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Artyom888

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Everything posted by Artyom888

  1. How do I see the error "sending request to server". Possible reasons: 1. No response from the database 2. No connection to the database. 3. The database is not working. Use the command "debugscript 3" for debugging and look for errors there.
  2. Subject: Issue with Transparency on Replaced Vehicles When Using dl_lightmanager Problem Description: I am using the dl_lightmanager resource to create headlight effects in MTA:SA. The issue is that when the light hits replaced (modded) vehicles, their body becomes semi-transparent. Details: The issue does not occur on default GTA SA vehicles. On modded vehicles, when exposed to light, the body becomes partially transparent. I am using standard dl_lightmanager functions to create light sources. I have checked various textures and shaders, but I couldn’t identify the cause. What I've tried so far: Removing shaders using engineRemoveShaderFromWorldTexture, but it doesn’t fix the problem. Checking model textures using engineGetModelTextureNames() — all textures seem to load correctly. Adjusting light parameters (setLightAttenuation, setLightColor), but the transparency issue persists. Question: How can I fix this issue? Could it be related to how dl_lightmanager handles lighting or to the material settings in the vehicle model? Any help would be greatly appreciate https://ibb.co/x83mZzHw
  3. local Rotation = {vehicle:getComponentRotation("door_lr_ok")} vehicle:setComponentRotation("minigun", unpack(Rotation)) getVehicleComponentRotation I can find out the position of door_lr_dummy, but can I find out the rotation of door_lr_ok?
  4. Арендую хостинг на myarena. Ошибка при обновлении сервера до версии 1.5.9. Самый интересный путь, по которому идет поиск. Это путь локального хостинга. То есть, я перенес проект с локального хостинга на онлайн хостинг. (На локалке такой проблемы нету) Поэтому путь такой же остался. Переносил исключительно файлы проекта. Может его как нибудь изменить?(На хостинге такого пути нет)
  5. [22-04-14 14:20:45] ERROR: Could not load /game/mods/deathmatch/dbconmy.so - libssl.so.1.1: cannot open shared object file: No such file or directory[22-04-14 14:20:45] WARNING: Core/server/database/Database.lua:30: Bad usage @ 'dbConnect' [Could not connect] [22-04-14 14:20:45] INFO: ERROR: Database.connect: failed to connect [22-04-14 14:20:45] INFO: ERROR: Database connection failed
  6. [22-04-14 14:20:45] ERROR: Could not load /game/mods/deathmatch/dbconmy.so - libssl.so.1.1: cannot open shared object file: No such file or directory[22-04-14 14:20:45] WARNING: Core/server/database/Database.lua:30: Bad usage @ 'dbConnect' [Could not connect] [22-04-14 14:20:45] INFO: ERROR: Database.connect: failed to connect [22-04-14 14:20:45] INFO: ERROR: Database connection failed
  7. К сожалению не получилось(
  8. Спасибо, попробую!
  9. Подскажите пожалуйста как мне сделать невидимую маску вокруг стикера. Чтобы видно было цвет авто? Стикеры на авто рисую через DxDrawImage
  10. Please tell me. How do I make the black background on the model invisible?
  11. Hi, I use this code to create a vehicle with a ped inside. When i use setVehicleEngineState that the car that I created does not turn off function start () local playerPosition = Vector3( getElementPosition( localPlayer ) ) local theVehicle = createVehicle( 401, playerPosition ) local thePed = createPed( 0, playerPosition ) warpPedIntoVehicle( thePed, theVehicle ) setVehicleEngineState(theVehicle, false) end addCommandHandler ( "create", start )
  12. By comparing passwords local password_player --password entered by player local password_db --password that we received from the database if md5(password_player) == password_db then outputDebugString("passwords match") else outputDebugString("Error: Passwords do not match") end
  13. hi, tell me how can I make a common Lua table for server and client? table = { a = {0.1, 0.2} d = {0.2, 0.3} c = {0.3, 0.4} }
  14. @Avival Thanks It works! Please tell me how it works?
