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ivor

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Everything posted by ivor

  1. تمت الافاده حياكم دارك سايد وايرور
  2. و لك تعليقاتك مالها لازمه لان ماراح تسد معي يلا روح انقلع شوفلك مكان مجرد نوبات يزودون مشاركات فقط -_+
  3. مود الرشوة سويته انا والله ثاني شئ اكواد التوب بشوف غيرها وللمرة الثانية شوف سيرفرك بدل ماتشحت الزوار وتربط سيرفرات :] ترا انت تسببت ب ذا كله لنفسك لأنك خائن , نسيت اننا بالمنتدي
  4. انت الوحيد الى اتكلم ؟ مسوي نفسك ابو العريف ؟ شوف سيرفرك وكلمني
  5. تفضل local ExpRewardForKill = {1, 8} local levels = {} addEventHandler ( "onResourceStart", resourceRoot, function ( ) connection = dbConnect( "sqlite", "levels.db" ) --exports["scoreboard"]:scoreboardAddColumn ( "level", root, 90, "Player's Level") if ( connection )then dbExec ( connection, "CREATE TABLE IF NOT EXISTS levels (levelID INTEGER PRIMARY KEY NOT NULL, accountName TEXT, level INT, experience INT)" ) outputDebugString ( "Successfully connected to levels.db" ) else outputDebugString ( "Failed to connect to levels.db", 3 ) end local LivelsFile = xmlLoadFile ( "levels.xml" ) if ( LivelsFile ) then outputDebugString ( "levels.xml successfully open") for index, levelData in ipairs ( xmlNodeGetChildren ( LivelsFile ) ) do local levelAttributes = xmlNodeGetAttributes ( levelData ) table.insert(levels, { ["levelName"] = levelAttributes.levelName, ["experienceRequired"] = tonumber(levelAttributes.experienceRequired), ["moneyReward"] = tonumber(levelAttributes.moneyReward)}) end else outputDebugString ( "Failed to open to levels.xml", 1 ) end end ) --[[ addCommandHandler ( "level", function ( thePlayer ) removeElementData(thePlayer,"experience") removeElementData(thePlayer,"level") end ) ]] addEventHandler("onResourceStop",resourceRoot, function ( ) if isElement ( connection ) then setTimer(destroyElement, 1000, 1, connection ) end end ) addEventHandler("onResourceStop",resourceRoot, function () for index, player in ipairs(getElementsByType("player")) do local experience = tonumber(getElementData(player,"experience")) or 0 setPlayerExperience(player, experience) local PlayerLevel = tonumber(getElementData(player,"level")) or 1 setPlayerLevel(player, PlayerLevel) end end) function saveExpOnQuitOrLogout(account) local experience = tonumber(getElementData(source,"experience")) or 0 local PlayerLevel = tonumber(getElementData(source,"level")) or 1 if (experience) then if (account and account == "userdata") then setPlayerExperience(account, experience) setPlayerLevel(account, PlayerLevel) else setPlayerExperience(source, experience) setPlayerLevel(source, PlayerLevel) end end setElementData(source,"experience",0) end addEventHandler("onPlayerLogout",root,saveExpOnQuitOrLogout) addEventHandler("onPlayerQuit",root,saveExpOnQuitOrLogout) function CheckLevelFromExp(dataName) if (source and getElementType(source) == "player" and dataName == "experience") then local SourceLevel = tonumber( getElementData(source,"level") ) local SourceExp = tonumber( getElementData(source,"experience") ) local NewLvl = SourceLevel+1 if ( levels[SourceLevel] ) then if ( levels[NewLvl]) then local RequiredExp = tonumber( levels[SourceLevel]["experienceRequired"] ) if ( SourceExp >= RequiredExp ) then setElementData(source,"experience_n", tonumber(levels[NewLvl]["experienceRequired"])) setElementData(source,"level",NewLvl) setTimer(setElementData, 50, 1, source,"experience",0) givePlayerMoney(source,tonumber(levels[NewLvl].moneyReward)) triggerClientEvent ( source, "LevelUpEffect", source ) outputChatBox("*LEVEL UP* You're now level ".. tostring(NewLvl) .."