Need help .. iam new in scripting and  iam using Bus driver role  script...   markers appear for all Bus drivers same ..  and players are stealing from each other this markers and that sucks.. please help me to fix this..  
Server:   
local rootElement = getRootElement() 
local Bus = createTeam("Bus Driver", 0, 255, 255) 
local busses = {[431] = true, [437] = true} 
  
local busTable = { 
[1]={-1998.1170654297, 382.66506958008, 35.015625}, 
[2]={1825.22791, -1635.03711, 13.38281}, 
} 
  
function getNewBusLocation(thePlayer, ID) 
local x, y, z = busTable[ID][1], busTable[ID][2], busTable[ID][3] 
triggerClientEvent(thePlayer,"bus_set_location",thePlayer,x,y,z) 
end 
  
function onVehicleEnter(thePlayer) 
if not busses[getElementModel(source)] then return end 
if not getPlayerTeam(thePlayer) then return end 
if getTeamName(getPlayerTeam(thePlayer)) == "Bus Driver" then 
local x, y, z = getNewBusLocation(thePlayer, 1) 
setElementData(thePlayer,"busData",1) 
  end 
end 
addEventHandler("onVehicleEnter",rootElement,onVehicleEnter) 
  
addEvent("bus_finish",true) 
addEventHandler("bus_finish",rootElement, 
function (client) 
if not isPedInVehicle(client) then return end 
if not busses[getElementModel(getPedOccupiedVehicle(client))] then return end 
givePlayerMoney(client, 100) 
if #busTable == tonumber(getElementData(client,"busData")) then 
setElementData(client,"busData",1) 
else 
setElementData(client,"busData",tonumber(getElementData(client,"busData"))+1) 
end 
getNewBusLocation(client, tonumber(getElementData(client,"busData"))) 
end)[/code] 
Client: [code=text]local client = getLocalPlayer( ) 
local rootElement = getRootElement() 
local marker = nil 
local blip = nil 
  
addEvent("bus_set_location",true) 
addEventHandler("bus_set_location",rootElement, 
function (x, y, z) 
marker = createMarker(tostring(x), tostring(y), tostring(z)-1, "cylinder", 3.5, 255, 255, 0, 170) 
blip = createBlipAttachedTo( marker, 0, 2, 255, 255, 0, 255 ) 
addEventHandler("onClientMarkerHit",marker,onBusStopHit) 
end) 
  
function onBusStopHit(hitPlayer) 
if not hitPlayer == client then return end 
triggerServerEvent("bus_finish",client,client) 
if isElement(blip) then destroyElement(blip) end 
if isElement(marker) then 
removeEventHandler("onClientMarkerHit",marker,onBusStopHit) 
destroyElement(marker) 
  end 
end 
  
addEventHandler("onClientVehicleExit",rootElement, 
function () 
if isElement(marker) then 
removeEventHandler("onClientMarkerHit",marker,onBusStopHit) 
destroyElement(marker) 
end 
if isElement(blip) then destroyElement(blip) end 
end