Jump to content

Simple0x47

Members
  • Posts

    1,518
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Simple0x47

  1. Why attaching them to the player? Why not create them on water zones ? :v
  2. I think v.Alpha it's again the error, because it's value is always 0 and makes the rectangle don't appear. Please replace v.Alpha on dxDraw with 255
  3. That's because the table has no values into it. So try to add values into it and tell us if it works.
  4. Please post some screenshots
  5. I can give you a hand with it, what about using C++ :v?
  6. Someone who's thinking about making a bot for getting the last reply on this topic?
  7. Simple0x47

    MTA:VC

    A HD version composed by... unrealistic shaders? hundreds of mb's of download? Nice try :v
  8. This is gonna end with my comment :v
  9. Simple0x47

    MTA:VC

    More memories of GTA III are going to be seen on LCFE :v Heretrics will have both vice city, and liberty city. Beat that. I don't want to travel into huge maps with almost no players. LCFE is going to be a kind of remaster of GTA III, beat that.
  10. There's no one like that, I think. Just take coordinates and use getDistanceBetweenPoints3d
  11. Make a colShape and when it's hit trigger an event which start's the download.
  12. Try this, and make sure that szovegek has values on its 1 - 4 indexes. function itsRenderTime() for i = 1, 4 do if szovegek[i] then -- It doesn't appear because it doesn't exist so please make sure that this table has into it values. local topSpaceX = dxGetTextWidth(szovegek[i]:gsub("#%x%x%x%x%x%x",""),font,"default-bold") local webX=topSpaceX+font_os*10 dxDrawRectangle ( x-webX-font_os*5, nSpaceYOld*2+font_os*8+nSpaceY*(4-i)+font_os*(4-i), webX, nSpaceY+font_os*4, tocolor ( 0, 0, 0, 155 ) ) dxDrawEmptyRec ( x-webX-font_os*5, nSpaceYOld*2+font_os*8+nSpaceY*(4-i)+font_os*(4-i), webX, nSpaceY+font_os*4, tocolor ( 255, 255, 255, 200 ), 2 ) dxDrawText ( szovegek[i], x-webX, nSpaceYOld*2+font_os*10+nSpaceY*(4-i)+font_os*(4-i), topSpaceX, nSpaceY, tocolor ( 255, 255, 255, 255 ), font, "default-bold", "left", "top",true,false,false,true ) end end end
  13. Does it show that message on the chat?
  14. If they're would been saved, they would exist. Explain better what are you tring to do, please.
  15. Hello, I'm looking for someone who is developing a serious project, which is on leak of hosting. I can offer a MTA game hosting, starting with 50 slots. I just want to help the developers which are in leak of hosting, because I have a some coins on 99stack hosting and I would like to use them correctly. Because my project is under developement which is going to be released about ends of 2016. Until that day if the hosted server generates money from donations, I can host it for more time taking 25% from the donations. If someone agrees with this terms contact me on my skype: killer.68x
  16. If used correctly, it can be pretty useful Tell me a correct use of it on MTA
  17. Please add this line to -> function itsRenderTime() outputChatBox("works, until here...") It's just for debug. Add it and tell us if the message from the outputChatBox appears on the chat.
  18. Removing alpha1 will remove your "animation", which is not correctly structured. If you need that animation just say it and I can make a better structured one.
  19. While is the most laggy thing on MTA :v
  20. Simple0x47

    MTA:VC

    More memories of GTA III are going to be seen on LCFE :v
  21. Try to remove alpha1 and put 255 on the dxDraw and see if it appears.
  22. What's the error in the one which I passed to you?
  23. Change this lines: function text ( ) showText(getPlayerName(source).." #ffffffhas #00ff00bejel#ffffffentkezett.") end addEvent( "loginlogin", true ) with: function text ( ) showText(getPlayerName( localPlayer ).." #ffffffhas #00ff00bejel#ffffffentkezett.") end addEvent( "loginlogin", true )
  24. Maybe it's because this statment which doesn't not follow the creation of the timer due to it's existance. I would take a look at the isTimer and try to convert it into a variable. if not (isTimer(timer)) then Try this: local n = 0 local check = isTimer( timer ) while (n <= 10) do if not ( check ) then timer = setTimer(function() outputChatBox("Number: "..n) n = n + 1 end, 1000, 1) end end Or you could make this with a numerical loop. local number = 0 for i = 1, 20 do number = number + 0.5 -- For making it last more. end if number == math.floor( number ) then outputChatBox("Number: ".. n) end
×
×
  • Create New...