! Congratulations.",source,0,255,0) end end end end end addEventHandler("onElementDataChange",root,CheckLevelFromExp) function OnPlayerKill (killer) if (killer and killer ~= source) then if getPlayerAccount(killer) then local experience = tonumber(getElementData(killer,"experience")) local SourceLevel = getElementData(killer,"level") if ( not SourceLevel ) then SourceLevel = 1 setElementData(killer,"level",1) end if ( levels[SourceLevel+1] ) then local randomExperience = math.random(unpack(ExpRewardForKill)) if (experience) then setElementData(killer,"experience",experience+tonumber(randomExperience)) else setElementData(killer,"experience",randomExperience) end else setElementData(killer,"experience",tonumber(levels[SourceLevel]["experienceRequired"])) end end end end addEvent("onPlayerWasted",true) addEventHandler ("onPlayerWasted", root, OnPlayerKill) addEventHandler("onPlayerLogin",root, function (_,account) local accountName = getAccountName(account) local handler = connection local query = dbQuery( handler, "SELECT accountName FROM levels WHERE accountName=?", tostring(accountName) ) local result, numrows, errmsg = dbPoll ( query, -1 ) if ( type( result ) == "table" and #result == 0 or not result ) then if dbExec( handler, "INSERT INTO `levels` (`levelID`, `accountName`, `level`, `experience`) VALUES (NULL, '".. accountName .."', '1', '0');") then setElementData(source, "experience", 0) setElementData(source, "experience_n", tonumber(levels[1].experienceRequired)) setElementData(source, "level", 1) end else local level = getPlayerLevel(source) setElementData(source, "experience", getPlayerExperience(source)) if (levels[level]) then setElementData(source, "experience_n", tonumber(levels[level].experienceRequired)) else setElementData(source, "experience_n", tonumber(levels[level -1].experienceRequired)) end setElementData(source, "level", level) end end) function getPlayerLevel(thePlayer) local handler = connection if (isElement(thePlayer) and getElementType(thePlayer) == "player") then account = getPlayerAccount(thePlayer) else account = thePlayer end if (not account or isGuestAccount(account)) then return false end local accountName = getAccountName(account) local query = dbQuery( handler, "SELECT level FROM `levels` WHERE accountName='".. tostring(accountName) .."'") local result, numrows, errmsg = dbPoll( query, -1 ) if (result) then return tonumber(result[1]["level"]) end end function setPlayerLevel(thePlayer, theLevel) local handler = connection if (isElement(thePlayer) and getElementType(thePlayer) == "player") then account = getPlayerAccount(thePlayer) else account = thePlayer end if (not account or isGuestAccount(account)) then return false end local accountName = getAccountName(account) if dbExec( handler, "UPDATE `levels` SET `level` = '" .. tonumber(theLevel) .. "' WHERE `accountName` = '" .. tostring(accountName) .."'" ) then return true else return false end end function getPlayerExperience(thePlayer) local handler = connection if (isElement(thePlayer) and getElementType(thePlayer) == "player") then account = getPlayerAccount(thePlayer) else account = thePlayer end if (not account or isGuestAccount(account)) then return false end local accountName = getAccountName(account) local query = dbQuery( handler, "SELECT experience FROM `levels` WHERE accountName='".. tostring(accountName) .."'") local result, numrows, errmsg = dbPoll( query, -1 ) if (result) then return tonumber(result[1]["experience"]) end end function setPlayerExperience(thePlayer, theExperience) local handler = connection if (isElement(thePlayer) and getElementType(thePlayer) == "player") then account = getPlayerAccount(thePlayer) else account = thePlayer end if (not account or isGuestAccount(account)) then return false end local accountName = getAccountName(account) if dbExec( handler, "UPDATE `levels` SET `experience` = '" .. tonumber(theExperience) .. "' WHERE `accountName` = '" .. tostring(accountName) .."'" ) then return true else return false end end
  6. يب فهمت انا فالمود حقي في 3 ملفات server.luac = مشفر والى سواه صديقي level_server.lua = انا الى سويته وهوا عباره عن تريقرات و تحقق اذا اللاعب اترقي يشغل لفل اب ايفيكت الى بـ كلينت و يحفظ بيانات اللفل وكذا level_client.lua = تصميم اللفل و لفل اب ايفيكت احط كودك وين ؟
  7. انا عندي LevelUpEffect يعنى لما لفل حقة يكون عالي بمود الفل سيستم حقي يجيه ماركر فاهم علي ؟؟ مب رتبة لفل Level EXP , XP ابسطها اكثر من كذا ايش ؟
  8. اظن الموضوع واضح ابي اول ماللاعب ياخذ لفل يكون عليه ماركر ملون -.-
  9. جاري التجربة
  10. تم التصححيحح function (thePlayer) local x, y, z = getElementPosition ( thePlayer ) local x, y, z = getElementPosition ( source ) local theMarker = createMarker ( x + 2, y + 2, z, "cylinder", 1.5, math.random(255,255,255,255), 170 ) attachElements ( theMarker, source, 0, 0, 5 ) setTimer(5000 destroyElement(theMarker) end )
  11. ان شاء الله بضيف
  12. تظبط دي ؟ function (thePlayer) local x, y, z = getElementPosition ( thePlayer ) local theMarker = createMarker ( x + 2, y + 2, z, "cylinder", 1.5, math.random(255,255,255,255), 170 ) attachElements ( theMarker, source, 0, 0, 5 ) setTimer(5000 destroyElement(m)
  13. مشان عيونك بسوي اذا ضاف شي جديد بسوي موضوع جديد
  14. السلام عليكم اليوم دخلت سيرفر جميل Gta-IS للزومبي ويوجد حرب انصحكم بتجربة الزومبي كلكم تعرفون الحرب اظن ولكن الزومبي جديد وجميل ادخلوا لن تندموا الاي بي mtasa://85.214.65.92:22032
  15. في حورس هوست لو تبي وحماية مضمونة
  16. كل شغلك ع دول ؟ في مثال لاحظ اني قولت نسيتها ونسيت كيف اسويها
  17. السلام عليكم ابي اكواد حق اول ما اللاعب يجيب لفل عالى يكون عليه ماركر ملون math.random وكذا و ينتهي بعد 5 ثواني وشكرآ الاكواد نسيتها اصلآ ض
  18. ماياخذ الا بوينت واحد فقط ويقف مايعطيني ولا مال ولا بوينت
  19. تمت الافادة
  20. اوك انتظرني 5 دقائق بجرب
  21. كود به مشاكل كثير هاد السطر #1 ipairs الديبق يقول كذا for i, M in ipairs(AreaPosition) do
  22. مشكلة ب هاد السطر table.insert(Table, {1607.5, 1825.7, 10.8, 0, getDistanceBetweenPoints3D(x, y, z, math.random(1600, 1615), 1825.7, 10.-- s8) -->, "T A P L"})
