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AfterAll14

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Everything posted by AfterAll14

  1. Physics updated to v1.22. New car on server: 1983 Toyota AE86 from Initial D movie. It has engine power increased to 150hp, improved brakes, racing tyres and drift-like setup. Hope you like it I'm still working on F1 car, but it looks like it is not going to happen soon. I can't find proper sound for it.
  2. Update: Physics updated to v.1.2.1. New car on server: 2008 Nissan GTR. Features: - Engine created using data from real dyno test - Dynamic power transfer to front wheels up to 50% - Sequential gearbox (no need to press clutch while shifting)
  3. Thanks for your feedback. I will do a muscle car at some point for sure.
  4. Because you tried to hack my server.
  5. New vehicle from Turkish manufacturer Magirus Otovan is now avaible for drive on my test server mtasa://46.174.49.56:22040.
  6. Looks good. Where is this mod avaible to try?
  7. Updated Porsche 997 turbo handling is now on my test server, you can try it. mtasa://46.174.49.56:22040 Press "n" to use acceleration tester. My plans right now: 1. Fix bugs 2. New vehicle - Magirus deutz (truck) 3. Upgrade gui 4. New vehicle - F1 car
  8. A little Update with a huge work actually done. In this video you can see comparison between real life acceleration and braking data from 2007 Porsche 997 turbo and MTA physics model: As you can see physics model is very accurate
  9. Features: - Engine forces simulation - Gearbox - manual/automatic - Aerodynamic forces simulation Vehicles avaible on my test server (closed for now): 2007 Porsche 997 turbo (480 hp) - Elegy (ID 562) 2008 Nissan GTR R35 (480 hp) - ZR350 (ID 477) 1997 Magirus Otovan (110 hp) - Benson (ID 499) 1983 Toyota AE86 Initial D version (150 hp) - Blista Compact (ID 496) Updates:
  10. Vehicle is the same. But MTA or GTA somehow assign sound group diffrently when server starts.
  11. I want to mute vehicle idle sound. I use setDevelopmentMode, then /showsound 1 to get sound group. I watch console output and get sound group from there. Then I use setWorldSoundEnabled(sound group, false) to disable sound. And it is working fine. But when I restart server sound group of iddle engine sound changes, and script is not working anymore. I need manually replace soundgroup inside script to make it work again. Is this a bug? How to make it work properly?
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