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ArtekXDPL

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Everything posted by ArtekXDPL

  1. Its correct? local spawnPositions = { {-278.6669921875,-2882.1572265625,32.104232788086}, {-958.5595703125,-2887.9912109375,64.82421875}, {-1816.9375,-2748.18359375,1.7327127456665}, {-2816.166015625,-2439.0546875,2.4004096984863}, {-2941.5673828125,-1206.2373046875,2.7848854064941}, {-2911.51171875,-895.22265625,2.4013109207153}, {-2185.6669921875,2957.380859375,11.474840164185}, {272.2265625,2928.505859375,1.3713493347168}, {2803.943359375,595.9365234375,7.7612648010254}, {2883.7509765625,-178.4658203125,3.2714653015137}, {-233.46484375,-1735.8173828125,1.5520644187927}, {-1056.8720703125,2939.068359375,42.311294555664}, } local playerDataTable = { {"alivetime"}, {"skin"}, {"MAX_Slots"}, {"bandit"}, {"blood"}, {"food"}, {"thirst"}, {"temperature"}, {"currentweapon_1"}, {"currentweapon_2"}, {"currentweapon_3"}, {"bleeding"}, {"brokenbone"}, {"pain"}, {"cold"}, {"infection"}, {"humanity"}, {"zombieskilled"}, {"headshots"}, {"murders"}, {"banditskilled"}, {"Wood Pile"}, {"Bandage"}, {"Water Bottle"}, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, {"Box of Matches"}, {"M1911 Mag"}, {"M9 SD Mag"}, {"Desert Eagle Mag"}, {"M1911"}, {"M9 SD"}, {"Winchester 1866"}, {"PDW"}, {"Hunting Knife"}, {"Hatchet"}, {"Pizza"}, {"Morphine"}, {"Soda Bottle"}, {"Empty Gas Canister"}, {"Full Gas Canister"}, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, {"Desert Eagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12 Combat Shotgun"}, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, {"Lee Enfield"}, {"PDW"}, --{"TEC-9"}, {"AK-47"}, --{"M136 Rocket Launcher"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, --{"M136 Rocket"}, {"CZ 550 Mag"}, {"Lee Enfield Mag"}, {"M4"}, {"CZ 550"}, --{"Heat-Seeking RPG"}, {"Satchel"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Civilian Clothing"}, {"Survivor Clothing"}, {"Painkiller"}, {"Empty Water Bottle"}, {"Empty Soda Cans"}, {"Scruffy Burgers"}, {"1866 Slug"}, {"2Rnd. Slug"}, {"SPAZ-12 Pellet"}, {"Radio Device"}, {"Binoculars"}, {"Baseball Bat"}, {"Shovel"}, {"Golf Club"}, {"Parachute"}, } local vehicleDataTable = { {"MAX_Slots"}, {"Tire_inVehicle"}, {"Engine_inVehicle"}, {"Parts_inVehicle"}, {"fuel"}, {"Wood Pile"}, {"Bandage"}, {"Water Bottle"}, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, {"Box of Matches"}, {"M1911 Mag"}, {"M1911"}, {"M9 SD"}, {"Desert Eagle Mag"}, {"Winchester 1866"}, {"PDW"}, {"Hunting Knife"}, {"Morphine"}, {"Hatchet"}, {"Pizza"}, {"Soda Bottle"}, {"Empty Gas Canister"}, {"Full Gas Canister"}, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, {"Desert Eagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12 Combat Shotgun"}, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, {"Lee Enfield"}, --{"TEC-9"}, {"AK-47"}, --{"M136 Rocket Launcher"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, --{"M136 Rocket"}, {"CZ 550 Mag"}, {"Lee Enfield Mag"}, {"M4"}, {"CZ 550"}, --{"Heat-Seeking RPG"}, {"Satchel"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Civilian Clothing"}, {"Survivor Clothing"}, {"Painkiller"}, {"Binoculars"}, {"Empty Water Bottle"}, {"Empty Soda Cans"}, {"Scruffy Burgers"}, {"1866 Slug"}, {"2Rnd. Slug"}, {"SPAZ-12 Pellet"}, {"Assault Pack (ACU)"}, {"Alice Pack"}, {"Radio Device"}, {"Coyote Backpack"}, {"Czech Backpack"}, {"Baseball Bat"}, {"Shovel"}, {"Golf Club"}, } function spawnDayZPlayer(player) local number = math.random(table.size(spawnPositions)) local x,y,z = spawnPositions[number][1],spawnPositions[number][2],spawnPositions[number][3] spawnPlayer (player, x,y,z, math.random(0,360), 73, 0, 0) setElementFrozen(player, true) fadeCamera (player, true) setCameraTarget (player, player) setTimer( function(player) if isElement(player) then setElementFrozen(player, false) end end,500,1,player) playerCol = createColSphere(x,y,z,1.5) setElementData(player,"playerCol",playerCol) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) local account = getPlayerAccount(player) setAccountData(account,"isDead",false) setElementData(player,"isDead",false) setElementData(player,"logedin",true) setElementData(player,"admin",getAccountData(account,"admin") or false) setElementData(player,"supporter",getAccountData(account,"supporter") or false) ---------------------------------- --Player Items on Start for i,data in ipairs(playerDataTable) do if data[1] =="Bandage" then setElementData(player,data[1],2) elseif data[1] =="Painkiller" then setElementData(player,data[1],1) elseif data[1] =="MAX_Slots" then setElementData(player,data[1],8) elseif data[1] =="skin" then setElementData(player,data[1],73) elseif data[1] =="blood" then setElementData(player,data[1],12000) elseif data[1] =="temperature" then setElementData(player,data[1],37) elseif data[1] =="brokenbone" then setElementData(player,data[1],false) elseif data[1] =="pain" then setElementData(player,data[1],false) elseif data[1] =="cold" then setElementData(player,data[1],false) elseif data[1] =="infection" then