  23. تفضل local RadarAreasTurf = {} local RadarAreaColTurf = {} local AreaPosition = { {aPosX = 1382, aPosY = 903, aSizeX = 115, aSizeY = 220, spawn = {1435, 974, 10.8, 0}}, {aPosX = 1577.7, aPosY = 883, aSizeX = 180, aSizeY = 240, spawn = {1632, 972, 10.8, 270}}, {aPosX = 1873, aPosY = 939, aSizeX = 160, aSizeY = 149, spawn = {2022, 1008, 10.8, 270}}, {aPosX = 1837, aPosY = 1103, aSizeX = 195, aSizeY = 160, spawn = {2012, 1167, 10.8, 270}}, {aPosX = 2090, aPosY = 882, aSizeX = 60, aSizeY = 85, spawn = {2118, 953, 10.8, 270}}, {aPosX = 2077, aPosY = 982, aSizeX = 260, aSizeY = 205, spawn = {2183, 1115, 12.6, 60}}, {aPosX = 2082, aPosY = 1203, aSizeX = 335, aSizeY = 160, spawn = {2233, 1285, 10.8, 90}}, {aPosX = 971, aPosY = 983, aSizeX = 207, aSizeY = 170, spawn = {1044, 1013, 11, 320}}, {aPosX = 1018, aPosY = 1203, aSizeX = 159, aSizeY = 160, spawn = {1061, 1259, 10.8, 270}}, {aPosX = 1017, aPosY = 1383, aSizeX = 160, aSizeY = 321, spawn = {1098, 1604, 12.5, 0}}, {aPosX = 918, aPosY = 1622, aSizeX = 79.5, aSizeY = 221.3, spawn = {941, 1733, 10.8, 270}}, {aPosX = 917, aPosY = 1963.3, aSizeX = 81, aSizeY = 221.3, spawn = {971, 2133, 10.8, 270}}, {aPosX = 1017.7, aPosY = 1837, aSizeX = 160, aSizeY = 207, spawn = {1072, 1915, 10.8, 0}}, {aPosX = 1018, aPosY = 2064, aSizeX = 160, aSizeY = 219, spawn = {1050, 2122, 10.8, 90}}, {aPosX = 1287, aPosY = 2066, aSizeX = 186, aSizeY = 180, spawn = {1383, 2187, 11, 180}}, {aPosX = 1398, aPosY = 2323, aSizeX = 161, aSizeY = 61, spawn = {1500, 2366, 10.8, 0}}, {aPosX = 1577, aPosY = 2282.5, aSizeX = 180, aSizeY = 130, spawn = {1680, 2321, 10.8, 270}}, {aPosX = 1250, aPosY = 2516, aSizeX = 350, aSizeY = 115, spawn = {1385, 2523, 10.6, 0}}, {aPosX = 1698, aPosY = 2720, aSizeX = 220, aSizeY = 165, spawn = {1765, 2860, 10.8, 180}}, {aPosX = 1778, aPosY = 2564, aSizeX = 200, aSizeY = 120, spawn = {1850, 2583, 10.8, 0}}, {aPosX = 1833, aPosY = 2282, aSizeX = 95, aSizeY = 190, spawn = {1882, 2339, 11, 270}}, {aPosX = 1717, aPosY = 2063, aSizeX = 200, aSizeY = 100, spawn = {1764, 2078, 10.8, 180}}, {aPosX = 2036, aPosY = 2348, aSizeX = 180, aSizeY = 102, spawn = {2127, 2375, 10.8, 180}}, {aPosX = 2237, aPosY = 2419, aSizeX = 125, aSizeY = 88, spawn = {2341, 2455, 15, 180}}, {aPosX = 2296, aPosY = 2240, aSizeX = 125, aSizeY = 165, spawn = {2379, 2310, 8.1, 0}}, {aPosX = 2558.8, aPosY = 2239, aSizeX = 125, aSizeY = 215, spawn = {2631, 2346, 10.7, 210}}, {aPosX = 2354, aPosY = 903, aSizeX = 185, aSizeY = 168, spawn = {2475, 1022, 10.8, 180}}, {aPosX = 2436, aPosY = 1080, aSizeX = 165, aSizeY = 285, spawn = {2534, 1125, 10.8, 90}}, {aPosX = 1837, aPosY = 1284, aSizeX = 195, aSizeY = 163, spawn = {1933, 1342, 10, 270}}, {aPosX = 1840, aPosY = 1464, aSizeX = 195, aSizeY = 240, spawn = {1969, 1623, 13, 270}}, {aPosX = 1840, aPosY = 1722, aSizeX = 222, aSizeY = 310, spawn = {1903, 1809, 12.8, 0}}, {aPosX = 2086, aPosY = 1383, aSizeX = 152, aSizeY = 140, spawn = {2148, 1485, 10.8, 90}}, {aPosX = 2255, aPosY = 1383, aSizeX = 105, aSizeY = 140, spawn = {2301, 1455, 10.8, 270}}, {aPosX = 2088, aPosY = 1543, aSizeX = 229, aSizeY = 220, spawn = {2194, 1677, 12.4, 90}}, {aPosX = 2438, aPosY = 1483, aSizeX = 159, aSizeY = 120, spawn = {2556, 1562, 10.8, 90}}, {aPosX = 2337.2, aPosY = 1624, aSizeX = 199, aSizeY = 79.5, spawn = {2435, 1673, 10.8, 0}}, {aPosX = 2558, aPosY = 1624, aSizeX = 119.5, aSizeY = 319, spawn = {2597, 1895, 11, 180}}, {aPosX = 2517, aPosY = 1962, aSizeX = 160, aSizeY = 260, spawn = {2613, 2169, 10.8, 0}}, {aPosX = 2436, aPosY = 2240, aSizeX = 85, aSizeY = 167, spawn = {2484, 2357, 10.8, 180}}, {aPosX = 2135, aPosY = 1784, aSizeX = 270, aSizeY = 99, spawn = {2220, 1838, 10.8, 90}}, {aPosX = 2160, aPosY = 1904, aSizeX = 170, aSizeY = 110, spawn = {2323, 1991, 5.35, 180}}, {aPosX = 2160, aPosY = 2033, aSizeX = 170, aSizeY = 95, spawn = {2275, 2039, 10.8, 270}}, {aPosX = 1285, aPosY = 1217, aSizeX = 80, aSizeY = 90, spawn = {1319, 1252, 10.8, 0}}, -- Lands -- {aPosX = 4285, aPosY = 300, aSizeX = 200, aSizeY = 150, spawn = {4388, 376, 12.1, 0}}, {aPosX = 3940, aPosY = 914, aSizeX = 165, aSizeY = 218, spawn = {4010, 1004, 14.5, 0}}, {aPosX = 4495, aPosY = 1217, aSizeX = 165, aSizeY = 130, spawn = {4571, 1279, 12, 0}}, {aPosX = 3353, aPosY = 1212, aSizeX = 130, aSizeY = 130, spawn = {3404, 1273, 10.8, 0}}, {aPosX = 3763, aPosY = 1645, aSizeX = 330, aSizeY = 200, spawn = {3944, 1757, 4, 0}}, {aPosX = 4453, aPosY = 2030, aSizeX = 150, aSizeY = 115, spawn = {4536, 2075, 12.4, 0}}, {aPosX = 3729, aPosY = 2617, aSizeX = 100, aSizeY = 115, spawn = {3773, 2674, 11, 0}}, } for i, M in ipairs(AreaPosition) do local TurfArea = createRadarArea(M["aPosX"], M["aPosY"], M["aSizeX"], M["aSizeY"], 255, 255, 255, 175) local TurfAreaCol = createColRectangle(M["aPosX"], M["aPosY"], M["aSizeX"], M["aSizeY"]) RadarAreasTurf[TurfArea] = {["Loyalty"] = {{"", 0, {255, 255, 255}}, {"", 0, {255, 255, 255}}}, ["WRNNING"] = {}, ["Spawn"] = {false, {M["spawn"][1], M["spawn"][2], M["spawn"][3], M["spawn"][4]}} } RadarAreaColTurf[TurfAreaCol] = TurfArea addEventHandler("onColShapeHit", TurfAreaCol, function(player) if getElementType(player) == "player" then local Area = RadarAreaColTurf[source] local Group = getElementData(player, "GroupSystemystem") local oA = RadarAreasTurf[Area]["Loyalty"][1][1] local LA = RadarAreasTurf[Area]["Loyalty"][1][2] local r1, g1, b1 = RadarAreasTurf[Area]["Loyalty"][1][3][1], RadarAreasTurf[Area]["Loyalty"][1][3][2], RadarAreasTurf[Area]["Loyalty"][1][3][3] local oB = RadarAreasTurf[Area]["Loyalty"][2][1] local LB = RadarAreasTurf[Area]["Loyalty"][2][2] local r2, g2, b2 = RadarAreasTurf[Area]["Loyalty"][2][3][1], RadarAreasTurf[Area]["Loyalty"][2][3][2], RadarAreasTurf[Area]["Loyalty"][2][3][3] if oA ~= "" and LA > 0 then setElementData(player, "TurfStat1", {oA..": "..LA.."%", {r1, g1, b1}}) else setElementData(player, "TurfStat1", false) end if oB ~= "" and LB > 0 then setElementData(player, "TurfStat2", {oB..": "..LB.."%", {r2, g2, b2}}) else setElementData(player, "TurfStat2", false) end end end) addEventHandler("onColShapeLeave", TurfAreaCol, function(player) if getElementType(player) == "player" then setElementData(player, "TurfStat1", false) setElementData(player, "TurfStat2", false) end end) end function getGroupSystemTurf(L) local Table = {} local sTable = {} for Col, Area in pairs(RadarAreaColTurf) do if RadarAreasTurf[Area]["Loyalty"][1][2] >= L then if L == 50 then table.insert(Table, {RadarAreasTurf[Area]["Loyalty"][1][1]}) else if RadarAreasTurf[Area]["Spawn"][1] == true then