
Apo
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Everything posted by Apo
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hi guys my problem hillarea worked all interior and all dimension i need worked only in interior 30 and dimension 30 please helpe me. local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 15, 15 ) function hill_Enter ( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then local nameOfThePlayer = getPlayerName ( thePlayer ) outputChatBox ( nameOfThePlayer.." entered the zone!", getRootElement(), 255, 255, 109 ) end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter )
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hi guys my problem all radar and all closhap when I am writing the command /show i need only delete the hillarea and hillRadar for when turfcol = true hillArea = { {1436.6826171875, -2940.1494140625, 13.546875, 500,500,500}, {1436.6826171875, -2640.1494140625, 13.546875, 500,500,500}, {1436.6826171875, -2340.1494140625, 13.546875, 500,500,500}, {1436.6826171875, -640.1494140625, 13.546875, 500,500,500} } hillRadar = { {1262.2802734375, -2769.48828125, 300, 300, 171, 175, 174, 80}, {1262.2802734375, -2469.48828125, 300, 300, 92, 46, 2, 80}, {2762.2802734375, -2169.48828125, 200, 300, 255, 0, 143, 80} } turfCol = nil hillRadars = nil function maketurf (thePlayer) if turfcol == nil and hillRadars == nil then for i,v2 in ipairs(hillArea) do turfCol = createColCuboid(unpack(v2)) end for i,v1 in ipairs(hillRadar) do hill = createRadarArea(unpack(v1)) end turfCol = true hillRadars = true else local allturfs = getElementsByType("radararea") local allcols = getElementsByType("colshape") for i, v2 in ipairs(allturfs) do destroyElement(v2) end for i, v1 in ipairs(allcols) do destroyElement(v1) end turfCol = nil hillRadars = nil end end addCommandHandler("show", maketurf)
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hi guys my code az not work please help me function PlayerHeadShot ( ammo, attacker, weapon, bodypart ) if ( attacker ) then if ( getElementType ( attacker ) == "player" ) then if ( bodypart == 9 ) then outputChatBox("test wasted",attacker,155,100,100) end end end end addEventHandler ( "onPlayerWasted", getRootElement (), PlayerHeadShot)
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no sry line 92 WARNING:weapon.lua:92: Expected number, got non-convertible string. This warning may be an error in future versions. WARNING: weapon.lua:92: Expected number, got non-convertible string. This warning may be an error in future versions. [DUP x6] setWeaponProperty( id , "std", "maximum_clip_ammo", ammo)
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hi player can not forwards or backwards or left or right when shooting or aming and i test code and not work setWeaponProperty ( 24,"pro","flag_move_and_aim", true ) setWeaponProperty ( 24,"std","flag_move_and_aim", true ) setWeaponProperty ( 24,"poor","flag_move_and_aim", true ) setWeaponProperty ( 24,"pro","flag_move_and_shoot", true ) setWeaponProperty ( 24,"std","flag_move_and_shoot", true ) setWeaponProperty ( 24,"poor","flag_move_and_shoot", true )
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my warning line (setWeaponProperty( id , "std", "maximum_clip_ammo", ammo)) WARNING:weapon.lua:40: Expected number, got non-convertible string. This warning may be an error in future versions. WARNING: weapon.lua:40: Expected number, got non-convertible string. This warning may be an error in future versions. [DUP x6] function getAmmoPerClip(id) if id == 0 then return tostring(get( getResourceName( getThisResource( ) ).. '.fist' )) elseif id == 1 then return tostring(get( getResourceName( getThisResource( ) ).. '.brassknuckle' )) elseif id == 2 then return