  2. Thanks you. Im found next errors: WARNING: [DayZ-MTA]\DayZ\spawn.lua:401: Bad argument @ 'destroyElement' [Expected element at argument 1] WARNING: [DayZ-MTA]\DayZ\spawn.lua:401: Bad argument @ 'destroyElement' [Expected element at argument 1, got boolean] spawn.lua local spawnPositions = { {-278.6669921875,-2882.1572265625,32.104232788086}, {-958.5595703125,-2887.9912109375,64.82421875}, {-1816.9375,-2748.18359375,1.7327127456665}, {-2816.166015625,-2439.0546875,2.4004096984863}, {-2941.5673828125,-1206.2373046875,2.7848854064941}, {-2911.51171875,-895.22265625,2.4013109207153}, {-2185.6669921875,2957.380859375,11.474840164185}, {272.2265625,2928.505859375,1.3713493347168}, {2803.943359375,595.9365234375,7.7612648010254}, {2883.7509765625,-178.4658203125,3.2714653015137}, {-233.46484375,-1735.8173828125,1.5520644187927}, {-1056.8720703125,2939.068359375,42.311294555664}, } local playerDataTable = { {"alivetime"}, {"skin"}, {"MAX_Slots"}, {"bandit"}, {"blood"}, {"food"}, {"thirst"}, {"temperature"}, {"currentweapon_1"}, {"currentweapon_2"}, {"currentweapon_3"}, {"bleeding"}, {"brokenbone"}, {"pain"}, {"cold"}, {"infection"}, {"humanity"}, {"zombieskilled"}, {"headshots"}, {"murders"}, {"banditskilled"}, {"Wood Pile"}, {"Bandage"}, {"Water Bottle"}, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, {"Box of Matches"}, {"M1911 Mag"}, {"M9 SD Mag"}, {"Desert Eagle Mag"}, {"M1911"}, {"M9 SD"}, {"Winchester 1866"}, {"PDW"}, {"Hunting Knife"}, {"Hatchet"}, {"Pizza"}, {"Morphine"}, {"Soda Bottle"}, {"Empty Gas Canister"}, {"Full Gas Canister"}, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, {"Desert Eagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12 Combat Shotgun"}, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, {"Lee Enfield"}, {"PDW"}, --{"TEC-9"}, {"AK-47"}, --{"M136 Rocket Launcher"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, --{"M136 Rocket"}, {"CZ 550 Mag"}, {"Lee Enfield Mag"}, {"M4"}, {"CZ 550"}, --{"Heat-Seeking RPG"}, {"Satchel"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Civilian Clothing"}, {"Survivor Clothing"}, {"Painkiller"}, {"Empty Water Bottle"}, {"Empty Soda Cans"}, {"Scruffy Burgers"}, {"1866 Slug"}, {"2Rnd. Slug"}, {"SPAZ-12 Pellet"}, {"Radio Device"}, {"Binoculars"}, {"Baseball Bat"}, {"Shovel"}, {"Golf Club"}, {"Parachute"}, } local vehicleDataTable = { {"MAX_Slots"}, {"Tire_inVehicle"}, {"Engine_inVehicle"}, {"Parts_inVehicle"}, {"fuel"}, {"Wood Pile"}, {"Bandage"}, {"Water Bottle"}, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, {"Box of Matches"}, {"M1911 Mag"}, {"M1911"}, {"M9 SD"}, {"Desert Eagle Mag"}, {"Winchester 1866"}, {"PDW"}, {"Hunting Knife"}, {"Morphine"}, {"Hatchet"}, {"Pizza"}, {"Soda Bottle"}, {"Empty Gas Canister"}, {"Full Gas Canister"}, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, {"Desert Eagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12 Combat Shotgun"}, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, {"Lee Enfield"}, --{"TEC-9"}, {"AK-47"}, --{"M136 Rocket Launcher"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, --{"M136 Rocket"}, {"CZ 550 Mag"}, {"Lee Enfield Mag"}, {"M4"}, {"CZ 550"}, --{"Heat-Seeking RPG"}, {"Satchel"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Civilian Clothing"}, {"Survivor Clothing"}, {"Painkiller"}, {"Binoculars"}, {"Empty Water Bottle"}, {"Empty Soda Cans"}, {"Scruffy Burgers"}, {"1866 Slug"}, {"2Rnd. Slug"}, {"SPAZ-12 Pellet"}, {"Assault Pack (ACU)"}, {"Alice Pack"}, {"Radio Device"}, {"Coyote Backpack"}, {"Czech Backpack"}, {"Baseball Bat"}, {"Shovel"}, {"Golf Club"}, } function spawnDayZPlayer(player) local number = math.random(table.size(spawnPositions)) local x,y,z = spawnPositions[number][1],spawnPositions[number][2],spawnPositions[number][3] spawnPlayer (player, x,y,z, math.random(0,360), 73, 0, 0) setElementFrozen(player, true) fadeCamera (player, true) setCameraTarget (player, player) setTimer( function(player) if isElement(player) then setElementFrozen(player, false) end end,500,1,player) playerCol = createColSphere(x,y,z,1.5) setElementData(player,"playerCol",playerCol) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) local account = getPlayerAccount(player) setAccountData(account,"isDead",false) setElementData(player,"isDead",false) setElementData(player,"logedin",true) setElementData(player,"admin",getAccountData(account,"admin") or false) setElementData(player,"supporter",getAccountData(account,"supporter") or false) ---------------------------------- --Player Items on Start for i,data in ipairs(playerDataTable) do if data[1] =="Bandage" then setElementData(player,data[1],2) elseif data[1] =="Painkiller" then setElementData(player,data[1],1) elseif data[1] =="MAX_Slots" then setElementData(player,data[1],8) elseif data[1] =="skin" then setElementData(player,data[1],73) elseif data[1] =="blood" then setElementData(player,data[1],12000) elseif data[1] =="temperature" then setElementData(player,data[1],37) elseif data[1] =="brokenbone" then setElementData(player,data[1],false) elseif data[1] =="pain" then setElementData(player,data[1],false) elseif data[1] =="cold" then setElementData(player,data[1],false) elseif data[1] =="infection" then
