
Gastonito
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Everything posted by Gastonito
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Hello guys, i need a little function that disables car leaving, it's supposed to get executed on a gui button click, but i can link it later, just need the func
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It got fixed by the :O @Simple01 --SERV SIDE addEvent("toggle_aircars", true) function toggle_aircars() for eventPlayers in pairs(WrapedPlayers) do local eventManager = getAccountName(getPlayerAccount(source)) if ( eventVehicles[eventManager] ) then for eventPlayer in pairs( WrapedPlayers ) do triggerClientEvent( eventPlayer, "toggle_client_aircars", eventPlayer ) exports.SAEGcommands:sendMessage("Vehicle Flying has been Enabled by "..getPlayerName(client), 0, 255, 0,eventPlayers) end end end end addEventHandler("toggle_aircars", root, toggle_aircars) addEvent("disable_aircars", true) function disable_aircars() for eventPlayers in pairs(WrapedPlayers) do local eventManager = getAccountName(getPlayerAccount(source)) if ( eventVehicles[eventManager] ) then for eventPlayer in pairs( WrapedPlayers ) do triggerClientEvent( eventPlayer, "disable_client_aircars", eventPlayer ) end exports.SAEGcommands:sendMessage("Vehicle Flying has been Disabled by "..getPlayerName(client), 255, 0, 0,eventPlayers) end end end addEventHandler("disable_aircars", root, disable_aircars) --CLIENT SIDE addEvent("toggle_client_aircars", true) function toggle_aircars(eventVeh) if not ( isWorldSpecialPropertyEnabled("aircars") ) then setWorldSpecialPropertyEnabled("aircars", true) end end addEventHandler("toggle_client_aircars", root, toggle_aircars) addEvent("disable_client_aircars", true) function disable_aircars(eventVeh) if isWorldSpecialPropertyEnabled("aircars") then setWorldSpecialPropertyEnabled("aircars", false) end end addEventHandler("disable_client_aircars", root, disable_aircars)
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Yeah, Sry for being rue but i was mad cuz none helped me. Anyways, i tryied that already, the debugging messages showed up, the script is actually working, but the flying isnt working :C
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FFS why none wants to help dirrabkom ? .....
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No u dont undrestand, i dont want it when the player enters the car, its a gui ( event panel ) its made so if the event manager clicks the button the flying gets enabled for event vehicles
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Please guys i need help ...
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Hello guys, i made these functions with some help of a friend, but idk why it isnt working, there are no errors, etc ... Client Side : --Flying Car elseif ( source == vehfly ) then triggerServerEvent("toggle_aircars",localPlayer) else triggerServerEvent("disable_aircars",localPlayer) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehfly) then if (guiGetText (source) == 'Flying On') then guiSetText (source,'Flying Off') elseif (guiGetText (source) == 'Flying Off') then guiSetText (source, 'Flying On') end end end ) addEvent("toggle_aircars", true) function toggle_aircars(eventVeh) for i, veh in ipairs(getElementsByType("vehicle")) do if isWorldSpecialPropertyEnabled("aircars") then setWorldSpecialPropertyEnabled("aircars", false, eventVeh) end end end addEventHandler("toggle_aircars", root, toggle_aircars) addEvent("disable_aircars", true) function disable_aircars(eventVeh) for i, veh in ipairs(getElementsByType("vehicle")) do if isWorldSpecialPropertyEnabled("aircars") then setWorldSpecialPropertyEnabled("aircars", true, eventVeh) end end end addEventHandler("disable_aircars", root, disable_aircars) Server Side : addEvent("toggle_aircars", true) function toggle_aircars() for eventPlayers in pairs(WrapedPlayers) do local eventManager = getAccountName(getPlayerAccount(source)) if ( eventVehicles[eventManager] ) then for i, eventVeh in ipairs ( eventVehicles[eventManager] ) do triggerClientEvent("toggle_aircars", source, eventVeh) end end exports.SAEGcommands:sendMessage("Vehicle Flying has been Enabled by "..getPlayerName(client), 0, 255, 0,eventPlayers) end end addEventHandler("toggle_aircars", root, toggle_aircars) addEvent("disable_aircars", true) function disable_aircars() for eventPlayers in pairs(WrapedPlayers) do local eventManager = getAccountName(getPlayerAccount(source)) if ( eventVehicles[eventManager] ) then for i, eventVeh in ipairs ( eventVehicles[eventManager] ) do triggerClientEvent("disable_aircars", source, eventVeh) end end exports.SAEGcommands:sendMessage("Vehicle Flying has been Dis abled by "..getPlayerName(client), 255, 0, 0,eventPlayers) end end addEventHandler("disable_aircars", root, disable_aircars)
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Fix the picture.