table.insert(sTable, {RadarAreasTurf[Area]["Spawn"][2][1], RadarAreasTurf[Area]["Spawn"][2][2], RadarAreasTurf[Area]["Spawn"][2][3], RadarAreasTurf[Area]["Spawn"][2][4], RadarAreasTurf[Area]["Loyalty"][1][1]}) end end elseif RadarAreasTurf[Area]["Loyalty"][2][2] >= L then if L == 50 then table.insert(Table, {RadarAreasTurf[Area]["Loyalty"][2][1]}) else if RadarAreasTurf[Area]["Spawn"][1] == true then table.insert(sTable, {RadarAreasTurf[Area]["Spawn"][2][1], RadarAreasTurf[Area]["Spawn"][2][2], RadarAreasTurf[Area]["Spawn"][2][3], RadarAreasTurf[Area]["Spawn"][2][4], RadarAreasTurf[Area]["Loyalty"][2][1]}) end end end end local tTable = {} for i, M in pairs(Table) do if not tTable[M[1]] then tTable[M[1]] = 1 else tTable[M[1]] = tTable[M[1]] + 1 end end return {tTable, sTable} end function getGroupOnlineMember(group) local Table = {} for i, player in ipairs(getElementsByType("player")) do if getElementData(player, "Group") == group then table.insert(Table, player) end end return Table end addEventHandler("onPlayerSpawn", root, function() local Table = {} if getElementData(source, "Stats") ~= 0 then return end if getElementData(source, "LastTown") ~= "Las Venturas" then return end if getPlayerTeam(source) == getTeamFromName("Police") then return end local Group = getElementData(source, "Group") local Pos = getElementData(source, "LastPosition") local x, y, z = Pos[1], Pos[2], Pos[3] local Areas = getGroupSystemTurf(90)[2] table.insert(Table, {1607.5, 1825.7, 10.8, 0, getDistanceBetweenPoints3D(x, y, z, math.random(1600, 1615), 1825.7, 10.-- s8) -->, "T A P L"}) for G, X in pairs(Areas) do local dist = getDistanceBetweenPoints3D(x, y, z, X[1], X[2], X[3]) table.insert(Table, {X[1], X[2], X[3], X[4], dist, X[5]}) end if #Table == 0 then return end table.sort(Table, function(a,b) return a[5] < b[5] end) for i = 1, #Table do if Table[i][6] == Group or Table[i][6] == "T A P L" then setElementPosition(source, Table[i][1], Table[i][2], Table[i][3]) setPedRotation(source, Table[i][4]) setTimer(function(source) setCameraTarget(source) end, 50, 1, source) exports["guimessages"]:outputServer(source, "#FF9600[Turf System] #74B3FFYou have been spawned to the closest place of the turf.", 255, 255, 255) break end end end) addEventHandler("onPlayerWasted", root, function() local x, y, z = getElementPosition(source) setElementData(source, "LastPosition", {x, y, z}, false) setElementData(source, "LastTown", getElementZoneName(source, true), false) end) gMoneyTime = 0 setTimer(function() gMoneyTime = gMoneyTime + 1 if gMoneyTime == 30 then gMoneyTime = 0 for G, X in pairs(getGroupSystemTurf(50)[1]) do local OnlineMember = getGroupOnlineMember(G) local Points = math.floor((5*X)/#OnlineMember) local MoneyPerOnlineMember = math.floor((5000*X)/#OnlineMember) for i, player in ipairs(OnlineMember) do if getElementZoneName(player, true) == "Las Venturas" then exports["guimessages"]:outputServer(player, "#FF9600[Turf System] #00FF00You have earn $ + xp "..MoneyPerOnlineMember.." from your turf.", 0, 255, 0) setElementData(player, "Points", (getElementData(player, "Points") or 0) + MoneyPerOnlineMember) setElementData(player, "Money", (getElementData(player, "Money") or 0) + MoneyPerOnlineMember) triggerClientEvent(player, "gTurfSound", player) end end end