  3. Thanks you. Next errors: ERROR: [DayZ-MTA]\DayZ\vehicle_spawns.lua:668: attempt to perform arithmetic on a nil value vehicleSpawn.lua hunterSpawns = gameplayVariables["hunterspawns"] pickupSpawns = gameplayVariables["pickupspawns"] patriotSpawns = gameplayVariables["patriotspawns"] sanchezSpanws = gameplayVariables["sanchezspawns"] barracksSpawns = gameplayVariables["barracksspawns"] coachSpawns = gameplayVariables["coachspawns"] fisherBootSpawns = gameplayVariables["fisherboatspawns"] bikeSpawns = gameplayVariables["bikespawns"] maverikSpawns = gameplayVariables["maverickspawns"] tentSpawns = gameplayVariables["tentsspawns"] heliCrashSites = gameplayVariables["helicrashsides"] hospitalPacks = { {-2670.87890625,636.8984375,14.453125}, {-2637.0556640625,635.03125,14.453125}, {-1515.669921875,2519.166015625,56.0703125}, {-1513.888671875,2519.5908203125,56.064819335938}, {-1528.8955078125,2516.724609375,55.986171722412}, {2022.1650390625,-1402.6806640625,17.18045425415}, {2042.7001953125,-1409.4775390625,17.1640625}, {-316.5478515625,1051.6494140625,20.340259552002}, {-337.9541015625,1049.490234375,19.739168167114}, {-331.5849609375,1046.037109375,26.012474060059}, {-307.0419921875,1045.27734375,26.012474060059}, {1171.490234375,-1310.560546875,13.986573219299}, {1171.609375,-1306.556640625,13.996350288391}, {1158.5048828125,-1326.333984375,31.503561019897}, {1159.80078125,-1323.9013671875,31.498970031738}, {1238.7119140625,328.2431640625,19.7555103302}, {1229.365234375,311.1435546875,24.7578125}, {-2204.07421875,-2309.58203125,31.375}, {1615.939453125,1818.0537109375,10.8203125}, {1601.9443359375,1816.736328125,10.8203125}, {1590.0166015625,1792.0234375,30.46875}, {1607.3232421875,1776.7412109375,37.3125}, {2107.7626953125,926.16015625,10.8203125}, {2116.12890625,925.7705078125,10.9609375}, {2122.1865234375,925.3193359375,10.8203125}, } patrolPoints = { {-1603.2197265625,-2712.736328125,48.9453125}, {2465.748046875,-2215.55859375,13.546875}, {2473.439453125,-2215.56640625,13.546875}, {2480.0732421875,-2216.140625,13.546875}, {2487.24609375,-2215.5966796875,13.546875}, {2494.1005859375,-2215.5859375,13.546875}, {-1686.6728515625,408.9970703125,7.3984375}, {-1682.34375,412.9384765625,7.3984375}, {-1680.0263671875,402.3642578125,7.3984375}, {-1675.84375,406.4677734375,7.3984375}, {-1670.5615234375,411.8359375,7.3984375}, {-1666.2392578125,416.2509765625,7.3984375}, {-1672.7939453125,422.81640625,7.3984375}, {-1677.20703125,418.46484375,7.3984375}, {-2410.7021484375,969.9091796875,45.4609375}, {-2410.744140625,975.220703125,45.4609375}, {-2410.837890625,980.5302734375,45.4609375}, {-1329.3046875,2668.5126953125,50.46875}, {-1328.7314453125,2673.90625,50.0625}, {-1327.0185546875,2679.3876953125,50.46875}, {-1327.3798828125,2684.62890625,50.0625}, {1940.7099609375,-1778.5244140625,13.390598297119}, {1940.6552734375,-1774.908203125,13.390598297119}, {1940.630859375,-1771.728515625,13.390598297119}, {1940.7080078125,-1767.3837890625,13.390598297119}, {-1477.921875,1868.138671875,32.639846801758}, {-1466.1552734375,1869.0048828125,32.6328125}, {-1464.5224609375,1861.3828125,32.639846801758}, {-1477.4599609375,1860.5205078125,32.6328125}, {-735.9208984375,2744.0087890625,47.2265625}, {-739.0439453125,2744.2421875,47.165451049805}, {377.6953125,2601.1083984375,16.484375}, {624.5263671875,1676.25390625,6.9921875}, {620.2958984375,1681.2431640625,6.9921875}, {616.248046875,1686.4169921875,7.1875}, {612.783203125,1691.1650390625,7.1875}, {609.2060546875,1696.201171875,7.1875}, {605.8505859375,1700.978515625,7.1875}, {602.27734375,1706.3603515625,7.1875}, {2141.037109375,2742.734375,10.960174560547}, {2142.3115234375,2752.6982421875,10.96019744873}, {2147.9521484375,2752.3203125,10.8203125}, {2152.60546875,2751.953125,10.8203125}, {2152.984375,2743.85546875,10.8203125}, {2147.75,2743.7392578125,10.8203125}, {-97.6298828125,-1175.0283203125,2.4990689754486}, {-90.74609375,-1177.853515625,2.2021217346191}, {-84.75390625,-1163.853515625,2.3359375}, {-91.5771484375,-1160.5732421875,2.4453125}, {-1606.525390625,-2717.2138671875,48.9453125}, {-1609.7109375,-2721.544921875,48.9453125}, {-1599.83203125,-2708.302734375,48.9453125}, {-2246.314453125,-2558.8212890625,32.0703125}, {-2241.3125,-2561.3662109375,32.0703125}, {-1132.2880859375,-135.0986328125,14.14396572113}, {-1153.529296875,-156.373046875,14.1484375}, {-1142.826171875,-145.67578125,14.14396572113}, {655.611328125,-557.9912109375,16.501491546631}, {655.6572265625,-572.1728515625,16.501491546631}, {1601.791015625,2203.90625,11.060997009277}, {1596.806640625,2203.4345703125,10.8203125}, {1590.197265625,2203.4853515625,10.8203125}, {1589.4775390625,2195.43359375,10.8203125}, {1596.125,2194.294921875,10.8203125}, {1601.6