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xXDkSGamerXx

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Everything posted by xXDkSGamerXx

  1. here it is function open () if ( guiGetVisible (text25)) then removeEventHandler ( "onClientRender", getRootElement(), dxObjects2 ) guiSetVisible ( page3, false ) guiSetVisible ( page4, false ) guiSetVisible ( text25, false ) guiSetVisible ( text26, false ) guiSetVisible ( text27, false ) guiSetVisible ( text28, false ) guiSetVisible ( text29, false ) guiSetVisible ( text30, false ) guiSetVisible ( text31, false ) guiSetVisible ( text32, false ) guiSetVisible ( text33, false ) guiSetVisible ( text34, false ) guiSetVisible ( text35, false ) guiSetVisible ( text36, false ) guiSetVisible ( text37, false ) stopSound ( sound ) end if ( guiGetVisible (text38)) then removeEventHandler ( "onClientRender", getRootElement(), dxObjects3 ) guiSetVisible ( page5, false ) guiSetVisible ( page6, false ) guiSetVisible ( text38, false ) guiSetVisible ( text39, false ) guiSetVisible ( text40, false ) guiSetVisible ( text41, false ) guiSetVisible ( text42, false ) stopSound ( sound ) end if ( guiGetVisible ( text25)) or ( guiGetVisible ( text38)) then return end if ( guiGetVisible ( text1 )) then removeEventHandler ( "onClientRender", getRootElement(), dxObjects ) guiSetVisible ( text1, false ) guiSetVisible ( text2, false ) guiSetVisible ( text3, false ) guiSetVisible ( text4, false ) guiSetVisible ( text5, false ) guiSetVisible ( text6, false ) guiSetVisible ( text7, false ) guiSetVisible ( text8, false ) guiSetVisible ( text9, false ) guiSetVisible ( text10, false ) guiSetVisible ( text11, false ) guiSetVisible ( text12, false ) guiSetVisible ( text13, false ) guiSetVisible ( text14, false ) guiSetVisible ( text15, false ) guiSetVisible ( text16, false ) guiSetVisible ( text17, false ) guiSetVisible ( text18, false ) guiSetVisible ( text19, false ) guiSetVisible ( text20, false ) guiSetVisible ( text21, false ) guiSetVisible ( text22, false ) guiSetVisible ( text23, false ) guiSetVisible ( text24, false ) guiSetVisible ( page1, false ) guiSetVisible ( page2, false ) showCursor ( false ) setGameSpeed ( 1 ) stopSound( sound ) else addEventHandler ( "onClientRender", getRootElement(), dxObjects ) guiSetVisible ( text1, true ) guiSetVisible ( text2, true ) guiSetVisible ( text3, true ) guiSetVisible ( text4, true ) guiSetVisible ( text5, true ) guiSetVisible ( text6, true ) guiSetVisible ( text7, true ) guiSetVisible ( text8, true ) guiSetVisible ( text9, true ) guiSetVisible ( text10, true ) guiSetVisible ( text11, true ) guiSetVisible ( text12, true ) guiSetVisible ( text13, true ) guiSetVisible ( text14, true ) guiSetVisible ( text15, true ) guiSetVisible ( text16, true ) guiSetVisible ( text17, true ) guiSetVisible ( text18, true ) guiSetVisible ( text19, true ) guiSetVisible ( text20, true ) guiSetVisible ( text21, true ) guiSetVisible ( text22, true ) guiSetVisible ( text23, true ) guiSetVisible ( text24, true ) guiSetVisible ( page1, true ) guiSetVisible ( page2, true ) showCursor ( true ) setGameSpeed ( 0.3 ) sound = playSound("open.mp3") end end bindKey ( "F3", "down", open )
  2. Hi, i created a skin selector using Dx Elements with guieditor, all the code is running good, but i have a problem, my panel open with F3, and i have 3 "pages" with that, what i mean? if i press a button in the panel, it removes a dx handler and create another one, but if i want to close it pressing F3, it closes, but opens instantly the first page, and i don't want that, can someone help me with that? i want to close second page without opening the first page
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