Jw8.
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Everything posted by Jw8.
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Set State Health to 1000 ابي مود يخلي كل واحد يخش السيرفر
Jw8. replied to ByebyeMTA2019's topic in البرمجة
الاكواد الي تحتاجها هي : "onPlayerJoin" setPedStat setElementHealth -
السلام عليكم ورحمة الله وبركاته انا دلحين بعمل لوق للوحة الادمنية طبعا في ملف Messaagees.xml في لوق ذه <log>$admin has banned $player $data $data2</log> طيب الحين وين احصلو ذه ؟ <log>#ffff00* [Admin] :#ff4000ADMIN: $admin has banned $player $data $data2</log> log - Log file output انا بسويه على guiCreateMemo حط يحطلي الفاكنشات هنا
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عبد الكريم ياخذ كثير على التحميل يعني اسويه على رابط احسن .؟
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ثنيكس يو ~ بصيغه وش احط ؟؟بل ميتا video.webm سيرفر ولا كلينت ؟
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طيب ابغى اسويه بصيغه webm بس الكود ما اعرفه
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السلام عليكم ينفع اعمل انترو على فيديو ؟ الكود playVideo صحيح او لا؟ طبعا ما اقدر اعمل على ملف؟ webm مافي حد؟
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شكرا جميعا تم حل المشكله وشكرا لكم :] يغلق#
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والله العظيم مو شغال :] ملف ميتا شوف <meta> <script src="Server.lua" type="server" /> <script src="Client.lua" type="client" cache="false" /> </meta>
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GUIEditor = { gridlist = {}, window = {}, button = {}, label = {} } local screenW, screenH = guiGetScreenSize() addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow((screenW - 325) / 2, (screenH - 259) / 2, 325, 259, ":: Package ::", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.gridlist[1] = guiCreateGridList(13, 25, 170, 224, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Packages", 0.9) GUIEditor.button[2] = guiCreateButton(195, 29, 120, 26, "Open Package", false, GUIEditor.window[1]) GUIEditor.button[1] = guiCreateButton(195, 65, 120, 24, "Admin Panel", false, GUIEditor.window[1]) GUIEditor.label[4] = guiCreateLabel(195, 221, 74, 18, "Package v1", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(198, 99, 122, 16, "Wooden package : 0", false, GUIEditor.window[1]) guiLabelSetColor(GUIEditor.label[2], 186, 149, 68) GUIEditor.label[2] = guiCreateLabel(198, 125, 122, 16, "Silver package : 0", false, GUIEditor.window[1]) guiLabelSetColor(GUIEditor.label[3], 15, 167, 238) GUIEditor.label[3] = guiCreateLabel(198, 151, 122, 16, "Golden package : 0", false, GUIEditor.window[1]) guiLabelSetColor(GUIEditor.label[4], 252, 95, 0) GUIEditor.button[3] = guiCreateButton(265, 223, 50, 26, "Close", false, GUIEditor.window[1]) --لوحة التوزيع GUIEditor.window[2] = guiCreateWindow((screenW - 226) / 2, (screenH - 257) / 2, 226, 257, ":: Gives ::", false) guiWindowSetSizable(GUIEditor.window[2], false) guiSetVisible(GUIEditor.window[2], false) GUIEditor.gridlist[2] = guiCreateGridList(9, 21, 144, 199, false, GUIEditor.window[2]) guiGridListAddColumn(GUIEditor.gridlist[2], "players", 0.9) GUIEditor.button[7] = guiCreateButton(153, 28, 63, 22, "بكج برونزي", false, GUIEditor.window[2]) GUIEditor.button[5] = guiCreateButton(153, 60, 63, 22, "بكج سلفر", false, GUIEditor.window[2]) GUIEditor.button[6] = guiCreateButton(154, 92, 62, 22, "بكج قولد", false, GUIEditor.window[2]) GUIEditor.button[8] = guiCreateButton(17, 228, 113, 19, "Close", false, GUIEditor.window[2]) end ) windowVisible = function() if guiGetVisible(GUIEditor.window[1]) then guiSetVisible( GUIEditor.window[1], false ) showCursor( false ) guiSetEnabled(GUIEditor.button[1], false) if timer and isTimer(timer) then killTimer(timer) end else guiSetVisible( GUIEditor.window[1], true ) showCursor( true ) guiGridListClear(GUIEditor.gridlist[1]) refreshPackageGridList() if getPlayerSerial(localPlayer) == "580F0C49F952A1322839284A4FFE6A53" then guiSetEnabled(GUIEditor.button[1], true) end timer = setTimer( function() setLabelPackagesCount() refreshPackageGridList() end, 5000, 0) end if guiGetVisible(GUIEditor.window[2]) then guiSetVisible(GUIEditor.window[2], false); guiGridListClear(GUIEditor.gridlist[2]) end end bindKey('F7', 'down', windowVisible) function setLabelPackagesCount() local count = getElementData(localPlayer,'packages') if count then guiSetText(GUIEditor.label[1],"Wooden package : "..tostring(count.wooden)) guiSetText(GUIEditor.label[2],"Silver package : "..tostring(count.silver)) guiSetText(GUIEditor.label[3],"Golden package : "..tostring(count.gold)) end end function getPlayerPackages( player ) if isElement(player) then if getElementType(player) == 'player' then local playerPacks = getElementData( player, 'packages') if playerPacks and type(playerPacks)=='table' then for k, v in ipairs (playerPacks) do return v end else return false end else return nil end else return nil end end function refreshPackageGridList() local clear=guiGridListClear(GUIEditor.gridlist[1]) if