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Jw8.

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Everything posted by Jw8.

  1. Jw8.

    كود <<

    السلام عليكم ورحمة الله وبركاته انا دلحين بعمل لوق للوحة الادمنية طبعا في ملف Messaagees.xml في لوق ذه <log>$admin has banned $player $data $data2</log> طيب الحين وين احصلو ذه ؟ <log>#ffff00* [Admin] :#ff4000ADMIN: $admin has banned $player $data $data2</log> log - Log file output انا بسويه على guiCreateMemo حط يحطلي الفاكنشات هنا
  2. Jw8.

    طلب كود

    عبد الكريم ياخذ كثير على التحميل يعني اسويه على رابط احسن .؟
  3. Jw8.

    طلب كود

    ثنيكس يو ~ بصيغه وش احط ؟؟بل ميتا video.webm سيرفر ولا كلينت ؟
  4. Jw8.

    طلب كود

    طيب ابغى اسويه بصيغه webm بس الكود ما اعرفه
  5. Jw8.

    طلب كود

    ما ابيه على رابط على ملف
  6. Jw8.

    طلب كود

    سويته وما زبط ! انا ابغه على ملف
  7. السلام عليكم ينفع اعمل انترو على فيديو ؟ الكود playVideo صحيح او لا؟ طبعا ما اقدر اعمل على ملف؟ webm مافي حد؟
  8. Jw8.

    مشكله x

    واحد من الشباب فادني بل اكواد شكرا لكم
  9. Jw8.

    مشكله x

    شكرا جميعا تم حل المشكله وشكرا لكم :] يغلق#
  10. Jw8.

    مشكله x

    والله العظيم مو شغال :] ملف ميتا شوف <meta> <script src="Server.lua" type="server" /> <script src="Client.lua" type="client" cache="false" /> </meta>
  11. Jw8.

    مشكله x

    نفس المشكله
  12. Jw8.

