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EngMohamedLish

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  1. Actually, fixed it, Thanks for your time, tapl
  2. Here's the function. It is in the same script, which is ID_system, I think it may help?
  3. You are totally Right ! Thanks for your help, man. But, here's something: target = exports.ID_System:getPlayerFromPartialName(user2) This part, doesn't work, as when i write a player name, it returns to the same 'else' which i showed, before. But, when i write a player ID, it works fine.
  4. You are totally Right ! Thanks for your help, man.
  5. Still nothing.. I believe, it won't do change, as 'source' is the handler of the command, and local will work, as the script's still in the same function, yup? Anyways, help please ! addCommandHandler ("revive", function(user, cmd, user2) if isObjectInACLGroup ( "user.".. getAccountName ( getPlayerAccount ( user ) ), aclGetGroup ( "Admin" ) ) then if cmd and user2 then local ID = tonumber(user2) if ID then local target = exports.ID_System:getPlayerFromID(ID) else local target = exports.ID_System:getPlayerFromPartialName(user2) end if target then if isPedDead(target) then local x, y, z = getElementPosition (target) spawnPlayer(target, x, y, z) else outputChatBox("This player is still alive", user) end else outputChatBox ("There's no online player with this name.", user) end else outputChatBox ("[syntax] /revive [iD/Partial Name]", user) end end end)
  6. Here, In this script i have something wrong, i don't understand. This script is for reviving players, after their death, when i try to /revive [player name or even id] It returns to that "else" else outputChatBox ("There's no online player with this name.", source) However, the player's available..... What's wrong here? server:
  7. I'll try it, but could you explain me this for index, res in ipairs(getResources()) do Just gimme a link leads me to wiki, to read about "for...do", if possible.
  8. I know them both already..... As i said, i need to check for starting resources in general, not a speciefied resource... Do you understand? Lemme make an example if a resource is starting then Not a specefied resource... because , i need to do an action, when every resource starts....
  9. I need to know, how to check if there are starting resources, If you didn't get it. I mean something like, checks if a resource is starting, i can do an event. I don't mean a specefied resource, I talk about, if "any" resource is starting.
  10. Aha Made it man! Thanks a lot for this way ! Appreciate it.
  11. isPedDead() But, how will it check if the player was dead, after he quit and join again? I mean, If a player dies, and quit, then joins again. How can i check if he was dead, before he quit? this "isPedDead' won't be enough? anything? Anyone help, please?
  12. I am totally confused... tried it, doesn't work. I am confused....
  13. isPedDead() But, how will it check if the player was dead, after he quit and join again? I mean, If a player dies, and quit, then joins again. How can i check if he was dead, before he quit? this "isPedDead' won't be enough?
  14. Tried it, this time no error, but still no sound: addEventHandler("onClientMouseEnter", guiRoot, function(aX, aY) if source == spawn then local sound = playSound("sounds/Enter.mp3") if sound then setSoundVolume(sound, 1.0) end end end) Anything?
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