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Hi, there is an object which is attached to a player cache['objectAttach'][client] = createObject(id, myX, myY, myZ) attachElements(cache['objectAttach'][client], client, 0, 0, 0) My question is, how can i change the Z cord if it's attached ? i was trying like local x, y, z = getElementPosition(client) newZ = z - 0.05 setElementPosition(cache['objectAttach'][client], x, y, newZ) but i don't think that i can change the attached object pos; any help thanks
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Ya man, already did that but forgot to mention that, thx anyway
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Hi, i'm creating a server side object, but i want to disable the object collision just for the local player. How is this possible ? http://prntscr.com/o6553f[/img]
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What you can do is: when purchasing a vip, insert it into your mysql (dbExec), then make a timer that check every minute the whole table. If that found something, then you can do the rest
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A long time ago i was suffering with this issue too. I figured it out, and since that, i'm using this. This will put the dx on the center of the screen always. local screenSize = {guiGetScreenSize()} local panelW, panelH = 300, 150 --// panelW = panel Widht | panelH = panelHeight local panelX, panelY = screenSize[1]/2-panelW/2, screenSize[2]/2-panelH/2 --// use addEventHandler('onClientRender', root, function() dxDrawRectangle(panelX, panelY, panelW, panelH, tocolor(0, 0, 0, 200) ) --// if you want to make a button of course smaller, you can do like this dxDrawRectangle(panelX, panelY, panelW, panelH - 125, tocolor(0, 0, 0, 200) ) end)
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try: setVehicleVariant
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Másik megoldás, getElementsByType('ped) - létrehozol pedeket (createPed), adsz nekik pl egy math.random(0, 9999) elementData értéket (setElementData(ped, 'teszt', math.random(0, 9999), majd úgy ténylegesen is látod, hogy jó e.
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loop getElementsByType setElementPosition addCommandHandler
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function getDistanceBetweenElements(arg1, arg2) local element1 = Vector3(getElementPosition( arg1 )) local element2 = Vector3(getElementPosition( arg2 )) local distance = getDistanceBetweenPoints3D( element1,element2 ) return distance end
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local List = { [520] = true, --hydra [432] = true, --rhino } function checkVehicles(theVehicle) local vehicleModel = getElementModel(theVehicle) if List[vehicleModel] then setVehicleGunsEnabled(theVehicle, false ) end end addEventHandler("onClientPlayerVehicleEnter",getRootElement(),checkVehicles)
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Try this -- [ Zone ] local DefZoneToNew = { ["YourNewZoneName"] = "OldZoneName", } function getPlayerZone(element) local x, y, z = getElementPosition(element) local location = getZoneName(x, y, z) if DefZoneToNew[location] then return DefZoneToNew[location] else return location end end -- [ City ] local DefCityToNew = { ["YourNewCityName"] = "OldCityName", } function getPlayerCity(element) local x, y, z = getElementPosition(element) local location = getZoneName(x, y, z, true) if DefCityToNew[location] then return DefCityToNew[location] else return location end end addEventHandler("onClientRender", root, function() dxDrawText(getPlayerZone(localPlayer).." City: "..getPlayerCity(localPlayer), x,y, 20, 80, 1, "default") end)
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you using guiSetInputEnabled? If not, it should work as default.
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Hi! I'm trying to calculate the position for a scrolling bar. I tried so many way, but i just failed. After wasted 2 hours for nothing, can anybody help me please ? If needed, i'll post the code. I have a bg and i want the scrolling bar working with that. local screenSize = {guiGetScreenSize()} local panelW, panelH = 500, 300 local panelX, panelY = screenSize[1]/2-panelW/2, screenSize[2]/2-panelH/2 maxDraw = 5 --currentRow is when scrolling. Thats + 1 or -1 dxDrawRectangle(panelX - 40, panelY, 10, panelH, tocolor(0, 0, 0, 220)) -- BG dxDrawRectangle(panelX - 40, panelY + currentRow * maxDraw / #weaponTable, 10, 40, tocolor(0, 200, 0, 190))
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using elementDatas in render = getting the same data every second 60 times
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Whtat type of server is this
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Maybe you can, but the best solution for this, make your own ban system
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[PROBLEM] Some players can´t click on GUI Elements
itHyperoX replied to knightscript's topic in Scripting
If you can post the half of the code, maybe we can help you better. -
[PROBLEM] Some players can´t click on GUI Elements
itHyperoX replied to knightscript's topic in Scripting
The problem can be the script calling an elementData, can be getElementData(localPlaye, "PlayerLoggedin") , or something else, and u don't set it to a player before calling it. -
[PROBLEM] Some players can´t click on GUI Elements
itHyperoX replied to knightscript's topic in Scripting
is the script not calling any getElementData ?