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local spalten = {} local spalteGuiImage = {} local spalteGuiText = {} local optionsTable = { player = { { "Give Painkillers" }, { "Give Bandage" }, { "Give Morphine" } } } spalten[1] = "" spalten[2] = "" spalten[3] = "" spalten[4] = "" spalteGuiImage[1] = guiCreateStaticImage(0, 0.45, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[2] = guiCreateStaticImage(0, 0.475, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[3] = guiCreateStaticImage(0, 0.5, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiImage[4] = guiCreateStaticImage(0, 0.525, 0.1, 0.025, "images/scrollmenu_1.png", true) spalteGuiText[1] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[1], true, spalteGuiImage[1]) spalteGuiText[2] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[2], true, spalteGuiImage[2]) spalteGuiText[3] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[3], true, spalteGuiImage[3]) spalteGuiText[4] = guiCreateLabel(0.05, 0.05, 0.995, 0.95, spalten[4], true, spalteGuiImage[4]) guiSetVisible(spalteGuiImage[1], false) guiSetVisible(spalteGuiImage[2], false) guiSetVisible(spalteGuiImage[3], false) guiSetVisible(spalteGuiImage[4], false) function showClientMenuItem(arg1, arg2, arg3, arg4) local number = 0 if arg1 == "Take" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Take " .. arg2) if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", arg2) end if arg1 == "stop" then disableMenu() refreshLoot(false) end if arg1 == "Helicrashsite" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (Helicrash)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "helicrashsite") end if arg1 == "Hospitalbox" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (Hospitalbox)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "hospitalbox") end if arg1 == "Vehicle" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")") guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "vehicle") if getElementData(getElementData(arg3, "parent"), "tent") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Remove Tent") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "tent") return end if getElementHealth(arg3) < 1000 and 50 <= getElementHealth(arg3) and 1 <= getElementData(getLocalPlayer(), "Toolbox") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Repair (" .. arg2 .. ")") setElementData(spalteGuiText[number], "usedItem", "repairvehicle") end end if arg1 == "Player" then if 0 < getElementData(arg2, "bleeding") and 1 <= getElementData(getLocalPlayer(), "Bandage") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Give Bandage") guiLabelSetColor(spalteGuiText[1], 50, 255, 50) setElementData(spalteGuiText[1], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "bandage") end if getElementData(arg2, "blood") < 11900 and 1 <= getElementData(getLocalPlayer(), "Blood Bag") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Administer Blood Bag") setElementData(spalteGuiText[number], "usedItem", "giveblood") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end end end if arg1 == "Dead" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear (" .. arg2 .. ")") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "dead") number = number + 1 setElementData(spalteGuiText[number], "usedItem", "deadreason") guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Check Body") end if arg1 == "Fireplace" and 1 <= getElementData(getLocalPlayer(), "Raw Meat") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Cook Meat") guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) setElementData(spalteGuiText[number], "usedItem", "fireplace") end if arg1 == "patrol" and 1 <= getElementData(getLocalPlayer(), "Empty Gas Canister") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Refill (Empty Gas Canister)") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "patrolstation") end if arg1 == "Wirefence" and 1 <= getElementData(getLocalPlayer(), "Toolbox") then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Remove Wirefence") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "wirefence") end if arg1 == "Gear" then number = number + 1 guiSetVisible(spalteGuiImage[number], true) guiSetText(spalteGuiText[number], "Gear") if number == 1 then guiLabelSetColor(spalteGuiText[number], 50, 255, 50) setElementData(spalteGuiText[number], "markedMenuItem", true) end setElementData(spalteGuiText[number], "usedItem", "itemloot") end end addEvent("showClientMenuItem", true) addEventHandler("showClientMenuItem", getLocalPlayer(), showClientMenuItem) function PlayerScrollMenu(key, keyState, arg) if keyState == "down" then if not guiGetVisible(spalteGuiImage[2]) then return end if arg == "up" then if getElementData(spalteGuiText[1], "markedMenuItem") then setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[2], 50, 255, 50) guiLabelSetColor(spalteGuiText[1], 255, 255, 255) elseif getElementData(spalteGuiText[2], "markedMenuItem") then setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) end elseif arg == "down" then if getElementData(spalteGuiText[1], "markedMenuItem") then setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[2], 50, 255, 50) guiLabelSetColor(spalteGuiText[1], 255, 255, 255) elseif getElementData(spalteGuiText[2], "markedMenuItem") then setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) end end end end bindKey("mouse_wheel_up", "down", PlayerScrollMenu, "up") bindKey("mouse_wheel_down", "down", PlayerScrollMenu, "down") function disableMenu() guiSetVisible(spalteGuiImage[1], false) guiSetVisible(spalteGuiImage[2], false) guiSetVisible(spalteGuiImage[3], false) guiSetVisible(spalteGuiImage[4], false) setElementData(spalteGuiText[1], "markedMenuItem", false) setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[3], "markedMenuItem", false) setElementData(spalteGuiText[4], "markedMenuItem", false) setNewbieInfo(false, "", "") end addEvent("disableMenu", true) addEventHandler("disableMenu", getLocalPlayer(), disableMenu) function getPlayerInCol(tab) for theKey, thePlayer in ipairs(tab) do if thePlayer ~= getLocalPlayer() then return true end end return false end isInFirePlace = false function onPlayerTargetPickup(theElement) if theElement == getLocalPlayer() then if getElementData(source, "parent") == getLocalPlayer() then return end local player = getPlayerInCol(getElementsWithinColShape(source, "player")) if getPedOccupiedVehicle(getLocalPlayer()) then return end isInFirePlace = false setElementData(spalteGuiText[2], "markedMenuItem", false) setElementData(spalteGuiText[1], "markedMenuItem", true) guiLabelSetColor(spalteGuiText[1], 50, 255, 50) guiLabelSetColor(spalteGuiText[2], 255, 255, 255) if getElementData(source, "player") then showClientMenuItem("Player", getElementData(source, "parent")) setElementData(getLocalPlayer(), "currentCol", source) setElementData(getLocalPlayer(), "loot", false) return end if player then return end if getElementData(source, "patrolstation") then showClientMenuItem("patrol") setElementData(getLocalPlayer(), "currentCol", source)