clear then local packs = getElementData(localPlayer, 'packages') if packs then if packs.wooden >= 1 or packs.silver >= 1 or packs.gold >= 1 then if packs then for i = 1, packs.wooden do local row = guiGridListAddRow ( GUIEditor.gridlist[1], i ) guiGridListSetItemText ( GUIEditor.gridlist[1], row, 1, 'Wooden', false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], row, 1, 232, 108, 0 ) end for i = 1, packs.silver do local row = guiGridListAddRow ( GUIEditor.gridlist[1], i ) guiGridListSetItemText ( GUIEditor.gridlist[1], row, 1, 'Silver', false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], row, 1, 155, 155, 155 ) end for i = 1, packs.gold do local row = guiGridListAddRow ( GUIEditor.gridlist[1], i ) guiGridListSetItemText ( GUIEditor.gridlist[1], row, 1, 'Gold', false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], row, 1, 238, 238, 123 ) end end end end end end addEventHandler("onClientGUIClick", root, function() if source == GUIEditor.button[1] then local status=guiGetVisible(GUIEditor.window[2]); guiSetVisible(GUIEditor.window[2],not status); local clear = guiGridListClear(GUIEditor.gridlist[2]); if clear then guiGridListAddPlayers(); end elseif source == GUIEditor.button[8] then guiSetVisible(GUIEditor.window[2],false) guiGridListClear(GUIEditor.gridlist[2]) elseif source == GUIEditor.button[7] then row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) if row >= 0 then local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1) if playerName and playerName ~= nil then local player = getPlayerFromName(playerName); triggerServerEvent( 'wooden_gives', localPlayer, player ) end else return outputChatBox('الرجاء تحديد اللاعب من القائمة', 255, 0 , 0) end elseif source == GUIEditor.button[5] then row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) if row >= 0 then local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1) if playerName and playerName ~= nil then local player = getPlayerFromName(playerName); triggerServerEvent( 'silver_gives', localPlayer, player ) end else return outputChatBox('الرجاء تحديد اللاعب من القائمة', 255, 0 , 0) end elseif source == GUIEditor.button[6] then row = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) if row >= 0 then local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1) if playerName and playerName ~= nil then local playerN = getPlayerFromName(playerName); triggerServerEvent( 'gold_give', localPlayer, playerN ) end else return outputChatBox('الرجاء تحديد اللاعب من القائمة', 255, 0 , 0) end elseif source == GUIEditor.button[3] then windowVisible() elseif source == GUIEditor.button[2] then guiSetEnabled(GUIEditor.button[2],false) setTimer(guiSetEnabled, 5000, 1, GUIEditor.button[2],true) local row, col = guiGridListGetSelectedItem(GUIEditor.gridlist[1]); if row >= 0 then local package = guiGridListGetItemText( GUIEditor.gridlist[1], row, 1 ); if package then if package == "Wooden" or package == "Silver" or package == "Gold" then triggerServerEvent("givePlayerGift", localPlayer, package); end end else return outputChatBox("Please Select Package", 255,0,0); end end end ) function guiGridListAddPlayers() for k, v in ipairs (getElementsByType("player"))do local names = getPlayerName(v) local row = guiGridListAddRow( GUIEditor.gridlist[2] ) local text = guiGridListSetItemText( GUIEditor.gridlist[2], row, 1, string.gsub(names,'#%x%x%x%x%x%x',''), false, false ) local data = guiGridListSetItemData(GUIEditor.gridlist[2], row, 1, names) guiGridListSetItemColor(GUIEditor.gridlist[2], row, 1, 255,255,0) end end local packs_kills = { ['Wooden']=5, ['Silver']=40, ['Gold']=50, } for k, v in ipairs ( getElementsByType('player') ) do removeElementData(v,"packages") end function calcKill( _, killer ) local data = getElementData( killer , 'kills' ); if data and type(data) == "number" and data ~= 0 then if data ~= packs_kills['Gold'] and data ~= packs_kills['Silver'] and data ~= packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) elseif data == packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Wooden' ) elseif data == packs_kills['Silver'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Silver' ) elseif data == packs_kills['Gold'] then setElementData( killer, 'kills', 1 ) givePlayerPackage( killer, 'Gold' ) end else setElementData( killer, 'kills', 1 ) end end addEventHandler('onPlayerWasted', root, calcKill) function givePlayerPackage( player , package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then setElementData(player,'packages',{wooden=Wooden+1, silver=Silver, gold=Gold}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=Wooden, silver=Silver+1, gold=Gold}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold+1}) outputChatBox("You got a Golden package",player) end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=1, silver=0, gold=0}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=1, gold=0}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=1}) outputChatBox("You