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Jessica

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About Jessica

  • Birthday 21/06/1997

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  • Gang
    The Society
  • Location
    Newcastle, England
  • Occupation
    Web-designer/Developer
  • Interests
    HTML, HTML5, PHP, Java, JavaFX, JavaScript, Database Development, Database Managment, DNS, DOS, Python, UML Design, MYSQL, Symfony PHP, SQL, SQlite,

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  1. Jessica

    [AUCTION]Maps

    Thanks for asking that, and yes i checked it, all of the object work in MTA expect for 19378 which is '' wall026 '' or ''wall027'' i believe.
  2. Jessica

    [AUCTION]Maps

    There will be two maps available to bid on, the first being what i call Survivor City, it's most basic use would be for a zombie apocalypse server, used as some type of safe zone, and the other can be used for more or less anything. I used SA:MP editor to make these, but i also have the MTA codes if anyone does decide to bid on my items. Both maps are finished 100% The rest i leave up to you all, and obviously, if the final bid is to low, i will not sell it. The opening bid must be £10 or above. Here's the screens http://imgur.com/a/XiJ1H Ps: There's a few screens in there that are totally irrelevant to this topic as i forgot to remove them before i uploaded them
  3. Well, my suggestion is about your crash, why don't you do what i do, and others most likely do as well. Make a RAR file or a untouched GTA directory in case your modding goes bad. Second, for things like '' tank with rockets to shoot NPC'S" you could maybe search around youtube or other releated gta modding sites for CLEO 3/4 mods.
  4. Yeah, that look's great! but, when i make these type of websites, i don't put much thought into them, unless it's for a specific client, or a client has asked for somthing specific, i mostly specialize in apocalyptic scenary, so, i don't really use bright and elegant colours, but yeah. That design is great!
  5. After i've made a few of these, i'm going to place them into on topic. Here, i have a basic website which i finished around a hour ago, so, its more or less the same as the last one, only, this one looks abit more suitable for MTA, hope you enjoy, please rate it Here's a little preview for those of you who want to download this. http://imgur.com/hyQX6id http://www.mediafire.com/download/38rhehb392nny2i/mta_template.rar
  6. imaooo woovie. I would normally upload screen shots, but at certain times of day, my internet goes to shit and the upload speed goes to like 0.000001 or something.
  7. I will take this all into account, thanks for responding everyone!
  8. Killer, hi, could you maybe send me a PM? i'm currently working on a project some what similar to yours.
  9. Killer, hi, could you maybe send me a PM? i'm currently working on a project some what similar to yours.
  10. Oh well, i apologise, i don't seem to be able to offer any further assistance, but if you have any more FAQ's, let me know and i'll reply as quick as i can.
  11. Well, as, i said, i want to release a version that people can't edit much, abit like the one DayZ had.
  12. Hi there, for those of you who've seen my last couple of post's you'll know i'm quite new here, and still in the learning process of learning to script LUA. So, i'm already working on a gamemode, which i won't say to much about as i want it to be a surprise, so, what i'm going to be on the release day, is release two versions, one in which you can only edit a few things, like items spawns, vehicle spawns ect, and the other, that will be totally editable, sort of like a source code. Anyway, i was digging around and found thishttps://luac.multitheftauto.com/ and from what I've read about it, it's only moderate on security level and can still be decompilied, does anyone know of any programmes i can use to 100% secure my scripts? Any help given is appreciated. Script Maps
  13. Well, since it's designed for single player modification, you won't be able to implement the majority of the things within the file, but what you can do is add the .fx files to a separate resource file. http://imgur.com/aafP8XV So, if you want to do this step by step, follow these instruction, or just download the resource i made for you. Resource: https://www.mediafire.com/?mf74lfpowgenjn3 <meta> <info name="yoya99Shader" description="TestShaderForYoya99" version="0.1" type="script" author="Jessica" /> <min_mta_version client="1.3.5" server="1.3.5"/> <!-- shaders --> <file src="Shaders/deferred.fx" type="client" cache="false"/> <file src="Shaders/Helpers.fx" type="client" cache="false"/> <file src="Shaders/object.fx" type="client" cache="false"/> <file src="Shaders/particle.fx" type="client" cache="false"/> <file src="Shaders/PostProcess.fx" type="client" cache="false"/> <file src="Shaders/skin.fx" type="client" cache="false"/> <file src="Shaders/sky.fx" type="client" cache="false"/> <file src="Shaders/vehicle.fx" type="client" cache="false"/> <file src="Shaders/water.fx" type="client" cache="false"/> </meta> After you create the meta, make a folder and call it what ever you wish. then within that folder, place the meta, and make another folder called Shaders, and finally, just drop the .fx files in. I'm not 100% sure that this resource will work, as i said, I've only been here a few days and anyone with more knowledge of this is more then welcome to lean in and help.
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