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Ahmed Ly

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Everything posted by Ahmed Ly

  1. فكرة رائعة وجميلة بلتوفيق
  2. Marker = createMarker ( x, y, z, "cylinder", 2.5, 0, 255, 255, 255 ) addEventHandler('onClientMarkerHit', Marker, function ( hitPlayer ) if ( hitPlayer == localPlayer ) then guiSetVisible (GUIEditor.window[1], true ) showCursor( true ) end end )
  3. هل تعلم لست اعلم و ذلك سوف اعلم؟
  4. ما كنت اعرف ان فيه ناس صفرة
  5. #Client addEventHandler("onClientGUIClick",resourceRoot, function ( ) if ( source == SetLevel ) then local sel = guiGridListGetSelectedItem(GUIEditor.gridlist[1]) local text = guiGridListGetItemText(GUIEditor.gridlist[1],sel,1) local amount = guiGetText(edit.gv) triggerServerEvent(localPlayer,"setLevel",localPlayer,text,amount) end end ) --#Server function set (text,amount) local player = getPlayerFromName(text) if ( player ) then setElementData(Player,"Level",getElementData(Player,"Level") + amount ) end end end addEvent("setLevel",true) addEventHandler("setLevel",root,set)
  6. #Client addEventHandler("onClientGUIClick",root, function() if source == Button.register then triggerServerEvent("spn",localPlayer) end end ) #Server function playerspawn () spawnPlayer(2815.3291015625, -1461.5537109375, 32.126281738281) setPlayerSkin(source,46) end addEvent("spn",true) addEventHandler("spn",root,playerspawn)
  7. function new () local x,y,z = getElementPosition(source) createMarker (x,y,z, "cylinder", 2, 244 , 87, 10, 255 ) outputChatBox("تم انشاء الماركر",source,0,255,0,true) end addCommandHandler("ww",new)
  8. local key = "F5" GUIEditor = { gridlist = {}, window = {}, button = {} } local screenW, screenH = guiGetScreenSize() GUIEditor.window[1] = guiCreateWindow((screenW - 699) / 2, (screenH - 493) / 2, 699, 493, "xX[rent system]Xx", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetProperty(GUIEditor.window[1], "CaptionColour", "FFFEF500") guiSetVisible (GUIEditor.window[1],false) gridlist = guiCreateGridList(11, 33, 448, 450, false, GUIEditor.window[1]) guiGridListAddColumn(gridlist, "ID", 0.5) guiGridListAddColumn(gridlist, "Car Name", 0.5) GUIEditor.button[1] = guiCreateButton(466, 35, 223, 51, "Spawn Vehicle", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFABA500") GUIEditor.button[2] = guiCreateButton(466, 96, 223, 51, "Destroy Vehicle", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFABA500") GUIEditor.button[3] = guiCreateButton(469, 163, 221, 51, "Warp to Vehicle ", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[3], "NormalTextColour", "FFABA500") GUIEditor.button[4] = guiCreateButton(468, 224, 221, 51, "Warp Vehicle to You", false, GUIEditor.window[1]) guiSetProperty(GUIEditor.button[4], "NormalTextColour", "FFABA500") function Show_Hide() if guiGetVisible(GUIEditor.window[1]) == false then guiSetVisible(GUIEditor.window[1], true) showCursor(true) else guiSetVisible(GUIEditor.window[1], false) showCursor(false) end end bindKey(key,"down",Show_Hide) Cars = { {"Infernus",411} } for Key, Value in ipairs(Cars) do local Row = guiGridListAddRow(gridlist) guiGridListSetItemText(gridlist, Row, 1, Value[1], false, false) guiGridListSetItemText(gridlist, Row, 2, Value[2], false, false) guiGridListSetItemData(gridlist, Row, 1, {Value[1], Value[2], Value[3]}) end function mm () if (guiGridListGetSelectedItem (gridlist) ) then if (source ==GUIEditor.button[1] ) then local Model = guiGridListGetItemData ( gridlist,guiGridListGetSelectedItem ( gridlist ), 1 ) triggerServerEvent("spawn", localPlayer, Model) end end end addEventHandler ("onClientGUIClick",root,mm) ---- Server function spawn1 (Model) local x,y,z = getElementPosition(source) createVehicle(Model,x,y,z) end addEvent ("spawn",true) addEventHandler ("spawn",root,spawn1)
  9. function wasted (player) local x, y, z = 2192.42578125, -1781.095703125, 313.29595947266 local x2, y2, z2 = -1230.02612, 451.12631, 7.18750 local x3, y3, z3 = 2815.3291015625, -1461.5537109375, 32.126281738281 local lvl = tonumber(getElementData(player,"Level") ) if (lvl >= 0) then spawnPlayer (player, x, y, z ) giveWeapon(player, 46) giveWeapon(player, 22,90) setElementModel(player, 0) elseif (lvl >= 1) then spawnPlayer (player, x2, y2, z2 ) elseif (lvl >= 15) then spawnPlayer (player, x3, y3, z3 ) fadeCamera( player, true) setCameraTarget( player, player) end end function d () setTimer(wasted, 5000, 1, source) end addEventHandler ( "onPlayerWasted", root, d) function login () setTimer(wasted, 5000, 1, source) end addEventHandler ( "onPlayerLogin",root, login)
  10. function wasted () local player = source if not isElement(player) then return end local x, y, z = 2192.42578125, -1781.095703125, 313.29595947266 local x2, y2, z2 = -1230.02612, 451.12631, 7.18750 local x3, y3, z3 = 2815.3291015625, -1461.5537109375, 32.126281738281 local lvl = tonumber(getElementData(player,"Level") ) if (lvl >= 0) then spawnPlayer (player, x, y, z ) giveWeapon(player, 46) giveWeapon(player, 22,90) setElementModel(player, 0) elseif (lvl >= 1) then spawnPlayer (player, x2, y2, z2 ) elseif (lvl >= 15) then spawnPlayer (player, x3, y3, z3 ) fadeCamera( player, true) setCameraTarget( player, player) end end end addEventHandler ( "onPlayerWasted", root, function() setTimer(wasted, 5000, 1, source) end) -- Event Handlers addEventHandler ( "onPlayerLogin",root, function() setTimer(wasted, 5000, 1, source) end)
  11. addEventHandler ( "onPlayerWasted", root, function () local x= -1284.8974609375 local y = 452.08203125 local z = 7.1875 spawnPlayer (source, x, y, z ) setPlayerSkin(source,46) setCameraTarget( source, source) end )
  12. addEventHandler ( "onPlayerWasted", root, function wasted () local x, = -1284.8974609375 local y = 452.08203125 local z = 7.1875 spawnPlayer (source, x, y, z ) fadeCamera( source, true) setCameraTarget( source, source) setTimer(off,3000,1) end ) function off () fadeCamera( source, false) end
  13. العفوا حياك الله
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