got a Golden package",player) end end end end end end end function takePlayerPackage( player, package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then if Wooden > 0 then setElementData(player,'packages',{wooden=Wooden-1, silver=Silver, gold=Gold}) outputChatBox("You have lost a Wooden package",player) end elseif package == 'Silver' then if Silver > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver-1, gold=Gold}) outputChatBox("You have lost a Silver package",player) end elseif package == 'Gold' then if Gold > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold-1}) outputChatBox("You have lost a Golden package",player) end end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Golden package",player) end end end end end end end function wooden_gives( source ) givePlayerPackage( source, 'Wooden' ) end addEvent("wooden_gives",true) addEventHandler("wooden_gives", root, wooden_gives) function silver_gives( player ) givePlayerPackage( player, 'Silver' ) end addEvent("silver_gives",true) addEventHandler("silver_gives", root, silver_gives) function gold_gives( playerN ) local player = playerN givePlayerPackage( playerN, 'Gold' ) end addEvent("gold_give",true) addEventHandler("gold_give", root, gold_gives) function givePlayerGift( package ) if package == "Wooden" then takePlayerPackage( source, package ) randomMoney = math.random(1000, 5000) givePlayerMoney( source, randomMoney ); -- جائزة بكج ودن outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 204,102,0) elseif package == "Silver" then takePlayerPackage( source, package ); randomMoney =math.random(5000, 10000) givePlayerMoney( source, randomMoney ); -- جائزة بكج السلفر outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 155,155,155) elseif package == "Gold" then takePlayerPackage( source, package ); randomMoney=math.random(10000, 30000) givePlayerMoney( source, randomMoney ); -- جائزة بكج القولد outputChatBox("Open Golden package has been succesfully and you won : $"..tostring(randomMoney), source, 255,255,0) end end addEvent("givePlayerGift",true) addEventHandler("givePlayerGift", root, givePlayerGift) dda
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local packs_kills = { ['Wooden']=5, ['Silver']=40, ['Gold']=50, } for k, v in ipairs ( getElementsByType('player') ) do removeElementData(v,"packages") end function calcKill( _, killer ) local data = getElementData( killer , 'kills' ); if data and type(data) == "number" and data ~= 0 then if data ~= packs_kills['Gold'] and data ~= packs_kills['Silver'] and data ~= packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) elseif data == packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Wooden' ) elseif data == packs_kills['Silver'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Silver' ) elseif data == packs_kills['Gold'] then setElementData( killer, 'kills', 1 ) givePlayerPackage( killer, 'Gold' ) end else setElementData( killer, 'kills', 1 ) end end addEventHandler('onPlayerWasted', root, calcKill) function givePlayerPackage( player , package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then setElementData(player,'packages',{wooden=Wooden+1, silver=Silver, gold=Gold}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=Wooden, silver=Silver+1, gold=Gold}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold+1}) outputChatBox("You got a Golden package",player) end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=1, silver=0, gold=0}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=1, gold=0}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=1}) outputChatBox("You got a Golden package",player) end end end end end end end function takePlayerPackage( player, package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then if Wooden > 0 then setElementData(player,'packages',{wooden=Wooden-1, silver=Silver, gold=Gold}) outputChatBox("You have lost a Wooden package",player) end elseif package == 'Silver' then if Silver > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver-1, gold=Gold}) outputChatBox("You have lost a Silver package",player) end elseif package == 'Gold' then if Gold > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold-1}) outputChatBox("You have lost a Golden package",player) end end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Golden package",player) end end end end end end end function wooden_gives( source ) givePlayerPackage( source, 'Wooden' ) end addEvent("wooden_gives",true) addEventHandler("wooden_gives", root, wooden_gives) function silver_gives( player ) givePlayerPackage( player, 'Silver' ) end addEvent("silver_gives",true) addEventHandler("silver_gives", root, silver_gives) function gold_gives( playerN ) local player = playerN givePlayerPackage( playerN, 'Gold' ) end addEvent("gold_give",true) addEventHandler("gold_give", root, gold_gives) function givePlayerGift( package ) if package == "Wooden" then takePlayerPackage( source, package ) randomMoney = math.random(1000, 