591796875,2194.3369140625,10.8203125}, {2206.8466796875,2470.47265625,10.8203125}, {2206.94140625,2474.75,10.8203125}, {2206.9267578125,2478.86328125,10.8203125}, {2198.06640625,2480.6953125,10.8203125}, {2197.541015625,2475.791015625,10.995170593262}, {2197.609375,2471.9169921875,10.995170593262}, {2120.8251953125,915.4833984375,10.8203125}, {2115.1181640625,915.44140625,10.8203125}, {2109.076171875,915.4228515625,10.8203125}, {2109.22265625,924.8779296875,10.9609375}, {2114.9404296875,924.8857421875,10.9609375}, {2119.5126953125,925.2861328125,10.9609375}, {2645.7197265625,1112.7802734375,10.8203125}, {2639.984375,1112.56640625,10.8203125}, {2634.828125,1112.3466796875,10.9609375}, {2634.1826171875,1101.9482421875,10.8203125}, {2636.7509765625,1101.6748046875,10.8203125}, {2643.5126953125,1101.81640625,10.8203125}, {2209.576171875,2469.8251953125,10.8203125}, {2208.8310546875,2475.09375,10.8203125}, {1005.078125,-901.7490234375,42.216625213623}, {993.025390625,-902.474609375,42.222496032715}, } lootItems = { ["helicrashsides"] = { {"Night Vision Goggles",368,1,90,10}, {"M136 Rocket Launcher",359,1,90,0}, {"Heat-Seeking RPG",360,1,90,0}, {"Box of Matches",328,0.4,90,2}, {"M1911",346,1,90,10}, {"M9 SD",347,1,90,7}, {"Winchester 1866",349,1,90,6}, {"PDW",352,1,90,5.5}, {"Hunting Knife",335,1,90,4}, {"Hatchet",339,1,90,3}, {"Pizza",1582,1,0,2}, {"Soda Bottle",2647,1,0,2}, {"Empty Gas Canister",1650,1,0,2}, {"Roadflare",324,1,90,2}, {"Milk",2856,1,0,1}, {"Painkiller",2709,0.5,0,4}, {"Empty Soda Cans",2673,0.5,0,2}, {"Scruffy Burgers",2675,0.5,0,3}, {"Grenade",342,1,0,4}, {"Parachute",342,1,0,80}, {"Sawn-Off Shotgun",350,1,90,5}, {"SPAZ-12 Combat Shotgun",351,1,90,4}, {"MP5A5",353,1,90,6}, {"Watch",2710,1,0,4}, {"Heat Pack",1576,1,0,3}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,6}, {"Alice Pack",3026,1,0,4}, {"Night Vision Goggles",368,1,90,1.5}, {"Tire",1073,1,0,2}, {"Morphine",1579,1,0,4}, {"Camouflage Clothing",1577,1,0,4.5}, {"Civilian Clothing",1577,1,0,3}, --{"TEC-9",372,1,90,4}, {"AK-47",355,1,90,7}, {"GPS",2976,0.15,0,3}, {"Map",1277,0.8,90,7}, {"Toolbox",2969,0.5,0,1}, {"Engine",929,0.3,0,2}, {"Tent",1279,1,0,4.5}, {"Ghillie Suit",1577,1,0,0.5}, {"M4",356,1,90,1}, {"CZ 550",358,1,90,1.5}, {"Infrared Goggles",369,1,90,3}, {"Assault Pack (ACU)",3026,0.5,0,5}, {"Coyote Backpack",3026,1.3,0,2}, --{"Thermal GPS",2976,0.2,0,3}, --{"GPS Jammer",2976,0.2,0,4}, }, ["hospital"] = { {"Medic Kit",2891,0.7,0}, {"Heat Pack",1576,1,0}, {"Bandage",1578,0.5,0}, {"Blood Bag",1580,1,0}, {"Morphine",1579,1,0}, {"Blood Bag",1580,1,0}, {"Medic Kit",2891,0.7,0}, {"Blood Bag",1580,1,0}, {"Painkiller",1580,1,0}, }, } vehicleAddonsInfo = { {422,4,1,1}, {470,4,1,1}, {468,2,1,1}, {433,6,1,1}, {437,6,1,1}, {509,0,0,0}, {487,0,1,1}, {497,0,1,1}, {453,0,1,1}, } function getVehicleAddonInfos (id) for i,veh in ipairs(vehicleAddonsInfo) do if veh[1] == id then return veh[2],veh[3], veh[4] end end end function createHeliCrashSite() if cargoCol then destroyElement(getElementData(cargoCol,"parent")) destroyElement(cargoCol) end local item_id = math.random(table.size(heliCrashSites)) local x,y,z = heliCrashSites[item_id][1],heliCrashSites[item_id][2],heliCrashSites[item_id][3] cargobob = createVehicle(548,x,y,z,nil,nil,nil) setElementHealth(cargobob,0) setElementFrozen(cargobob,true) cargoCol = createColSphere(x,y,z,3) setElementData(cargoCol,"parent",cargobob) setElementData(cargoCol,"helicrash",true) setElementData(cargoCol,"MAX_Slots",0) for i, item in ipairs(lootItems["helicrashsides"]) do local value = math.percentChance (item[5]*3.5,math.random(1,2)) setElementData(cargoCol,item[1],value) --weapon Ammo local ammoData,weapID = getWeaponAmmoType (item[1],true) if ammoData and value > 0 then setElementData(cargoCol,ammoData,math.random(1,2)) end end setTimer(createHeliCrashSite,3600000,1) end createHeliCrashSite()
  4. Thanks you, again. Next error: WARNING: [DayZ-MTA]\DayZ\survivorSystem.lua:293: Bad argument @ 'destroyElement' [Expected element at argument 1] survivalSystem.lua local vehicleDataTableForTent = { {"Wood Pile"}, {"Bandage"}, {"Water Bottle"}, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, {"Box of Matches"}, {"M911 Mag"}, {"M9 SD Mag"}, {"Desert Eagle Mag"}, {"M911"}, {"M9 SD"}, {"Winchester 1866"}, {"PDW"}, {"Hunting Knife"}, {"Morphine"}, {"Hatchet"}, {"Pizza"}, {"Soda Bottle"}, {"Empty Gas Canister"}, {"Full Gas Canister"}, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, {"Desert Eagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12 Combat Shotgun"}, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, {"Lee Enfield"}, --{"TEC-9"}, {"AK-47"}, --{"M136 Rocket Launcher"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, --{"M136 Rocket"}, {"CZ 550 Mag"}, {"Lee Enfield Mag"}, {"M4"}, {"CZ 550"}, --{"Heat-Seeking RPG"}, {"Satchel"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Civilian Clothing"}, {"Survivor Clothing"}, {"Painkiller"}, {"Binoculars"}, {"Empty Water Bottle"}, {"Empty Soda Cans"}, {"Scruffy