Hi guys, I found the drift money script and added "paraver.lua" ı gave the money, but I can not change
drft.lua
--these are the banned vehicle ids where you cannot get drift points.
local BannedIDs = { 432, 532 }
local rootElem = getRootElement()
local thisRoot = getResourceRootElement(getThisResource())
local player = getLocalPlayer()
local vehicle
local size = 1.2
local modo = 0.01
local score = 0
local screenScore = 0
local tick
local idleTime
local multTime
local driftTime
local Yellow = tocolor(0,207,186)
local rr,gg,bb = getPlayerNametagColor(player)
local Yel = tocolor(rr,gg,bb)
local Yelx = tocolor(255,0,0)
local Red = tocolor(234,0,3)
local TempCol = Yellow
local TempCol2 = tocolor(rr,gg,bb)
local mult = 1
local tablamult = {10,10,10,10}
local anterior = 0
local mejor = 0
local total = 0
local global_mejor = 0
local global_nombre = "N/A"
local screenWidth, screenHeight = guiGetScreenSize()
local x1,y1,x2,y2 = screenWidth*0.2,screenHeight*0.1,screenWidth*0.8,screenHeight*0.8
addEventHandler("onClientResourceStart", thisRoot,
function()
addEventHandler("onClientRender", rootElem, showText)
--outputChatBox("Waiting for server drift data...")
triggerServerEvent("driftClienteListo", rootElem, player)
triggerServerEvent ( "load", player)
end
)
addEventHandler("onClientResourceStop", thisRoot,
function()
removeEventHandler("onClientRender", rootElem, showText)
end
)
function isValidVehicle()
local temp = getPedOccupiedVehicle(player)
if not temp or getVehicleOccupant(temp,0) ~= player or getVehicleType(temp) ~= "Automobile" then
return false
end
local vehID = getElementModel(temp)
for k,v in ipairs(BannedIDs) do if vehID == v then return false end end
return temp
end
function showText()
theName = global_nombre
theName = theName:gsub("#%x%x%x%x%x%x","")
if getElementData(player,"renk") == 1 then
--dxDrawText(string.format("En Çok Drift: %d / %s",global_mejor,theName),15,182,screenWidth,screenHeight,Yel,1.2,"sans")
end
if not getElementData(player,"renk") then
--dxDrawText(string.format("En Çok Drift: %d / %s",global_mejor,theName),15,182,screenWidth,screenHeight,Yelx,1.2,"sans")
end
vehicle = isValidVehicle()
if not vehicle then return end
if size > 1.3 then
modo = -0.01
elseif size < 1.2 then
modo = 0.01
end
size = size + modo
tick = getTickCount()
local angulo,velocidad = angle()
local tempBool = tick - (idleTime or 0) < 750
if not tempBool and score ~= 0 then
anterior = score
--setElementData(player, "Last Drift", anterior)
toti = getElementData(player,"Toplam drift")
bes = getElementData(player,"En iyi drift")
total = toti+anterior
setElementData(player, "Toplam drift", total)
triggerServerEvent("driftNuevoRecord", rootElem, total, getPlayerName(player))
triggerServerEvent ( "totaldrift", player,total)
if score > bes then
mejor = score
setElementData(player, "En iyi drift", mejor)
triggerServerEvent ( "bestdrift", player,mejor)
end
triggerEvent("onVehicleDriftEnd", rootElem, tick-driftTime-0)
score = 0
end
if angulo ~= 0 then
if score == 0 then
triggerEvent("onVehicleDriftStart", rootElem)
driftTime = tick
end
if tempBool then
score = score + math.floor(angulo*velocidad)*mult
else
score = math.floor(angulo*velocidad)*mult
end
if TempCol == Red then
TempCol = Yellow
end
screenScore = score
idleTime = tick
end
--local temp2 = string.format("Factor: X%d\n%s",mult,mult~=5 and string.format("Gain X%d with %d",mult+1,tablamult[mult]) or "MAX")
--dxDrawText(temp2, 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false)
if velocidad <= 0.3 and mult ~= 1 then
--dxDrawText("\n\nToo Slow!", 20,155,screenWidth,screenHeight, Yellow, 1.2, "sans","left","top", false,true,false)
end
if tick - (idleTime or 0) < 3000 then
local temp = "DRIFT"
if score >= 100000 then
temp = "DRIFT\n\nDrift Kralı!"