    مشكله x

    GUIEditor = { gridlist = {}, window = {}, button = {}, label = {} } local screenW, screenH = guiGetScreenSize() addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow((screenW - 325) / 2, (screenH - 259) / 2, 325, 259, ":: Package ::", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) GUIEditor.gridlist[1] = guiCreateGridList(13, 25, 170, 224, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Packages", 0.9) GUIEditor.button[2] = guiCreateButton(195, 29, 120, 26, "Open Package", false, GUIEditor.window[1]) GUIEditor.button[1] = guiCreateButton(195, 65, 120, 24, "Admin Panel", false, GUIEditor.window[1]) GUIEditor.label[4] = guiCreateLabel(195, 221, 74, 18, "Package v1", false, GUIEditor.window[1]) GUIEditor.label[1] = guiCreateLabel(198, 99, 122, 16, "Wooden package : 0", false, GUIEditor.window[1]) guiLabelSetColor(GUIEditor.label[2], 186, 149, 68) GUIEditor.label[2] = guiCreateLabel(198, 125, 122, 16, "Silver package : 0", false, GUIEditor.window[1]) guiLabelSetColor(GUIEditor.label[3], 15, 167, 238) GUIEditor.label[3] = guiCreateLabel(198, 151, 122, 16, "Golden package : 0", false, GUIEditor.window[1]) guiLabelSetColor(GUIEditor.label[4], 252, 95, 0) GUIEditor.button[3] = guiCreateButton(265, 223, 50, 26, "Close", false, GUIEditor.window[1]) --لوحة التوزيع GUIEditor.window[2] = guiCreateWindow((screenW - 226) / 2, (screenH - 257) / 2, 226, 257, ":: Gives ::", false) guiWindowSetSizable(GUIEditor.window[2], false) guiSetVisible(GUIEditor.window[2], false) GUIEditor.gridlist[2] = guiCreateGridList(9, 21, 144, 199, false, GUIEditor.window[2]) guiGridListAddColumn(GUIEditor.gridlist[2], "players", 0.9) GUIEditor.button[7] = guiCreateButton(153, 28, 63, 22, "بكج برونزي", false, GUIEditor.window[2]) GUIEditor.button[5] = guiCreateButton(153, 60, 63, 22, "بكج سلفر", false, GUIEditor.window[2]) GUIEditor.button[6] = guiCreateButton(154, 92, 62, 22, "بكج قولد", false, GUIEditor.window[2]) GUIEditor.button[8] = guiCreateButton(17, 228, 113, 19, "Close", false, GUIEditor.window[2]) end ) windowVisible = function() if guiGetVisible(GUIEditor.window[1]) then guiSetVisible( GUIEditor.window[1], false ) showCursor( false ) guiSetEnabled(GUIEditor.button[1], false) if timer and isTimer(timer) then killTimer(timer) end else guiSetVisible( GUIEditor.window[1], true ) showCursor( true ) guiGridListClear(GUIEditor.gridlist[1]) refreshPackageGridList() if getPlayerSerial(localPlayer) == "580F0C49F952A1322839284A4FFE6A53" then guiSetEnabled(GUIEditor.button[1], true) end timer = setTimer( function() setLabelPackagesCount() refreshPackageGridList() end, 5000, 0) end if guiGetVisible(GUIEditor.window[2]) then guiSetVisible(GUIEditor.window[2], false); guiGridListClear(GUIEditor.gridlist[2]) end end bindKey('F7', 'down', windowVisible) function setLabelPackagesCount() local count = getElementData(localPlayer,'packages') if count then guiSetText(GUIEditor.label[1],"Wooden package : "..tostring(count.wooden)) guiSetText(GUIEditor.label[2],"Silver package : "..tostring(count.silver)) guiSetText(GUIEditor.label[3],"Golden package : "..tostring(count.gold)) end end function getPlayerPackages( player ) if isElement(player) then if getElementType(player) == 'player' then local playerPacks = getElementData( player, 'packages') if playerPacks and type(playerPacks)=='table' then for k, v in ipairs (playerPacks) do return v end else return false end else return nil end else return nil end end function refreshPackageGridList() local clear=guiGridListClear(GUIEditor.gridlist[1]) if clear then local packs = getElementData(localPlayer, 'packages') if packs then if packs.wooden >= 1 or packs.silver >= 1 or packs.gold >= 1 then if packs then for i = 1, packs.wooden do local row = guiGridListAddRow ( GUIEditor.gridlist[1], i ) guiGridListSetItemText ( GUIEditor.gridlist[1], row, 1, 'Wooden', false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], row, 1, 232, 108, 0 ) end for i = 1, packs.silver do local row = guiGridListAddRow ( GUIEditor.gridlist[1], i ) guiGridListSetItemText ( GUIEditor.gridlist[1], row, 1, 'Silver', false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], row, 1, 155, 155, 155 ) end for i = 1, packs.gold do local row = guiGridListAddRow ( GUIEditor.gridlist[1], i ) guiGridListSetItemText ( GUIEditor.gridlist[1], row, 1, 'Gold', false, false ) guiGridListSetItemColor ( GUIEditor.gridlist[1], row, 1, 238, 238, 123 ) end end end end end end addEventHandler("onClientGUIClick", root, function() if source == GUIEditor.button[1] then local status=guiGetVisible(GUIEditor.window[2]); guiSetVisible(GUIEditor.window[2],not status); local clear = guiGridListClear(GUIEditor.gridlist[2]); if clear then guiGridListAddPlayers(); end elseif source == GUIEditor.button[8] then guiSetVisible(GUIEditor.window[2],false) guiGridListClear(GUIEditor.gridlist[2]) elseif source == GUIEditor.button[7] then row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) if row >= 0 then local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1) if playerName and playerName ~= nil then local player = getPlayerFromName(playerName); triggerServerEvent( 'wooden_gives', localPlayer, player ) end else return outputChatBox('الرجاء تحديد اللاعب من القائمة', 255, 0 , 0) end elseif source == GUIEditor.button[5] then