local spawnPositions = {  {1545.3529,-846.4341,68.0673},  {1439.0686,-806.5319,86.4608},  {1215.6058,-623.6701,103.7500},  {1150.1101,-812.8761,53.4620},  {1176.5067,-1324.4878,14.0247},  {993.3409,-1815.5619,14.0994},  {1448.0914,-2287.3130,13.5469},  {1686.3945,-2201.4077,13.5469},  {1743.0483,-1862.4574,13.5763},  {2033.7745,-1406.7250,17.2012},  {1332.0486,-985.0244,33.8966},  {1747.9255,-464.6945,50.5337},  {1709.3138,744.9565,12.6174},  {1679.1981,767.1046,12.2710},  {2470.3784,1023.8534,13.3320},  {2575.8455,1321.9833,10.8203},  {2478.1201,1652.9989,10.8203},  {2262.6440,1785.4316,16.4524},  {2290.4497,2453.6321,10.8203},  {1662.5825,2097.1572,10.8203},  {1687.2134,1940.9889,10.8203},  {1457.7510,2029.8673,14.7396},  {1607.5327,1819.4961,10.8280},  {1677.5142,1449.9734,14.9009},  {796.9202,1974.3610,5.3359},  {83.9083,1172.7161,18.4886},  {-305.8632,1115.2893,19.7493},  {-40.1456,53.7184,6.4844},  {217.4245,-87.6386,1.5684},  {323.9685,-574.6132,9.7228},  {774.2271,-500.0557,22.2444},  {124.2953,2600.4807,20.9170},  {-625.2667,2710.9106,72.3750},  {-767.1581,2742.2473,45.7853},   {-1390.0135,2637.5400,55.9844},  {-1670.3989,2556.8291,85.3047},  {-2382.9729,2542.2722,23.6016},  {-2582.1033,2305.0249,7.0029},  {-2685.2371,1696.2450,67.4397},  {-2871.5483,1003.8621,39.2318},  {-2132.1506,826.3356,69.3878},  {-2516.9482,623.7542,28.2126},  {-2692.6912,100.2719,4.3359},   {-2727.6711,-314.7328,7.0391},  {-2217.5200,-2402.1240,31.8293},  {-2061.6047,-2506.9600,30.7468},  {-1562.7632,-2737.5830,48.5440},  {-42.3457,-2501.5232,36.0568},  }     local playerDataTable = {  {"alivetime"},  {"skin"},  {"MAX_Slots"},  {"bandit"},  {"blood"},  {"food"},  {"thirst"},  {"temperature"},  {"currentweapon_1"},  {"currentweapon_2"},  {"currentweapon_3"},  {"bleeding"},  {"brokenbone"},  {"pain"},  {"cold"},  {"infection"},  {"humanity"},  {"zombieskilled"},  {"headshots"},  {"murders"},  {"banditskilled"},  {"Firewood"},  {"Bandage"},  {"Water Bottle"},  {"Pasta Can"},  {"Beans Can"},  {"Cereal"},  {"Box of Matches"},  {"M1911 Mag"},  {"M9 SD Mag"},  {"Desert Eagle Mag"},  {"M1911"},  {"M9 SD"},  {"Winchester 1866"},  {"PDW"},  {"Hatchet"},  {"Poptarts"},  {"Morphine"},  {"Soda Bottle"},  {"Empty Jerry Can"},  {"Full Jerry Can"},  {"Roadflare"},  {"Milk"},  {"PDW Mag"},  {"MP5A5 Mag"},  {"AK Mag"},  {"M4 Mag"},  {"Tear Gas"},  {"Desert Eagle"},  {"Sawn-Off Shotgun"},  {"SPAZ-12 Combat Shotgun"},  {"MP5A5"},  {"Watch"},  {"Medic Kit"},  {"Heat Pack"},  {"Lee Enfield"},  {"PDW"},  {"AK-47"},  {"Blood Bag"},  {"GPS"},  {"Map"},  {"Toolbox"},  {"Wire Fence"},  {"Tire"},  {"Engine"},  {"M136 Rocket"},  {"CZ 550 Mag"},  {"Lee Enfield Mag"},  {"M4"},  {"CZ 550"},  {"Infrared Goggles"},  {"Night Vision Goggles"},  {"Tent"},  {"Raw Meat"},  {"Cooked Meat"},  {"Camouflage Clothing"},  {"Ghillie Suit"},  {"Bandit1 Clothing"},  {"Bandit2 Clothing"},  {"Merle Clothing"},  {"Rick Clothing"},  {"Civilian Clothing"},  {"Survivor Clothing"},  {"Painkiller"},  {"Binoculars"},  {"Empty Water Bottle"},  {"Empty Soda Cans"},  {"Expired Cereal"},  {"1866 Slug"},  {"2Rnd. Slug"},  {"SPAZ-12 Pellet"},  {"Baseball Bat"},  {"Street Sign"},  {"Golf Club"},  {"Parachute"},  }        function playerLogin(username, pass, player)      local playerID = getAccountData(getPlayerAccount(player),"playerID")      account = getPlayerAccount(player)      local x,y,z =  getAccountData(account,"last_x"),getAccountData(account,"last_y"),getAccountData(account,"last_z")      local skin = getAccountData(account,"skin")      createZombieTable (player)      if getAccountData(account,"isDead") then          spawnDayZPlayer(player)          return      