mrali222
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لقيت المود حق عناد التوب ~ كلينت function guiCreateWindow(x2, y2, width2, height2, titleBarText2, relative2) local mainBackground = guiCreateStaticImage ( x2, y2, width2, height2, "Images/img.png", relative2 ) local mainBackgroundLabel = guiCreateLabel ( 0, 0, 700, 100, " "..titleBarText2, false, mainBackground ) guiSetFont ( mainBackgroundLabel, guiCreateFont ( "Fonts/1Font.TTF", 17 ) ) guiSetEnabled ( mainBackgroundLabel, false ) return mainBackground end function centerWindow(center_window) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(center_window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(center_window,x,y,false) end _getPlayerName = getPlayerName function getPlayerName(player) return string.gsub(_getPlayerName(player), "#%x%x%x%x%x%x", "" ) end TopWindow = guiCreateWindow(30, 86, 720, 400, ":: [Z.L] - Top Players ::", false) guiSetVisible(TopWindow, false) guiSetAlpha(TopWindow, 1.00) TopDrift = guiCreateStaticImage(10, 28, 140, 76, "Images/drift.png", false, TopWindow) TopScore = guiCreateStaticImage(10, 115, 140, 76, "Images/score.png", false, TopWindow) TopTime = guiCreateStaticImage(5, 205, 140, 76, "Images/time.png", false, TopWindow) TopMoney = guiCreateStaticImage(5, 295, 140, 76, "Images/money.png", false, TopWindow) guiSetAlpha ( TopDrift, 0.3 ) guiSetAlpha ( TopScore, 0.3 ) guiSetAlpha ( TopTime, 0.3 ) guiSetAlpha ( TopMoney, 0.3 ) centerWindow(TopWindow) font = guiCreateFont ( 'Fonts/Font.TTF', 10 ) DriftList = guiCreateGridList(160, 29, 550, 335, false, TopWindow) guiGridListSetSortingEnabled( DriftList, false ) RankColumn = guiGridListAddColumn(DriftList, "Rank", 0.1) NameColumn = guiGridListAddColumn(DriftList, "Player Name", 0.5) TotalColumn = guiGridListAddColumn(DriftList, "[Z.L] Level", 0.3) guiSetProperty( DriftList, 'Disabled', 'True' ) guiSetAlpha( DriftList, 1 ) guiSetFont( DriftList, font ) guiSetVisible(DriftList, false) ScoreList = guiCreateGridList(160, 29, 550, 335, false, TopWindow) guiGridListSetSortingEnabled( ScoreList, false ) guiGridListAddColumn(ScoreList, "Rank", 0.1) guiGridListAddColumn(ScoreList, "Player Name", 0.5) guiGridListAddColumn(ScoreList, "[Z.L] Total Kills", 0.3) guiSetProperty( ScoreList, 'Disabled', 'True' ) guiSetAlpha( ScoreList, 1 ) guiSetFont( ScoreList, font ) guiSetVisible(ScoreList, false) TimeList = guiCreateGridList(160, 29, 550, 335, false, TopWindow) guiGridListSetSortingEnabled( TimeList, false ) guiGridListAddColumn(TimeList, "Rank", 0.1) guiGridListAddColumn(TimeList, "Player Name", 0.5) guiGridListAddColumn(TimeList, "[Z.L] Total Play Time", 0.3) guiSetProperty( TimeList, 'Disabled', 'True' ) guiSetAlpha( TimeList, 1 ) guiSetFont( TimeList, font ) guiSetVisible(TimeList, false) MoneyList = guiCreateGridList(160, 29, 550, 335, false, TopWindow) guiGridListSetSortingEnabled( MoneyList, false ) guiGridListAddColumn(MoneyList, "Rank", 0.1) guiGridListAddColumn(MoneyList, "Player Name", 0.5) guiGridListAddColumn(MoneyList, "[Z.L] Total Money", 0.3) guiSetProperty( MoneyList, 'Disabled', 'True' ) guiSetAlpha( MoneyList, 1 ) guiSetFont( MoneyList, font ) guiSetVisible(MoneyList, false) addEventHandler ( "onClientMouseEnter", root, function ( ) if source == TopDrift then guiSetAlpha ( TopDrift, 1 ) playSoundFrontEnd ( 3 ) elseif source == TopScore then guiSetAlpha ( TopScore, 1 ) playSoundFrontEnd ( 3 ) elseif source == TopTime then guiSetAlpha ( TopTime, 1 ) playSoundFrontEnd ( 3 ) elseif source == TopMoney then guiSetAlpha ( TopMoney, 1 ) playSoundFrontEnd ( 3 ) end end ) addEventHandler ( "onClientMouseLeave", root, function ( ) if source == TopDrift then if guiGetVisible ( DriftList ) == false then guiSetAlpha ( TopDrift, 0.3 ) end elseif source == TopScore then if guiGetVisible ( ScoreList ) == false then guiSetAlpha ( TopScore, 0.3 ) end elseif source == TopTime then if guiGetVisible ( TimeList ) == false then guiSetAlpha ( TopTime, 0.3 ) end elseif source == TopMoney then if guiGetVisible ( MoneyList ) == false then guiSetAlpha ( TopMoney, 0.3 ) end end end ) addEventHandler ( "onClientGUIClick", root, function ( ) if source == TopDrift then guiSetAlpha ( TopDrift, 1 ) guiSetAlpha ( TopScore, 0.3 ) guiSetAlpha ( TopTime, 0.3 ) guiSetAlpha ( TopMoney, 0.3 ) playSoundFrontEnd ( 13 ) if guiGetVisible ( DriftList ) == false then guiSetVisible ( DriftList, true ) end if guiGetVisible ( ScoreList ) then