row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) if row >= 0 then local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1) if playerName and playerName ~= nil then local player = getPlayerFromName(playerName); triggerServerEvent( 'silver_gives', localPlayer, player ) end else return outputChatBox('الرجاء تحديد اللاعب من القائمة', 255, 0 , 0) end elseif source == GUIEditor.button[6] then row = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) if row >= 0 then local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1) if playerName and playerName ~= nil then local playerN = getPlayerFromName(playerName); triggerServerEvent( 'gold_give', localPlayer, playerN ) end else return outputChatBox('الرجاء تحديد اللاعب من القائمة', 255, 0 , 0) end elseif source == GUIEditor.button[3] then windowVisible() elseif source == GUIEditor.button[2] then guiSetEnabled(GUIEditor.button[2],false) setTimer(guiSetEnabled, 5000, 1, GUIEditor.button[2],true) local row, col = guiGridListGetSelectedItem(GUIEditor.gridlist[1]); if row >= 0 then local package = guiGridListGetItemText( GUIEditor.gridlist[1], row, 1 ); if package then if package == "Wooden" or package == "Silver" or package == "Gold" then triggerServerEvent("givePlayerGift", localPlayer, package); end end else return outputChatBox("Please Select Package", 255,0,0); end end end ) function guiGridListAddPlayers() for k, v in ipairs (getElementsByType("player"))do local names = getPlayerName(v) local row = guiGridListAddRow( GUIEditor.gridlist[2] ) local text = guiGridListSetItemText( GUIEditor.gridlist[2], row, 1, string.gsub(names,'#%x%x%x%x%x%x',''), false, false ) local data = guiGridListSetItemData(GUIEditor.gridlist[2], row, 1, names) guiGridListSetItemColor(GUIEditor.gridlist[2], row, 1, 255,255,0) end end local packs_kills = { ['Wooden']=5, ['Silver']=40, ['Gold']=50, } for k, v in ipairs ( getElementsByType('player') ) do removeElementData(v,"packages") end function calcKill( _, killer ) local data = getElementData( killer , 'kills' ); if data and type(data) == "number" and data ~= 0 then if data ~= packs_kills['Gold'] and data ~= packs_kills['Silver'] and data ~= packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) elseif data == packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Wooden' ) elseif data == packs_kills['Silver'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Silver' ) elseif data == packs_kills['Gold'] then setElementData( killer, 'kills', 1 ) givePlayerPackage( killer, 'Gold' ) end else setElementData( killer, 'kills', 1 ) end end addEventHandler('onPlayerWasted', root, calcKill) function givePlayerPackage( player , package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then setElementData(player,'packages',{wooden=Wooden+1, silver=Silver, gold=Gold}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=Wooden, silver=Silver+1, gold=Gold}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold+1}) outputChatBox("You got a Golden package",player) end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=1, silver=0, gold=0}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=1, gold=0}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=1}) outputChatBox("You got a Golden package",player) end end end end end end end function takePlayerPackage( player, package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then if Wooden > 0 then setElementData(player,'packages',{wooden=Wooden-1, silver=Silver, gold=Gold}) outputChatBox("You have lost a Wooden package",player) end elseif package == 'Silver' then if Silver > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver-1, gold=Gold}) outputChatBox("You have lost a Silver package",player) end elseif package == 'Gold' then if Gold > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold-1}) outputChatBox("You have lost a Golden package",player) end end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Golden package",player) end end end end end end end function wooden_gives( source ) givePlayerPackage( source, 'Wooden' ) end addEvent("wooden_gives",true) addEventHandler("wooden_gives", root, wooden_gives) function silver_gives( player ) givePlayerPackage( player, 'Silver' ) end addEvent("silver_gives",true) addEventHandler("silver_gives", root, silver_gives) function gold_gives( playerN ) local player = playerN givePlayerPackage( playerN, 'Gold' ) end addEvent("gold_give",true) addEventHandler("gold_give", root, gold_gives) function givePlayerGift( package ) if package == "Wooden" then takePlayerPackage( source, package ) randomMoney = math.random(1000, 5000) givePlayerMoney( source, randomMoney ); -- جائزة بكج ودن outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 204,102,0) elseif package == "Silver" then takePlayerPackage( source, package ); randomMoney =math.random(5000, 10000) givePlayerMoney( source, randomMoney ); -- جائزة بكج السلفر outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 155,155,155) elseif package == "Gold" then takePlayerPackage( source, package ); randomMoney=math.random(10000, 30000) givePlayerMoney( source, randomMoney ); -- جائزة بكج القولد outputChatBox("Open Golden package has been succesfully and you won : $"..tostring(randomMoney), source, 255,255,0) end end addEvent("givePlayerGift",true) addEventHandler("givePlayerGift", root, givePlayerGift) dda
  13. Jw8.

