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Lestat

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Everything posted by Lestat

  1. Is there a way to make pickups radio smaller? It seems to be 2 meters long. Its too big in my opinion. I'm making a system in which players can drop items in their inventory, I have to put the pickup 2+ meter away so they don't get it back just after droping it. I want player to be able to get their drops back if they want to (for example they dropped it by mistake, or maybe noone picked it in certain time), so making it so the same player who dropped can't take it its not an option. Also I really think the radio is too big, I want it to be like 0.5 instead of 2.
  2. Oh yeah, I remember I saw that in "play" gamemode, didn't remember as I had just started scripting then. Thank you.
  3. In the documentation of GuiGridListSetItemText: https://wiki.multitheftauto.com/wiki/Gu ... etItemText There is the following argument: "section: Determines if the item is a section" Whats a "Section" in there?
  4. Lestat

    Infinite Ammo

    Is there a way I can put infinite ammo on regular weapons (not custom) like spray can, camera and Fire Extinguisher? This page says If I give 9999 ammo to a custom weapon it will be infinite: "By default, a custom weapon has 9999 ammo (which means infinite ammo)." https://wiki.multitheftauto.com/wiki/SetWeaponAmmo But what about regular weapons? I give 9999 ammo to Fire Extinguisher and its not infinite. also If I give a bigger number, even if its not shown, its not infinite (For example I give 11000, it won't show but if you keep using the weapon, eventually it will hit less then 9999 and start showing). How do I make these 3 weapons have infinite ammo? Thank you.
  5. Thank you. That is indeed a very good solution.
  6. Hi. I have recently started to use the Map Editor. I have noticed it has problems processing other dimensions. You can set an object, for example a pick up item or a vehicle. you can modify their "dimension" value for example to 1. Yet if you test the map, the object is in the dimension 0. Even if the object properties in the editor shows 1, the object appears in the dimension 0. Also there is no way of switching dimensions in the editor. Of course you can make a script to do that. And I did. I created a script to go to different dimensions, but the editor gets all bugged not showing the objects I want to add (they only show if the dimension is 0). So, how do I map in other dimensions besides 0? Thank you for your time.
  7. He does, he loses the skin and the weapons for example. Or is it because some resource I'm using? (I'm using killmessages, reload, etc).
  8. What is all the player loses when s/he dies? I know they lose the skin, the weapons. But they don't lose the money for example. So whats is everything the player loses when s/he dies? I don't want my players to lose anything when they die, only a little bit of money for "respawn fees". So I need to know what do I need to re-add to them.
  9. Lestat

    Having 2 servers?

    How to test scripts and resources before adding them to a 24/7 online server? I mean, I should have another server which is a copy of my main to test my scripts before adding them? And if so, how to have 2 servers? Should I copy my "server" directory and change "mtaserver.conf" to have another name and ports? Would that work or is there another way of testing my scripts before adding them.
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