elseif score >= 50000 then
temp = "DRIFT\n\nDeli Drift!"
elseif score >= 20000 then
temp = "DRIFT\n\nMuhteşem!"
elseif score >= 15000 then
temp = "DRIFT\n\nMükemmel!"
elseif score >= 7000 then
temp = "DRIFT\n\nSüper Drift!"
elseif score >= 3000 then
temp = "DRIFT\n\nIyi Drift!"
elseif score >= 1000 then
temp = "DRIFT\n\nGüzel Drift!"
end
theName = global_nombre
theName = theName:gsub("#%x%x%x%x%x%x","")
if not getElementData(player,"renk") then
dxDrawText(temp, x1,y1,x2,y2, TempCol, 2.2, "sans","center","top", false,true,false)
dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol, size, "pricedown","center","top", false,true,false)
end
if getElementData(player,"renk") == 1 then
dxDrawText(temp, x1,y1,x2,y2, TempCol2, 2.2, "sans","center","top", false,true,false)
dxDrawText(string.format("\n%d",screenScore), x1,y1-10,x2,y2, TempCol2, size, "pricedown","center","top", false,true,false)
end
end
end
function angle()
local vx,vy,vz = getElementVelocity(vehicle)
local modV = math.sqrt(vx*vx + vy*vy)
if not isVehicleOnGround(vehicle) then return 0,modV end
local rx,ry,rz = getElementRotation(vehicle)
local sn,cs = -math.sin(math.rad(rz)), math.cos(math.rad(rz))
local deltaT = tick - (multTime or 0)
if mult~= 1 and modV <= 0.3 and deltaT > 750 then
mult = mult-1
multTime = tick
elseif deltaT > 1500 then
local temp = 1
if score >= 10 then
temp = 5
end
if temp>mult then
mult = temp
multTime = tick
end
end
if modV <= 0.2 then return 0,modV end --speed over 40 km/h
local cosX = (sn*vx + cs*vy)/modV
if cosX > 0.966 or cosX < 0 then return 0,modV end --angle between 15 and 90 degrees
return math.deg(math.acos(cosX))*0.5, modV
end
addEvent("driftCarCrashed", true)
addEventHandler("driftCarCrashed", rootElem,
function()
if score ~= 0 then
score = 0
mult = 0
TempCol = Red
triggerEvent("onVehicleDriftEnd", rootElem, 0)
triggerServerEvent ( "takemoney", player)
end
end
)
addEvent("driftActualizarRecord", true)
addEventHandler("driftActualizarRecord", rootElem,
function(score, name)
global_mejor = score
global_nombre = name
end
)
function resetScore()
anterior,mejor,total = 0,0,0
--setElementData(player, "Last Drift", anterior)
setElementData(player, "Toplam drift", total)
setElementData(player, "En iyi drift", mejor)
end
addEvent("driftResetAllScores", true)
addEventHandler("driftResetAllScores", rootElem, resetScore)
addCommandHandler("resetdrift", resetScore)
function resetScore()
if not getELementData(player,"Toplam drift") and not getElementData(player,"En iyi drift") then
setElementData(player, "Toplam drift",0)
setElementData(player, "En iyi drift",0)
end
end
addEventHandler("onPlayerJoin", rootElem, resetScore)
drft_server.lua
local root = getRootElement()
local thisResourceRoot = getResourceRootElement(getThisResource())
local drift_records = {}
local drift_mejor = 0
local drift_nombre = "N/A"
addEventHandler ( "onResourceStart", thisResourceRoot,
function()
call(getResourceFromName("scoreboard"), "addScoreboardColumn", "En iyi drift")
--call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Last Drift")
call(getResourceFromName("scoreboard"), "addScoreboardColumn", "Toplam drift")
executeSQLCreateTable("recordsDrift","pista TEXT, nombre TEXT, score INTEGER")
addEvent("driftClienteListo", true)
addEventHandler("driftClienteListo", root, function(player)
triggerClientEvent(player, "driftActualizarRecord", root, drift_mejor, drift_nombre)
if drift_mejor == 0 then
--outputChatBox("There's no record set on this map", player)
else
--outputChatBox(string.format("The current record is %d points (%s)", drift_mejor, drift_nombre), player)
end
end)
end
)
addEventHandler ( "onResourceStop", thisResourceRoot,
function()