Burgers"}, {"1866 Slug"}, {"2Rnd. Slug"}, {"SPAZ-12 Pellet"}, {"Assault Pack (ACU)"}, {"Alice Pack"}, {"Radio Device"}, {"Coyote Backpack"}, {"Czech Backpack"}, {"Baseball Bat"}, {"Shovel"}, {"Golf Club"}, } weaponAmmoTable = { ["M1911 Mag"] = { {"M1911",22}, }, ["M9 SD Mag"] = { {"M9 SD",23}, }, ["Desert Eagle Mag"] = { {"Desert Eagle",24}, }, ["PDW Mag"] = { {"PDW",28}, }, ["MP5A5 Mag"] = { {"MP5A5",29}, }, ["AK Mag"] = { {"AK-47",30}, }, ["M4 Mag"] = { {"M4",31}, }, ["1866 Slug"] = { {"Winchester 1866",25}, }, ["2Rnd. Slug"] = { {"Sawn-Off Shotgun",26}, }, ["SPAZ-12 Pellet"] = { {"SPAZ-12 Combat Shotgun",27}, }, ["CZ 550 Mag"] = { {"CZ 550",34}, }, ["Lee Enfield Mag"] = { {"Lee Enfield",33}, }, ["M136 Rocket"] = { {"Heat-Seeking RPG",36}, {"M136 Rocket Launcher",35}, }, ["others"] = { {"Parachute",46}, {"Satchel",39}, {"Tear Gas",17}, {"Grenade",16}, {"Hunting Knife",4}, {"Hatchet",8}, {"Binoculars",43}, {"Baseball Bat",5}, {"Shovel",6}, {"Golf Club",2}, {"Radio Device",1}, }, } function getWeaponAmmoType (weaponName,notOthers) if not notOthers then for i,weaponData in ipairs(weaponAmmoTable["others"]) do if weaponName == weaponData[1] then return weaponData[1],weaponData[2] end end end for i,weaponData in ipairs(weaponAmmoTable["M1911 Mag"]) do if weaponName == weaponData[1] then return "M1911 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M9 SD Mag"]) do if weaponName == weaponData[1] then return "M9 SD Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Desert Eagle Mag"]) do if weaponName == weaponData[1] then return "Desert Eagle Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["AK Mag"]) do if weaponName == weaponData[1] then return "AK Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M4 Mag"]) do if weaponName == weaponData[1] then return "M4 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["1866 Slug"]) do if weaponName == weaponData[1] then return "1866 Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["2Rnd. Slug"]) do if weaponName == weaponData[1] then return "2Rnd. Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["SPAZ-12 Pellet"]) do if weaponName == weaponData[1] then return "SPAZ-12 Pellet",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Lee Enfield Mag"]) do if weaponName == weaponData[1] then return "Lee Enfield Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M136 Rocket"]) do if weaponName == weaponData[1] then return "M136 Rocket",weaponData[2] end end return false end function rearmPlayerWeapon (weaponName,slot) takeAllWeapons (source) --Rearm local ammoData,weapID = getWeaponAmmoType (weaponName) if getElementData(source,ammoData) <= 0 then triggerClientEvent (source, "displayClientInfo", source,"Rearm",shownInfos["nomag"],255,22,0) return end setElementData(source,"currentweapon_"..slot,weaponName) --Old Weapons local weapon = getElementData(source,"currentweapon_1") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(source,weapID,getElementData(source,ammoData), true ) end local weapon = getElementData(source,"currentweapon_2") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(source,weapID,getElementData(source,ammoData), false ) end local weapon = getElementData(source,"currentweapon_3") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon)
  5. Okey, Im first write after mind.
  6. Thanks you are great! Thank you for help. I wish you more lucky. But im have more errors. ERROR: [DayZ-MTA]\DayZ\login.lua:130: attempt to perform arithmetic on local 'z' (a boolean value) My login.lua file local spawnPositions = { {-278.6669921875,-2882.1572265625,32.104232788086}, {-958.5595703125,-2887.9912109375,64.82421875}, {-1816.9375,-2748.18359375,1.7327127456665}, {-2816.166015625,-2439.0546875,2.4004096984863}, {-2941.5673828125,-1206.2373046875,2.7848854064941}, {-2911.51171875,-895.22265625,2.4013109207153}, {-2185.6669921875,2957.380859375,11.474840164185}, {272.2265625,2928.505859375,1.3713493347168}, {2803.943359375,595.9365234375,7.7612648010254}, {2883.7509765625,-178.4658203125,3.2714653015137}, {-233.46484375,-1735.8173828125,1.5520644187927}, {-1056.8720703125,2939.068359375,42.311294555664}, } local playerDataTable = { {"alivetime"}, {"skin"}, {"MAX_Slots"}, {"bandit"}, {"blood"}, {"food"}, {"thirst"}, {"temperature"}, {"currentweapon_1"}, {"currentweapon_2"}, {"currentweapon_3"}, {"bleeding"}, {"brokenbone"}, {"pain"}, {"cold"}, {"infection"}, {"humanity"}, {"zombieskilled"}, {"headshots"}, {"murders"}, {"banditskilled"}, {"Wood Pile"}, {"Bandage"}, {"Water Bottle"}, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, {"Box of Matches"}, {"M1911 Mag"}, {"M9 SD Mag"}, {"Desert Eagle Mag"}, {"M1911"}, {"M9 SD"}, {"Winchester 1866"}, {"PDW"}, {"Hunting Knife"}, {"Hatchet"}, {"Pizza"}, {"Morphine"}, {"Soda Bottle"}, {"Empty Gas Canister"}, {"Full Gas Canister"}, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, {"Desert Eagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12 Combat Shotgun"}, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, {"Lee