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Posts
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Everything posted by zorrigas
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rootElement = getRootElement() function bindTheKeys() unbindKey("mouse1", "down") bindKey("mouse1", "down", projectile) end addEventHandler ( "onClientPlayerSpawn", rootElement, bindTheKeys ) rootElement = getRootElement() on top of you script!
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rootElement = getRootElement() function bindTheKeys() unbindKey("mouse1", "down") bindKey("mouse1", "down", projectile) end addEventHandler ( "onClientPlayerSpawn", rootElement, bindTheKeys ) rootElement = getRootElement() on top of you script!
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:E sorry i made 2 versions
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:E sorry i made 2 versions
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mmm, well understood your point of view.
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mmm, well understood your point of view.
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the code will not have problems, remember that it ClientSide (type="client") and this event is triggered when any player spawns and must have a function with projectile. You can also use ServerSide which only activated for the player onPlayerSpawn
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the code will not have problems, remember that it ClientSide (type="client") and this event is triggered when any player spawns and must have a function with projectile. You can also use ServerSide which only activated for the player onPlayerSpawn
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For example, there is a post on the forum to tell a user who wants to create a door with a numpad in gui to set the password on the same clientside, where they would have to be a TriggerServerEvent to check the password.
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For example, there is a post on the forum to tell a user who wants to create a door with a numpad in gui to set the password on the same clientside, where they would have to be a TriggerServerEvent to check the password.
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What are you trying to achieve here? I'm just showing that it is not advisable to put important data on clientside, such as passwords, data, mysql, etc ...
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What are you trying to achieve here? I'm just showing that it is not advisable to put important data on clientside, such as passwords, data, mysql, etc ...
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http://penguinzoft.pl/pub/private/cbns/1/ http://penguinzoft.pl/pub/private/tutorial_html/ http://penguinzoft.pl/pub/private/top/ http://penguinzoft.pl/pub/private/main/ http://penguinzoft.pl/pub/private/voozz/ http://penguinzoft.pl/pub/private/patry ... lery=dni08 http://penguinzoft.pl/pub/ loool good security dont use IMPORTANT Data in clientside!
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http://penguinzoft.pl/pub/private/cbns/1/ http://penguinzoft.pl/pub/private/tutorial_html/ http://penguinzoft.pl/pub/private/top/ http://penguinzoft.pl/pub/private/main/ http://penguinzoft.pl/pub/private/voozz/ http://penguinzoft.pl/pub/private/patry ... lery=dni08 http://penguinzoft.pl/pub/ loool good security dont use IMPORTANT Data in clientside!
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South America Mirror (Chile) [url=http://foro.gtagamingchile.com/index.php?app=downloads&showfile=1]http://foro.gtagamingchile.com/index.ph ... showfile=1[/url] No registration needed. and Direct Link [url=http://www.gtagamingchile.com/MTASA-1.0.3.exe]http://www.gtagamingchile.com/MTASA-1.0.3.exe[/url]
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video shortly in [HD]
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Oldgarage allows you to use the garage in Doherty, sf. that is used in single player missions. Video: Features: * FULL Collision * New desing and editable textures * Command to open the garage: sfgarage * Towtruck in the Interior * Reload Collision Command: reloadmod This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License Download! https://community.multitheftauto.com/index.php?p= ... ils&id=536
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https://wiki.multitheftauto.com/wiki/CreateVehicle https://wiki.multitheftauto.com/wiki/Tog ... cleRespawn
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getElementsByType('player'), this get ALL PLAYERS! I edit the script and make it work properly achieved without any problem. this is a small sample as I was able to operate function teamsloginhandlePlayerJoin() local teamsLoginPlayerName = getPlayerName(source) if teamsLoginPlayerName == "blabla" then setPlayerTeam ( source, teamlist[1]) end end addEventHandler('onPlayerJoin', getRootElement(), teamsloginhandlePlayerJoin) addEventHandler('onResourceStart', getResourceRootElement(getThisResource()), function() teamlist = {} teamlist[1] = createTeam ( "Pico", 255, 255, 255 ) teamlist[2] = createTeam ( "Pal que", 255, 255, 255 ) teamlist[3] = createTeam ( "Lee", 255, 255, 255 ) end ) greetings and sharing resources remember
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See Wiki =D https://wiki.multitheftauto.com/wiki/Vehicle_Upgrades https://wiki.multitheftauto.com/wiki/AddVehicleUpgrade
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replaces only if the name of the texture (inside the txd) is the same as the original e.g. 217.txd (inside wmyclot)
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Read it before asking = D appears all the information https://forum.multitheftauto.com/viewtop ... 0&start=46 (YOU WILL ALSO NEED A COMPATABLE MAP LISTED BELOW) List of maps that use this script Ztown - entire town of Palamino creek (CDM) Hideout - custom city map (CTF) Zmall - large indoor mall (CDM or STEALTH) Zcrypt - an underground crypt (DEATHMATCH) How Use: in console e.g.: start zombies gamemode cdm changemap cdm-zmall Bye
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screen -S mta ./mta-server =D
