local equipos = {
--{"TeamName",r,b,g},
{"Zombies",255,0,0},
{"Humanos",0, 200,0},
}
	for _ ,v in ipairs ( equipos ) do 
	
	createTeam ( v [ 1 ] , v [ 2 ] , v [ 3 ] , v [ 4 ] )
	
	end
addEventHandler("onPlayerSpawn", root
	function (	)
	
	SpawnTeam = getTeamFromName ( equipos [ math.random ( #equipos ) ] )
	
	if not SpawnTeam then return end
	
	setPlayerTeam ( source , SpawnTeam )
	
	end
	)