Here is a part of the script but i don't know what line must i change and how.
--CLIENT STUFF --detects when a bot changes status and starts the new behaviour function changestatus (dataName) if getElementType ( source ) == "ped" and dataName == "status" and (getElementData (source, "slothbot") == true) then if (getElementData ( source, "status" ) == "chasing" ) then local player = getElementData ( source, "target" ) local oldTx, oldTy, oldTz = getElementPosition( player ) local oldPx, oldPy, oldPz = getElementPosition( source ) setTimer ( chase_aim, 80, 1, source) setTimer ( chase_move, 700, 1, source, oldTx, oldTy, oldTz, oldPx, oldPy, oldPz ) setTimer ( chase_shoot, 1500, 1, source ) elseif (getElementData ( source, "status" ) == "hunting" ) then local oldPx, oldPy, oldPz = getElementPosition( source ) setTimer ( enemy_check, 600 ,1 , source )-- starts scanning for enemies setTimer ( hunt_move, 800, 1, source, oldPx, oldPy, oldPz, oldPx, oldPy, oldPz ) elseif (getElementData ( source, "status" ) == "following" ) then local player = getElementData ( source, "leader" ) local oldTx, oldTy, oldTz = getElementPosition( player ) local oldPx, oldPy, oldPz = getElementPosition( source ) setTimer ( follow_enemy_check, 500 ,1 , source ) setTimer ( follow_move, 800, 1, source, oldPx, oldPy, oldPz, oldPx, oldPy, oldPz ) elseif (getElementData ( source, "status" ) == "waiting" ) then setTimer ( wait_enemy_check, 500 ,1 , source ) elseif (getElementData ( source, "status" ) == "guarding" ) then setTimer ( guard_enemy_check, 800 ,1 , source )-- starts scanning for enemies setTimer ( guard_move, 400 ,1 , source ) end end end addEventHandler( "onClientElementDataChange", getRootElement(), changestatus ) --keeps the bot's aim slightly lagged function chase_aim(ped) if (isElement(ped)) then local player = getElementData ( ped, "target" ) if (getElementData ( ped, "status" ) == "chasing" ) and (isElement(player)) and (getElementData (ped, "slothbot") == true) then if getElementType(player) == "player" then local pedhp = getElementHealth ( ped ) if pedhp > 0 and (isPlayerDead(player) == false) then local x,y,z = getElementPosition( player ) local ex,ey,ez = getElementPosition( ped ) local isclear = isLineOfSightClear (ex, ey, ez+.6, x, y, z+.6, true, false, false, true, false, false, false) if (isclear == true) then -- if the player target is in sight if isPedDucked(player) then setPedAimTarget ( ped, x, y, z-.5 ) else setPedAimTarget ( ped, x, y, z ) end end setTimer ( chase_aim, 80, 1, ped, player ) end elseif getElementType(player) == "ped" then local pedhp = getElementHealth ( ped ) if pedhp > 0 and (getElementHealth(player) > 0) then local x,y,z = getElementPosition( player ) local ex,ey,ez = getElementPosition( ped ) local isclear = isLineOfSightClear (ex, ey, ez+.6, x, y, z+.6, true, false, false, true, false, false, false) if (isclear == true) then -- if the player target is in sight if isPedDucked(player) then setPedAimTarget ( ped, x, y, z-.5 ) else setPedAimTarget ( ped, x, y, z ) end end setTimer ( chase_aim, 80, 1, ped, player ) end end end end end --bot behaviour while in chase mode function chase_move (ped, oldTx, oldTy, oldTz, oldPx, oldPy, oldPz) if (isElement(ped)) then local thetarget = getElementData ( ped, "target" ) if (getElementData ( ped, "status" ) == "chasing" ) and (isElement(thetarget)) and (getElementData (ped, "slothbot") == true) then local pedhp = getElementHealth ( ped ) local tarhp = getElementHealth ( thetarget ) if pedhp > 0 and tarhp > 0 then local tx,ty,tz = getElementPosition( thetarget ) local px,py,pz = getElementPosition( ped ) local isclear = isLineOfSightClear (px, py, pz+.6, tx, ty, tz+.6, true, false, false, true, false, false, false) local angle = ( 360 - math.deg ( math.atan2 ( ( tx - px ), ( ty - py ) ) ) ) % 360 --set the peds angle to the target setPedRotation( ped, angle ) if (isclear == true) then -- if the ped can see the target local angle = ( 360 - math.deg ( math.atan2 ( ( tx - px ), ( ty - py ) ) ) ) % 360 --set the peds angle to the target setPedRotation( ped, angle ) setElementData ( ped, "seestarget", true ) setTimer ( chase_move, 700, 1, ped, tx, ty, tz, px, py, pz) else local angle = ( 360 - math.deg ( math.atan2 ( ( oldTx - px ), ( oldTy - py ) ) ) ) % 360 --set the peds angle to the target setPedRotation( ped, angle ) setElementData ( ped, "seestarget", false ) setTimer ( chase_move, 700, 1, ped, oldTx, oldTy, oldTz, px, py, pz) end end end end end --tells the bot when to fire its gun. (only run by the peds controller) function chase_shoot(ped) if (isElement(ped)) then local player = getElementData ( ped, "target" ) if (isElement(player)) and (getElementData (ped, "slothbot") == true) then if (getElementType(player) == "ped") or (getElementType(player) == "player") then if (getElementData ( ped, "status" ) == "chasing" ) and (isElement(player)) then if (getElementHealth(ped)>0) and (getElementHealth(player)>0) and (getElementData ( ped, "controller" ) == getLocalPlayer()) then local x,y,z = getElementPosition( player ) local ex,ey,ez = getElementPosition( ped ) local isclear = isLineOfSightClear (ex, ey, ez+1, x, y, z+1, true, false, false, true, false, false, false) if isclear == true then -- if the ped can see the local player local distance = (getDistanceBetweenPoints3D (ex, ey, ez, x, y, z)) if (getPedWeapon(ped) < 19) and (getPedWeapon(ped) ~= 9) then -- if its a melee weapon hat isnt a chainsaw if (distance < 2 ) then triggerServerEvent ( "pedShootTrigger", ped, "melee" ) setTimer ( chase_shoot, 2300, 1, ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 9) then -- if it is a chainsaw (watch out, the peds are deadly with these) if (distance < 2 ) then local length = 1500 triggerServerEvent ( "pedShootTrigger", ped, "chainsawA", length ) setTimer ( chase_shoot, 6000, 1, ped, player ) else local length = math.random( 2100, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "chainsawB", length ) setTimer ( chase_shoot, length+900 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 22) then if (distance < 35 ) then local length = math.random( 2100, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "gun", length ) setTimer ( chase_shoot, length+500 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 23) then if (distance < 35 ) then local length = math.random( 2000, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "gun", length ) setTimer ( chase_shoot, length+400 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 24) then if (distance < 35 ) then local length = math.random( 2000, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "gun", length ) setTimer ( chase_shoot, length+400 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 25) then if (distance < 27 ) then local length = 300 triggerServerEvent ( "pedShootTrigger", ped, "gun", length) setTimer ( chase_shoot, 1400 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 26) then if (distance < 20 ) then local length = 1200 triggerServerEvent ( "pedShootTrigger", ped, "gun", length) setTimer ( chase_shoot, 800 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 27) then if (distance < 25 ) then local length = 1200 triggerServerEvent ( "pedShootTrigger", ped, "gun", length) setTimer ( chase_shoot, 1800 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 28) then if (distance < 40 ) then local length = math.random( 2100, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "gun", length ) setTimer ( chase_shoot, length+500 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 29) then if (distance < 55 ) then local length = math.random( 2000, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "gun", length ) setTimer ( chase_shoot, length+1500 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 30) then if (distance < 60 ) then local length = math.random( 2000, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "gun", length ) setTimer ( chase_shoot, length+1500 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 31) then if (distance < 60 ) then local length = 700 triggerServerEvent ( "pedShootTrigger", ped, "gun", length) setTimer ( chase_shoot, 1200 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 32) then if (distance < 30 ) then local length = math.random( 2000, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "gun", length ) setTimer ( chase_shoot, length+600 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 33) then if (distance < 75 ) then local length = 400 triggerServerEvent ( "pedShootTrigger", ped, "gun", length) setTimer ( chase_shoot, 1600 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 34) then if (distance < 75 ) then triggerServerEvent ( "pedShootTrigger", ped, "sniper") setTimer ( chase_shoot, 2000 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 37) then if (distance < 15 ) then local length = math.random( 2000, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "gun", length ) setTimer ( chase_shoot, length+900 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 38) then if (distance < 65 ) then local length = math.random( 2000, 5500 ) triggerServerEvent ( "pedShootTrigger", ped, "gun", length ) setTimer ( chase_shoot, length+900 ,1 , ped, player ) else setTimer ( chase_shoot, 1500 ,1 , ped, player ) end elseif (getPedWeapon(ped) == 41) then if (distance < 4 ) then