  15. Please tell me how to remove localPlayer from the resulting table and leave only players on the server? I get a list of all players including localPlayer I would like localPlayer not to be selected in the list. for i, player in ipairs(getElementsByType("player")) do --player - localPlayer table.insert(playersList, player) end
  16. Ищу помощника в доработке проекта, требуется основное это конечно знание Lua, и основы С++ С#. По всем вопросам писать в лс!
  17. Yes, I use a shader on the back of the car exactly the same as you wrote me. The problem is that on the windows of the car I use the texture for uv (black) I would like to hide it and leave the stickers. (sorry for my English)
  18. Hi gentlemen, I have a problem with lighting the texture, it is lighter than everyone Please tell me what the problem is I use these shaders /* Author: 50p Version: v1.0 Description: This shader allows you to mask a texture with a mask texture (black and white). */ texture ScreenTexture; sampler implicitInputTexture = sampler_state { Texture = <ScreenTexture>; }; texture MaskTexture; sampler implicitMaskTexture = sampler_state { Texture = <MaskTexture>; }; float4 MaskTextureMain( float2 uv : TEXCOORD0 ) : COLOR0 { float4 sampledTexture = tex2D( implicitInputTexture, uv ); float4 maskSampled = tex2D( implicitMaskTexture, uv ); sampledTexture.a = (maskSampled.r + maskSampled.g + maskSampled.b) / 3.0f; return sampledTexture; } technique Technique1 { pass Pass1 { AlphaBlendEnable = true; SrcBlend = SrcAlpha; DestBlend = InvSrcAlpha; PixelShader = compile ps_2_0 MaskTextureMain(); } }
  19. Hi , guys! How to customize this panels ?
  20. Hi, guys, help me. How to make a timer change the images? I've written a code but it doesn’t want to work. local screenSize = Vector2(guiGetScreenSize()) function random () if not systemUpTime then systemUpTime = getTickCount () end currentCount = getTickCount () tic = ( currentCount - systemUpTime ) outputDebugString( tic) if tic > 30000 then backgroundTexture = dxCreateTexture("assets/screen" .. tostring(math.random(1,6)) .. ".png") else backgroundTexture = dxCreateTexture("assets/screen1.png") end end setTimer( random, 35000, 0 ) local function draw( ) dxDrawImage ( 0, 0, screenSize.x, screenSize.y, backgroundTexture, angle, 0, -120 ) end addEventHandler("onClientRender", root, draw)
  21. Доброго времени суток! Подскажите пожалуйста я использую функцию dxDrawImage для отображения картинки. Я хочу чтоб картинка менялась через некоторое время рандомно моно и по порядку, как это моно реализовать? Вот что я пытался написать local screenSize = Vector2(guiGetScreenSize()) function random () if not systemUpTime then systemUpTime = getTickCount () end currentCount = getTickCount () tic = ( currentCount - systemUpTime ) outputDebugString( tic) if tic > 30000 then backgroundTexture = dxCreateTexture("assets/screen" .. tostring(math.random(1,6)) .. ".png") else backgroundTexture = dxCreateTexture("assets/screen1.png") end end setTimer( random, 35000, 0 ) local function draw( ) dxDrawImage ( 0, 0, screenSize.x, screenSize.y, backgroundTexture, angle, 0, -120 ) end addEventHandler("onClientRender", root, draw)
  22. Good day, please tell me! I would like to display the characteristics of the car when choosing it in a car dealership. Tell me how I can display such a characteristic as the controllability of a car based on its handling table. local tableHandling = getVehicleHandling ( vehicle ) function handling( tableHandling ) if type (tableHandling) == "table" then VehicleInfo.specs = { speed = tableHandling.maxVelocity /1000, --max speed acceleration = tableHandling.engineAcceleration /100, -- acceleration control = (tableHandling.tractionMultiplier + tableHandling.tractionLoss + tableHandling.tractionBias /10) / 5, -- handleability } else return end end So I wrote such a code, but it repents to me that it is not correct in terms of calculating the controllability of a car (not a valid formula). As a result, I need to get a value from 0.1 to 1 in order to display it on a scale in the future. Sorry for my English(
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