call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "En iyi drift")
--call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Last Drift")
call(getResourceFromName("scoreboard"), "removeScoreboardColumn", "Toplam drift")
end
)
addEventHandler ( "onGamemodeMapStart", root, function(mapResource)
local mapname = getResourceInfo(mapResource, "name") or getResourceName(mapResource)
local command = string.format("pista='%s'",mapname)
local record = executeSQLSelect("recordsDrift","nombre, score",command)
if #record == 0 then
executeSQLInsert("recordsDrift",string.format("'%s', 'N/A', 0",mapname))
drift_mejor = 0
drift_nombre = "N/A"
else
drift_mejor = record[1]["score"]
drift_nombre = record[1]["nombre"]
end
triggerClientEvent(root, "driftActualizarRecord", root, drift_mejor, drift_nombre)
--triggerClientEvent(root, "driftResetAllScores", root)
if drift_mejor == 0 then
--outputChatBox("There's no record set on this map")
else
--outputChatBox(string.format("The current record is %d points (%s)", drift_mejor, drift_nombre))
end
end)
addEventHandler ( "onGamemodeMapStop", root, function(mapResource)
local mapname = getResourceInfo(mapResource, "name") or getResourceName(mapResource)
if not mapname then return end
local command = string.format("pista='%s'",mapname)
executeSQLUpdate("recordsDrift",string.format("nombre = '%s', score = %d", drift_nombre, drift_mejor), command)
end)
addEventHandler("onVehicleDamage", root, function()
thePlayer = getVehicleOccupant(source, 0)
if thePlayer then
triggerClientEvent(thePlayer, "driftCarCrashed", root, source)
end
end)
addEvent("driftNuevoRecord", true)
addEventHandler("driftNuevoRecord", root, function(score, name)
if score > drift_mejor then
--outputChatBox(string.format("New drift record! (%d points) (%s)",score,name))
drift_mejor = score
drift_nombre = name
triggerClientEvent(root, "driftActualizarRecord", root, drift_mejor, drift_nombre)
end
end)
addEventHandler("onVehicleDriftEnd", root, function()
triggerClientEvent(thePlayer, "driftScore", root, source)
end)
addEventHandler ( 'onPlayerLogin', root,
function ()
local account = getPlayerAccount ( source )
if ( account ) then
local bestLoad = getAccountData ( account, 'En iyi drift' )
local totalLoad = getAccountData ( account, 'Toplam drift' )
if bestLoad and totalLoad then
setElementData ( source, 'En iyi drift', bestLoad )
setElementData ( source, 'Toplam drift', totalLoad )
else
setElementData ( source, 'En iyi drift', 0 )
setElementData ( source, 'Toplam drift', 0 )
end
end
end
)
function load (_,account)
if ( account ) then
local bestLoad = getAccountData ( account, 'En iyi drift' )
local totalLoad = getAccountData ( account, 'Toplam drift' )
if bestLoad and totalLoad then
setElementData ( source, 'En iyi drift', bestLoad )
setElementData ( source, 'Toplam drift', totalLoad )
end
end
end
addEvent( "load", true )
addEventHandler( "load", root, load )
function total (total)
local account = getPlayerAccount ( source )
if ( account ) then
if not ( isGuestAccount ( account ) ) then
setAccountData ( account, 'Toplam drift',total )
end
end
end
addEvent( "totaldrift", true )
addEventHandler( "totaldrift", root, total)
function mejor (mejor)
local account = getPlayerAccount ( source )
if ( account ) then
if not ( isGuestAccount ( account ) ) then
setAccountData ( account, 'En iyi drift',mejor )
end
end
end
addEvent( "bestdrift", true )
addEventHandler( "bestdrift", root, mejor)
paraver.lua
function asd(player)
givePlayerMoney(player,1)
end
addEvent("onVehicleDriftEnd", true)
addEventHandler("onVehicleDriftEnd", getRootElement(), asd)
One writes, but the drift made 2-3 times more giving, I want to give you a quarter of the drift made.
My English is a little poor, sorry.
Thanks...