Subject: Issue with Transparency on Replaced Vehicles When Using dl_lightmanager
Problem Description:
I am using the dl_lightmanager resource to create headlight effects in MTA:SA. The issue is that when the light hits replaced (modded) vehicles, their body becomes semi-transparent.
Details:
The issue does not occur on default GTA SA vehicles.
On modded vehicles, when exposed to light, the body becomes partially transparent.
I am using standard dl_lightmanager functions to create light sources.
I have checked various textures and shaders, but I couldn’t identify the cause.
What I've tried so far:
Removing shaders using engineRemoveShaderFromWorldTexture, but it doesn’t fix the problem.
Checking model textures using engineGetModelTextureNames() — all textures seem to load correctly.
Adjusting light parameters (setLightAttenuation, setLightColor), but the transparency issue persists.
Question:
How can I fix this issue? Could it be related to how dl_lightmanager handles lighting or to the material settings in the vehicle model? Any help would be greatly appreciate
https://ibb.co/x83mZzHw