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LoPollo

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Everything posted by LoPollo

  1. So i will use the second concept. Thank you for the information and the reply
  2. I wanted to know the ways to detect when a player falls from a bike. After some research i found 2 ways to detect it (both are untested, errors may occur: that's only the concept): addEventHandler( "onClientPlayerDamage", root, function(attacker, weapon, bodypart, loss) if getElementType( attacker ) == "vehicle" then --thus player has fallen end end ) but i'm not sure if falling from a motorbike/bike ALWAYS damage the player (or ped if with "onClientPedDamage") and addEventHandler("onClientVehicleCollision", root, function(theHitElement, force, bodypart, collisionX, collisionY, collisionZ, normalX, normalY, normalZ, hitElementForce, model) local isSourceEqualToTheVehOfThePlayer = true --check for the localPlayer or the player or the ped etc if isSourceEqualToTheVehOfThePlayer then --the event is called Before the fall if i remember correctly --so check if after the event (50ms) the checked player has his vehicle setTimer( function(thePlayer, theVehicle) if not getPedOccupiedVehicle( thePlayer ) then --our player is not a good driver end end , 50, 1, getVehicleOccupant( source ), source ) end end ) but i'm not sure if it is 100% correct and i'm sure it's not a "clean" way to solve the problem. So the answer is: do falling from a bike always cause damage? and are there other ways to achieve this i'm not aware of? (maybe i didn't found the event for this) also sorry for any english error
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