tostring(get( getResourceName( getThisResource( ) ).. '.golfclub' )) elseif id == 3 then return tostring(get( getResourceName( getThisResource( ) ).. '.nightstick' )) elseif id == 4 then return tostring(get( getResourceName( getThisResource( ) ).. '.knife' )) elseif id == 5 then return tostring(get( getResourceName( getThisResource( ) ).. '.bat' )) elseif id == 6 then return tostring(get( getResourceName( getThisResource( ) ).. '.shovel' )) elseif id == 7 then return tostring(get( getResourceName( getThisResource( ) ).. '.poolstick' )) elseif id == 8 then return tostring(get( getResourceName( getThisResource( ) ).. '.katana' )) elseif id == 9 then return tostring(get( getResourceName( getThisResource( ) ).. '.chainsaw' )) elseif id == 10 then return tostring(get( getResourceName( getThisResource( ) ).. '.dildo' )) elseif id == 11 then return tostring(get( getResourceName( getThisResource( ) ).. 'dildo2' )) elseif id == 12 then return tostring(get( getResourceName( getThisResource( ) ).. '.vibrator' )) elseif id == 13 then return tostring(get( getResourceName( getThisResource( ) ).. '.vibrator2' )) elseif id == 14 then return tostring(get( getResourceName( getThisResource( ) ).. '.flower' )) elseif id == 15 then return tostring(get( getResourceName( getThisResource( ) ).. '.cane' )) elseif id == 16 then return tostring(get( getResourceName( getThisResource( ) ).. '.grenade' )) elseif id == 17 then return tostring(get( getResourceName( getThisResource( ) ).. '.teargas' )) elseif id == 18 then return tostring(get( getResourceName( getThisResource( ) ).. '.molotov' )) elseif id == 22 then return tostring(get( getResourceName( getThisResource( ) ).. '.colt45' )) elseif id == 23 then return tostring(get( getResourceName( getThisResource( ) ).. '.silenced' )) elseif id == 24 then return tostring(get( getResourceName( getThisResource( ) ).. '.deagle' )) elseif id == 25 then return tostring(get( getResourceName( getThisResource( ) ).. '.shotgun' )) elseif id == 26 then return tostring(get( getResourceName( getThisResource( ) ).. '.sawed-off' )) elseif id == 27 then return tostring(get( getResourceName( getThisResource( ) ).. '.combatshotgun' )) elseif id == 28 then return tostring(get( getResourceName( getThisResource( ) ).. '.uzi' )) elseif id == 29 then return tostring(get( getResourceName( getThisResource( ) ).. '.mp5' )) elseif id == 30 then return tostring(get( getResourceName( getThisResource( ) ).. '.ak-47' )) elseif id == 31 then return tostring(get( getResourceName( getThisResource( ) ).. '.m4' )) elseif id == 32 then return tostring(get( getResourceName( getThisResource( ) ).. '.tec-9' )) elseif id == 33 then return tostring(get( getResourceName( getThisResource( ) ).. '.rifle' )) elseif id == 34 then return tostring(get( getResourceName( getThisResource( ) ).. '.sniper' )) elseif id == 35 then return tostring(get( getResourceName( getThisResource( ) ).. '.rocketlauncher' )) elseif id == 41 then return tostring(get( getResourceName( getThisResource( ) ).. '.spraycan' )) elseif id == 42 then return tostring(get( getResourceName( getThisResource( ) ).. '.fireextinguisher' )) elseif id == 43 then return tostring(get( getResourceName( getThisResource( ) ).. '.camera' )) elseif id == 44 then return tostring(get( getResourceName( getThisResource( ) ).. '.nightvision' )) elseif id == 45 then return tostring(get( getResourceName( getThisResource( ) ).. '.infrared' )) else return "disabled" end return "disabled" end function weaponpro() for id = 0, 45, 1 do if id ~= 19 and id ~= 20 and id ~=21 then local ammo = getAmmoPerClip(id) if ammo == "disable" then setWeaponProperty( id , "std", "maximum_clip_ammo", 0) else setWeaponProperty( id , "std", "maximum_clip_ammo", ammo) end end end end addEventHandler ( "onResourceStart", getRootElement(), weaponpro )