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Rob0

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Everything posted by Rob0

  1. Rob0

    Please downgrade?

    No reply... I'll downgrade.
  2. Rob0

    Please downgrade?

    Just installed MTA 1.5. Tried joining a server running 1.41. It asked me to update to 1.4 or I could not join... Should I downgrade?
  3. Standing outside a vehicle i press f to drive it. While i engage in the auto walk to vehicle sequence isPedInVehicle(source) reports true, getPedOccupiedVehicle reports the vehicle's id, getPedOccupiedVehicleSeat(source) reports 0... with reports 1 and 3 listed here being in fact false. I am not in the vehicle I am walking to it as well not being in a seat. How do correct for this? I need a confirmation that reports false until the player is in control of the vehicle.
  4. Why does the MTA Client live in the 1990s regarding reconnection on disconnect? Must the internet's connectivity woes always win by your sardonically conjugated message: "Disconnect from Sever" ... should we ..really? Or is their a greater reason the MTA client cannot simply reconnect on disconnect, rejoin on kick. Stay attached to that which we love without the angst as we witness your failure to live in the connected age. MTA Client Auto Reconnect... why not?
  5. Rob0

    /start editor

    press 'p' to open your admin panel.... nothing happens. 2 computers. both say this on login... nothing happens. no admin panel.
  6. Rob0

    /start editor

    it appears I am stuck in some kind of a mode. After all this i got my second pc to load and run as normal. People are back on my server playing as normal. But my main pc has none of this. Its normal functions like keys are wrong. I cant see cars that are sitting somewhere on one machine and not on the other There are no map addobjects, but the removeobjects are all there. Am I in a dimension? .... f1 kill cures all So... if anyone is alive here? WTF just happened?
  7. Rob0

    /start editor

    i reloaded all loose files from a server/mods/deathmatch/ backup. confs xmls and dlls - no change i delete all files from /mods/deathmatch/ resources/ and priv/ and re-download... all my stuff is there and working during download, but upon download completion everything disappears. no maps, functions, just the f1 gui - no change i do /start editor again.. it starts... i do /stop editor and mta freezes for minutes, not locked up - not white, just frozen though the game clock ticks, i cant move, i'm not in editor anymore. only a quit restart gets me back to the game... the mapless game... - no change help..................
  8. Rob0