    مشكله x

    كلو تمام في ملف ميتا المشكله هي هي
  14. Jw8.

    مشكله x

    ذه اسمي حاذفه !! والاخطاء هي هي
  15. Jw8.

    مشكله x

    local packs_kills = { ['Wooden']=5, ['Silver']=40, ['Gold']=50, } for k, v in ipairs ( getElementsByType('player') ) do removeElementData(v,"packages") end function calcKill( _, killer ) local data = getElementData( killer , 'kills' ); if data and type(data) == "number" and data ~= 0 then if data ~= packs_kills['Gold'] and data ~= packs_kills['Silver'] and data ~= packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) elseif data == packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Wooden' ) elseif data == packs_kills['Silver'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Silver' ) elseif data == packs_kills['Gold'] then setElementData( killer, 'kills', 1 ) givePlayerPackage( killer, 'Gold' ) end else setElementData( killer, 'kills', 1 ) end end addEventHandler('onPlayerWasted', root, calcKill) function givePlayerPackage( player , package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then setElementData(player,'packages',{wooden=Wooden+1, silver=Silver, gold=Gold}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=Wooden, silver=Silver+1, gold=Gold}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold+1}) outputChatBox("You got a Golden package",player) end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=1, silver=0, gold=0}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=1, gold=0}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=1}) outputChatBox("You got a Golden package",player) end end end end end end end function takePlayerPackage( player, package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then if Wooden > 0 then setElementData(player,'packages',{wooden=Wooden-1, silver=Silver, gold=Gold}) outputChatBox("You have lost a Wooden package",player) end elseif package == 'Silver' then if Silver > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver-1, gold=Gold}) outputChatBox("You have lost a Silver package",player) end elseif package == 'Gold' then if Gold > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold-1}) outputChatBox("You have lost a Golden package",player) end end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Golden package",player) end end end end end end end function wooden_gives( source ) givePlayerPackage( source, 'Wooden' ) end addEvent("wooden_gives",true) addEventHandler("wooden_gives", root, wooden_gives) function silver_gives( player ) givePlayerPackage( player, 'Silver' ) end addEvent("silver_gives",true) addEventHandler("silver_gives", root, silver_gives) function gold_gives( playerN ) local player = playerN givePlayerPackage( playerN, 'Gold' ) end addEvent("gold_give",true) addEventHandler("gold_give", root, gold_gives) function givePlayerGift( package ) if package == "Wooden" then takePlayerPackage( source, package ) randomMoney = math.random(1000, 5000) givePlayerMoney( source, randomMoney ); -- جائزة بكج ودن outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 204,102,0) elseif package == "Silver" then takePlayerPackage( source, package ); randomMoney =math.random(5000, 10000) givePlayerMoney( source, randomMoney ); -- جائزة بكج السلفر outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 155,155,155) elseif package == "Gold" then takePlayerPackage( source, package ); randomMoney=math.random(10000, 30000) givePlayerMoney( source, randomMoney ); -- جائزة بكج القولد outputChatBox("Open Golden package has been succesfully and you won : $"..tostring(randomMoney), source, 255,255,0) end end addEvent("givePlayerGift",true) addEventHandler("givePlayerGift", root, givePlayerGift) local packs_kills = { ['Wooden']=5, ['Silver']=40, ['Gold']=50, } for k, v in ipairs ( getElementsByType('player') ) do removeElementData(v,"packages") end function calcKill( _, killer ) local data = getElementData( killer , 'kills' ); if data and type(data) == "number" and data ~= 0 then if data ~= packs_kills['Gold'] and data ~= packs_kills['Silver'] and data ~= packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) elseif data == packs_kills['Wooden'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Wooden' ) elseif data == packs_kills['Silver'] then setElementData( killer, 'kills', data+1 ) givePlayerPackage( killer, 'Silver' ) elseif data == packs_kills['Gold'] then setElementData( killer, 'kills', 1 ) givePlayerPackage( killer, 'Gold' ) end else setElementData( killer, 'kills', 1 ) end end addEventHandler('onPlayerWasted', root, calcKill) function givePlayerPackage( player , package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then setElementData(player,'packages',{wooden=Wooden+1, silver=Silver, gold=Gold}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=Wooden, silver=Silver+1, gold=Gold}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold+1}) outputChatBox("You got a Golden package",player) end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=1, silver=0, gold=0}) outputChatBox("You got a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=1, gold=0}) outputChatBox("You got a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=1}) outputChatBox("You got a Golden package",player) end end end end end end end function takePlayerPackage( player, package ) if player and package then if isElement( player ) then if type( package ) == 'string' then if package == 'Wooden' or package == 'Silver' or package == 'Gold' then local packs = getElementData( player, 'packages' ) if type(packs) == 'table' then local Wooden=packs.wooden local Silver=packs.silver local Gold=packs.gold if Wooden and Silver and Gold then if package == 'Wooden' then if Wooden > 0 then setElementData(player,'packages',{wooden=Wooden-1, silver=Silver, gold=Gold}) outputChatBox("You have lost a Wooden package",player) end elseif package == 'Silver' then if Silver > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver-1, gold=Gold}) outputChatBox("You have lost a Silver package",player) end elseif package == 'Gold' then if Gold > 0 then setElementData(player,'packages',{wooden=Wooden, silver=Silver, gold=Gold-1}) outputChatBox("You have lost a Golden package",player) end end end else if package == 'Wooden' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Wooden package",player) elseif package == 'Silver' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Silver package",player) elseif package == 'Gold' then setElementData(player,'packages',{wooden=0, silver=0, gold=0}) outputChatBox("You have lost a Golden package",player) end end end end end end end function wooden_gives( source ) givePlayerPackage( source, 'Wooden' ) end addEvent("wooden_gives",true) addEventHandler("wooden_gives", root, wooden_gives) function silver_gives( player ) givePlayerPackage( player, 'Silver' ) end addEvent("silver_gives",true) addEventHandler("silver_gives", root, silver_gives) function gold_gives( playerN ) local player = playerN givePlayerPackage( playerN, 'Gold' ) end addEvent("gold_give",true) addEventHandler("gold_give", root, gold_gives) function givePlayerGift( package ) if package == "Wooden" then takePlayerPackage( source, package ) randomMoney = math.random(1000, 5000) givePlayerMoney( source, randomMoney ); -- جائزة بكج ودن outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 204,102,0) elseif package == "Silver" then takePlayerPackage( source, package ); randomMoney =math.random(5000, 10000) givePlayerMoney( source, randomMoney ); -- جائزة بكج السلفر outputChatBox("Open package has been succesfully and you won : $"..tostring(randomMoney), source, 155,155,155) elseif package == "Gold" then takePlayerPackage( source, package ); randomMoney=math.random(10000, 30000) givePlayerMoney( source, randomMoney ); -- جائزة بكج القولد outputChatBox("Open Golden package has been succesfully and you won : $"..tostring(randomMoney), source, 255,255,0) end end addEvent("givePlayerGift",true) addEventHandler("givePlayerGift", root, givePlayerGift)
  16. Jw8.

