No funciona lo hice de todas las formas que se me ocurren y no anda
Mi codigo.
local s = {"pro","std","poor"}
addEventHandler("onPlayerJoin", resourceRoot, function()
for _, sk in ipairs(s) do
setWeaponProperty(28, sk, "weapon_range", 4000)
setWeaponProperty(29, sk, "weapon_range", 4000)
setWeaponProperty(30, sk, "weapon_range", 4000)
setWeaponProperty(31, sk, "weapon_range", 4000)
setWeaponProperty(32, sk, "weapon_range", 4000)
setWeaponProperty(33, sk, "weapon_range", 4000)
setWeaponProperty(34, sk, "weapon_range", 4000)
end
end)