Enfield"}, {"PDW"}, --{"TEC-9"}, {"AK-47"}, --{"M136 Rocket Launcher"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, {"M136 Rocket"}, {"CZ 550 Mag"}, {"Lee Enfield Mag"}, {"M4"}, {"CZ 550"}, --{"Heat-Seeking RPG"}, {"Satchel"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Civilian Clothing"}, {"Survivor Clothing"}, {"Painkiller"}, {"Binoculars"}, {"Empty Water Bottle"}, {"Empty Soda Cans"}, {"Scruffy Burgers"}, {"1866 Slug"}, {"2Rnd. Slug"}, {"SPAZ-12 Pellet"}, {"Radio Device"}, {"Baseball Bat"}, {"Shovel"}, {"Golf Club"}, {"Radio Device"}, {"Parachute"}, } function playerLogin(username, pass, player) local playerID = getAccountData(getPlayerAccount(player),"playerID") account = getPlayerAccount(player) local x,y,z = getAccountData(account,"last_x"),getAccountData(account,"last_y"),getAccountData(account,"last_z") local skin = getAccountData(account,"skin") createZombieTable (player) if getAccountData(account,"isDead") then spawnDayZPlayer(player) return end spawnPlayer (player, x,y,z+0.5, math.random(0,360), skin, 0, 0) setElementFrozen(player, true) fadeCamera (player, true) setCameraTarget (player, player) setTimer( function(player) if isElement(player) then setElementFrozen(player, false) end end,500,1,player) playerCol = createColSphere(x,y,z,1.5) setElementData(player,"playerCol",playerCol) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) for i,data in ipairs(playerDataTable) do local elementData = getAccountData(account,data[1]) if not elementData then if data[1] == "brokenbone" or data[1] == "pain" or data[1] == "cold" or data[1] == "infection" or data[1] == "currentweapon_1" or data[1] == "currentweapon_2" or data[1] == "currentweapon_3" or data[1] == "bandit" then elementData = elementData else elementData = 0 end end setElementData(player,data[1],elementData) end setElementData(player,"logedin",true) --Weapons --Old Weapons local weapon = getElementData(player,"currentweapon_1") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), true ) end local weapon = getElementData(player,"currentweapon_2") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end local weapon = getElementData(player,"currentweapon_3") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(player,weapID,getElementData(player,ammoData), false ) end setElementModel(player, getElementData(player,"skin")) setElementData(player,"admin",getAccountData(account,"admin") or false) setElementData(player,"supporter",getAccountData(account,"supporter") or false) triggerClientEvent(player, "onClientPlayerDayZLogin", player) end addEvent("onPlayerDayZLogin", true) addEventHandler("onPlayerDayZLogin", getRootElement(), playerLogin) function playerRegister(username, pass, player) local number = math.random(table.size(spawnPositions)) local x,y,z = spawnPositions[number][1],spawnPositions[number][2],spawnPositions[number][3] spawnPlayer (player, x,y,z, math.random(0,360), 73, 0, 0) fadeCamera (player, true) setCameraTarget (player, player) playerCol = createColSphere(x,y,z,1.5) attachElements ( playerCol, player, 0, 0, 0 ) setElementData(playerCol,"parent",player) setElementData(playerCol,"player",true) ---------------------------------- --Player Items on Start for i,data in ipairs(playerDataTable) do if data[1] =="Bandage" then setElementData(player,data[1],2) elseif data[1] =="Painkiller" then setElementData(player,data[1],1) elseif data[1] =="MAX_Slots" then setElementData(player,data[1],8) elseif data[1] =="skin" then setElementData(player,data[1],73) elseif data[1] =="blood" then setElementData(player,data[1],12000) elseif data[1] =="temperature" then setElementData(player,data[1],37) elseif data[1] =="brokenbone" then setElementData(player,data[1],false) elseif data[1] =="pain" then setElementData(player,data[1],false) elseif data[1] =="cold" then setElementData(player,data[1],false) elseif data[1] =="infection" then setElementData(player,data[1],false) elseif data[1] =="food" then setElementData(player,data[1],100) elseif data[1] =="thirst" then setElementData(player,data[1],100) elseif data[1] =="currentweapon_1" then setElementData(player,data[1],false) elseif data[1] =="currentweapon_2" then setElementData(player,data[1],false) elseif data[1] =="currentweapon_3" then setElementData(player,data[1],false) elseif data[1] =="bandit" then setElementData(player,data[1],false) elseif data[1] =="humanity" then setElementData(player,data[1],2500) else setElementData(player,data[1],0) end end account = getAccount(username) local value = getAccounts() local value = #value setElementData(player,"playerID",value+1) setAccountData(account,"playerID",value+1) setElementData(player,"logedin",true) createZombieTable (player) end addEvent("onPlayerDayZRegister", true) addEventHandler("onPlayerDayZRegister", getRootElement(), playerRegister) function saveAccounts () -- Save in the database local account = getPlayerAccount(source) if account then for i,data in ipairs(playerDataTable) do setAccountData(account,data[1],getElementData(source,data[1])) end