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nvm ... [18:44:44] WARNING: [Helps]/AA/event_server.lua:398: Bad argument @ 'addEventHandler' [Expected element at argument 2, got function] ...
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Thx m8, could u PM me please I need help with this too, i made this func : addEvent("CancelLeaving", true) function CancelLeaving () for eventPlayers in pairs(WrapedPlayers) do cancelEvent () exports.SAEGcommands:sendMessage("Vehicles Leaving Has Been Disabled By "..getPlayerName(client), 255, 0, 0,eventPlayers) end end addEventHandler ( "onVehicleStartExit", getRootElement(), cancelEvent ) but im getting a warning saying : [18:14:09] WARNING: Bad argument @ 'cancelEvent' [Expected bool at argument 1, got player]
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what about to make them back ?
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Hey Can u write the full func please ? and btw there must be a fucn to enable weapons again ...
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Hello For The 2nd Time Today Guys I need a function to disable weapons, its like in an event panel and so when pressing a button the weapons gets disabled, anyone can help with this ? i just need the func, i can do the onClientGUIClick and the other things ..
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Hello Guys, i made these : addEventHandler ( "onClientGUIClick", root, function ( ) --Player Freeze if ( source == playfreeze ) then if (guiGetText (source) == 'Freeze Players') then triggerServerEvent("eventFeezePlayers",localPlayer) elseif (guiGetText (source) == 'Unfreeze Players') then triggerServerEvent("eventUnfreezePlayers",localPlayer) --Return Player elseif ( source == playret ) then triggerServerEvent("returnPlayers",localPlayer) --Warp To Me elseif ( source == playwarp ) then triggerServerEvent("eventwarpplayers",localPlayer) --Vehicle Fix elseif ( source == vehfix ) then triggerServerEvent("eventFixVehicles",localPlayer) --Vehicle Destroy elseif ( source == vehdest ) then triggerServerEvent("destroyVehicles",localPlayer) --Vehicle Lock elseif ( source == vehlock ) then if (guiGetText (source) == 'Lock') then triggerServerEvent("eventLockVehicles",localPlayer) elseif (guiGetText (source) == 'Unlock') then triggerServerEvent("eventUnlockVehicles",localPlayer) --Vehicle Collusion elseif ( source == vehcoll ) then if (guiGetText (source) == 'Disable Collusion') then triggerServerEvent("eventEnableCollision",localPlayer) elseif (guiGetText (source) == 'Enable Collusion') then triggerServerEvent("eventDisableCollision",localPlayer) --Vehicle Disable Dammage elseif ( source == vehdamm ) then if (guiGetText (source) == 'Disable Dammage') then triggerServerEvent("eventEnableDamageProof",localPlayer) elseif (guiGetText (source) == 'Enable Dammage') then triggerServerEvent("eventDisableDamageProof",localPlayer) --Vehicle Freeze elseif ( source == vehfreeze ) then if (guiGetText (source) == 'Freeze') then triggerServerEvent("eventFreezeVehicle",localPlayer) elseif (guiGetText (source) == 'Unfreeze') then triggerServerEvent("eventUnfreezeVehicles",localPlayer) --Pickup Destroy elseif ( source == pickdest ) then triggerServerEvent("destroyPickups",localPlayer) --Create Armor elseif ( source == pickarmor ) then triggerServerEvent("createArmourPickup",localPlayer) --Create Health elseif ( source == pickhealth ) then triggerServerEvent("createHealth",localPlayer) --Give Jetpack elseif ( source == playjet ) then triggerServerEvent("eventGiveJetpack",localPlayer) end end end end end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == playjet) then if (guiGetText (source) == 'Give Jetpack') then guiSetText (source,'Remove Jetpack') elseif (guiGetText (source) == 'Remove Jetpack') then guiSetText (source, 'Give Jetpack') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == playfreeze) then if (guiGetText (source) == 'Freeze Players') then guiSetText (source,'Unfreeze Players') elseif (guiGetText (source) == 'Unfreeze Players') then guiSetText (source, 'Freeze Players') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehdamm) then if (guiGetText (source) == 'Disable Dammage') then guiSetText (source,'Enable Dammage') elseif (guiGetText (source) == 'Enable Dammage') then guiSetText (source, 'Disable Dammage') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehcoll) then if (guiGetText (source) == 'Disable Collusion') then guiSetText (source,'Enable Collusion') elseif (guiGetText (source) == 'Enable Collusion') then guiSetText (source, 'Disable Collusion') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehlock) then if (guiGetText (source) == 'Lock') then guiSetText (source,'Unlock') elseif (guiGetText (source) == 'Unlock') then guiSetText (source, 'Lock') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehleave) then if (guiGetText (source) == 'Disable Leaving') then guiSetText (source,'Enable Leaving') elseif (guiGetText (source) == 'Enable Leaving') then guiSetText (source, 'Disable Leaving') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehhover) then if (guiGetText (source) == 'Hover On') then guiSetText (source,'Hover Off') elseif (guiGetText (source) == 'Hover Off') then guiSetText (source, 'Hover On') end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if (source == vehfly) then if (guiGetText (source) == 'Flying On') then guiSetText (source,'Flying Off') elseif (guiGetText (source) == 'Flying Off') then guiSetText (source, 'Flying On') end end end ) But idk why it only works when i let 1 func, why it doesnt work like this with all these functions ? I need help please ...
