
//_Dragon
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Everything posted by //_Dragon
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Hey guys i want change resolution this text to big resolution How i can ? guiSetFont(Name_Group_Label, "default-bold-small")
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Yeh i send to u my script in pm ok
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it's close & open at same time when i press bindkey function ShowGUI() local state = ( not guiGetVisible ( shopWindow ) ) guiSetVisible ( shopWindow, state ) showCursor ( state ) outputChatBox ("• Please use freeroam panel to buy items", 255, 0, 0, true) end bindKey("F4", "down", ShowGUI) addCommandHandler("shop", ShowGUI)
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Wont work i remove codes from server-side & i put what u tell me in client-side But when i open panel doesnt work function ShowGUI() outputChatBox ("• Please use freeroam panel to buy items", 255, 0, 0, true) end bindKey("F4", "down", ShowGUI) addCommandHandler("shop", ShowGUI)
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u mean poste the code in client-side ?
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Why you're liar ? hein ? tell me what i steal from ? tell me ? U clone Server groam |& iwant make my server better like any anyone Why you can't leave me alone ? did i do like that when u need help ? go & check ur forum it's full fixing a stolen mods from groam
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+ i have bug too about outputchatbox to player is in outputChatBox ("• Please use freeroam panel to buy items", source, 255, 0, 0, true) When player press F4 he get this mesg but sometimes with out opening Panel i see this message spamm in chatbox :3 i want make it only for who press F4 addEvent ("viewGUI", true) function showGui (hitPlayer, matchingDimension) triggerClientEvent ("viewGUI", hitPlayer) outputChatBox ("• Please use freeroam panel to buy items", source, 255, 0, 0, true) end addCommandHandler("shop",showGui) addEvent ("weapBuy", true) addEventHandler ("weapBuy", getRootElement(), function(id, cost, name, ammo) if (getPlayerMoney (source) >= tonumber(cost)) then outputChatBox ("#006400You Bought A : #FFFFFF" .. name, source, 255, 255, 255, true) outputChatBox ("#006400ID: #FFFFFF" .. id, source, 255, 255, 255, true) outputChatBox ("#006400Costs #FFFFFF" .. cost, source, 255, 255, 255, true) takePlayerMoney (source, tonumber (cost)) giveWeapon(source, tonumber(id),1000) else outputChatBox ("#FF0000• You dont have enought money", source, 255, 255, 255, true) end end) addEvent ("carBuy", true) addEventHandler ("carBuy", getRootElement(), function(id2, cost2, name2,x, y, z, sRz) if (getPlayerMoney (source) >= tonumber(cost2)) then outputChatBox ("#006400You Bought A : #FFFFFF" .. name2, source, 255, 255, 255, true) outputChatBox ("#006400ID: #FFFFFF" .. id2, source, 255, 255, 255, true) outputChatBox ("#006400Costs: #FFFFFF" .. cost2, source, 255, 0, 0, true) takePlayerMoney (source, tonumber (cost2)) local x,y,z = getElementPosition (source) local vehicle = createVehicle (id2, x, y, z, 0, 0, sRz ) warpPedIntoVehicle(source, vehicle) else outputChatBox ("#FF0000• You dont have enought money", source, 255, 255, 255, true) end end) function vExplode () toggleVehicleRespawn ( source, false ) setTimer(destroyElement, 5000, 1, source) end addEventHandler ( "onVehicleExplode", getResourceRootElement(getThisResource()), vExplode ) function skillButton (id, cost) if (id == "0") then skillBuyPlayer (250,source,69) elseif (id == "1") then skillBuyPlayer (50000,source,70) elseif (id == "2") then skillBuyPlayer (50000,source,71) elseif (id == "3") then skillBuyPlayer (50000,source,72) elseif (id == "4") then skillBuyPlayer (50000,source,73) elseif (id == "5") then skillBuyPlayer (50000,source,74) elseif (id == "6") then skillBuyPlayer (50000,source,75) elseif (id == "7") then skillBuyPlayer (50000,source,76) elseif (id == "8") then skillBuyPlayer (50000,source,77) elseif (id == "9") then skillBuyPlayer (50000,source,78) elseif (id == "10") then skillBuyPlayer (50000,source,79) elseif (id == "11") then skillBuyPlayer (50000,source,24) elseif (id == "12") then skillBuyPlayer (50000,source,23) elseif (id == "13") then skillBuyPlayer (50000,source,21) end end addEvent ("skillBuy", true) addEventHandler ("skillBuy", getRootElement(),skillButton) function skillBuyPlayer (cash,player,id) if (getPlayerMoney (player) >= cash) then takePlayerMoney (player,cash) setPedStat(player, id, 1000) else outputChatBox ("#FF0000• You dont have enought money", source, 255, 255, 255, true) end end addEventHandler("onResourceStart",resourceRoot, function(resource) local players = getElementsByType("player") for i,player in ipairs(players) do bindKey(player,"F4","down",showGui) end end) addEventHandler("onPlayerJoin",root, function() bindKey(source,"F4","down",showGui) end)
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I want add bindkey F4 in this panel , when i press F4 it's opened when i press F4 again it's closed The problem is when i press F4 again can't close addEventHandler("onResourceStart",resourceRoot, function(resource) local players = getElementsByType("player") for i,player in ipairs(players) do bindKey(player,"F4","down",showGui) end end) addEventHandler("onPlayerJoin",root, function() bindKey(source,"F4","down",showGui) end)
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Any one help me ?