end for Col, Area in pairs(RadarAreaColTurf) do for i, player in ipairs(getElementsWithinColShape(Col, "player")) do if isPedDead(player) == false and getElementDimension(player) == 0 and getElementInterior(player) == 0 and getPlayerTeam(player) ~= getTeamFromName("Police") then local Group = getElementData(player, "Group") if Group then if not isPedInVehicle(player) then local x, y, z = getElementPosition(player) if z < 150 and z >= 1 and not doesPedHaveJetPack(player) then local oA = RadarAreasTurf[Area]["Loyalty"][1][1] local LA = RadarAreasTurf[Area]["Loyalty"][1][2] local r1, g1, b1 = RadarAreasTurf[Area]["Loyalty"][1][3][1], RadarAreasTurf[Area]["Loyalty"][1][3][2], RadarAreasTurf[Area]["Loyalty"][1][3][3] local oB = RadarAreasTurf[Area]["Loyalty"][2][1] local LB = RadarAreasTurf[Area]["Loyalty"][2][2] local r2, g2, b2 = RadarAreasTurf[Area]["Loyalty"][2][3][1], RadarAreasTurf[Area]["Loyalty"][2][3][2], RadarAreasTurf[Area]["Loyalty"][2][3][3] if LA < 75 and LB < 75 then setRadarAreaFlashing(Area, true) else if isRadarAreaFlashing(Area) then setRadarAreaFlashing(Area, false) RadarAreasTurf[Area]["WRNNING"] = {} end end if RadarAreasTurf[Area]["WRNNING"][Group] == nil then if oA ~= Group and LA > 50 and LA < 75 then RadarAreasTurf[Area]["WRNNING"][Group] = true for i, p in ipairs(getGroupOnlineMember(oA)) do exports["guimessages"]:outputServer(p, "#FF9600[Turf System] #FF0000Warning: #FF9100one of your turf is under attack from "..Group..".", 25, 255, 100) end elseif oB ~= Group and LB > 50 and LB < 75 then RadarAreasTurf[Area]["WRNNING"][Group] = true for i, p in ipairs(getGroupOnlineMember(oB)) do exports["guimessages"]:outputServer(p, "#FF9600[Turf System] #FF0000Warning: #FF9100one of your turf is under attack from "..Group..".", 25, 255, 100) end end end if LA < 90 and LB < 90 then RadarAreasTurf[Area]["Spawn"][1] = false end if LA >= 51 and oA == Group then if LA == 51 then for i, player in ipairs(getGroupOnlineMember(Group)) do exports["guimessages"]:outputServer(player, "#FF9600[Turf System] #00FFFFCongratulations, your gang now controls the turf!", 25, 255, 100) exports["guimessages"]:outputServer(player, "#FF9600[Turf System] #00FF00Online gang members will earn $5000 (divided) every 5 minutes.", 25, 255, 50) playSoundFrontEnd(player, 101) end elseif LA == 100 and not RadarAreasTurf[Area]["Spawn"][1] then RadarAreasTurf[Area]["Spawn"][1] = true end setRadarAreaColor(Area, r1, g1, b1, 175) elseif LB >= 51 and oB == Group then if LB == 51 then for i, player in ipairs(getGroupOnlineMember(Group)) do exports["guimessages"]:outputServer(player, "#FF9600[Turf System] #00FFFFCongratulations, your gang now controls the turf!", 25, 255, 100) exports["guimessages"]:outputServer(player, "#FF9600[Turf System] #00FF00Online gang members will earn $5000 (divided) every 5 minutes.", 25, 255, 50) playSoundFrontEnd(player, 101) end elseif LB == 100 and not RadarAreasTurf[Area]["Spawn"][1] then RadarAreasTurf[Area]["Spawn"][1] = true end setRadarAreaColor(Area, r2, g2, b2, 175) end if oA == "" and oB == "" then RadarAreasTurf[Area]["Loyalty"][1][1] = Group RadarAreasTurf[Area]["Loyalty"][1][2] = RadarAreasTurf[Area]["Loyalty"][1][2] + 1
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