Hey guys! I want to replace CJ's face. But the textures rotation is off. How can I align properly?
 
	Code:  
	 
 
 local shader2 = dxCreateShader( "shaders/shader.fx", 0, 0, false, "ped" )
 local face = dxCreateTexture ( "files/faces/1.jpg" )--path of face.png
 engineApplyShaderToWorldTexture ( shader2, "cj_ped_head", localPlayer, true )--body part of cj(head)
 dxSetShaderValue ( shader2, "gTexture", face )
	Shader.fx:
 
texture gTexture; 
technique replace 
{ 
    pass P0 
    { 
        Texture[0] = gTexture; 
    } 
} 
	 
 
	 
 
	Texture: