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#,Dr.To[sh]iBa

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Everything posted by #,Dr.To[sh]iBa

  1. تقدر تحمل لوحة @MR.GRAND وتشتغل عليها وتفهم الافكار منها
  2. اليوم حملت سكربت حفظ الاسلحة عند الموت ... الحين انا لو شغلت السكربت وشغلت مود play وعطيت لنفسي سلاح وانتحر السلاح يجي عادي لكن لو شغلت الفري روم المتعدل واجي انتحر اول انتحار السلاح يجي ثاني انتحار السلاح ما يجي وش الحل ؟ function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local R = getAccountData (theCurrentAccount, "funmodev2-R") local G = getAccountData (theCurrentAccount, "funmodev2-G") local B = getAccountData (theCurrentAccount, "funmodev2-B") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, R, G, B) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, 255, 255, 255) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8)) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8)) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted)
  3. اعلي صوت تقدر يكون 1 setSoundVolume(sound, 1) - لان الواحد يعني 100% ب
  4. السلام عليكم ورحمة الله وبركاتة في مشكلة في كود انشاء صورة ان الصورة تيجي مقلوبة 180 درجة يعني الراس تككون تحت local img = dxCreateTexture("trollface.png") addEventHandler("onClientRender", root, function() -- x,y,z, targetx,targety,targetz,texture,width,color image = dxDrawMaterialLine3D (0,0,3,0,0,5,img, 5, tocolor(255,255,255,255)) end) حاولت اعدلها عن طريق setElementRotation(image ,rotX,rotY,rotZ) لكن ما ظبطت ممكن احد يعلمني وش المشكلة ؟
  5. ابي لما ادخل يقلي ممنوع
  6. السلام عليكم وش الفرق بين <script src="c.lua" type="client" cache="false" /> والفرق بين <script src="c.lua" type="client" download="false" /> @iiKhaled
  7. local aCodes = { ":", "*", "&" } addEventHandler("onPlayerConnect",root, function ( plrname ) for _,v in ipairs ( aCodes ) do if string.find ( tostring ( plrname ) , v ) then cancelEvent( true , "استخدام رموز ممنوعة" ) end end end ) وش المشكلة في الكود ؟
  8. مشكور xx,yy,zz = getElementPosition ( source ) rx,ry,rz = getElementRotation ( source ) Vehicle[source] = createVehicle ( 495, xx, yy, zz ,rx,ry,rz ) الرجاء مراجعة موضوعي الاخر
  9. ~ السلام عليكم ورحمة الله وبركاته ~ في مشكلة اعاني منها .. دخلت سيرفر ووضعت وزنية سرعة صاروخيه في السياره واتحركت باقصي سرعه الشاشة عاديه ما تتاثر بشئ دخلت سيرفري المحلي وطفيت جميع المودات وركبت مود الووزنيات وركبتة سرعة صاروخيه وتحركت الشاشة تتهز كذا بضع صورتين للتوضيع صورة للسيرفر العالمي ي صورة السيرفر المحلي اتمنوا تكونوا فهمتوني *
  10. setElementRotation(Vehicle[source],rotX+180,rotY,rotZ) لم تظبط
  11. اتجاه عقارب الساعه يكون x,y,z اي فيهم اضيف لهم ؟ setElementRotation(Vehicle[source],rotX+180,rotY,rotZ)
  12. function ( ) x,y,z = getElementPosition ( source ) destroyElement(getPedOccupiedVehicle(source)) Vehicle[source] = createVehicle ( 502, x, y, z ) if ( getElementDimension ( source ) == 30 ) then setElementDimension ( Vehicle[source], 30 ) warpPedIntoVehicle ( source, Vehicle[source] ) outputChatBox( "* Done you give Car.",source,0,255,0,true) end end ) السلام عليكم عندي مشكلة في الكود ذا ان لو كانت سيارتي في اتجاه الشمال تيجي السياره الثانيه في اتجاه الغرب مدري كيف اتمني تكون فهمتوني, #
  13. getelement وبعدين setelement مظبوط ؟
  14. اللاعب بالفعل موجود بعالم وهمي كيف ارسل
  15. x,y,z = getElementPosition ( source ) Vehicle[source] = createVehicle ( 502, x, y, z ) ابي انه يجيب الاحداثيات في عالم 30 مب عالم صفر المشكلة اني لو كنت في عالم ٢ ومعي خوي وضغطت علي زر بيعطيني موتر بس خوي ما يشوفه.. لو حولت خوي لعالم صفر بيسوف الموتر لكن ما يسوف في احد اتمني تكونوا فهمتوني
  16. addEvent ( "Take:Vehiclee", true) addEventHandler( "Take:Vehiclee",root, function ( ) x,y,z = getElementPosition ( source ) destroyElement(getPedOccupiedVehicle(source)) Vehicle[source] = createVehicle ( 502, x, y, z ) warpPedIntoVehicle ( source, Vehicle[source] ) outputChatBox( "* Done you give Car.",source,0,255,0,true) end ) السلام عليكم -- في لوحة اعطاء سيارة عندما اضغط علي الزر يسحب السياره الاولي ويعطيني سياره الكود شغال مافيه مشاكل والسياره تظهر عندي واقدر اتحرك بها لكن الشخص الثاني ( من جهاز اخخر ) يشوفني اتحرك بشخصيتي ( بدون سيارة ) فا وش المشكلة هنا ؟
  17. شف الحين اكثر من اثنين ما يشتغل اختر اي اثنين منهم وبيشتغل لو اخترت ثلاثة ما يشتغل
  18. addEventHandler('onClientGUIClick',root, function() local colorr = guiGetText ( GUIEditor.edit[9] ) if (source == GUIEditor.button[1]) then triggerServerEvent("color1", localPlayer, colorr) end end)
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