end      spawnPlayer (player, x,y,z, math.random(0,360), skin, 0, 0)      fadeCamera (player, true)      setCameraTarget (player, player)      playerCol = createColSphere(x,y,z,1.5)      setElementData(player,"playerCol",playerCol)      attachElements ( playerCol, player, 0, 0, 0 )      setElementData(playerCol,"parent",player)      setElementData(playerCol,"player",true)      for i,data in ipairs(playerDataTable) do          local elementData = getAccountData(account,data[1])          setElementData(player,data[1],elementData)      end      setElementData(player,"logged_in",true)      setPedStat(source, 69, 1000)      setPedStat(source, 70, 1000)      setPedStat(source, 71, 1000)      setPedStat(source, 72, 1000)      setPedStat(source, 73, 1000)      setPedStat(source, 74, 1000)      setPedStat(source, 75, 1000)      setPedStat(source, 76, 1000)      setPedStat(source, 77, 1000)      setPedStat(source, 78, 1000)      setPedStat(source, 79, 1000)      setPedStat(source, 80, 1000)      setPedStat(source, 81, 1000)          --Weapons      --Old Weapons      local weapon = getElementData(player,"currentweapon_1")      if weapon then      local ammoData,weapID = getWeaponAmmoType (weapon)      giveWeapon(player,weapID,getElementData(player,ammoData), true )      end      local weapon = getElementData(player,"currentweapon_2")      if weapon then      local ammoData,weapID = getWeaponAmmoType (weapon)      giveWeapon(player,weapID,getElementData(player,ammoData), false )      end      local weapon = getElementData(player,"currentweapon_3")      if weapon then      local ammoData,weapID = getWeaponAmmoType (weapon)      giveWeapon(player,weapID,getElementData(player,ammoData), false )      end      setElementModel(player,getElementData(player,"skin"))      --setElementModel(source,"skin")         setElementData(player,"admin",getAccountData(account,"admin") or false)      setElementData(player,"moderator",getAccountData(account,"moderator") or false)     end  addEvent("onPlayerDayZLogin", true)  addEventHandler("onPlayerDayZLogin", getRootElement(), playerLogin)     function playerRegister(username, pass, player)      local number = math.random(table.size(spawnPositions))      local x,y,z = spawnPositions[number][1],spawnPositions[number][2],spawnPositions[number][3]      spawnPlayer (player, x,y,z, math.random(0,360), 73, 0, 0)      fadeCamera (player, true)      setCameraTarget (player, player)      playerCol = createColSphere(x,y,z,1.5)      attachElements ( playerCol, player, 0, 0, 0 )      setElementData(playerCol,"parent",player)      setElementData(playerCol,"player",true)      setPedStat(source, 69, 1000)      setPedStat(source, 70, 1000)      setPedStat(source, 71, 1000)      setPedStat(source, 72, 1000)      setPedStat(source, 73, 1000)      setPedStat(source, 74, 1000)      setPedStat(source, 75, 1000)      setPedStat(source, 76, 1000)      setPedStat(source, 77, 1000)      setPedStat(source, 78, 1000)      setPedStat(source, 79, 1000)      setPedStat(source, 80, 1000)      setPedStat(source, 81, 1000)      ----------------------------------      --Player Items on Start      for i,data in ipairs(playerDataTable) do          if data[1] =="Bandage" then              setElementData(player,data[1],2)          elseif data[1] =="Painkiller" then              setElementData(player,data[1],1)          elseif data[1] =="MAX_Slots" then              setElementData(player,data[1],8)          elseif data[1] =="skin" then              setElementData(player,data[1],73)          elseif data[1] =="blood" then              setElementData(player,data[1],12000)          elseif data[1] =="temperature" then