guiSetVisible ( ScoreList, false ) end if guiGetVisible ( TimeList ) then guiSetVisible ( TimeList, false ) end if guiGetVisible ( MoneyList ) then guiSetVisible ( MoneyList, false ) end elseif source == TopScore then guiSetAlpha ( TopDrift, 0.3 ) guiSetAlpha ( TopScore, 1 ) guiSetAlpha ( TopTime, 0.3 ) guiSetAlpha ( TopMoney, 0.3 ) playSoundFrontEnd ( 13 ) if guiGetVisible ( ScoreList ) == false then guiSetVisible ( ScoreList, true ) end if guiGetVisible ( DriftList ) then guiSetVisible ( DriftList, false ) end if guiGetVisible ( TimeList ) then guiSetVisible ( TimeList, false ) end if guiGetVisible ( MoneyList ) then guiSetVisible ( MoneyList, false ) end elseif source == TopTime then guiSetAlpha ( TopDrift, 0.3 ) guiSetAlpha ( TopScore, 0.3 ) guiSetAlpha ( TopTime, 1 ) guiSetAlpha ( TopMoney, 0.3 ) playSoundFrontEnd ( 13 ) if guiGetVisible ( TimeList ) == false then guiSetVisible ( TimeList, true ) end if guiGetVisible ( DriftList ) then guiSetVisible ( DriftList, false ) end if guiGetVisible ( ScoreList ) then guiSetVisible ( ScoreList, false ) end if guiGetVisible ( MoneyList ) then guiSetVisible ( MoneyList, false ) end elseif source == TopMoney then guiSetAlpha ( TopDrift, 0.3 ) guiSetAlpha ( TopScore, 0.3 ) guiSetAlpha ( TopTime, 0.3 ) guiSetAlpha ( TopMoney, 1 ) playSoundFrontEnd ( 13 ) if guiGetVisible ( MoneyList ) == false then guiSetVisible ( MoneyList, true ) end if guiGetVisible ( DriftList ) then guiSetVisible ( DriftList, false ) end if guiGetVisible ( ScoreList ) then guiSetVisible ( ScoreList, false ) end if guiGetVisible ( TimeList ) then guiSetVisible ( TimeList, false ) end end end ) function convertNumber ( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if ( k==0 ) then break end end return formatted end function getPlayersSortByDrif( ) local Top = { } for _, aPlayer in next, getElementsByType 'player' do table.insert ( Top, { player = aPlayer, aDrif = getElementData ( aPlayer, 'Level' ) or 0 } ) end table.sort( Top, function( a, b ) return( tonumber( a.aDrif ) or 0 ) > ( tonumber( b.aDrif ) or 0 ) end ) return Top end function getPlayersSortByaScore( ) local TopScore = { } for _, aPlayer in next, getElementsByType 'player' do table.insert ( TopScore, { player = aPlayer, aScore = getElementData ( aPlayer, 'kills' ) or 0 } ) end table.sort( TopScore, function( a, b ) return( tonumber( a.aScore ) or 0 ) > ( tonumber( b.aScore ) or 0 ) end ) return TopScore end function getPlayersSortByaTime( ) local TopTimer = { } for _, aPlayer in next, getElementsByType 'player' do Time = getElementData ( aPlayer, 'Time' ) or "0:0:0" local h, m, s = unpack ( split ( Time, ":" ) ) table.insert ( TopTimer,
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هههههههه لازم تشكر جنرال هو لي عمل الكود وتعذب شكرأأ جنرأل
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ما فهمتني +> ما ابي شخصيةةة ابي رتبة لما تدخل ما تموت مو شخصيهههههه @@ يعني منطقه محمية للادمنية - مااحد يقدر يطلق ولا يصوب ولا يصوب من الموتر ويموت أي احد غيرالادمنية يدخله أتمنى مساعده
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مو الحماية من الشخصية؟؟ ابيها بالرتبة مب الشخصيةة
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ابي مو شخصيةة ابي رتبة كونسل فقط تدخل ~ وغير أي الرتبة ذي او لاعب يموت
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ابي مو شخصيةة ابي رتبة كونسل فقط تدخل ~ وغير أي الرتبة ذي او لاعب يموت وفي حركة وصخه ابي اللي داخل وفي واحد برع وضربة ما يقتله لانو الحين يقدر يقتله الكود safecol = createColCuboid ( -404.13677978516, 1761.6762695313, 43.881458282471, 255, 255, 255 ) safeZoneRadar = createRadarArea ( -404.13677978516, 1761.6762695313, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) local Skins = { -- [ Skin number ] = true or true, [ 293 ] = true, } function enterZone ( hitPlayer, thePlayer ) if ( Skins [ getElementModel ( hitPlayer ) ] ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "* you Entered Zone", hitPlayer, 0, 255, 0 ) else killPed ( hitPlayer ) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone ( hitPlayer, thePlayer ) toggleControl ( hitPlayer, "fire", true ) toggleControl ( hitPlayer, "aim_weapon", true ) toggleControl ( hitPlayer, "vehicle_fire", true ) outputChatBox ( "* you left Zone !", hitPlayer, 255, 0, 0 ) if not ( Skins [ getElementModel ( hitPlayer ) ] ) then killPed ( hitPlayer ) end end addEventHandler( "onColShapeLeave", safecol, leaveZone ) aclGroupAddObject ( aclGetGroup( "Console" ), "user.SPR" )