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Posts
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Kara's Achievements
Red-Headed Stepchild (19/54)
33
Reputation
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showPlayerHudComponent component: The component you wish to show or hide. Valid values are: ammo: The display showing how much ammo the player has in their weapon area_name: The text that appears containing the name of the area a player has entered armour: The display showing the player's armor breath: The display showing the player's breath clock: The display showing the in-game time health: The display showing the player's health money: The display showing how much money the player has radar: The bottom-left corner miniradar vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle weapon: The display showing the player's weapon radio: The display showing the radio label wanted: The display showing the player's wanted level crosshair: The weapon crosshair and sniper scope all: All of the above at the same time show: Specify if the component should be shown (true) or hidden (false)
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سوي لما يضغط علي زر يحط صورة التصويبة الاصلية هذي التصويبة الاصلية
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خلاص سوي مثل ماقال عبد الكريم local account = getAccountName(accName )
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انا حاسس انه القريد ليست فيه لاعبين مب حسابات هوا مب موضح فقط .وانا مشيت علي احساسبي :]
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addEventHandler ( "onClientGUIClick", root, function ( ) local account = guiGridListGetItemText ( grid, guiGridListGetSelectedItem ( grid ), 1 ) if ( source == button ) then if ( account ~= -1 ) then triggerServerEvent ( "Active", localPlayer, account ) end end end ) -- Server addEvent ( "Active", true ) addEventHandler ( "Active", root, function ( accName ) local account = getAccountName(getPlayerAccount(accName)) if account then aclGroupAddObject (aclGetGroup( 'اسم الرتبة'),"user."..account) end end )
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-- My Login Panel :D function interfaz( ) local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted", "radar" } for _, component in ipairs( components ) do setPlayerHudComponentVisible( component, false ) end local x, y = guiGetScreenSize( ) showCursor( true ) main = guiCreateWindow( x/3.8, y/3.8, x/2.02, y/2, "Login Panel", false ) guiWindowSetMovable( main, false) guiWindowSetSizable( main, false) guiSetInputEnabled(true) guiCreateLabel( x/10, y/8, x/4, y/4, "Username:", false, main) guiCreateLabel( x/10, y/5, x/4, y/4, "Password:", false, main) loginU = guiCreateEdit( x/8, y/6.8, x/5, y/24, "", false, main) loginP = guiCreateEdit( x/8, y/4.5, x/5, y/24, "", false, main) guiEditSetMasked( loginP, true ) guiEditSetMaxLength( loginU, 10 ) guiEditSetMaxLength( loginP, 10 ) btnL = guiCreateButton( x/8, y/3.5, x/10, x/20, "Login", false, main) btnR = guiCreateButton( x/4, y/3.5, x/10, x/20, "Register", false, main) addEventHandler ("onClientGUIClick", btnL, function (us, pa) local us = guiGetText (loginU) local pa = guiGetText (loginP) triggerServerEvent ("loggin", getRootElement(), getLocalPlayer(), us, pa) end, false ) addEventHandler ("onClientGUIClick", btnR, function (us, pa) local us = guiGetText (loginU) local pa = guiGetText (loginP) triggerServerEvent ("register", getRootElement(), getLocalPlayer(), us, pa) end, false ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), interfaz ) function hideW () local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted", "radar" } for _, component in ipairs( components ) do setPlayerHudComponentVisible( component, true ) end showCursor (false) guiSetVisible (main, false) guiSetInputEnabled(false) end addEvent ("Succes", true) addEventHandler ("Succes", getRootElement(), hideW)
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-- My Login Panel :D function interfaz( ) local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted", "radar" } for _, component in ipairs( components ) do setPlayerHudComponentVisible( component, false ) end local x, y = guiGetScreenSize( ) showCursor( true ) main = guiCreateWindow( x/3.8, y/3.8, x/2.02, y/2, "Login Panel", false ) guiWindowSetMovable( main, false) guiWindowSetSizable( main, false) guiSetInputEnabled(main,true) guiCreateLabel( x/10, y/8, x/4, y/4, "Username:", false, main) guiCreateLabel( x/10, y/5, x/4, y/4, "Password:", false, main) loginU = guiCreateEdit( x/8, y/6.8, x/5, y/24, "", false, main) loginP = guiCreateEdit( x/8, y/4.5, x/5, y/24, "", false, main) guiEditSetMasked( loginP, true ) guiEditSetMaxLength( loginU, 10 ) guiEditSetMaxLength( loginP, 10 ) btnL = guiCreateButton( x/8, y/3.5, x/10, x/20, "Login", false, main) btnR = guiCreateButton( x/4, y/3.5, x/10, x/20, "Register", false, main) addEventHandler ("onClientGUIClick", btnL, function (us, pa) local us = guiGetText (loginU) local pa = guiGetText (loginP) triggerServerEvent ("loggin", getRootElement(), getLocalPlayer(), us, pa) end, false ) addEventHandler ("onClientGUIClick", btnR, function (us, pa) local us = guiGetText (loginU) local pa = guiGetText (loginP) triggerServerEvent ("register", getRootElement(), getLocalPlayer(), us, pa) end, false ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), interfaz ) function hideW () local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted", "radar" } for _, component in ipairs( components ) do setPlayerHudComponentVisible( component, true ) end showCursor (false) guiSetVisible (main, false) guiSetInputEnabled(main,false) end addEvent ("Succes", true) addEventHandler ("Succes", getRootElement(), hideW)
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--للقيو استخدم هذه الفنكشنات + متغيرات guiGetPosition guiSetPosition
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كلامك يحكي شي وكودك يحكي شي لو تقصد الي يدخل البحر ينقله لي مكان محدد function waterCheck() vehicle = getPedOccupiedVehicle(localPlayer); if isElementInWater(vehicle) then setElementPosition(vehicle,201.71985, 1887.42810, 17.64806) setElementDimension(vehicle,0) end end setTimer(waterCheck,100,0)
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لوحتك ملخبطه انصحك سوي لوحه جديده wnd = guiCreateWindow(218, 135, 363, 422, "", false) guiSetVisible(wnd,false) wnd2 = guiCreateWindow(166,53,458,544,"قوانين السرفر",false) guiSetVisible(wnd2,false) user = guiCreateEdit(92, 39, 183, 27, "", false, wnd) GUIEditor_Edit[1] = guiCreateEdit(144,-140,5,5,"",false,wnd) pass = guiCreateEdit(92, 76, 183, 27, "", false, wnd) GUIEditor_Edit[2] = guiCreateEdit(144,-139,5,5,"",false,wnd) GUIEditor.label[2] = guiCreateLabel(26, 46, 76, 20, "Username :", false, wnd) guiSetFont(GUIEditor.label[2], "default-bold-small") GUIEditor.label[3] = guiCreateLabel(26, 79, 76, 20, "Password :", false, wnd) guiSetFont(GUIEditor.label[3], "default-bold-small") log = guiCreateButton(187, 127, 88, 38, "Login", false, wnd) guiSetProperty(log, "NormalTextColour", "FFAAAAAA") reg = guiCreateButton(92, 127, 88, 38, "Register", false, wnd) guiSetProperty(reg, "NormalTextColour", "FFAAAAAA") gue = guiCreateButton(92, 169, 182, 27, "Guest", false, wnd) guiSetProperty(gue, "NormalTextColour", "FFAAAAAA") auto = guiCreateCheckBox(92, 111, 180, 16, "LoginAuto", true, false, wnd) rul = guiCreateButton(102, 202, 165, 18, "Rules", false, wnd) guiSetProperty(rul, "NormalTextColour", "FFAAAAAA") close2 = guiCreateButton(427,19,13,12,"x",false,wnd) GUIEditor_Memo[1] = guiCreateMemo(9,42,439,493,"\1-ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffn",false,wnd2) playerList = guiCreateGridList(9, 225, 345, 174, false, wnd) labelm = guiCreateLabel(211, 397, 142, 15, "LoginPanel#ByMA[S]RIY", false, wnd) guiSetFont(labelm, "default-bold-small")
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addEventHandler("onClientGUIClick", resroot, function() if source == brgrbtn then triggerServerEvent("brgr", localPlayer) outputChatBox("لا تملك مال") elseif source == Button then outputChatBox("") elseif source == Button then outputChatBox("") elseif source == Button then outputChatBox("") elseif source == Button then outputChatBox("") end end ) سوي كذا للازرار
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الدي بق شن يقول ؟
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addEvent("spawningVehicle", true) local groupName = '[ARMY]' local activeVehicles = {} local playersVehicles = {} local occupiedVehicles = {} local activeTimers = {} local Intruders = {} local function addVehicleToDestroyList(vehicleNumber) activeTimers[vehicleNumber] = setTimer( function(vehicleNumber) destroyElement(activeVehicles[vehicleNumber]) activeVehicles[vehicleNumber] = nil activeTimers[vehicleNumber] = nil for i,v in pairs(playersVehicles) do if v == vehicleNumber then playersVehicles[i] = nil break end end end, 30000, 1, vehicleNumber ) end local function removeVehicleFromDestroyList(vehicleNumber) if isTimer(activeTimers[vehicleNumber]) then killTimer(activeTimers[vehicleNumber]) activeTimers[vehicleNumber] = nil end end addEventHandler("spawningVehicle", root, function(model, planes) local poo = { {1529.85669, 25.99903, 42.6171}, {1529.85669, 25.99903, 42.6171} } local x, y, z = 0, 0, 0 local rx, ry, rz = 0, 0, 0 if planes then x, y, z = unpack(poo[math.random(#poo)]) rx, ry, rz = 0.3275146484375, 359.78839111328, 271.46984863281 else x, y, z = 1598.17749, -262.16455, 51.722 rx, ry, rz = 359.54382324219, 359.99975585938, 3.48193359375 end if playersVehicles[client] then destroyElement(activeVehicles[playersVehicles[client]]) removeVehicleFromDestroyList(playersVehicles[client]) playersVehicles[client] = nil end local vehicle = #activeVehicles + 1 activeVehicles[vehicle] = createVehicle(model, x, y, z, rx, ry, rz) setVehicleColor(activeVehicles[vehicle], 0, 0, 255) warpPedIntoVehicle(client, activeVehicles[vehicle]) addVehicleUpgrade(activeVehicles[vehicle], 1010) playersVehicles[client] = vehicle occupiedVehicles[vehicle] = nil end ) addEventHandler("onVehicleExit", root, function(player, seat) if seat == 0 then if playersVehicles[player] then addVehicleToDestroyList(playersVehicles[player]) occupiedVehicles[playersVehicles[player]] = nil else for i,v in pairs(activeVehicles) do if v == source then addVehicleToDestroyList(i) occupiedVehicles[i] = nil end end end end end ) addEventHandler("onVehicleEnter", root, function(player, seat) if seat == 0 then if playersVehicles[player] then removeVehicleFromDestroyList(playersVehicles[player]) occupiedVehicles[playersVehicles[player]] = true else for i,v in pairs(activeVehicles) do if v == source then removeVehicleFromDestroyList(i) occupiedVehicles[i] = true break end end end end end ) addEventHandler("onVehicleStartEnter", root, function(player, seat) for i,v in pairs(activeVehicles) do if v == source then if (getElementData(player, "Group") ~= "[ARMY]") then outputChatBox("This vehicle is only for "..groupName.." group!", player, 0, 0, 255) cancelEvent() else if seat == 0 and occupiedVehicles[i] then outputChatBox("You cannot take this vehicle as someone in it already!", player, 255, 0, 0) cancelEvent() end end break end end end ) addEventHandler("onVehicleExplode", root, function() for i,v in pairs(activeVehicles) do if v == source then removeVehicleFromDestroyList(i) activeVehicles[i] = nil occupiedVehicles[i] = nil setTimer(destroyElement, 2000, 1, source) for k,s in pairs(playersVehicles) do if i == s then playersVehicles[k] = nil break end end break end end end ) سيرفر
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ينفع ينحط في الكلينت لاكن بدون ارقمنت جررب buttons = { ['F1'] = true, ['F3'] = true, ['b'] = true, ['F4'] = true, ['F5'] = true, ['F6'] = true, ['F7'] = true, ['F9'] = true, ['p'] = true, ['h'] = true, } addEventHandler( 'onClientKey',root, function ( Player, button, prees ) if not getPlayerSerial () == 'A8DACEB58D5778E96830D652B8950384' then if prees and getElementDimension ( localPlayer ) == 30 then if buttons [ button ] then outputChatBox ( 'غير مصرح لك بفتح اللوحة',255,0,0 ) cancelEvent ( ) end end outputChatBox ( 'تم فتح اللوحة',0,255,0 ) end end )