local equipos = {
--{"TeamName",r,b,g},
{"Zombies",255,0,0},
{"Humanos",0, 200,0},
}
for _ ,v in ipairs ( equipos ) do
createTeam ( v [ 1 ] , v [ 2 ] , v [ 3 ] , v [ 4 ] )
end
addEventHandler("onPlayerSpawn", root
function ( )
SpawnTeam = getTeamFromName ( equipos [ math.random ( #equipos ) ] )
if not SpawnTeam then return end
setPlayerTeam ( source , SpawnTeam )
end
)