  7. Sorry but im not understand, how mean "if reason then"? Im changed 12 line.
  8. Im changed line 12 if reason ~= false then on if reason then ~= false then and Im have next errors: ERROR: Loading script failed: [DayZ-MTA]\DayZ\pickups.lua:12: unexpected symbol near '~=' ERROR: [DayZ-MTA]\DayZ\vehicle_spawns.lua:231: attempt to call field 'size' (a nil value)
  9. Hi, all. Can you tell me how repair this error? ERROR: [DayZ-MTA]\DayZ\pickups.lua:13: attempt to concatenate global 'reason' (a nil value) My file pickups.lua fuckUp = { { { { "nothing to see here" } } } } function fuckUp:fuckUp2() return "nope" end fuckUp:fuckUp2() --Server start requirements --serverslots --gamemodename -- getResourceRootElement(getThisResource()) function checkResourceRequirements ( res ) fuckUp = { { { { "nothing to see here" } } } } function fuckUp:fuckUp2() return "nope" end fuckUp:fuckUp2() if getResourceName(getThisResource()) ~= "DayZ" then reason = "Name of resource does not match (DayZ)!" end if reason ~= false then outputServerLog ( "Resource " .. getResourceName(res) .. " wasn't started: ("..reason..")." ) outputChatBox ( "Resource " .. getResourceName(res) .. " wasn't started: ("..reason..").", getRootElement(), 255, 255, 255 ) outputConsole ( "Resource " .. getResourceName(res) .. " wasn't started: ("..reason..")." ) outputDebugString ( "Resource " .. getResourceName(res) .. " wasn't started: ("..reason..")." ) cancelEvent() end end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), checkResourceRequirements ) local itemTable = { ---------------------- ["farm"] = { {"Wood Pile",1463,0.4,0,13}, {"Bandage",1578,0.5,0,4}, {"Water Bottle",2683,1,0,6}, {"Pasta Can",2770,1,0,6}, {"Beans Can",2601,1,0,6}, {"Burger",2768,1,0,6}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Soda Bottle",2647,1,0,9}, {"Empty Gas Canister",1650,1,0,10}, {"Hunting Knife",335,1,90,4}, {"Box of Matches",328,0.4,90,8}, {"Desert Eagle",348,1,90,0.2}, {"Morphine",1579,1,0,4}, {"Tent",1279,1,0,0.5}, {"M1911",346,1,90,4}, {"Painkiller",2709,3,0,3.5}, {"Lee Enfield",357,1,90,0.3}, {"Winchester 1866",349,1,90,0.3}, {"Tire",1073,1,0,2}, {"Tank Parts",1008,1,0.8,2}, {"Civilian Clothing",1241,2,0,2.5}, {"Map",1277,0.8,90,6}, {"GPS",2976,0.15,0,2}, }, ---------------------- ["residential"] = { {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,1.5}, {"M9 SD",347,1,90,1.9}, {"Winchester 1866",349,1,90,0.1}, {"PDW",352,1,90,1}, {"Hunting Knife",335,1,90,3}, {"Hatchet",339,1,90,1}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,9}, {"Roadflare",324,1,90,9}, {"Milk",2856,1,0,7}, {"Assault Pack (ACU)",3026,1,0,6}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Grenade",342,1,0,0.01}, {"Desert Eagle",348,1,90,0.4}, {"Sawn-Off Shotgun",350,1,90,0.3}, {"SPAZ-12 Combat Shotgun",351,1,90,0.4}, {"MP5A5",353,1,90,0.4}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,0.3}, {"Alice Pack",1248,1,0,1.5}, {"Tire",1073,1,0,1}, {"Tank Parts",1008,0.8,0,1}, {"Morphine",1579,1,0,2}, {"Civilian Clothing",1241,2,0,9}, {"Map",1277,0.8,90,10}, {"GPS",2976,0.15,0,3}, {"Pasta Can",2770,1,0,7}, {"Beans Can",2601,1,0,7}, --{"TEC-9",372,1,90,0}, {"Burger",2768,1,0,7}, {"Golf Club",333,1,90,3}, {"Baseball Bat",336,1,90,3}, {"Shovel",337,1,90,3}, }, ---------------------- ["military"] = { {"Box of Matches",328,0.4,90,2}, {"M1911",346,1,90,5}, {"M9 SD",347,1,90,4}, {"Winchester 1866",349,1,90,3}, {"PDW",352,1,90,4}, {"Hunting Knife",335,1,90,2.4}, {"Hatchet",339,1,90,2.1}, {"Pizza",1582,1,0,2}, {"Soda Bottle",2647,1,0,2}, {"Empty Gas Canister",1650,1,0,4}, {"Roadflare",324,1,90,4}, {"Milk",2856,1,0,1}, {"Painkiller",2709,3,0,4}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"Grenade",342,1,0,0.5}, {"Sawn-Off Shotgun",350,1,90,2.3}, {"SPAZ-12 Combat Shotgun",351,1,90,2.3}, {"MP5A5",353,1,90,2.8}, {"Watch",2710,1,0,4}, {"Heat Pack",1576,5,0,3}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,3.5}, {"Alice Pack",1248,1,0,4}, {"Night Vision Goggles",368,1,90,4}, {"Binoculars",369,1,0,4}, {"Tire",1073,1,0,2}, {"Tank Parts",1008,0.8,0,2}, {"Morphine",1579,1,0,4}, {"Camouflage Clothing",1247,2,0,4.5}, {"Civilian Clothing",1241,2,0,3}, --{"TEC-9",372,1,90,3}, {"AK-47",355,1,90,3.8}, {"GPS",2976,0.15,0,3}, {"Map",1277,0.8,90,7}, {"Toolbox",2969,0.5,0,1}, {"Engine",929,0.3,0,2}, {"Tent",1279,1,0,4.5}, {"Ghillie Suit",1213,2,0,0.3}, {"M4",356,1,90,2.4}, {"CZ 550",358,1,90,0.4}, {"Infrared Goggles",369,1,90,3}, {"Assault Pack (ACU)",3026,1,0,5}, {"Czech Backpack",1239,1,0,2}, {"Radio Device",330,1,0,6}, {"Coyote Backpack",1252,1,0,0.9}, {"Shovel",337,1,90,1}, }, ---------------------- ["industrial"] = { {"Wire Fence",933,0.25,0,7}, {"Toolbox",2969,0.5,0,3}, {"Tire",1073,1,0,4}, {"Engine",929,0.3,0,3.5}, {"Tank Parts",1008,1,0.8,4}, {"Winchester 1866",349,1,90,3}, {"Water Bottle",2683,1,0,4}, {"Pasta Can",2770,1,0,4}, {"Beans Can",2601,1,0,4}, {"Burger",2768,1,0,4}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,10}, {"Soda Bottle",2647,1,0,4}, {"Empty Gas Canister",1650,1,0,6}, {"Full Gas Canister",1650,1,0,1.5}, {"Map",1277,0.8,90,3}, {"Watch",2710,1,0,2}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,2}, {"M1911",346,1,90,1.