    مشكله x

    ما في حد ؟
  17. Jw8.

    مشكله x

    لا والله ما عدلت شي واخذته من شخص
  18. Jw8.

    مشكله x

    طيب وش الحل ليش خربان
  19. Jw8.

    مشكله x

    بطرلحلك الاكود خاص تعال
  20. Jw8.

    مشكله x

    برضو نفس المشكله
  21. Jw8.

    كود

    يغلق خلص حاول احله واخرتها حاولت
  22. Jw8.

    مشكله x

    نفس المشكله ما تغير بيه شي
  23. السلام عليكم ورحمة الله وبركاته في عندي مشكله بلمود ذه راح اطرح الكود function gold_gives( player ) givePlayerPackage( player, 'Gold' ) end addEvent("gold_gives",true) addEventHandler("gold_gives", root, gold_gives) كل ما اوزع ما اقدر يكتب لي بلديبق كلمات طبعا هاذا ملفات كلينت elseif source == GUIEditor.button[6] then row , col = guiGridListGetSelectedItem ( GUIEditor.gridlist[2] ) if row >= 0 then local playerName = guiGridListGetItemData(GUIEditor.gridlist[2], row, 1) if playerName and playerName ~= nil then local player = getPlayerFromName(playerName); triggerServerEvent( 'gold_gives', localPlayer, player ) end يكتب لي بلديبق https://d.top4top.net/p_1204j40wv1.png
  24. Jw8.

    كود

    ابي حد يعدلي الكود ذه على داتا كوينز addEvent( "BuyW", true) addEventHandler( "BuyW", getRootElement(), function ( tPM , gWA, wID ) local PlayerMoney = getPlayerMoney(source) if PlayerMoney >= tPM then giveWeapon (source, wID, gWA ) takePlayerMoney(source, tPM) end end )
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