Jump to content

opnaiC

Members
  • Posts

    156
  • Joined

  • Last visited

Everything posted by opnaiC

  1. Thank you found the problem you wrote "if (getTeamName(team)== "LSPD")) then", but it should be "if (getTeamName(team)== "LSPD") then" now its working ..
  2. Something is wrong in the code cause the gates disappeard..
  3. Hello, how I can change the script that a LSPD team member can open the gate and not the "(player)" ? Was trying myself but it wasnt working hope you can help me )) teampolice = createTeam ( "LSPD", 0, 0, 255 ) LSPDgateMoving = false LSPDgateMoved = false LSPDGate1 = createObject ( 971, 1589.0352783203, -1638.1243896484, 15.08652305603, 0, 0, 180 ) LSPDGate2 = createObject ( 2930, 1582.5673828125, -1637.8597412109, 15.019668579102, 0, 0, 90 ) function mv_func ( player ) if (player) then if getDistanceBetweenPoints3D ( 1589.0352783203, -1638.1243896484, 15.08652305603, getElementPosition ( player ) ) < 17 then if LSPDgateMoved == false then moveObject ( LSPDGate1, 3000, 1597.0734863281, -1638.0965576172, 15.08652305603 ) moveObject ( LSPDGate2, 1500, 1580.8779296875, -1637.8725585938, 15.019668579102 ) LSPDgateMoved = true else moveObject ( LSPDGate1, 3000, 1589.0352783203, -1638.0965576172, 15.08652305603 ) moveObject ( LSPDGate2, 1500, 1582.5673828125, -1637.8597412109, 15.019668579102 ) LSPDgateMoved = false end end end end addCommandHandler ( "gate", mv_func )
  4. Can anyone help ? Tried some scripts that I made myself but they didnt worked too...
  5. Hello, below you can see 2 simple functions. How I can set them up that they will only work for the vehicle IDs on the top? Starting with scripting... dont have a big knowledge... local Vehicles = { [601]=true,[427]=true,[551]=true,[596]=true,[523]=true,[582]=true,[488]=true,[525]=true,[420]=true } function respawnExplodedVehicle() setTimer(respawnVehicle, 5000, 1, source) end addEventHandler("onVehicleExplode", root, respawnExplodedVehicle) function respawnVehicleOnExit() setTimer(respawnVehicle, 10000, 1, source) end addEventHandler("onVehicleExit", root, respawnVehicleOnExit)
×
×
  • Create New...