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Everything posted by Xwad
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shit its bugging again!! I play and after a few minutes the sound dont works anymore and this is the debug script: WARNING: sound/client.lua:9 Bad 'sound/player' pointer @ 'setSoundPaused'(1) and if i press w then it says WARNING: sound/client.lua:16 Bad 'sound/player' pointer @ 'setSoundPaused'(1) pls help!
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https://www.google.hu/search?q=shunt&es ... YUCh0cKwAh XDDDDD
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Hi i set the speed for a tank on my server to 22. But i have a problem . The setElementalVelocity is only working when i go foward:/ How can i set the speed when the vehicle shunt? i use this : setModelHandling(432, "maxVelocity", 22)
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Thank you! I go try to make it!but meantime thanks.
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Here is the script but i dont know how to cancel the event when the rhino is shooting:/ cleint.lua addEventHandler ( "onClientExplosion", root, function ( x, y, z ) for i, v in ipairs ( getElementsByType ( "vehicle" ) ) do local vx, vy, vz = getElementPosition ( v ); if ( getDistanceBetweenPoints3D ( x, y, z, vx, vy, vz ) <= 20 and getElementModel ( v ) == 432 ) then triggerServerEvent ( "OnRhinoDamageFromExplosion", v, (20 / getDistanceBetweenPoints3D ( x, y, z, vx, vy, vz ))*13 ); end end end ) server.lua addEvent ( "OnRhinoDamageFromExplosion", true ); addEventHandler ( "OnRhinoDamageFromExplosion", root, function ( d ) setElementHealth ( source, getElementHealth ( source ) - d ); end );
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But i made a script that makes possible that explosion can demage tanks..
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nad can i aim with sniper scope in vehicle?
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noo you dont understand me. I want to use it like a sniper scope just in vehicle
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but i dont want to hide the player i just want to zoom. You know for example world of tanks . When you in the tank and press mouse 2 then it will zoom with a scope
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not wroking:/ Maybe can it make by teams? i mean if there are 2 teams and the team mate shoots the teammate then he will not be demaged?
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finaly now its working! tanks again!!
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now its working but ts another problem again my god. When i die the sound dont stops:/
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local sound setTimer(function() local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then local vx,vy,vz = getElementVelocity(vehicle) if vx+vy+vz == 0 then if sound then setSoundPaused(sound,true) end else if not sound then sound = playSound("sounds/sound.mp3") setSoundVolume(sound, 0.1) else setSoundPaused(sound,false) end end elseif sound then setSoundPaused(sound,true) end end,1000,0) function stopSound() setSoundPaused(sound, true) end addEventHandler("onClientPlayerWasted", root, stopSound) function Plane_sound() if getElementModel(source) == 476 then setSoundPaused(sound,true) end end addEventHandler("onClientVehicleEnter", root, Plane_sound)
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last last last question i wanted to make that when i drive the rustler then the sound will not start but its not working i added this to the script function Plane_sound() if getElementModel(source) == 476 then setSoundPaused(sound,true) end end
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I etited the script a littlebit but its still not working.. I want to make that if a player source the plane then the script will give the plane by checking the players team. I mean if the player is in USA team then he will get the vehicle 476 and if he is in axis team then he will get the vehicle 446. debugscript: ERROR (client) Xwad triggered server side event onClientBuyWeapon but event is not added to serverside i dont know why is that i added the serverside event.. client function CreateShopWindow() ShopWindow = guiCreateWindow(175,150,450,320,"BONUS shop",false) local price_porrete = "5.000" btn_buy_porrete = guiCreateButton(29,140,60,15,price_porrete,false,ShopWindow) addEventHandler("onClientGUIClick", btn_buy_porrete, BuyWeapon) guiCreateStaticImage(30,80,60,60,"images/3.png", false,ShopWindow ) guiWindowSetSizable(ShopWindow,false) guiSetVisible(ShopWindow,false) end addEventHandler("onClientResourceStart", getRootElement(), CreateShopWindow) function BuyWeapon(button, state) if (button == "left") then if(source == btn_buy_porrete) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_porrete") end end end function ShowGUI ( ) guiSetVisible ( ShopWindow, not guiGetVisible ( ShopWindow ) ) showCursor ( not isCursorShowing( ) ) end bindKey ( "F2","down", ShowGUI ) server function BuyWeaponOnServer(weapon_name) player_money = getPlayerMoney(source) player_account = getPlayerAccount(source) local price_porrete = "2500" if(weapon_name == "weapon_porrete") then local USAteam = getTeamFromName("USA") if (USAteam) then if(player_money >= tonumber(price_porrete)) then takePlayerMoney(source, tonumber(price_porrete)) local x,y,z = getElementPosition(source) local vehicle = createVehicle(476,-2117.46, -2340.69, 100 + 3) warpPedIntoVehicle(source,vehicle) outputChatBox("You have bought a plane.", source, 0, 255, 0) else local Axisteam = getTeamFromName("Axis") if (Axisteam) then if(player_money >= tonumber(price_porrete)) then takePlayerMoney(source, tonumber(price_porrete)) local x,y,z = getElementPosition(source) local vehicle = createVehicle(446,-2117.46, -2340.69, 100 + 3) warpPedIntoVehicle(source,vehicle) outputChatBox("You have bought a plane.", source, 0, 255, 0) else outputChatBox("You dont have enough money to buy a plane.", source, 255, 0, 0) end end end addEvent("onClientBuyWeapon", true) addEventHandler("onClientBuyWeapon", getRootElement(), BuyWeaponOnServer)
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but i want to make that if im in the tanks and press mouse2 then it will aim like a sniper
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But setCameraMatrix is for set the camera to a fix point no? i want to use this crosshair like a sniper crosshair but in rhino vehicle
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ok i fixed but there is a problem that i still cant fix. Its the camera zoom. When i press mouse2 then itt will show the crosshair but its not zooming and i can see my ped:/ what functions need i use for that?
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Sorry guys if i did something wrong..
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Thanks TheSmart now its working:D i just forget to change false to true..