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,2}, {"Hatchet",339,1,90,1.5}, {"Pizza",1582,1,0,4}, {"Roadflare",324,1,90,5}, {"Milk",2856,1,0,4}, {"Assault Pack (ACU)",3026,1,0,6}, {"Coyote Backpack",1252,1,0,0.5}, {"Radio Device",330,1,0,6}, {"Golf Club",333,1,90,1.5}, {"Baseball Bat",336,1,90,1.5}, {"Shovel",337,1,90,1.5}, {"Night Vision Goggles",368,1,90,1.5}, }, ---------------------- ["supermarket"] = { {"Raw Meat",2804,0.5,90,8}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,3}, {"Hatchet",339,1,90,2.1}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,5}, {"Roadflare",324,1,90,6}, {"Milk",2856,1,0,7}, {"Assault Pack (ACU)",3026,1,0,6}, {"Pasta Can",2770,1,0,7}, {"Beans Can",2601,1,0,7}, {"Burger",2768,1,0,7}, {"Painkiller",2709,3,0,7}, {"Empty Soda Cans",2673,0.5,0,12}, {"Scruffy Burgers",2675,0.5,0,12}, {"MP5A5",353,1,90,0.5}, {"Watch",2710,1,0,3}, {"Heat Pack",1576,5,0,6}, {"Wire Fence",933,0.25,0,1}, {"Lee Enfield",357,1,90,0.2}, {"Alice Pack",1248,1,0,0.5}, {"Tire",1073,1,0,1}, {"Tank Parts",1008,1,0.8,2}, {"Morphine",1579,1,0,2}, {"Civilian Clothing",1241,2,0,3.5}, {"Map",1277,0.8,90,4}, {"GPS",2976,0.15,0,1}, {"Radio Device",330,1,0,6}, {"Golf Club",333,1,90,1.9}, {"Baseball Bat",336,1,90,1.4}, {"Shovel",337,1,90,0.3}, }, ["other"] = { {"Raw Meat",2804,0.5,90}, {"Cooked Meat",2806,0.5,90}, {"Full Gas Canister",1650,1,0}, {"Empty Water Bottle",2683,1,0}, {"Survivor Clothing",1577,2,0}, {"Night Vision Goggles",368,1,90}, {"Infrared Goggles",369,1,90}, {"1866 Slug",2358,2,0}, {"2Rnd. Slug",2358,2,0}, {"SPAZ-12 Pellet",2358,2,0}, {"MP5A5 Mag",2358,2,0}, {"AK Mag",1271,2,0}, {"M4 Mag",1271,2,0}, {"M1911 Mag",3013,2,0}, {"M9 SD Mag",3013,2,0}, {"Desert Eagle Mag",3013,2,0}, --{"M136 Rocket",3082,0.7,90}, {"CZ 550 Mag",2358,2,0}, {"Lee Enfield Mag",2358,2,0}, {"PDW Mag",2041,2,0}, {"MP5A5 Mag",2041,2,0}, {"Box of Matches",328,0.4,90,5}, {"Wood Pile",1463,0.4,0,5}, {"M1911",346,1,90,3.5}, {"PDW",352,1,90,2}, {"Hunting Knife",335,1,90,2.5}, {"Hatchet",339,1,90,1.8}, {"Pizza",1582,1,0,7}, {"Soda Bottle",2647,1,0,7}, {"Empty Gas Canister",1650,1,0,5}, {"Roadflare",324,1,90,6}, {"Milk",2856,1,0,5}, {"Assault Pack (ACU)",3026,1,0,6},
  10. Zapraszam wszystkich graczy na serwer MTA DayZ 1.4 IP: 185.38.251.198:22370 Serwer wzorowany jest on na zagranicznych serwerach: The Walking Dead DayZ [ZOMBIES] 500+ Vehicles, Virus-x Zombies oraz jednym polskim serwerze Totalnie Polski DayZ [HARDCORE]. Więc staramy się połączyć niejako 3 serwery w jeden. Więc myślę że serwer można nazwać sklejką. Serwer nie posiada żadnych własnych skryptów, lecz mapa jest powoli przez nas amatorsko edytowana. Na serwerze większość skinów broni, samochodów, jak i ubrań została zamieniona. Na mapę zostały dodane nowe pojazdy którymi można sterować po uzbieraniu do nich odpowiednich części. Gamemod DayZ jest już prawie całkowicie spolszczony. Nazwa serwera: The Walking Dead | 500+ Pojazdów | POLSKA WERSJA JĘZYKOWA Adres IP: 185.38.251.198:22370 Sloty: 20 Gamemode: DayZ Poniżej screeny z gry: Podmianki samochodów http://zapodaj.net/images/a38f14024893b.png W samochodzie: http://zapodaj.net/images/f6b2600c76340.png Spolszczony ekwipunek http://zapodaj.net/images/fdbf5e478080b.png Tabela pod TAB http://zapodaj.net/6fef99cb170c8.png.html Podmianki broni http://zapodaj.net/9bba0a0e80209.png.html
  11. Refresh, sorry for double post.
  12. How to change size "samochód" column? addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() exports["scoreboard"]:addScoreboardColumn("Samochód", 4) end) setTimer(function() local players = getElementsByType "player" for k, v in ipairs (players) do if (isPedInVehicle(v)) then local vehicle = getPedOccupiedVehicle(v) local carname = getVehicleName(vehicle) setElementData(v, "Samochód", tostring(carname)) else setElementData (v, "Samochód", "brak") end end end, 2500, 0)
  13. Im searched script but its in 5 parts. I wanna all i 2-3 files. No 5-6 zip archive.
  14. Hi all. Can you write for me new scoreboard (press TAB)? Columns of table scoreboard: Name | Group | Murders (Kill other player) | Zombie killed | Time play | Vehicle | FPS | Ping |
  15. Hi, all? How remove this panel? What is name this panel/window? How default hide this panel after player join on the server?
  16. This is correct? local sWidth, sHeight = guiGetScreenSize() local Width, Height = 1366, 768 --write the width and height here local X = sWidth - Width local Y = 0 function HUD() local weaponType = getPedWeapon(localPlayer) dxDrawImage(300, 300, 128, 128, "Weapons/"..tostring(weaponType).. ".png", 0, 0, 0, tocolor(255, 255, 255, 255), false) end function HandleTheRendering() addEventHandler("onClientRender", getRootElement(), HUD) end addEventHandler("onClientResourceStart", resourceRoot, HandleTheRendering)
  17. How settings this same position in top right corner screen, at all resolution? Sorry for my english.
  18. Im hide default HUD. Im wanna move weapon icon in top right corner.
  19. Hi all. How to write a script which move the weapon icon in the top right corner of the screen? Weapon icon in the picture:
  20. refresh How add fuel info in car?
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