local x,y = guiGetScreenSize()
local admin = ""
local mensagem = ""
local iv = false
local ATIVADO = false
a1 = 200
a2 = 255
addEvent("show", true)
function mostrar(player, msg)
mensagem = msg
admin = player
ATIVADO = true
a1 = 200
a2 = 255
if (isTimer(timer1)) then killTimer(timer1) end
timer1 = setTimer(function()
setTimer(function()
if a1 > 0 then
a1 = a1 - 5
end
if a2 > 0 then
a2 = a2 - 5
end
if a1 <= 0 and a2 <= 0 then
ATIVADO = false
admin = ""
mensagem = ""
end
end, 50, 53)
end, 6000, 1)
end
addEventHandler("show", getRootElement(), mostrar)
function drawStuff()
if (ATIVADO == true) then
dxDrawRectangle ( x/50, y/2.8, x/3, y/5, tocolor ( 87, 27, 239, a1 ) )
dxDrawRectangle ( x/50, y/2.8, x/3, y/30, tocolor ( 0, 43, 65, a2) )
dxDrawText (string.gsub ( admin, "#%x%x%x%x%x%x", "" ), x/40, y/1.42, x/4.6, y/25, tocolor ( 0, 0, 0, 255 ), 1, "sans", "center", "center", false, false, false, false)
dxDrawText (string.gsub ( admin, "#%x%x%x%x%x%x%x%x", "" ), x/40, y/1.42, x/4.6, y/25, tocolor ( 255, 255, 255, 255 ), 1, "sans", "center", "center", false, false, false, true) dxDrawText ( mensagem, x/32, y/2.52, x/4.6, y/2.4, tocolor ( 255, 0, 0, 255 ), 0.0, "clear", "left", "top", true, true, false, false)
dxDrawText ( mensagem, x/35, y/2.53, x/4.0, y/1.1, tocolor ( 255, 255, 0, 255 ), 1.2, "clear", "left", "top", true, true, false, false) end
end
addEventHandler("onClientRender", root, drawStuff)
I have a script that creates a DxDrawText
It is this:
I want to put an effect that looks like the rectangle / DxDrawnText:
dxDrawRectangle (x / 50, y / 2.8, x / 3, y / 5, tocolor (87, 27, 239, 200))
dxDrawRectangle (x / 50, y / 2.8, x / 3, y / 30, tocolor (0, 0, 0, 200))
Flashes slowly