    /start editor

    /start editor - A friend just asked me to enter this. I am admin. It took me into the map editor, while in the game... wow. And now after typing /stop editor. All my maps are gone. The files are on the remote server, the resources don't load, don't restart via admin panel. What happened? They dont even come back when i reboot my remote server. HELP!!!
  9. and no equivalent to mirc's $ctime, a 1 second ticks based in the 1970's, useful for measuring large amounts of time.
  10. could you give this line a second look please it is giving me trouble setElementData ( player, columnName, string.format ( "%.2d:%.2d:%.2d", onlineTime / (60*60), onlineTime / 60 %6 0, onlineTime % 60 ) ); ')' expected near '0'
  11. I've seen this resource elsewhere. In the scoreboard it displays the players total time on server. If this is public can someone name what I'm looking for? Otherwise I need a pointer to write it. I need the lua/mta equivalent of $ctime. A number fixed to some pointless date based on seconds that i can use to calculate elapsed time.
  12. updated my network from 3 xp machines to 1-xp, 1-7 home, and 1-8.1 with 8.1 and 7 as my primaries. I used to run a server on one and use two clients to test new scripts were working well for others. but now on 8.1 and 7 I cannot get either to see the other's LAN server through MTA Local. Both 7 and 8.1 are running servers, both report all ports are open, but neither one can see the other in Quick Connect Local... despite the lone XP survivor seeing both servers in Local as always. Any Ideas beyond downgrading to the only OS ever made that just works.
  13. Shouldn't expect a bit of code as simple as this to do the right thing all of the time anyway. As it only affects the largest rooms as you say, unless it is obscuring those nicks from being searched. Regardless, a night of stab-in-the-dark debugging will fix anything. // Get player nicks vecPlayers.clear (); while ( i < nLength ) { std::string strPlayer; try { if ( ReadString ( strPlayer, szBuffer, i, nLength ) ) { // Remove color code, unless that results in an empty string SString strResult = RemoveColorCodes ( strPlayer.c_str () ); if ( strResult.length () == 0 ) strResult = strPlayer; if ( ( uiMasterServerSaysRestrictions & ASE_FLAG_PLAYER_LIST ) == false ) vecPlayers.push_back ( strResult ); } } catch ( ... ) { // yeah that's what I thought. return false; } } Never neglect the little things... they can bring us all down. Like having a game motto whose first two word are "Stop Playing.." or a white boy poster child for a largely non-european audience lacking girls.
  14. When i look at the largest rooms on MTA, the top of the list when organized by player count. Looking at their nick lists, I see 50 or so player names and 400+ blank spaces, below those. Is this an error? Anyone else seeing this? Why am I not seeing 500 nicknames when i view the nick list of a server with 500 players?
  15. Thanks FuriouZ. And OH... maps... support. When i look at that topic on the main listing all i see, all i've ever seen is 'Support'. I've been posting general support questions here for months...
  16. Upon loading any handle in hedit, especially your really cool one... The server operator, whomever that may be, is alerted to these exact details: [2015-04-30 21:49:23] Starting heditg [2015-04-30 21:49:23] start: Resource 'heditg' started [2015-04-30 21:51:19] INFO: PROPERTY: suspensionLowerLimit - VALUE: -0.15000000596046 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: engineInertia - VALUE: 5 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: suspensionHighSpeedDamping - VALUE: 0 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: centerOfMassY - VALUE: 0.10000000149012 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: collisionDamageMultiplier - VALUE: 0.5 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: suspensionDamping - VALUE: 0.11999999731779 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: seatOffsetDistance - VALUE: 0.25 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: headLight - VALUE: 1 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: dragCoeff - VALUE: 2 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: engineAcceleration - VALUE: 9.1999998092651 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: steeringLock - VALUE: 30 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: suspensionUpperLimit - VALUE: 0.30000001192093 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: suspensionForceLevel - VALUE: 1.2000000476837 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: turnMass - VALUE: 3400 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: brakeBias - VALUE: 0.55000001192093 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: centerOfMassZ - VALUE: -0.20000000298023 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: numberOfGears - VALUE: 5 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: ABS - VALUE: false - TYPE: boolean [2015-04-30 21:51:19] INFO: PROPERTY: centerOfMassX - VALUE: 0 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: percentSubmerged - VALUE: 85 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: tractionBias - VALUE: 0.5 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: identifier - VALUE: ALPHA - TYPE: string [2015-04-30 21:51:19] INFO: PROPERTY: maxVelocity - VALUE: 200 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: engineType - VALUE: p - TYPE: string [2015-04-30 21:51:19] INFO: PROPERTY: modelFlags - VALUE: 40002800 - TYPE: string [2015-04-30 21:51:19] INFO: PROPERTY: animGroup - VALUE: 0 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: suspensionFrontRearBias - VALUE: 0.5 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: suspensionAntiDiveMultiplier - VALUE: 0.40000000596046 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: tractionLoss - VALUE: 0.80000001192093 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: driveType - VALUE: r - TYPE: string [2015-04-30 21:51:19] INFO: PROPERTY: monetary - VALUE: 35000 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: brakeDeceleration - VALUE: 7 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: handlingFlags - VALUE: 200000 - TYPE: string [2015-04-30 21:51:19] INFO: PROPERTY: tractionMultiplier - VALUE: 0.69999998807907 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: mass - VALUE: 1500 - TYPE: number [2015-04-30 21:51:19] INFO: PROPERTY: tailLight - VALUE: 1 - TYPE: number I have searched through hedit high and low and cannot find this output anywhere. In the interest of intellectual rights and player security how do I remove/disable/block this output from displaying and server.log'ing these details?
  17. The Console, fine and ignored unit that it is, occupies two keys [F8] and [`] I wish to disable one of them. I choose [F8]. I already disabled [F11] map using this clientside: function disableMap() toggleControl("radar",false) end addEventHandler("onClientResourceStart",resourceRoot,disableMap) Now I need something similar for [F8] that does not affect [`] ability to open the Console. How to disable F8 Console access?
  18. sounds like You could Easily create one, and thanks for sharing this info, but alas your post was of no help to me... I write novel lua code all the time, but on this have no idea where to begin. I also know how to get links and listen to these streams via VLC media player http://listen.housetime.fm/tunein-aacisdn-pls . But can't put the two together and have found no public resource of similar function that does both while broadcasting through the vehicle' s stereo upgrade, in f1 gui, to other players as you drive-by. Offer a little help don't be of little help.
  19. How might I put music on my server that all users can play, or if 'stereo' is selected in your vehicle upgrades, all users could hear one players streamed music as they drive by. I've seen this around MTA is it a public resource?
  20. This problem is UNSOLVED: If tried running servers on two different XP Machines with these versions mtasa-1.3.5-full_rc-6761-20140802.exe mtasa-1.4.6919.exe mtasa-1.4.1.exe mtasa-1.5-full_unstable-7194-20150420.exe And a Server 2012r2 mtasa-1.4.1.exe None of these five servers were listable to Server Browser by myself from three different machines despite some traffic being able to join all the servers I created, all of them turned gray and disappeared when i tried to search them.. That traffic typically joining in waves, like now it's on, now it's off. Nobody for hours then five players in five minutes followed by nobody for hours; and regular users complaining they cant connect, or where was I for three days, despite my being connected with ports open during that time and receiving semi-regular traffic. Someone please help
  21. It does this with MTA 7185, 7096, and a totally stock unmodified Stable 1.4.1 with full internet access, as is running right now and 24/7 When I search my server the name appears the first time only does not list any ping or gamemode, and nick list just says ..loading.. until the server name turns muted gray and disappears. This is a serious problem, someone please reply.
  22. My server name for as long as I can remember turns gray and then disappears when I search my server name on MTA Server Browser, but traffic always came so i figured it was just me or just my lan connection. Until users start telling me they cant find my server and that they have seen this exact problem. The server name comes up in a search, has no ping, wont update the server nick list, then the server name turns gray, and then disappears from the list entirely. Some of my regulars cant connect for days, despite hourly openports tests reporting as all ports open: Search 'GTA3SA' and see for yourself. Tell me each of you who read this what are you seeing regarding the points i list?
  23. setVehicleDoorOpenRatio does not seem to open the Andromeda cargo bay door despite setVehicleLandingGearDown easily raising the landing gear. Did I miss something, can I open the cargo bay door on spawn?
  24. firewall^^^ fixed online thanks me, i'm welcome
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