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Hello guy, I need a script, its a simple one, so when someone post a link in any chat (Local, Main, Team chat ) u dont have to copy it from console,u just have to do /link and it will be copied Please if someone can make this, send me the full script in a PM, and THX <3
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Hey guys, I need some help about skin/veh mods, i have an RPG server and it has 80Mbs mods, i want to optimize them, do anyone know how ?
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i didnt get it could u just fix the code and resent it please
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The erros stopped, but the FPS show N/A
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Hello guys, i have this Scoreboard-Fps script : ( It isnt mine ) local ping = getPlayerPing(getLocalPlayer()) local x, y = guiGetScreenSize ( ) r,g,b=0,0,0 alpha=150 local root = getRootElement() local player = getLocalPlayer() local counter = 0 local starttick local currenttick addEventHandler("onClientRender",root, function() if not starttick then starttick = getTickCount() end counter = counter + 1 currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(player,"FPS",counter) counter = 0 starttick = false end end ) function drawStates () addEventHandler ( "onClientRender", root, pingState ) addEventHandler ( "onClientRender", root, fpsState ) end addEventHandler ( "onClientResourceStart", resourceRoot, drawStates ) function pingState() posx= x-30 posy= 20 dxDrawRectangle ( posx, posy, 4, 4, tocolor ( r, g, b, alpha ) ) dxDrawRectangle ( posx+5, posy-4, 4,8, tocolor ( r, g, b, alpha ) ) dxDrawRectangle ( posx+10, posy-8, 4,12, tocolor ( r, g, b, alpha ) ) dxDrawRectangle ( posx+15, posy-12, 4,16, tocolor ( r, g, b, alpha ) ) dxDrawRectangle ( posx+20, posy-16, 4,20, tocolor ( r, g, b, alpha ) ) r2,g2,b2=255,0,0 alpha2=255 if ping <= 100 then dxDrawRectangle ( posx, posy, 4, 4, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+5, posy-4, 4,8, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+10, posy-8, 4,12, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+15, posy-12, 4,16, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+20, posy-16, 4,20, tocolor ( r2, g2, b2, alpha2 ) ) elseif ping >=101 and ping <= 200 then dxDrawRectangle ( posx, posy, 4, 4, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+5, posy-4, 4,8, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+10, posy-8, 4,12, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+15, posy-12, 4,16, tocolor ( r2, g2, b2, alpha2 ) ) elseif ping >=201 and ping <= 300 then dxDrawRectangle ( posx, posy, 4, 4, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+5, posy-4, 4,8, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+10, posy-8, 4,12, tocolor ( r2, g2, b2, alpha2 ) ) elseif ping >=301 and ping <= 400 then dxDrawRectangle ( posx, posy, 4, 4, tocolor ( r2, g2, b2, alpha2 ) ) dxDrawRectangle ( posx+5, posy-4, 4,8, tocolor ( r2, g2, b2, alpha2 ) ) elseif ping >=401 and ping <= 500 then dxDrawRectangle ( posx, posy, 4, 4, tocolor ( r2, g2, b2, alpha2 ) ) end end function fpsState() posx2= x-55 posy2= 13 dxDrawText ( getElementData(getLocalPlayer(),"FPS"), posx2-12, posy2-6, x, y, tocolor ( 255, 255, 255, 255 ), 1.4, "default-bold" ) dxDrawText ( "FPS", posx2-13, posy2+10, x, y, tocolor ( 255, 255, 255, 255 ), 1.0, "default-bold" ) dxDrawText ( "PING", posx2+23, posy2+10, x, y, tocolor ( 255, 255, 255, 255 ), 1.0, "default-bold" ) end And i got this error : 2016-11-07 17:27:15] WARNING: SAEGsco-fps\client.lua:87: Bad argument @ 'dxDrawText' [Expected string at argument 1, got boolean] So can anyone help me ?
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OH rly ? WSS script and bugged ? ........
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OMG DUDE I AM THE FKING OWNER !!! Check this forum and and contact the owner, his profile is *-* and then u will see that it is me ffs ..... saegrpg.byethost3.com