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IDK How i can fixe :v Anyway thanks
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... Any help
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Debugscript = AddEventHandler Dude i want make sound in shoting object too !!
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i need to active sound when i damage other object elements ( vehicles .. )
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Can u do it ? idont think this will fixe it
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I make this script , but it's showing Only ==3== other text no + debugscript : http://imgur.com/Q76Wago function Countdown (player, cmd) local name = getPlayerName(player) local r,g,b = getPlayerNametagColor (player) textDisplay = textCreateDisplay ( ) local accountname = getAccountName (getPlayerAccount(player)) textItem = textCreateTextItem ( "" .. name .. "", 0.5, 0.5, 2, 225, 0, 0, 255, 4, "center", "center", 50 ) textItem = textCreateTextItem ("===3===", 0.5, 0.5, 2, 225, 0, 0, 255, 4, "center", "center", 50 ) textDisplayAddText ( textDisplay, textItem ) for _, thePlayer in ipairs ( getElementsByType ( "player" ) ) do textDisplayAddObserver ( textDisplay, thePlayer ) setTimer ( function ( ) textDestroyTextItem ( textItem ) textDestroyDisplay ( textDisplay ) end ,1000, 1 ) triggerClientEvent("triggerclientforGridCountdown", getRootElement()) end setTimer ( Countdown5, 1000, 1 ) end function Countdown5 ( root ) end textItem = textCreateTextItem ("===2===", 0.5, 0.5, 2, 225, 0, 0, 255, 4, "center", "center", 50 ) textDisplayAddText ( textDisplay, textItem ) for _, thePlayer in ipairs ( getElementsByType ( "player" ) ) do textDisplayAddObserver ( textDisplay, thePlayer ) setTimer ( function ( ) textDestroyTextItem ( textItem ) textDestroyDisplay ( textDisplay ) end ,1000, 1 ) end function Countdown4 ( root ) end textItem = textCreateTextItem ("===1===", 0.5, 0.5, 2, 225, 0, 0, 255, 4, "center", "center", 50 ) textDisplayAddText ( textDisplay, textItem ) for _, thePlayer in ipairs ( getElementsByType ( "player" ) ) do textDisplayAddObserver ( textDisplay, thePlayer ) setTimer ( function ( ) textDestroyTextItem ( textItem ) textDestroyDisplay ( textDisplay ) end ,1000, 1 ) end function Countdown3 ( root ) end textItem = textCreateTextItem ("GO", 0.5, 0.5, 2, 225, 0, 0, 255, 4, "center", "center", 50 ) textDisplayAddText ( textDisplay, textItem ) for _, thePlayer in ipairs ( getElementsByType ( "player" ) ) do textDisplayAddObserver ( textDisplay, thePlayer ) setTimer ( function ( ) textDestroyTextItem ( textItem ) textDestroyDisplay ( textDisplay ) end ,1000, 1 ) end addCommandHandler( "cd", Countdown )
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Dude i try found something to change drawing text But i didn't find
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First i'm not cloning server , i'm just new scripter & i wanna make my mods better I just need help for drawing text on 3D ( screen player ) !!!
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It's possible to draw text on screen player ? like dxdraw3D I want make it in my script time = {} function Countdown (player, cmd) if isTimer(time[player]) then return end time[player] = setTimer(function() time[player] = nil end,30000,1) local name = getPlayerName(player) local r,g,b = getPlayerNametagColor (player) local accountname = getAccountName (getPlayerAccount(player)) outputChatBox ( "" .. name .. ": #FF9600 Starts the Countdown !", getRootElement(), r, g, b, true ) outputChatBox ( "#FF0000 ===3===", getRootElement(), 255, 255, 255, true ) triggerClientEvent("triggerclientforGridCountdown", getRootElement()) setTimer ( Countdown5, 1000, 1 ) end function Countdown5 ( root ) outputChatBox ( "#FF0000 ===2===", getRootElement(), 255, 255, 255, true ) setTimer ( Countdown4, 1000, 1 ) end function Countdown4 ( root ) outputChatBox ( "#FF0000 ===1===", getRootElement(), 255, 255, 255, true ) setTimer ( Countdown3, 1000, 1 ) end function Countdown3 ( root ) outputChatBox ( "#FF0000 Go Go Go!!!", getRootElement(), 255, 255, 255, true ) setTimer ( Countdown2, 1000, 1 ) end addCommandHandler( "cd", Countdown )
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Not working , not working geting dmg sound | when i shoot i didn't listen dmg's sound Anyone ?