5000) givePlayerMoney( source, randomMoney ); -- جائزة بكج ودن outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 204,102,0) elseif package == "Silver" then takePlayerPackage( source, package ); randomMoney =math.random(5000, 10000) givePlayerMoney( source, randomMoney ); -- جائزة بكج السلفر outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 155,155,155) elseif package == "Gold" then takePlayerPackage( source, package ); randomMoney=math.random(10000, 30000) givePlayerMoney( source, randomMoney ); -- جائزة بكج القولد outputChatBox("Open Golden package has been succesfully and you won : $"..tostring(randomMoney), source, 255,255,0) end end addEvent("givePlayerGift",true) addEventHandler("givePlayerGift", root, givePlayerGift) local packs_kills = { ['Wooden']=5, ['Silver']=40, ['Gold']=50, } for k, v in ipairs ( getElementsByType('player') ) do removeElementData(v,"packages") end function calcKill( _, killer ) local data = getElementData( killer , 'kills' ); if data and type(data) == "number" and data ~= 0 then if data ~= packs_kills['Gold'] and data ~= packs_kills['Silver'] and data ~= packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) elseif data == packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Wooden' ) elseif data == packs_kills['Silver'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Silver' ) elseif data == packs_kills['Gold'] then setElementData( killer, 'kills', 1 ) givePlayerPackage( killer, 'Gold' ) end else setElementData( killer, 'kills', 1 ) end end addEventHandler('onPlayerWasted', root, calcKill) function givePlayerPackage( player , package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then setElementData(player,'packages',{wooden=Wooden+1, silver=Silver, gold=Gold}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=Wooden, silver=Silver+1, gold=Gold}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold+1}) outputChatBox("You got a Golden package",player) end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=1, silver=0, gold=0}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=1, gold=0}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=1}) outputChatBox("You got a Golden package",player) end end end end end end end function takePlayerPackage( player, package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then if Wooden > 0 then setElementData(player,'packages',{wooden=Wooden-1, silver=Silver, gold=Gold}) outputChatBox("You have lost a Wooden package",player) end elseif package == 'Silver' then if Silver > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver-1, gold=Gold}) outputChatBox("You have lost a Silver package",player) end elseif package == 'Gold' then if Gold > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold-1}) outputChatBox("You have lost a Golden package",player) end end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Golden package",player) end end end end end end end function wooden_gives( source ) givePlayerPackage( source, 'Wooden' ) end addEvent("wooden_gives",true) addEventHandler("wooden_gives", root, wooden_gives) function silver_gives( player ) givePlayerPackage( player, 'Silver' ) end addEvent("silver_gives",true) addEventHandler("silver_gives", root, silver_gives) function gold_gives( playerN ) local player = playerN givePlayerPackage( playerN, 'Gold' ) end addEvent("gold_give",true) addEventHandler("gold_give", root, gold_gives) function givePlayerGift( package ) if package == "Wooden" then takePlayerPackage( source, package ) randomMoney = math.random(1000, 5000) givePlayerMoney( source, randomMoney ); -- جائزة بكج ودن outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 204,102,0) elseif package == "Silver" then takePlayerPackage( source, package ); randomMoney =math.random(5000, 10000) givePlayerMoney( source, randomMoney ); -- جائزة بكج السلفر outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 155,155,155) elseif package == "Gold" then takePlayerPackage( source, package ); randomMoney=math.random(10000, 30000) givePlayerMoney( source, randomMoney ); -- جائزة بكج القولد outputChatBox("Open Golden package has been succesfully and you won : $"..tostring(randomMoney), source, 255,255,0) end end addEvent("givePlayerGift",true) addEventHandler("givePlayerGift", root, givePlayerGift)
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السلام عليكم ورحمة الله وبركاته في عندي مشكله بلمود ذه راح اطرح الكود function gold_gives( player ) givePlayerPackage( player, 'Gold' ) end addEvent("gold_gives",true) addEventHandler("gold_gives", root, gold_gives) كل ما اوزع ما اقدر يكتب لي بلديبق كلمات طبعا هاذا ملفات كلينت elseif source == GUIEditor.button[6] then row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) if row >= 0 then local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1) if playerName and playerName ~= nil then local player = getPlayerFromName(playerName); triggerServerEvent( 'gold_gives', localPlayer, player ) end يكتب لي بلديبق https://d.top4top.net/p_1204j40wv1.png
